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Visual Downgrade In Next-Gen Tech Demos Going From PC To Consoles?

Except for the fact that it was a console game ported to PC so any comparisons are inaccurate.

In fact that brings me to another point, Why was SVOGI removed from Unreal Engine 4? To make up for the lack of power of next gen consoles? It seemed to be running fine on PC.

Will it then again be responsible for the same thing that happened with the above mentioned difference, i:e game comes out on PC later on and look downgraded as a result compared to the original demos?

It ran "fine"

http://on-demand.gputechconf.com/gt...one-Tracing-Octree-Real-Time-Illumination.pdf

Creating and maintaining the octree alone on a 680 GTX takes about 15ms... Which means you already can never target a 60fps game, and actually just spent half of the rendering time of a 30fps just to have the structure ready to be used for lighting.

Of course you don't need to recreate the voxels for the static geometry, but the point still stands, the tech itself is just too much for current single gpus.
 
It ran "fine"

http://on-demand.gputechconf.com/gt...one-Tracing-Octree-Real-Time-Illumination.pdf

Creating and maintaining the octree alone on a 680 GTX takes about 15ms... Which means you already can never target a 60fps game, and actually just spent half of the rendering time of a 30fps just to have the structure ready to be used for lighting.

Of course you don't need to recreate the voxels for the static geometry, but the point still stands, the tech itself is just too much for current single gpus.

Fair enough.
 
Oh it can still be in DX11.. it is just using the DX9 code path (aka High and not very high)

Mnnn you may have a point, gonna check.

I don't remenber the game very well, but that part was supposed to be very chaotic, the nanosuit shutdown or something and all the scene was blurry, gonna replay it again.
 
I guess my question is as we get closer to launch when does reality set in? The specs are known, the games have been shown and there is nothing on either next gen console that comes close to Crysis 3 maxed out...and this is coming from a console gamer who left the PC world 7 years ago. The thought before we knew the specs and saw the games was Crysis would serve as a glimpse into early next gen visuals. Then you see games like Killzone and Destiny it's obvious maxed our Crysis-level visuals won't be achieved until late in these consoles lifespans, if ever. Hopefully expectations are tempered now that these things launch in a few months.
 
Never Never Never Never Never Never Never Never Never Never Never Never Never trust Ubisoft.

Can't wait for The Division's real reveal.
ibzIdRzqLJ4OfQ.jpg


Fuck you, Ubisoft.
 
As someone who tried to play Dragon Age:Origins on 46" TV connected to PC, I beg to differ. On the contrary, it worked fine with PS3, with letters being big enough, PC version assumed I'd be sitting very close to the screen.
Mod it, you can increase the font size, search on DA nexus, that should help you.

Edit: The best thing about PC is not great graphics, but choices.
 
These games delivered. Halo was blurrier game, but resistance 1 looked like that.

As someone who will defend Halo 3's visuals and think it's a good looking game, it was a major downgrade from the announcement trailer. Halo 4 doesn't even look as good as that trailer, and they did the same thing with Halo 2.

http://xboxmedia.ign.com/xbox/image/halo2_x02_trailer_06.jpg

http://i1.ytimg.com/vi/xX-ZCcnkHLI/maxresdefault.jpg

It wasn't until Reach where Bungie finally quit the bullshit
 
As someone who will defend Halo 3's visuals and think it's a good looking game, it was a major downgrade from the announcement trailer. Halo 4 doesn't even look as good as that trailer, and they did the same thing with Halo 2.

http://xboxmedia.ign.com/xbox/image/halo2_x02_trailer_06.jpg

http://i1.ytimg.com/vi/xX-ZCcnkHLI/maxresdefault.jpg

It wasn't until Reach where Bungie finally quit the bullshit

I thought they went with the sub hd resolution because of the advanced lighting model.
 
Fucking this, so many times over.

Even if PC didn't exist, people would still be "elitist" over whichever of the 3 main home consoles at the moment was the more powerful. There are people who still try and do that now (I'm buying "X" because I want the best possible graphics), or worse still even try and do it against PC (GDDR5 lulz!).

I'm starting to think saying "elitist PC gamers" is basically just "I'm upset that whichever console I buy I can't win this argument anymore".

Meanwhile, in this thread:

Having 20-40% performance lead is not a game changer?

Carmack is playing nice, plus he's overated. There ive said it.
Remember he's MEGATEXTURE fiasco? Or he's updated Doom 3 engine nobody likes to use?

