Safe Bet said:Now if they just ignore the lesson of "cheap gimmicky toys can reap huge profits" which Nintendo is dishing out, we'll all be ok...
Ouch!
Safe Bet said:Now if they just ignore the lesson of "cheap gimmicky toys can reap huge profits" which Nintendo is dishing out, we'll all be ok...
Tiduz said:wow, then i wonder what it takes to make it overheat and beep, it didnt even do that but it had the loudest noise i ever heard a fan make, it was in dimmed sleep mode @ xmb, luckily i didnt have any heavy games running![]()
DAAAMMMNN YOOUUU!!! Beat me to it. When I saw the pics I thought, "Ya gotta do somethin' with all those PS3's".elostyle said:Well since sony makes these and probably has warehouses of them to spare it makes sense to use PS3s as servers.
TTP said:Dunno if you noticed the web page Dylan Jobe linked to when he said "Alright, this post is getting pretty damn long so I gotta wrap it up." in his post. :lol
This is what he linked to: http://www.youtube.com/watch?v=38UYdVMtZMU
Funny guy.
This still doesn't tell the whole story of what's most cost effective though, because you have a question of software maintenance as much as hardware maintenance.WhatRuOn said:Ya your right, it may cost that much. However, a single unit can host more then 1 game. So the upfront cost comparison isn't really valid. Fault tolerancy is the issue here. Say the power supply dies in the PS3 server. That server is completely down, until they either replace the whole unit or get a new power supply in there. A server that costs $2-5 should have redundant power supplies and will not go down if a power supply dies...or if a hard drive dies...or if a stick of ram goes bad...etc etc
TTP said:Dunno if you noticed the web page Dylan Jobe linked to when he said "Alright, this post is getting pretty damn long so I gotta wrap it up." in his post. :lol
This is what he linked to: http://www.youtube.com/watch?v=38UYdVMtZMU
Funny guy.
Tiduz said:PS3 has now officially blown me away, @ 4 AM i was charging my controller upstairs @ usb on pc, ps3 is downstairs, i always have a cloth on my ps3 when i dont use it so it doesnt atracts as much dust, i accidentally touched the ps button without knowing and went to sleep.
8 hours later my ps3 made an airplane noise. i turned it off panicking, and wait 2 hours. turned it on, and to my surprise it still works, ive been playing for a day and a half now and i notice no damage at all. holy fuck thats impressive imo. But i now turn it off @ the back when i dont play, just to be sure :lol
My point is that the latter will not go down. Unless, of course they are neglecting it.kaching said:This still doesn't tell the whole story of what's most cost effective though, because you have a question of software maintenance as much as hardware maintenance.
Fault tolerance is involved in either approach. You either have an abundance of cheaper servers, each running one or only a few hosted game instances, where the fault tolerance is based on the fact that a single hardware unit going down has an impact on a much lower percentage of the number of games being played. Or you have fewer, more expensive servers, each running more hosted game instances, in which case you invest in more elaborate fault tolerance for each piece of hardware because you can't afford to let one hardware unit go down as freely in the previous scenario.
Thats what i thought the link was initially, but that one worked too :loltanod said:It would have been better if he used the clip from the Chapelle show with the Hispanic guy from Half Baked.
"WRAP IT UP, B!!!"
tanod said:It would have been better if he used the clip from the Chapelle show with the Hispanic guy from Half Baked.
"WRAP IT UP, B!!!"
or he could have been using the common figure of speech...or chappelle skitTTP said:Dunno if you noticed the web page Dylan Jobe linked to when he said "Alright, this post is getting pretty damn long so I gotta wrap it up." in his post. :lol
This is what he linked to: http://www.youtube.com/watch?v=38UYdVMtZMU
Funny guy.
tanod said:It would have been better if he used the clip from the Chapelle show with the Hispanic guy from Half Baked.
"WRAP IT UP, B!!!"
Not a knock on your skills as a server admin but, in practice, neglect isn't the only thing that can cause a server to deepsix, regardless of what fault tolerance you've tried to provide.WhatRuOn said:My point is that the latter will not go down. Unless, of course they are neglecting it.
good server... 2-5k... joke?g35twinturbo said:Have you ever builted a server b4?
Any good server ranges from 2-5k
pCeSlAyEr said:good server... 2-5k... joke?
a good server for clustering is more like 10 - 15k..
imo blade centers aren't that great for clusters that are heavily accessed.
