• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Vsync on or off?

It actually depends on the game. Screen tearing is far less noticable in many circumstances.

If it gets distracting though I have third party software and settings that force a game to vsync.
 
ON. Always ON.
I just can't live without Vsync.
 
Maybe i'm a minority with this opinion, but I prefer to leave it on for overheating reasons. Why have my gpu usage maxed out with 150FPS generating a ton of heat, when I can just turn on v-sync and conserve the resources? Honestly screen tearing isn't that big of an issue with me which is why i'm fine with just capping the framerate to 60.
 
So, I was playing Spec Ops just now, and was hitting 90-100 frames per second, although the game was tearing here and there, and diluted the experience. Had to switch Vsync on, and was then getting constant 60 fps. What do you people prefer? Vsync on or off? I'm new to pc gaming so I don't know much about this tech. Does it hamper the performance of the game in other areas other than frames? Also, how does one get rid not this menace that is screen tearing?

Nobody's cleared this up for you yet, and since you said you're new to PC gaming...

(And if you already knew all this then I apologize)

It's not that vsync is giving you a 30-frame hit to the performance. Vsync does impact framerate, but on modern machines it's almost negligible. What it does do is lock your framerate to the refresh rate of your monitor, or a fraction of it. If your monitor is 60hz then those extra frames you were getting in Spec Ops were wasted, or at least invisible to you.

To answer the question, the answer is vsync, yes, all the time, in every situation*. Screen tearing is the bane of my existence. I don't even notice the input lag and I'm not so hyper-competitive that it bothers me in multiplayer games.

*The one game I turn it off for is Super Hexagon. You need to be so god damn fast in that game that the input lag is actually incredibly noticeable and makes the game at least twice as hard as it needs to be. Unfortunately the screen tears like a motherfucker in Super Hexagon.
 
Gsync.

Otherwise, in most single player PC games or games that I know were made for vsync on (SF4), I leave it on.

Emulation I often leave it off (emulator vsync stacks on emulated lag present in original hardware).
 
Depends on the game and how reliant it is on accurate inputs. For FPS games, the mouse lag is too disruptive when Vsync is turned on.
 
Borderless window + vsync off means you're relying on desktop composition vsync, which is why you see no tearing. I've heard that it's LESS laggy than normal traditional full screen vsync though.
 
Holy, I thought it was just me.

THIS was the game that forever cemented me in VSync Off. It was SOOOOO bad, like how could you NOT notice it.

The Dead Space PC port was just fucked in general. They messed up the controls so badly that both gamepad and mouse and keyboard controls were broken in different ways. That the in-game v-sync didn't work properly (wasn't it locked to 30fps or something?) was neither here nor there as you could enable it externally.
 
It's quite situational. I leave it off at first but then turn it on if it's a game with lots of noticeable tearing. It gets complex after that though; but to put it as simply as I can if there's obvious input lag and no alternative methods of Vsync that work better (since how you force Vysnc can change how it works a lot depending on the game) it's going off and I'll just deal with the tearing.

Edit: Borderless Windowed Fullscreen tends to be the most consistently good solution in recent times.
 
The Dead Space PC port was just fucked in general. They messed up the controls so badly that both gamepad and mouse and keyboard controls were broken in different ways. That the in-game v-sync didn't work properly (wasn't it locked to 30fps or something?) was neither here nor there as you could enable it externally.

Please elaborate. Because as I said, I finished entire trilogy on PC, in 60fps vsynced, with gamepad...and had no issues at all, no bugs or crashes either. As far as I could tell, the port was bad in only one aspect, and that was the ingame vsync locking the game to 30fps.
 
It blows my mind when people are anal about enabling every single graphical option (even if it means spending $1k on video cards) and then are cool with screen tearing turning everything into an absolute mess any time there is movement. I understand that sometimes vsync is best off, especially if it introduces some lag, but every single time no matter what? Weird.
 
ON if the game doesn't suffer from input lag when it's enabled, which isn't very often. Divinity is one of the few games that doesn't. No tearing and no input lag - perfect.
 
My pc isn't powerful enough to give me smooth fps with vsync, so off...however, enabling vsync on kde desktop for Linux, without disabling desktop effects on full screen apps, screen tearing for games disappears and frame rates still remain high - way above screen refresh rate.
On console I like the implementation of vsync in infamous, it runs above 30 but has no tearing.
 
Please elaborate. Because as I said, I finished entire trilogy on PC, in 60fps vsynced, with gamepad...and had no issues at all, no bugs or crashes either. As far as I could tell, the port was bad in only one aspect, and that was the ingame vsync locking the game to 30fps.

The game didn't seem to have native mouse & keyboard support, so all your inputs were 'converted' to controller inputs, which felt laggy, awkward, and generally awful (and, if memory serves, the aim control was ridiculously slow compared to the camera control).

The problems with the controller support came from the measures they took to make the camera controls more responsive for the keyboard and mouse - there was a large deadzone on the analogue stick, and the speed was super-high, with next to no variation when you tilt the stick.

That's just the first game though. Perhaps they fixed it in the sequels, but obviously I'm in no hurry to hand over the money to find out!
 
Only the Sith deal in absolutes.

But seriously, I get that people have preferences, but many people are mistaking their preferences for objective reasoning here.

It all depends. Every game runs differently. Your own hardware configuration can create certain unique circumstances. Ideally, its something you should play around with in multiple games, preferably of different genres, to find out what you prefer. But even then there can be exceptions.

Personally, I find that vsync is my friend more often than not. I'm not very sensitive to input lag, even with something like a racing simulator, so if I can vsync it, I tend to do it. But certain games have wildly fluctuating framerates or even occasional drops below 60fps that mean that vsync can cause unbearable stuttering.

So yea, there's no simple answer. Find out what you prefer and then roll with that most often, but don't be afraid to turn vsync on or off if necessary.
 
On no matter what (unless the implementation is broken). I can't deal with screen tearing, I can deal with a minuscule amount of input lag (that I thankfully don't notice)
 
always on, of course, I hate tearing
vsync is one of my most important reasons to always play on pc when possible

and if you force it with the nvidia control panel instead of ingame, it doesnt come with input delay
 
I don't think I've played a game on my PC that doesn't cause screen tearing, especially first person. Why is that? It drives me insane. I play a lot of games solo but it drove me nuts in Titanfall which was one of the many reasons I quit playing shortly after release.

How do you guys play with tearing? Does it not drive you crazy? I don't even understand why it happens in the first place.
 
on if you prioritize visuals, off if you prioritize gameplay.

vsync off is typically the correct choice. however there are ways to have both which i typically do.
 
Top Bottom