Every single respectible developer was ghasping for air after the 8gig of gddr 5 spec release, these consoles are not the same, not to the informed creative people in our scene.

That 4 fps gain you made up results in one third more power, this extra strength will be put to effects and physics, its huge for again, the informed creative.

The difference in power will show to be a lot more then a third, 8gig gddr5 will renderer GTA type world unknown to this day, and only on Playstation.

I'm still waiting for gamers to call them out as being 'elitists'. Hypocrisy at its finest.
 
OK, we're just getting into semantics now.

The situation we are in today is completely different from the past.

regarding the Amiga, computers and consoles, at that time the issue rather was about the content of the games, not so much the graphics.


It was impossible for a platformer like that to appear in the SNES and Genesis, while today this is more likely. Nintendo and Sega, in contrast to Sony, had a much harder time catering to an adult gamer market. Hence now it is much easier for an adult PC gamer to jump to consoles.

When consoles had that issue settled, even with some censorship compared to their computer counterparts, it was all about the technology.
 
regarding the Amiga, computers and consoles, at that time the issue rather was about the content of the games, not so much the graphics.


It was impossible for a platformer like that to appear in the SNES and Genesis, while today this is more likely. Nintendo and Sega, in contrast to Sony, had a much harder time catering to an adult gamer market. Hence now it is much easier for an adult PC gamer to jump to consoles.

When consoles had that issue settled, even with some censorship compared to their computer counterparts, it was all about the technology.

Can't believe I just watched 17 minutes of that, Would have given up at the first screen. :lol
 
Can't say I've ever noticed a downgrade with Watch_Dogs. The Aisha trailer was obviously some wierd exception, but the rest looks really, really good.
 
But you don't have to reiterate that many of these are launch games, right?

PC master race my ass. You guys are worse than Nintendo fans.

There's enough wrong with this post to not even attempt a response.

Meanwhile, in this thread:





I'm still waiting for gamers to call them out as being 'elitists'. Hypocrisy at its finest.

Of course that will never happen. 4 frames per second and the difference between 1 blurry post AA or another are HUGE.

Y'all just need to sit down and play some games. Enjoy whichever platform you're playing them on. And if you're a graphics whore and playing on a console, be honest with yourself and know that you're already in second place. Or in the case of this generation, you get a participation ribbon. Doesn't mean the games won't be enjoyable, just don't try and argue the obvious.

When you see a "tech demo" or "in engine" (lol) and it looks too good to be true, there's a reason for it.
 
SMH and LOL at that Deep Down picture. That was the game some of you were using as gospel about the powers of next generation. I think Sony and Microsoft may be going the Nintendo route. So not only do we have to deal with diminishing returns but we have to deal with cheap consoles on top of that. They aren't taking any major losses on the consoles as far as I know.
 
There's enough wrong with this post to not even attempt a response.



Of course that will never happen. 4 frames per second and the difference between 1 blurry post AA or another are HUGE.

Y'all just need to sit down and play some games. Enjoy whichever platform you're playing them on. And if you're a graphics whore and playing on a console, be honest with yourself and know that you're already in second place. Or in the case of this generation, you get a participation ribbon. Doesn't mean the games won't be enjoyable, just don't try and argue the obvious.

When you see a "tech demo" or "in engine" (lol) and it looks too good to be true, there's a reason for it.

I'm pretty sure some of the 1st party exclusives for these new consoles will look better than any game on PC simply because devs don't make exclusive high-spec games for PC anymore, with the last one being Crysis in 2007. Nobody puts in the massive budget and resources required to do that as it would be financial suicide. That's not the case with consoles and you'll see that this upcoming gen. $30-50 million blockbuster exclusives from Naughty Dog, 343, Black Tusk, Santa Monica, you name it. A sentiment I've been hearing a lot lately is how this gen is going to be about the allocation of resources and budget more than anything, and I agree. Of course an exclusive $50 million AAA high-spec PC game would take a dump on anything for consoles, but those aren't being made anymore.

Also, as much as you want these consoles not to live up to the hype graphically (since it'll make the Wii U look better, which is the core of your agenda despite any claims of being a PC guy), it's foolish to think these tech demos and in-engine demos won't be surpassed eventually. For example, with the Killzone 2005 demo on PS3... that thing was pure CG, 100% prerendered like a Pixar film. They hired some outside CG company to create it. Can you say the same for any of the demos we've seen for the next-gen consoles? They're all "in-engine, real-time" and what have you. The Dark Sorcerer demo is a good example.
 
