• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

"Virtua Fighter will never be online."

Status
Not open for further replies.
Dr_Cogent said:
6 pages so far.

So let me get this straight. Somehow, adding online to the game will somehow ruin it.

So all of a sudden the offline component is gone? Or is unplayable? Whats the story? ;)

I just don't get it. It could be just like DOA4 is. An online component and an offline component. Both aren't exactly the same obviously.

So this would somehow "ruin" the game eh?

Wow.
You dumb bastard!

Don't you understand asking for an option when the developers are artists would be tantamount to a slap in the face.

Why not ask picasso to paint with wet feces.

Philistine!
 
Maybe the main issue here is that arcades are huge in Japan so Sega doesn't realise how important an online version is in the rest of the world. There's no doubt that latency would affect gameplay, but surely the pros can just keep playing how they play now anyway? Fighting games will have to support online play eventually or the genre will just die out.
 
buh buh buh buh XBOX LIVE

i like the argument that sega shouldn't focus on arcades, a niche market in which they make money, and should instead focus on xbox live, a niche market in which they don't get a cut of subscription fees. SEGA SO STUPID. doa4 doesn't work particularly well online, and afaik team ninja designed the game with latency in mind. really we've known for some time that vf5 won't be online, so it's amazing that gaf discussion of vf5 is still dominated by online talk. frankly it's like posting mgs4 pics in 360 threads, or posting imaginary revolution control schemes...everywhere.
 
drohne said:
doa4 doesn't work particularly well online, and afaik team ninja designed the game with latency in mind.

It's also not exactly helping its sales. Given how some people act with online play in fighting games you'd think adding it would automatically make it a huge seller.
 
drohne said:
buh buh buh buh XBOX LIVE

i like the argument that sega shouldn't focus on arcades, a niche market in which they make money, and should instead focus on xbox live, a niche market in which they don't get a cut of subscription fees. SEGA SO STUPID. doa4 doesn't work particularly well online, and afaik team ninja designed the game with latency in mind. really we've known for some time that vf5 won't be online, so it's amazing that gaf discussion of vf5 is still dominated by online talk. frankly it's like posting mgs4 pics in 360 threads, or posting imaginary revolution control schemes...everywhere.


"Virtua Fighter will never be online" - topic. So no its not like those examples.
 
drohne said:
i like the argument that sega shouldn't focus on arcades, a niche market in which they make money, and should instead focus on xbox live, a niche market in which they don't get a cut of subscription fees.

Who said the first part of your statement?
And theoretically since xbox live is a bonus added feature You would theoretically make money by adding the potential feature for the niche market that might buy your game and wouldn't otherwise since it's not Xbox Live compatible.

People keep making it a mutually exclusive decision when it's not.
 
How implementing online mode(a mode wich has allready been implemented but taken out afaik) would ruin their arcade business I dont know.. Some of you no-online apologists are hilarious :lol

But keep up coming with the hilarious excuses..
 
krypt0nian said:
"Virtua Fighter will never be online" - topic. So no its not like those examples.

obviously i'm not suggesting that people don't discuss online in here. but it would be nice if this thread was the last word in the vf online argument. all this apparent enthusiasm for vf could probably go in some more relevant direction.
 
Man, this thread is simple. VF5 online would be like DoA4 online.

DoA4 online = total lagfest and you have to play completely different than you would in real life, you know, with high level of skill and stuff. Instead most matches in DoA4 online turn into learning "what moves are safe even if the game is moving in slow motion?" and learning strategies for abusing the slow motion. Every once and a while you get a good game, but even then, going all 3 rounds without a hiccup "oh shit that just cost me the game" is very unusual.

Heck just look at today with The Outfit demo. That game isn't even 60fps and its constant lag, which completely detracts from the game.

If I could play DoA4 online and have fun like I do against real humans I'd be all for a VF5 online. But considering I'd rather stab a fork in my hand then ever try to play DoA4 online again, I don't get a rats ass if VF5 is offline.
Call me when everyone is on T3s.
 
Dr_Cogent said:
6 pages so far.

So let me get this straight. Somehow, adding online to the game will somehow ruin it.

So all of a sudden the offline component is gone? Or is unplayable? Whats the story? ;)

I just don't get it. It could be just like DOA4 is. An online component and an offline component. Both aren't exactly the same obviously.

