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Wasteland 2: Director's Cut |OT| Post-Apocalyptic, Post-Release Remix

I am enjoying this game but at the same time become frustrated after a few hours due to the memory leak bug. I turned shadows off as per suggestion and i ll check later today if that helps or not.
Hope for a quick fix soon.
 
I am enjoying this game but at the same time become frustrated after a few hours due to the memory leak bug. I turned shadows off as per suggestion and i ll check later today if that helps or not.
Hope for a quick fix soon.
IIRC aren't memory leaks a norm with Unity based Games? If so I don't think you should wait for a non existent fix to the Unity engine.
 
Does anyone else encounter stuttering issues on PC? A game that looks like this shouldn't have issues maintaining 60fps, but msi afterburner shows frequent dips to 57-58fps, which looks jarring during gameplay. Specs are Windows 7, 16GB ram, i7 4770k and gtx 770 2GB.

Titan X SLI and 5820k yet I have trouble maintaining 120fps. I'd be fine with it but sometimes the frame rate gets to the 40's. What the hell is wrong with this fame? Is it the engine? I don't know much about Unity. I had to turn off Gsync since I figured out the full screen is border less window mode which apparently has problems. At least I'm hitting 100fps now.
 
There is a known memory leak in Unity 5.2 with dynamic shadows. They are working on it.

Based on my experience it's gonna take a long time to fix. Especially since the team hasn't exactly been focused on performance since they hit "good enough" level. Their good enough isn't shared by me.
 
Ok, question about the Rail Nomad camp and the big quest within it on console.

The only way I've seen the "Both" dialogue option pop up for Casey Jones is if
you don't recruit Ralphy before resolving the quest
, but I haven't tested all paths.

If you don't recruit Ralphy, he doesn't meet up with Jessie. She gets captured by the Topekans instead of running into the bomb. Casey will ask you to rescue her, you offer to do it in exchange for peace.

There may be alternate paths through it. I certainly hope there would be, it's a finicky enough quest without needing to do very specific things before it.
 
The only way I've seen the "Both" dialogue option pop up for Casey Jones is if
you don't recruit Ralphy before resolving the quest
, but I haven't tested all paths.

If you don't recruit Ralphy, he doesn't meet up with Jessie. She gets captured by the Topekans instead of running into the bomb. Casey will ask you to rescue her, you offer to do it in exchange for peace.

There may be alternate paths through it. I certainly hope there would be, it's a finicky enough quest without needing to do very specific things before it.

I didn't do that either. Didn't even talk to his mom so I wouldn't be forced to make the choice. Still can't figure out what I did wrong. This quest is way too finicky. I suspect what they wanted you to do is pick up on the word both and type it in as apparently in the PC version you can type dialogue and see if it has a response. Why the fuck didn't they include that in the console version if that gets important at times? It would have been more awkward of course but now I feel that I'm left to a super finicky quest that I have to hope it acts right and the method you are supposed to use was left out as an option entirely.
 
WL2 legit making me worry about the new Torment game.

Thats going to be PC only so it will be fine. Sure, there will be bugs just like any other CRPG ever released, but they'll fix most of them fairly quickly I think.

The vanilla version of Wasteland 2 got patched up pretty fast. So far, other than the companion bug, the DC seems fine. Some technical issues that come with Unity, but they aren't too bad.
 
Yikes, had no idea about any of the bugs until coming into this thread. Started it up over the weekend on PS4 and am almost done with AG Center early in. Really enjoying it outside of some serious interface and UI quirks, still feels like I am struggling to perform basic tasks, particularly setting up 'pre-emptive' combat strikes properly with the awful view-range the camera provides.

AG center is a bit frustrating as a 'tutorial' zone with the poison rooms, pod infection, and the strict adherence to split the party on occasion to survive certain puzzles(again due to poison), all while I am getting my bearings on how to properly play. Not enough info, such as enemy range on display to give insight for how effective certain positioning will effect my shot % until I commit either. The place just feels loaded with "beginner-trap" moments that leave me convinced this should not have been the introductory mission.

Otherwise, exploration is enthralling and there is a certain charm to the worldbuilding. I love that I am constantly rubbing against various interact-able elements in the zones that provide some sort of value for different builds that makes it tricky to scavenge everything based on party makeup. Given the obnoxious low-hit rate, every ammo/health cache feels like a vital discovery(unlike Fallout where I am constantly swimming in resources). Maybe that changes however.