I'm pretty sure some of the 1st party exclusives for these new consoles will look better than any game on PC simply because devs don't make exclusive high-spec games for PC anymore, with the last one being Crysis in 2007. Nobody puts in the massive budget and resources required to do that as it would be financial suicide. That's not the case with consoles and you'll see that this upcoming gen. $30-50 million blockbuster exclusives from Naughty Dog, 343, Black Tusk, Santa Monica, you name it. A sentiment I've been hearing a lot lately is how this gen is going to be about the allocation of resources and budget more than anything, and I agree. Of course an exclusive $50 million AAA high-spec PC game would take a dump on anything for consoles, but those aren't being made anymore.

Most of the more visually impressive games of the PC were also on consoles. I seriously doubt first party games for either consoles are going to be anything more than good for consoles just like this gen.
 
Most of the more visually impressive games of the PC were also on consoles. I seriously doubt first party games for either consoles are going to be anything more than good for consoles just like this gen.

Correct, they were multi-platform console ports. None of them were built with high-spec PCs in mind. All assets, design, scope, etc., were created for the LCD.

For the first few years the console first parties will probably be on top until the brute power of PC console ports takes over. One of the keys is that 1080p becoming the native res for console games fills a huge gulf visuals had with 360 & PS3 vs PC this past gen. 720p and under was brutal, made a huge difference.
 
Correct, they were multi-platform console ports. None of them were built with high-spec PCs in mind. All assets, design, scope, etc., were created for the LCD.

For the first few years the console first parties will probably be on top until the brute power of PC console ports takes over. One of the keys is that 1080p becoming the native res for console games fills a huge gulf visuals had with 360 & PS3 vs PC this past gen. 720p and under was brutal, made a huge difference.

Yeah, I just don't think it will take targeting a high spec PC to beat consoles visuals. Especially since the PS4 is AMD's current mid-range effort and nvidia's midrange has passed it. I'm also in the higher resolution than 1080p can make a big difference.
 
Correct, they were multi-platform console ports. None of them were built with high-spec PCs in mind. All assets, design, scope, etc., were created for the LCD.

For the first few years the console first parties will probably be on top until the brute power of PC console ports takes over. One of the keys is that 1080p becoming the native res for console games fills a huge gulf visuals had with 360 & PS3 vs PC this past gen. 720p and under was brutal, made a huge difference.

When this generation started 720p was a fine resolution. There were still tons and tons of PC gamers playing on monitors that were around that resolution (1024x768/1280x1024). As flat panel montiors got cheaper and improved the defacto resolution moved up to the 1920x__ variants. The same thing is happening again with monitors now. Within a couple years we will see the majority of desktop flat panels move up to 4k resultions and once again that resolution gap we saw in this generation will be present again.
 
Correct, they were multi-platform console ports. None of them were built with high-spec PCs in mind. All assets, design, scope, etc., were created for the LCD.

For the first few years the console first parties will probably be on top until the brute power of PC console ports takes over. One of the keys is that 1080p becoming the native res for console games fills a huge gulf visuals had with 360 & PS3 vs PC this past gen. 720p and under was brutal, made a huge difference.

Resolution was the least of all problems of console games. Washed out textures, poor AA, low fps, LOD, etc. are the worst offenders on consoles.

Firts party titles are not gonna look better than a third party game maxed out on PC.Sorry.
 
Yeah, I just don't think it will take targeting a high spec PC to beat consoles visuals. Especially since the PS4 is AMD's current mid-range effort and nvidia's midrange has passed it. I'm also in the higher resolution than 1080p can make a big difference.

It's been said a million times but the specs can't be compared 1:1 like that.
 
Except for the fact that it was a console game ported to PC so any comparisons are inaccurate.

In fact that brings me to another point, Why was SVOGI removed from Unreal Engine 4? To make up for the lack of power of next gen consoles? It seemed to be running fine on PC.

Will it then again be responsible for the same thing that happened with the above mentioned difference, i:e game comes out on PC later on and look downgraded as a result compared to the original demos?

SVOGI resulted in a huge performance hit on GTX 680s, as well, and offered a not-so-hugely noticeable jump in lighting quality compared to what we already have now on PC. Perhaps in the near future...
 
