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Virtua Fighter 5 new AWESOME "HD" pics!!

The Take Out Bandit said:
Well you answered that one yourself. :lol

Ugh, that stage with Eileen and El Blaze in the cage is giving me serious Land of the Lost vibes - in a bad way.

Come on PS3 version!

Aside from being owned by the above pic, you own yourself because the muddy (oh teh noes!!!) water is already reflecting the background, so regardless of whether muddy water is reflective in real-life it obviously should be in the context of the game and so the characters should be reflected in it.
 
Deg said:
I doubt its geforce 7800 since they are using P3.0 ghz processor. Geforce 6800 also does HDR.
Doesn't matter whether Lindbergh uses a 6800 or 7800, since both of them has the
HDR+AA problem.
 
Aside from being owned by the above pic, you own yourself because the muddy (oh teh noes!!!)....

ARGH! Stop twisting the dagger. :P

Sorry, I was thinking MUD. Not muddy water. I didn't notice the background until staring at the pic for a few minutes, although now I'm curious as to how direct light in the game will affect it?

Perhaps when the camera moves and sunlight hits it wow could happen?
 
parathod said:
Virtua Fighter always set the bar for graphics in 3D fighting games. I'm surprised anyone ever doubted that.

yup. and i knew it was king the instant i saw the teaser at e3. haters be damned (and owned)
 
Dear Sega plz make this for tree sitty and PS3 and what the hell, Rev. Also add online and quit pretending arcades are still relevant.
 
if they released it for 360, i would want them to have VFtv built in and have it download matches from the net. BUT NOT ONLINE MATCHES. i want to see real matches from players in the arcades.
 
Stinkles said:
Dear Sega plz make this for tree sitty and PS3 and what the hell, Rev. Also add online and quit pretending arcades are still relevant.

For the market VF is built for, they're very relevant.
 
SolidSnakex said:
For the market VF is built for, they're very relevant.


Dear shareholders, we are deliberately making this 50 million dollar investment a niche title. Love, Sega.


Do I think VF offline, head to head will play better? Of course.

Do I still want an excellent, if flawed online experience? Of course.
 
VF is MAD CRAZY POPULAR in the arcades, and that's where it actually makes the most money by quite a bit. And you're also MAD CRAZY if you think VF5 cost anywher enear 50 million.
 
Stinkles said:
Dear shareholders, we are deliberately making this 50 million dollar investment a niche title. Love, Sega.

Ryu Ga Gotoku and Shenmue say whats up. I'm sure those 2 combined meet that tag, and both fell into a niche.

If Sega thinks it'll work online they'll do it. But just given what they've said in the past, I don' think its going to happen.
 
Deadly Monk said:
I cant wait to play this on my TV! Too bad it probably won't have online play since Suzuki is against it. : (

Why is he against it? If it has anything to do with his distrust for the current online infrastructure, I totally know where he's coming from.

Btw, those screens are fucking awesome. VF4 STILL looks good, and this is looking sooo much better.
 
SolidSnakex said:
Ryu Ga Gotoku and Shenmue say whats up. I'm sure those 2 combined meet that tag, and both fell into a niche.

If Sega thinks it'll work online they'll do it. But just given what they've said in the past, I don' think its going to happen.

Well to be fair, I'm pretty sure at first they didn't think ShenMue was gonna be niche. It was always one of the most hyped Dreamcast title.

But Ryu Ga Gotoku, yeah...
 
Stinkles said:
Do I think VF offline, head to head will play better? Of course.

Do I still want an excellent, if flawed online experience? Of course.

what he said. the purists, who think live would destroy the game, can ignore it.
 
op_ivy said:
what he said. the purists, who think live would destroy the game, can ignore it.


They love the fact that it is relatively obscure - if "casuals" play it, that makes their experience less special. The very essence of Otaku fanboyism. Almost everyone who believes offline should remain the singular experience, also telegraphs the honorific - "san" after every Japanese name they type.
 
Stinkles said:
They love the fact that it is relatively obscure - if "casuals" play it, that makes their experience less special. The very essence of Otaku fanboyism. Almost everyone who believes offline should remain the singular experience, also telegraphs the honorific - "san" after every Japanese name they type.

