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VR - Is it dead on arrival? Where is the excitement ?

0racle

Member
This hit me like a ton of bricks today. I remember the hype before the big devices launched, how it seems it has fallen of big time....do the point I forgot it even exists. How is it progressing? As anticipated or not living up to the initial visions?
 
Everyone is waiting to get them still. Also the biggest VR market hasn't released yet. I'm still pumped as fuck for my PSVR and I thing this E3 we will really see VR games that know how to use VR.
 
I thought you were implying that they announced a VR version of Dead or Alive xD (Edit: I see a few people thought the same)

I feel that the way Oculus has been handling things I think has contributed to a lot of people being disappointed. Both the Oculus and Vive is running into a bit of a problem with meaningful software at the moment.

Come back and ask again when Budget Cuts is out on the Vive :)
 
The current devices were never meant for mass market so they wouldn't make that much of a splash. Only a small number of people got to try it so far, both because of price/tech requirements and also how hard it is to get one.

PSVR might make a big difference on this, offering an affordable and easy to buy alternative.
 
This hit me like a ton of bricks today. I remember the hype before the big devices launched, how it seems it has fallen of big time....do the point I forgot it even exists. How is it progressing? As anticipated or not living up to the initial visions?

You simply haven't been paying attention. Threads about VR won't dominate NeoGAF since the user base is small (and before you ask: no, that's not a sign of trouble), not because there's lack of enthusiasm. If you want to see it, seek it out.
 
I ordered mine the day they went live, only a couple hours after they started taking orders, and I still dont have mine.

So yeah, excitement will just have to wait till more people actually get them.
 
Well considering the fact that most people can't even get one in their hands especially without the arguably best headset for mass market success being out yet, the PSVR, I'd say it's to early to make any kind of judgement. 2017 seems to be the true year of VR; a year where hopefully anyone can get a headset without issue.
 
I see VR-related content all the damned time on social media, with people purportedly excited about VR being "the next big thing". I also saw and heard this same claim 20+ years ago, and it never happened, so... until this mass "gotta have it" adoption actually happens, my excitement is infinitesimal at best.
 
They effectively managed to kill the hype with those disastrous launches, people waiting to get their months after the official release day is awful.
Our only hope is that Sony delivers, and from day one.
 
The tech is still too expensive and and the games are like 90% neat tech demos with very little substance.

VR will be a big deal in a year or two when the hardware is affordable and the games are worth it.
 
About half the PS4 owners I know have a PSVR preordered, and rushed to do so, so I'd say there's still plenty of hype for that at least.

Personally, I have my name down for a PSVR, and if enough games stay PC-only, I'll pick up something there too. The Climb, Budget Cuts, Edge of Nowhere and Project Arena are all very tempting just now.
 
Some people were just delusional about how popular the pc options were going to be so because it hasn't set the world on fire it seems like VR is doa.

Once psvr has come out I'm sure VR will become a bigger part of everyday life in comparison and have greater mindshare than it currently has.
 
We're yet to see how PSVR is going to do.

I agree that VR on PC is probably DOA though (not until they get the costs down al least).
 
This is gonna happen slow at first, like it was said from the start. Yeah, it's a game changer, but it needs to be widespread, more affordable, and have more real games. This won't happen overnight. What's important right now is that it's started.
 
VR is still in its new, shiny, and expensive phase. The hype will come once the prices drop with new iterations and more games are put on them.
 
You simply haven't been paying attention. Threads about VR won't dominate NeoGAF since the user base is small (and before you ask: no, that's not a sign of trouble), not because there's lack of enthusiasm. If you want to see it, seek it out.

In OP's defense there was a disproportionately high level of talk/excitement about VR last year compared to the actual community that would jump in. I'm personally waiting on PSVR, since by the time I finish upgrading my PC it will be out and it has the lowest barrier to entry. I'm still not 100% sure how the keratoconus in my left eye is going to affect things.
 
They effectively managed to kill the hype with those disastrous launches, people waiting to get their months after the official release day is awful.
Our only hope is that Sony delivers, and from day one.
I think Sony seems to be doing it right. The GameStop I went to only had 6 VR headsets ordered. Hopefully that means everyone who ordered it the first day can get one :)
 
There main threads are about the machines. I don't think I've seen one VR game OT. Kinda telling.

Again, the user base is too small. A thread about a VR game would get pushed so far down the thread list that it would die almost instantly. Talk is kept to the main VR threads.

Guys, this stuff is readily available in the VR threads. Why are you asking questions, and making implications, that could easily be answered and refuted by looking there?
 
PSVR isn't out yet, the other two have had shipping delays and are hideously expensive. It's still coming, it'll be another year or two to be mainstream though.
 