I'm pretty sure some of the 1st party exclusives for these new consoles will look better than any game on PC simply because devs don't make exclusive high-spec games for PC anymore, with the last one being Crysis in 2007. Nobody puts in the massive budget and resources required to do that as it would be financial suicide. That's not the case with consoles and you'll see that this upcoming gen. $30-50 million blockbuster exclusives from Naughty Dog, 343, Black Tusk, Santa Monica, you name it. A sentiment I've been hearing a lot lately is how this gen is going to be about the allocation of resources and budget more than anything, and I agree. Of course an exclusive $50 million AAA high-spec PC game would take a dump on anything for consoles, but those aren't being made anymore.

Also, as much as you want these consoles not to live up to the hype graphically (since it'll make the Wii U look better, which is the core of your agenda despite any claims of being a PC guy), it's foolish to think these tech demos and in-engine demos won't be surpassed eventually. For example, with the Killzone 2005 demo on PS3... that thing was pure CG, 100% prerendered like a Pixar film. They hired some outside CG company to create it. Can you say the same for any of the demos we've seen for the next-gen consoles? They're all "in-engine, real-time" and what have you. The Dark Sorcerer demo is a good example.

Haha yes, the "core of my agenda" - I haven't turned on the Wii u since may outside of those 30 cent VC purchases. Meanwhile, I'm completing a half life series run and have been playing planet side 2 and battlefield 3 regularly. Maxed out. On a rig with multiple titans. With a steam backlog that makes most squeamish. Agenda. If there's someone here with an agenda...

Look, each demo that you guys have seen that looks "too good to be true" will end up being struck down, one by one. Whether you'd like to temper your expectations now or later is up to you.

At least when I play my consoles (of which I own everything from NESs, to master systems, to ps3s, to Wii us) I know that I'm there for the games not the visuals. That doesn't mean you won't see great visuals from games with large budgets. But the biggest budget is one of physics, and when you're dealing with just over 100 watts, it's simply not going to be able to match something that's 5,6,900 etc watts. No matter how many smoke and mirrors techniques are applied, and no matter how much is spent on production and asset creation. The visual baseline will go up, finally. The budgets will go up. But you're always going to hit the wall thanks to physics. They never lie.

Play the games, enjoy the games, but don't pretend that you're wearing the first place ribbon instead of the participation ribbon. Enjoy the game no matter the platform regardless of whether its a TG16 or a PS4, and enjoy the hardware for what they can produce. But don't expect them to produce what they can't.
 
Within a couple years we will see the majority of desktop flat panels move up to 4k resultions and once again that resolution gap we saw in this generation will be present again.
This is nuts. It's going to take much longer than a couple years for your scenario to play out. Not a chance 4k FPs become the majority or anywhere near it in a couple years. It'll happen this gen but it's going to take a long time, I'd say up to 5 years. Shit I hope you're right, I wouldn't mind a top-brand 4k fp for a cheap price in a couple years.

Resolution was the least of all problems of console games. Washed out textures, poor AA, low fps, LOD, etc. are the worst offenders on consoles.

Firts party titles are not gonna look better than a third party game maxed out on PC.Sorry.
Disagree. First party titles will take full advantage of their respective consoles. Multi-platform console ports aren't going to look better, even with higher FPS and better AA. The core assets, design and scope of those AAA first-party games are going to be better. Btw, higher resolution helps a lot with washed out textures.


Haha yes, the "core of my agenda" - I haven't turned on the Wii u since may outside of those 30 cent VC purchases. Meanwhile, I'm completing a half life series run and have been playing planet side 2 and battlefield 3 regularly. Maxed out. On a rig with multiple titans. With a steam backlog that makes most squeamish. Agenda. If there's someone here with an agenda...
Idc if you're playing 50 pc games right now. I'm judging by your posts, by what I see, and they're almost entirely Nintendo and/or Wii-U related, either directly or indirectly in defense. Search button is right there, why beat around the bush.
 
Except that it hasn't been the case every time as has been pointed out numerous times throughout this thread.
It hasn't been the case every time that PC was better than consoles at time of launch, I agree. But I think there's decent evidence that they were better at 360 launch, despite what many people say. In discussion with dark10x earlier in the thread, I found data that Call of Duty 2 was running with 4xAA and 8xAF on current GPUs when the 360 ran it with 0xAA 0xAF. (The framerate difference is difficult to quantify, as the fps impact of alpha smoke muddies the waters; the average seems about the same, though.)

That's nothing like the gap between PS4 and a Titan, of course. But it definitely runs counter to the narrative that PCs never could keep up with consoles before.
 