Ok, do we actually have any proof that online play is going to suddenly throw VF into another level of popularity? Because the game people always like to bring up in this argument is DoA. Last time I checked the best selling DoA is an offline version, DoAU didn't do anywhere near as well as it. And as of now, DoA4 isn't doing that well either. So from that you can gather that online play doesn't exactly have a giant effect on these things. The problem with fighting games has nothing to do with that, its just that alot of people are tired of them. They were insanely popular for 2 straight generations (16/32bit), and much less so in the current generation. It's much like platformers. They were the "it" genre last gen, this gen you didn't hear nearly as much about them because people got tired of them.
 
Watch the vid--the cloth deformation, water, reflections, lighting. Really impressive.
 
it wont ssx. people will still get frustrated and quit after 2 weeks.


anyway, the characters are floating at the same speed they did in vf4, but there is a weird moment where pai is juggling and the character seems to change positions. I wonder what thats all about.
 
SolidSnakex said:
Ok, do we actually have any proof that online play is going to suddenly throw VF into another level of popularity? Because the game people always like to bring up in this argument is DoA. Last time I checked the best selling DoA is an offline version, DoAU didn't do anywhere near as well as it. And as of now, DoA4 isn't doing that well either. So from that you can gather that online play doesn't exactly have a giant effect on these things. The problem with fighting games has nothing to do with that, its just that alot of people are tired of them. They were insanely popular for 2 straight generations (16/32bit), and much less so in the current generation. It's much like platformers. They were the "it" genre last gen, this gen you didn't hear nearly as much about them because people got tired of them.


That's an excellent point - and I'm not even going to counter it - since Super Smash Bros. sort of proves you right as far as online is concerned. Soul Calibur 2 and to a lesser extent, DOA, prove there's still life in the genre - maybe online is the boost it needs? That said, the only reason I didn't buy VF last time, was because 99% of the time, I'd have nobody to play against.
 
Stinkles said:
Dear shareholders, we are deliberately making this 50 million dollar investment a niche title. Love, Sega.


Do I think VF offline, head to head will play better? Of course.

Do I still want an excellent, if flawed online experience? Of course.

Niche title?

You have no idea man, you really dont.
Virtua Fighter is literally a billion dollar game.
Arade players pay for their card, arcades pay a monthly network fee, players pay a monthly vf.net fee, the net infrastructure is provided by Sega etcetera.
Per user VF is the highest grossing videogame ever.
You want a high ranking?
Be prepared to spend upwards of 10.000$ per year on the game.

There is nothing, I repeat NOTHING in the world that compares to what VF and its network has achieved.

All you are doing with that post is showing your ignorance with regards to the title and its importance.
 
Hajiki said:
Niche title?

You have no idea man, you really dont.
Virtua Fighter is literally a billion dollar game.
Arade players pay for their card, arcades pay a monthly network fee, players pay a monthly vf.net fee, the net infrastructure is provided by Sega etcetera.
Per user VF is the highest grossing videogame ever.
You want a high ranking?
Be prepared to spend upwards of 10.000$ per year on the game.

There is nothing, I repeat NOTHING in the world that compares to what VF and its network has achieved.

All you are doing with that post is showing your ignorance with regards to the title and its importance.

Be prepared to spend upwards of 10.000$ per year on the game.

Yep, sounds mainstream to me. Haijiki-san.
 
sp0rsk said:
anyway, the characters are floating at the same speed they did in vf4, but there is a weird moment where pai is juggling and the character seems to change positions. I wonder what thats all about.


I haven't cracked open my copy of VF4 in a while, so you might be right. Last 3D fighter I played was DOA4, so that's probably why I'm so sensitive to it.
 
Stinkles said:
Yep, sounds mainstream to me. Haijiki-san.

Except that everybody does it.

Finding a machine with no one playing it even two years after release will be hard and that's with there being 5 machines every 30 min walk.
 
sp0rsk said:
it wont ssx. people will still get frustrated and quit after 2 weeks.


anyway, the characters are floating at the same speed they did in vf4, but there is a weird moment where pai is juggling and the character seems to change positions. I wonder what thats all about.

Edit: My bad, watched the movie, its draw in move I think.
Lion had a lot of those since VF4.
 
Hajiki said:
Person on the offensive usses a move that causes the opponent to stagger a certain way and follows up with a move from that stance.


no i mean pai hit and floated an apponent, and then pai went off axis to juggle.
 
Bebpo said:
Except that everybody does it.

Finding a machine with no one playing it even two years after release will be hard and that's with there being 5 machines every 30 min walk.

