DodgyGeezerFella
Member
All three DS games had horrible VSync implementation (=lock to 30fps console style), but all three played perfectly with vsynced 60fps forced through drivers.
Not on DS1, shits unfixable. DS2 was glorious.
All three DS games had horrible VSync implementation (=lock to 30fps console style), but all three played perfectly with vsynced 60fps forced through drivers.
There ya go. Was gonna post this.On for single player and off for competitive multiplayer.
Exactly this. First thing I check with a new PC game.Off if I get no tearing with it off.
On if I do get tearing with it off.
So, I was playing Spec Ops just now, and was hitting 90-100 frames per second, although the game was tearing here and there, and diluted the experience. Had to switch Vsync on, and was then getting constant 60 fps. What do you people prefer? Vsync on or off? I'm new to pc gaming so I don't know much about this tech. Does it hamper the performance of the game in other areas other than frames? Also, how does one get rid not this menace that is screen tearing?
This.off.
Input delay is the WORST.
Not on DS1, shits unfixable. DS2 was glorious.
Not on DS1, shits unfixable. DS2 was glorious.
On for single player and off for competitive multiplayer.
Holy, I thought it was just me.
THIS was the game that forever cemented me in VSync Off. It was SOOOOO bad, like how could you NOT notice it.
IIRC, that's technically using the Windows implementation of vsync.Borderless Window + vsync off = no lag and no screen tearing.
https://github.com/Codeusa/Borderless-Gaming/releases/tag/1
What are your PC specs coz I don't notice input lag my 120 Hrz monitors in Eyefinity.
The Dead Space PC port was just fucked in general. They messed up the controls so badly that both gamepad and mouse and keyboard controls were broken in different ways. That the in-game v-sync didn't work properly (wasn't it locked to 30fps or something?) was neither here nor there as you could enable it externally.
On, on, on, ALWAYS on.
Fuck screen tearing.
Yup, and if you're on Nvidia, the triple buffering option in the control panel and inspector is for OpenGL only.
off.
Input delay is the WORST.
Off if using a mouse.
On if using a gamepad.
Please elaborate. Because as I said, I finished entire trilogy on PC, in 60fps vsynced, with gamepad...and had no issues at all, no bugs or crashes either. As far as I could tell, the port was bad in only one aspect, and that was the ingame vsync locking the game to 30fps.
It's Bioshock Infinity, it's supposed to.Doesn't it tear like hell if switched off in said game?
On, on, on, ALWAYS on.
Fuck screen tearing.