Given the harsh bug problems, I may put the game down until a patch arrives sadly. Shame as I definitely wish to keep playing.
 
Sadly, I stopped playing because of the companion bug. I really hope they will fix this one soon, this is driving me crazy and it prevents me from enjoying and progressing through the game.

And yeah, Ag Center really feels like a mid-game dungeon, not a beginner one. It is incredibly big and filled with troublesome mecanisms and enemies (including those nasty rabbits which have high evasion, the pod persons who explode upon death, and those nasty exploding bulbs that your rogue party members just love to jump into). As a result, no beginner should begin with that mission. Highpool in comparison is much easier, straightforward and overall enjoyable.

That being said, once the player manages to overcome his first ordeal (Ag Center or Highpool), the game becomes significantly easier, with enough money to never run out of ammo, much better weapons (though you need better weapons anyway, since enemies become much tougher), multiple locations and mini-dungeons to visit, better leveled characters able to succeed much more easily at their skill checks (and able to kill enemies much easily), etc. Really, the game just has a strong case of Early Game Hell. Once you manage to survive the first hours, the game becomes much more enjoyable.

By the way: is it normal for a companion with the Animal Whisperer skill to lose the animal he charmed when dismissed? In the Nomad Rail camp,
I charmed the rat with Ralph (giving him a much needed +1 in Intelligence - not that this is going to make him worthwhile at all... oh well, I have a Toaster repairer now), but he loses it when he decides to ditch the party 5min in order to talk to his girlfriend, and when he joins back he can't charm the rat again
. Will the same thing happen to any companion with an animal if dismissed?
 
Has anybody found a HUD guide that will explain all the different symbols that appear on or above the character icons in the game?

I have been able to figure out what most of them mean but one is throwing me off. It may be simpler than I realize but I have noticed that some of my character portraits have a giant desert ranger badge on top of them.

I am actually thinking this literally represents the fact that these are my 4 base rangers as last night they all had it but Angela didn't. The reason this doesn't make sense is why do they need to cover my characters portrait with this badge when I already know who is and isn't a ranger.

Any idea on this or if anybody knows a great guide that breaks all the hud symbols down that would be awesome! I have googled the shit out of it but am not finding what I need.

Thanks!!
 

Hum, that simply means that your characters reached the experience threeshold necessary to level up, and are ready to get a promotion. You need to "Call" your base (upper right side of the screen) to be able to level up at all (your HP will be replenished, and you will get skill points, perks every 4 levels and attributes points every 10 levels).
 
Hum, that simply means that your characters reached the experience threeshold necessary to level up, and are ready to get a promotion. You need to "Call" your base (upper right side of the screen) to be able to level up at all (your HP will be replenished, and you will get skill points, perks every 4 levels and attributes points every 10 levels).

Alright, on this line, what does the plant symbol on top of my character's avatar mean? If I go to the character it doesn't show status affect or anything and it will randomly show up on my first two characters (haven't seen it on any other). And randomly goes away. Plus several other little icons that show up?

Honestly, is there a wiki or something htat will actually explain all these icons?

Oh, and does anyone else have any input on what i might be doing wrong at the nomad camp? At this point I'm just starting the whole camp over but I'd love to know what I need to avoid doing that I did wrong last time. So far every suggestion is one I already did (or didn't do if you aren't supposed to). Or is the quest bugged? My problem is I can't
get the "both" dialogue option with Kasey (and I'm on ps4 so no option to type it in... I'm miffed now they didn't allow that seeing as they did on the PC... means I'm missing out on options in the game. I realize it would be more awkward on console but it is doable as they can get it to pull up on onscreen keyboard). I don't have ralph, haven't talked to Ralph's mother, saved jessie from the bomb, had my kiss ass skill to 6 even <- levelled it up specifically for this quest, killed the rail thiefs (though I didn't talk to the Topekan chief first after killing them). My smart ass skill is only 4 but I hard it was either kiss ass to 5 or smart ass to 6. The only things i can think of is I may not have gone straight to jessie after saving ralph or that I didn't do the order of talking to which chief correctly as in I didn't go talk to the topekan chief after killing the rail chiefs before going straight to Kasey.
.
 