When I was in Shibuya last, I couldn't find a free Final Tuned machine to save my life. They were constantly occupied, with lineups to boot.
 
Stinkles said:
Yep, sounds mainstream to me. Haijiki-san.

Its mainstream enough so every single home version released since Saturn VF2 became a global million seller.

Japan has well over a million individual VF.net(they wouldnt tell us how many exactly, just confirmed its A LOT) accounts.
Thats pretty mainstream if you ask me.
 
Bebpo said:
Except that everybody does it.

Finding a machine with no one playing it even two years after release will be hard and that's with there being 5 machines every 30 min walk.


That's awesome news for Japan, not so much for Minnesota. :-(
 
Stinkles said:
That's awesome news for Japan, not so much for Minnesota. :-(

Yeah well, whats next?
You gonna start crying now that you have to go to Walmart in order to play and collect Mushiking cards?
After all thats another one of their big mainstream, or what about Quest of D?
Seriously, Sega has pushed the title several times before in the west and it simply wasnt accepted.
If it doesnt make financial sense to do it why should they do it?
People always rag on em for being Sega yet when they show smart biz sense people rag on em for not giving em more Shen Mue or 100k VF5 arcade set ups in markets where arcades cant even gross 100k in a year.
 
Stinkles said:
That's an excellent point - and I'm not even going to counter it - since Super Smash Bros. sort of proves you right as far as online is concerned. Soul Calibur 2 and to a lesser extent, DOA, prove there's still life in the genre - maybe online is the boost it needs? That said, the only reason I didn't buy VF last time, was because 99% of the time, I'd have nobody to play against.

I think everyone would like VF online. The difference comes in with the people that want it done properly, and the ones that just want it done no matter what. If Sega can't get it running properly i'd just prefer them to spend their time doing something else instead of adding a broken feature to the game.
 
SolidSnakex said:
I think everyone would like VF online. The difference comes in with the people that want it done properly, and the ones that just want it done no matter what. If Sega can't get it running properly i'd just prefer them to spend their time doing something else instead of adding a broken feature to the game.

Check the next isseu of EGM for word straight from the horses mouth(AM President Hiroshi Kataoka) about online for Virtua and why they decided upon what they decided.
 
Stinkles said:
That's awesome news for Japan, not so much for Minnesota. :-(

One day, Minnesotans will rise up and form our own nation: Minnesotopia... and we will demand VF5 arcade machines? Or maybe not.

Where abouts in Minnesota?
 
Call me crazy, but an on-line VF5 would be the truest testament that Sony is "serious" about on-line gaming on the PS3. General apathy about on-line gaming from Japanese developers really sickens me as a Western PS gamer.

MAKE WITH THE MONEY HATS SONY!
 
maybe i'd understand the sentiment that fighters need online play if doa4 wasn't a laggy slow-motion disaster at least half the time. and doa4 was designed to be playable online. i thought it was my wireless connection until i plugged straight into the router. vf5 online would be a nice feature, but if you think it's imperative you've probably quaffed too much of j allard's human energy.
 
The quality of the online play will make or break this game for me.

maybe i'd understand the sentiment that fighters need online play if doa4 wasn't a laggy slow-motion disaster at least half the time. and doa4 was designed to be playable online. i thought it was my wireless connection until i plugged straight into the router.

The problem is on your end. Most people are able to play lag free, it is AWESOME when it works. The only time I lag is when I fight to someone going through a shitty router or using a shitty ISP.
 
drohne said:
maybe i'd understand the sentiment that fighters need online play if doa4 wasn't a laggy slow-motion disaster at least half the time. and doa4 was designed to be playable online. i thought it was my wireless connection until i plugged straight into the router. vf5 online would be a nice feature, but if you think it's imperative you've probably quaffed too much of j allard's human energy.

Agreed. I tried playing DoA4 online a few times and felt disgusted and never wanted to touch that mode again. Playing 90% of your matches in total slow motion IS NOT A FIGHTING GAME EXPERIENCE.

And I know it's not on my end, because 10% of the time I play in rooms with absolute zero lag. But then someone else joins in and it's back to slow motion.

I put maybe 3 hours into the game online and I'd rather be kicked in the balls than every try it again. No other X360 game save CoD2 lags like that online, which just shows me that Team Ninja despite FOCUSING on online play couldn't program a 60fps online anywhere near decently. VF5 would probably be even worse :\
 
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