It needs a killer app first. Even if the price is outrageous a killer app will have people clamoring, and then the market will figure out a way to make the price accessible. Less incentive for rapid mainstreaming when people like the concept but not the actual software.
 
My hype was off the charts, until I realized there was no way I would be able to afford it. Still a ridiculous price point (for me). Now the hype is basically gone because it is something I cannot experience within the comfort of my home.
 
It needs a killer app first. Even if the price is outrageous a killer app will have people clamoring, and then the market will figure out a way to make the price accessible. Less incentive for rapid mainstreaming when people like the concept but not the actual software.

Summer Lesson will save VR
 
No idea if the hype is still the same

But i love my Vive like the first day i tried it and use it pretty much every weekend (when i can move my pc to the living room) <3
 
I pre ordered the PSVR as well, because of the hype.

Htc and rift sold out instantly so I jumped on the psvr bandwagon so im not left out launch day if I decide to actually buy it.


Psvr always seemed to give me what htc and OR are offering on a cheaper scale. Now that htc and OR are not reallu delivering I don't see the PSVR being anything diffent. If anythig its more restricted due to PC being an open source market.
 
VR got overhyped and it underdelivered. The currently available headsets still are far from ideal with the screen-door effect and constant peripheral blurred image. It's kind of stupid that you actually have to move you head left and right just to read text because the sweet spot is so small.

I don't expect PSVR to be setting the world on fire either. Maybe in a few years things have picked up and the games i'd want to play are in VR. Currently the best VR experiences seem to be rather basic. Like pong and rhythm games.
 
its behind a $1300+ paywall with a small amount of decent games

Basically this. Having a VR ready system will basically entail building a whole new PC, for me. At this point having a Vive is a pipe dream.

Will be interesting if/how things develop over the next year or two.
 
Again, the user base is too small. A thread about a VR game would get pushed so far down the thread list that it would die almost instantly. Talk is kept to the main VR threads.

Guys, this stuff is readily available in the VR threads. Why are you asking questions, and making implications, that could easily be answered and refuted by looking there?

This thread is really fucking depressing. Not because of its implications to VR's success (fucking lol), but to ongoing lack of common sense regarding the topic.
 
They need to have good games for it and display it so it can be demoed at every retailer if they hope for it to catch on.
 
VR got overhyped and it underdelivered.

According to whom? The number of people disappointed in their VR headsets (and it's mild disappointment that doesn't overshadow their enthusiasm) is vastly outnumbered by the people who are impressed with the product.

You might be reading opinions by people who don't own a VR headset, and who are being sour grapes about it.
 
This thread is really fucking depressing. Not because of its implications to VR's success (fucking lol), but to ongoing lack of common sense regarding the topic.
I see people are still overly defensive about Vr. Vr hype indeed died down alil especially when we were getting thread after thread about them. That has nothing to do with if they're successful or not of course but op is right somewhat
According to whom? The number of people disappointed in their VR headsets (and it's mild disappointment that doesn't overshadow their enthusiasm) is vastly outnumbered by the people who are impressed with the product.

You might be reading opinions by people who don't own a VR headset, and who are being sour grapes about it.


Literally no way to know this.
 
I got mine (Vive) on May 2nd and abandoned all games that weren't VR since then. Doom looks dope and Uncharted is a buy at some point but I don't want to play anything but Vive stuff right now. It also means I don't post in the VR threads as much as most of my free time is spent with the headset on. I guess wait until PSVR and Google Daydream if you want to gauge mass adoption interest. I'll be walking around my living room doing wild shit until then.
 
"Psvr always seemed to give me what htc and OR are offering on a cheaper scale."

PSVR is not offering room scale. Furthermore, HTC is more or less caught up on orders and new orders are getting their units within a week or two.

Ultimately, this thread seems like a case of poorly set expectations (ironically, from people *not* buying the headsets). There is a dearth of good software, but it's also a brand new platform and brand new way of experiencing games that requires a whole new way of thinking about game design.
 
According to whom? The number of people disappointed in their VR headsets (and it's mild disappointment that doesn't overshadow their enthusiasm) is vastly outnumbered by the people who are impressed with the product.

For real, i only hear about people calling their experience mind blowing

Hell, i had 2 friends over who spent an entire day at my house trying all the different Vive games i bought on D1 and both ended up ordering one in the last couple of weeks
 
OP, learn this lesson well.

Anything that is hyped up in the internet as "the future" or the "next step for gaming" never ever is.

What we are seeing are people's nerd fantasies hitting the cold hard reality of the wider mainstream market.

VR will carve itself a nice profitable niche, but for the next couple years, maybe even half a decade, that's all it will be. Things take way more time to approach mainstream adoption than people realise. There were plenty unsuccessful smartphones before the iPhone.
 
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