raYne said:
For example? What would you have liked to use them on in MGP'06?
I'm basing this off of Moto GP 3 for the Xbox, because I technically can't directly comment on '06. But you'll get the idea.
Basically, there are 5 things you would like analog controls for, 7 in total:
Accelerate
Front Brake
Rear Brake
Turning (Left/Right)
Rider Position (Lean forward/Sit upright)
You could get away with this configuration:
Left thumbstick - X-Axis Turning / Y-Axis Rider Position
Right Thumbstick - Y-Axis Accelerate and Combo brake
Left Trigger - Rear Brake
Right Trigger - Front Brake
Gear change (optional) - Thumbstick clicks
The moment you deviate from this for reasons of comfort or prefrence, you're going to lose out on an anlalog function. Even if you don't, you won't really be able to use any of the face buttons or Black/White buttons since your thumbs will always be on the thumbsticks.
If the face buttons were analog, then you could perhaps get away with assigning one of the brakes to the face buttons and acceleration to the trigger. That way, you can have light braking or heavy braking on either or both brakes, access to all of the face buttons and a more comfortable hold on the controller.
The Moto GP games are sort of an anomaly for video games, and even racing games for that matter, in that there are so many functions that someone needs a lot of precision for. A standard controller can barely accomodate for it. While analog buttons for a game like Moto GP would be extremely useful, in the majority of games they are useless.
I would have loved analog buttons for this game. But the console really doesn't need it.