You didn't? I certainly did even if I didn't know the proper term.
I just knew certain games would "slow down" and it'd be pretty annoying.
I'm certainly not going to put fingers in my ears and pretend everything is fine. Good games or not.
Exactly.
There's a difference between playable and frustrating. When a game is something that requires PRECISE inputs, a CONSTANT and preferably HIGHER framerate is ESSENTIAL.
Seriously. If the framerate isn't constant, your timing continually needs to change on inputs. So for the action games (Devil May Cry, Ninja Gaiden, Bayonetta, etc.) the game needs to have these things. Same holds true for fighters and is the reason I will take up my sword in defense of MK9 when people start complaining about the bad textures and low polycount in the models. Nothing is more annoying than having a move come out that wasn't what you inputted in a game that requires precision and timing.
Racing games feel like you're moving faster and give you more of a sense of speed. Everything benefits from it, really, because more frames will make the animations more fluid.-- but it's not required to be locked (depending on how far it moves -- see God of War 3 for an example of doing this right).
G-R-E-A-T for you guys. Continue to enjoy complaining about framerates, native resolution, and how bad the games are.
I'll continue to play the games. If it's gameplay is inheritely bad, I'll probably complain. If not, I don't care at all.