SVOGI resulted in a huge performance hit on GTX 680s, as well, and offered a not-so-hugely noticeable jump in lighting quality compared to what we already have now on PC. Perhaps in the near future...

In all honesty that SVOGI could have scaled way better if they further optimized it (like they originally planned to) and would be great for GTX680+ hardware at 1080p.
 
This is nuts. It's going to take much longer than a couple years for your scenario to play out. Not a chance 4k FPs become the majority or anywhere near it in a couple years. It'll happen this gen but it's going to take a long time, I'd say up to 5 years. Shit I hope you're right, I wouldn't mind a top-brand 4k fp for a cheap price in a couple years.

4K tvs are already in the 1000$ range.
 
When this generation started 720p was a fine resolution. There were still tons and tons of PC gamers playing on monitors that were around that resolution (1024x768/1280x1024). As flat panel montiors got cheaper and improved the defacto resolution moved up to the 1920x__ variants. The same thing is happening again with monitors now. Within a couple years we will see the majority of desktop flat panels move up to 4k resultions and once again that resolution gap we saw in this generation will be present again.

Wut...
Resolutions got dumped on with the advent of lcd monitors.

I've been on a 1600x1200 crt since 2002 and you had 2300x1440 high end gaming monitors like the fw900 since 2001...

If it wasn't for the shitty lcd screens becoming popular then 1440p and up screens would have been the standard for years by now.

When this gen started people on midrange systems were playing at 1280x1024, which is a lot nicer than the paltry 1280x720
 
Wut...
Resolutions got dumped on with the advent of lcd monitors.

I've been on a 1600x1200 crt since 2002 and you had 2300x1440 high end gaming monitors like the fw900 since 2001...

If it wasn't for the shitty lcd screens becoming popular then 1440p and up screens would have been the standard for years by now.

I speaking for the majority. I had a 1600x1200 monitor in 2002/3. The vast majority did not.

Good brands? And I remember hearing something about the panels being TN and a 30/60hz deal, what was that about do you remember?

4k is only 30 hz until HDMI gets off it's ass.
 
Disagree. First party titles will take full advantage of their respective consoles. Multi-platform console ports aren't going to look better, even with higher FPS and better AA. The core assets, design and scope of those AAA first-party games are going to be better. Btw, higher resolution helps a lot with washed out textures.
And again thats not true. Multiplatform titles will take full advantage of consoles same as 1st party titles. Current gen titles are best examples of this.
1st party bias needs to stop, seriously.
 
This is nuts. It's going to take much longer than a couple years for your scenario to play out. Not a chance 4k FPs become the majority or anywhere near it in a couple years. It'll happen this gen but it's going to take a long time, I'd say up to 5 years. Shit I hope you're right, I wouldn't mind a top-brand 4k fp for a cheap price in a couple years.

Couple of years? where have you been? PC actually is downsampling 4k resolution at aprox 30fps for more than a year, the only thing holding this is the lack of capable displays. I remind you that PS4 and X1 exclusives are struggling to get 1080p at 30fps.

Disagree. First party titles will take full advantage of their respective consoles. Multi-platform console ports aren't going to look better, even with higher FPS and better AA. The core assets, design and scope of those AAA first-party games are going to be better. Btw, higher resolution helps a lot with washed out textures.

Nope, is like saying that The Last of Us on PS3 looks better than Assasins Creed: Revelations maxed out on PC.
 
And again thats not true. Multiplatform titles will take full advantage of consoles same as 1st party titles. Current gen titles are best examples of this.
1st party bias needs to stop, seriously.

There ain't no party like a first party. They have the max metal coding abilities thanks to secret documents they get access to.
 
There ain't no party like a first party. They have the max metal coding abilities thanks to secret documents they get access to.

Thanks god for unified architecture in new generation and in-console build screenshot and video capabilities. I hope that png is an option for taking shots or at least 100% jpeg.
Finally we wont have to rely on DF, gamersyde and few people capture cards to get good comparisons, anyone will be able to take shot from every part of the game and this 1st party bias will end.
 
And again thats not true. Multiplatform titles will take full advantage of consoles same as 1st party titles. Current gen titles are best examples of this.
1st party bias needs to stop, seriously.

Yep. Crysis 3 has more tech in it than any console exclusive.

Battlefield 4 looks more impressive so far than any next gen exclusive. And you better believe that maxed out on a beefy rig it will smoke any PS4 launch title.
 
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