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Vulkan 1.0 API specification complete, undergoing final review & polish

The Talos Principle will support Vulkan,

http://www.croteam.com/talos-principle-will-support-vulkan-first-screenshot-released/

didn't know if it was enough to create a new thread, being a relatively old game I don't know how many people will take advantange of it.

As strange as it may sound - the older the game is the more chances of a good improvements from thin APIs it has. Older games tend to be much more CPU limited than newer ones which are usually GPU limited.
 
I thought they said they want to implement vulkan in serious sam 3, as well.

I'm into it, because I own both games and all of my machines have older, multi-core cpus. I only just bought talos principle and I'll wait for the vulkan roll out before I get into it. Right now it seems to run okay on gl but could be better. SS3 runs super fast anyhow, but I take any excuse to play that again.
 
As strange as it may sound - the older the game is the more chances of a good improvements from thin APIs it has. Older games tend to be much more CPU limited than newer ones which are usually GPU limited.

Why are we calling The Talos Principle old?
 
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