So this would somehow "ruin" the game eh?

Wow.


Yeah, they have higher standards then Team Ninja. They don't want to spend their time implementing a feature that they dislike. Is it so hard to understand? If a broken online mode is added it will only hurt the games ratings/appeal.
 
karasu said:
Yeah, they have higher standards then Team Ninja. They don't want to spend their time implementing a feature that they dislike. Is it so hard to understand? If a broken online mode is added it will only hurt the games ratings/appeal.


That statement seems as smart as any of the online denial ones here.

The poster above you described not only a perfectly reasonable hypothesis, but an actual working example. So in fact, what you're saying is, "Anything Sega does is correct. I do not have to see or try it to know this."

Why so mad? We would like a "flawed" online mode under the idea that something is better than nothing. You do not want us to have this so you can be more elite?
 
As much as I would like tro see an online VF5 I understand the reasons they would be excluded. Maybe they could implement VF.TV where you can download matches online and find people that are local to you.

I have been a huge VF fan since part one, but the problem has always been that there was no one to play against. When VF4 came out to my local arcade I was determined to find some competition. So I actually came across a site www.virtuafighter.com and posted on the Jamboree Board (gathering board). One person replied and he brought his friend who was also into VF. Since then our scene has grown to over 30 people and most of us play VF Final Tuned every Thursday at a local arcade. We also have house gatherings every once in a while where we play VF4 EVO

So I guess what Im trying to say is that if your into playing human competition then there is way. You will be surprised how other VF players are looking for the exact same thing and who knows maybe they are in your local area. You will also be surprised that the majority of "hardcore" VF players are actually quite cool... except the NY crew (just kidding) :)

Jamboree section:
http://virtuafighter.com/versuscity/postlist.php/Cat/0/Board/jamboree

Socal Group
 
Stinkles said:
That statement seems as smart as any of the online denial ones here.

The poster above you described not only a perfectly reasonable hypothesis, but an actual working example. So in fact, what you're saying is, "Anything Sega does is correct. I do not have to see or try it to know this."

Why so mad? We would like a "flawed" online mode under the idea that something is better than nothing. You do not want us to have this so you can be more elite?


Who said anything about elite? I'm not mad, I just think you guys are ridiculous. I think you want a flawed online mode until you had to deal with it. Then you'd toy it around with it for a week and a half,bash it to high hell, and move on to other things.
 
Beatbox said:
Personally I like that Kataoka kept high standards and doesn't want to sacfrifice gameplay. Anyone else with me? He did make an attempt and realized it wouldn't work.

Wow it only took 6 pages to find some other people who are with me!
 
Hajiki said:
Aaaargh, we have some really really fun quotes from Kataoka (it was not FMM but hey) for something like that but since they havent even decided internally yet we sadly cant publish it right now.

Regardles, go get he new EGM and enjoy the interview.
It was one of the more enjoyable ones we did(and not only because it lasted for houres and included playing a couple of as yet unreleased arcade titles).


Hello and thanks for the info Hajiki. :)

I would like to ask you, if you can shed some light on what the chances are of Sega doing a port of Daytona USA/Daytona 2 or Scud Race? Or a new Daytona game? Your input would be greatyly appreciated :)
 
Guys....while this is discouraging news, I would like to know what would it take for all of us to who play online to never ever have to experience lag again?

I know that distance is a factor, but if we all had high speed fiber optic connections? Would lag still be an issue with a game like VF? Are there any new technologies on the horizon that you are of aware of that can potentially eliminate lag regardless of the distance between players?
 
Bebpo said:
Man, this thread is simple. VF5 online would be like DoA4 online.

DoA4 online = total lagfest and you have to play completely different than you would in real life, you know, with high level of skill and stuff. Instead most matches in DoA4 online turn into learning "what moves are safe even if the game is moving in slow motion?" and learning strategies for abusing the slow motion. Every once and a while you get a good game, but even then, going all 3 rounds without a hiccup "oh shit that just cost me the game" is very unusual.
QUOTE]

The vast majority of my games are lag free, people need to step up their internet connection.
 
isamu said:
I know that distance is a factor, but if we all had high speed fiber optic connections? Would lag still be an issue with a game like VF? Are there any new technologies on the horizon that you are of aware of that can potentially eliminate lag regardless of the distance between players?
Turn your torrents off!
 
isamu said:
Guys....while this is discouraging news, I would like to know what would it take for all of us to who play online to never ever have to experience lag again?

