Hrm, interesting phenomenon for the OP to feel. Haven't heard many voicing that feeling, but it's a good sign for VR that some people are absorbing its full effects.
The hype on VR of course is that it's the "next big thing" that will supplant current entertainment as we know it (I'll include AR and other tech as well since it's connected, and also I'm much more bullish on AR myself.) Facebook didn't spend billions on this tech just because it's neat and sells $600 boxes. But from feedback I've seen so far, it seemed like it's just too early in the technology and game development application to have this deep and irreversible connection with the tech. Lots of target shooters, lots of boo-scare horror games, lots of moving stuff around for the hell of it games, and some conversions of full-scale games, but we're a ways away from the VR equivalent of a Breath of the Wild or Horizon absorbing players in for days at a time. But perhaps that's a understatement of what the tactical and immersive value of VR does for games...
I know when I played a VR strategy game, it was 8-bit simple in terms of tactics, just simple mathematics and rock-paper-scissors gamesmanship, but I lost myself in it for half an hour because it was me inside the game, not an avatar. My experience with VR otherwise is limited (I have Gear VR but am waiting to get the controller before I get serious about strapping it on,) but that experience was eye-opening.
Suggestions of games that have pushed you past the line of no return, ChouGoku?
I felt back with MotorStorm 1 on PS3 that if we could just get a camera system that worked well enough to keep players inside the vehicle/helmet as in the
E3 2005 concept teaser, racing games would never be the same...