Having 2 power supplies fail at the same time, or anything failing in a pair for that matter is like winning the lottery jackpot.kaching said:Not a knock on your skills as a server admin but, in practice, neglect isn't the only thing that can cause a server to deepsix, regardless of what fault tolerance you've tried to provide.
You're still only looking at this as a hardware issue.WhatRuOn said:Having 2 power supplies fail at the same time, or anything failing in a pair for that matter is like winning the lottery jackpot.
wowfactor said:you guys think Halo 3 should have dedicated servers like these?
Well, that's what I do.kaching said:You're still only looking at this as a hardware issue.
I understand, but the full cost analysis involves more than that.WhatRuOn said:Well, that's what I do.
Safe Bet said:Correct me if I'm wrong, but most PC Gamers play on Dedicated Servers...
As I mentioned in my last post, I wanted to give you guys a bit of a “peek-behind-the-curtain,” to show you our sweet Warhawk server setup.
Those of you familiar with Warhawk already know that the game features a very unique server method that we call “Integrated Game Server” or IGS for short — the industry needs more acronyms don’t you think
The Warhawk IGS method means that instead of us forcing players to be connected to the SONY “mothership” for any and all games, we instead let players host their own servers on their own PS3s. This is fairly unique and it enables a couple of really nice benefits.
First, since Warhawk is a global online game, our IGS method scatters game servers quite literally into player’s homes all over the planet — the US, China, Europe, Australia, and Japan! No matter where you live, what time you want to play, or what language you speak, you’ll always be able to get your game on.
Secondly, this helps with latency. If you havenÂ’t heard, Warhawk is a fast game, a very fast game, so we wanted to ensure you had the best chance of finding servers with good ping times. We also wanted to make sure people could host *and* play on their own servers. After all, why should you have to connect to a server a gazillion hops away when you know that there are Warhawk servers running in your state or city? Possibly on your same ISP? Maybe even friends in your neighborhood or buddies in your dorm?
Hence our desire to develop an IGS system for Warhawk.
...
Its unique because they have user peer-to-peer play, user dedicated servers, AND dedicated servers hosted by Sony and you get a server list full of filters with no BS match making.Gadfly said:What exactly is "unique" about this approach? isn't that what 360 games do and people complain about?
I am glad they also provide the alternative of using dedicated servers (something that very likely has dedicated guaranteed bandwidth unlike our home connection) but I am trying to understand what do they do differently on non-dedicated server case.
Gadfly said:What exactly is "unique" about this approach? isn't that what 360 games do and people complain about?
chubigans said:You are thinking of peer-to-peer, which Warhawk allows also. However dedicated servers don't allow the host to play, and saves all the bandwidth for everyone in the game, thus reducing lag and having a more enjoyable game experience.
Gadfly said:Please read my post again. Of course I am talking about peer to peer and so (it seems) is the blog. But looks like the blog poster (which the quote is coming from) believes there is something unique about the way they do it and I wanted to understand what it is.
captive said:Its unique because they have user peer-to-peer play, user dedicated servers, AND dedicated servers hosted by Sony and you get a server list full of filters with no BS match making.
Gadfly said:What exactly is "unique" about this approach? isn't that what 360 games do and people complain about?
I am glad they also provide the alternative of using dedicated servers (something that very likely has dedicated guaranteed bandwidth unlike our home connection) but I am trying to understand what do they do differently on non-dedicated server case.
Am I the only admin on earth who had server motherboards (dell and compaq) fry for no good reason? Funniest I had was the onboard raid controller dying, killing all 4 hard drives on the raid5 with him. Now that was a fun day.WhatRuOn said:Having 2 power supplies fail at the same time, or anything failing in a pair for that matter is like winning the lottery jackpot.
chubigans said:It's the fact that Sony is using wave after wave of PS3s instead of PCs that's unique.
Gadfly said:Please read my post again. Of course I am talking about peer to peer and so (it seems) is the blog. But looks like the blog poster (which the quote is coming from) believes there is something unique about the way they do it and I wanted to understand what it is.
Safe Bet said:What would be your point?
PC Gamers deserve dedicated servers but Console Gamers don't?
I am sorry but it seems like everyone agreed dedicated servers were a huge positive until one console maker decided to offer them while another didn't.
theBishop said:There's only a handful of console games that let users host their own dedicated servers. Hence "fairlyunique".