I know that distance is a factor, but if we all had high speed fiber optic connections? Would lag still be an issue with a game like VF? Are there any new technologies on the horizon that you are of aware of that can potentially eliminate lag regardless of the distance between players?

SEGA even has problems with fiber optics... see somebody mentioning it earlier in this thread. Doesnt matter what technology they use when SEGA apparently themselfs are very incapable of doing it correct or are making weak excuses.
 
Man, this thread is simple. VF5 online would be like DoA4 online.

AWESOME! when's it coming? :)

DoA4 online = total lagfest

we've discussed this before - you might want to check it isn't something at your end. I've had _ONE_ game that was laggy. 1. ONE. une. ichi. etc...

And that was with Lyte Edge.
 
Who give a fuck if it's a different game, its still fun and better than not having the option of playing online for those who want to. It's bullshit, fuck you AM2, idiots.
 
gigamex said:
You dumb bastard!

Don't you understand asking for an option when the developers are artists would be tantamount to a slap in the face.

Why not ask picasso to paint with wet feces.

Philistine!

Whoops, gigamex is the dumb bastard for not heeding my warning, and won't be joining the rest of us for a while, in fact given the fact that I had made express warnings in this very thread he'll be lucky if he's back in time for E3.
 
Agent Icebeezy said:
The vast majority of my games are lag free, people need to step up their internet connection.

No, DOA4 is laggy. And I assure you my internet connection is quite good. The thing about DOA4 is...it doesn't matter how good your internet connection is. One person in the room with a "bad" connection can bring everyone down.

DCharlie said:
we've discussed this before - you might want to check it isn't something at your end. I've had _ONE_ game that was laggy. 1. ONE. une. ichi. etc...

Yes but don't you live in Japan? People live closer together there so there are fewer hops and whatnot. It's not like that in the states. I've probably had _ONE_ game that wasn't laggy.
 
D3VI0US said:
Who give a fuck if it's a different game, its still fun and better than not having the option of playing online for those who want to. It's bullshit, fuck you AM2, idiots.

AM2 gives a fuck. Should they give people the option of fatalities, fire balls and customisable panties for those who want that stuff? I mean why not?

AM2 have managed to maintain VF as the pinacle of its genre because they are driven by their passion for the game, not their passion for maximising commercial success.
 
Pope Benedict XVI said:
AM2 gives a fuck. Should they give people the option of fatalities, fire balls and customisable panties for those who want that stuff? I mean why not?

AM2 have managed to maintain VF as the pinacle of its genre because they are driven by their passion for the game, not their passion for maximising commercial success.

sort of reminds me of the GT4 delay excuses... "we're having some lag, and as the pinnacle of racing games I won't allow GT to have lag." But what about damage then, if you're the pinnacle of racers? "Oh. You're right. We suck sweaty, hairy balls."
 
Pope Benedict XVI said:
AM2 gives a fuck. Should they give people the option of fatalities, fire balls and customisable panties for those who want that stuff? I mean why not?

AM2 have managed to maintain VF as the pinacle of its genre because they are driven by their passion for the game, not their passion for maximising commercial success.

Learn the difference between a design choice and a feature smartass and they already have customizable panties and it is a welcome addition. My problem with VF is I can't get into it cause no one plays the stupid game. My friends all hate it but will throw down on just about any other fighting game. Online is the only way for me to even attempt to enjoy the game and their excuses are a cop out. Maybe all the sandy vaginas in this thread can't deal with the occasional hiccup online, but most poeple aren't uberhardcore and would rather have online play with the occasional laggy match than not at all. For all your talk of commercial success you seem to be ignoring that Sega will profit greatly from not going online and making money of arcades in Japan. So give the passionate artist crap a rest, they're not putting it online to make more profit not less.
 
Seeing as you can't stay civil, despite warnings, , I'm going to be cruel to be kind, and put this poor thread out of it's misery.
 
Status
Not open for further replies.
Top Bottom