By the way: is it normal for a companion with the Animal Whisperer skill to lose the animal he charmed when dismissed? In the Nomad Rail camp,
I charmed the rat with Ralph (giving him a much needed +1 in Intelligence - not that this is going to make him worthwhile at all... oh well, I have a Toaster repairer now), but he loses it when he decides to ditch the party 5min in order to talk to his girlfriend, and when he joins back he can't charm the rat again
. Will the same thing happen to any companion with an animal if dismissed?

It is normal. Iirc that bonus point wouldn't give you a skill point bonus on leveling either way since it ain't factored, so it's kinda useless.

Early game hell will become mid-game hell with a fury eventually, btw.
 
How do the console versions run? Any difference between the Xbox and PS4 version?

They run bad. Performance gets worse the longer you play. I'm at Titan's Temple and there's lag and even frameskipping almost at all times. Sometimes when you're in combat you pick a command and it can take up to 5-6 seconds of lag.

Looking back I'm regretting my purchase. The writing is good, but that's a given with Avellonne in charge. The combat is very unbalanced with assault and sniper rifles killing pretty much evert other weapon. And everything feels so poorly tested...if you play for a couple of hours, a few drops to PS4's OS are guaranteed, thanks to memory leaks.

It's not that the game is bad but I feel my time would have been e much better spent with Divinity: Original Sin, which, by the way, seems to be a much better port.
 
Hum, that simply means that your characters reached the experience threeshold necessary to level up, and are ready to get a promotion. You need to "Call" your base (upper right side of the screen) to be able to level up at all (your HP will be replenished, and you will get skill points, perks every 4 levels and attributes points every 10 levels).

Thanks! I thought the plus in the upper corner of the portrait was what represented that but I wouldn't be surprised if its related.

on a side note I hate that the plus symbol stays on my characters when I have 1 skill point available when I can't even spend 1 skill point on anything.

Edit: Nevermind. It all just clicked, thanks Nohar! It seems weird that there are two different symbols related to leveling up but I get it now. One is solely related to skill points and the other is just for actually leveling up. I wish I could find a legend or something to explain all the potential symbols and their meanings.
 
They run bad. Performance gets worse the longer you play. I'm at Titan's Temple and there's lag and even frameskipping almost at all times. Sometimes when you're in combat you pick a command and it can take up to 5-6 seconds of lag.

Looking back I'm regretting my purchase. The writing is good, but that's a given with Avellonne in charge. The combat is very unbalanced with assault and sniper rifles killing pretty much evert other weapon. And everything feels so poorly tested...if you play for a couple of hours, a few drops to PS4's OS are guaranteed, thanks to memory leaks.

It's not that the game is bad but I feel my time would have been e much better spent with Divinity: Original Sin, which, by the way, seems to be a much better port.

Thanks for the info - I'll hold off for a bit to see if it's improved with patches.
 
They run bad. Performance gets worse the longer you play. I'm at Titan's Temple and there's lag and even frameskipping almost at all times. Sometimes when you're in combat you pick a command and it can take up to 5-6 seconds of lag.

Looking back I'm regretting my purchase. The writing is good, but that's a given with Avellonne in charge. The combat is very unbalanced with assault and sniper rifles killing pretty much evert other weapon. And everything feels so poorly tested...if you play for a couple of hours, a few drops to PS4's OS are guaranteed, thanks to memory leaks.

It's not that the game is bad but I feel my time would have been e much better spent with Divinity: Original Sin, which, by the way, seems to be a much better port.

Yep, I agree. The game runs terribly on console. Combat encounters are near unplayable later in the game. I don't regret my purchase since CRPGs are my favorite genre and I will support them coming to consoles, but this is not a good port by any stretch.
 
Was the camera ever fixed? I've only read the initial complaints. I've heard there was a patch but it wasn't as good as the original version yet. I'm interested on the PC version only by the way.
 
I have 9 hours logged on the Director's Cut on PC.

What bugs are you guys talking about? Maybe I'm just not noticing them, but my experience has been very smooth so far.
 
Ran into the companion dismissal bug and on pizepi refusing to pop up. Also met the ramleak several times.

Was the camera ever fixed? I've only read the initial complaints. I've heard there was a patch but it wasn't as good as the original version yet. I'm interested on the PC version only by the way.

Yerp, camera was fixed.
 
Was the camera ever fixed? I've only read the initial complaints. I've heard there was a patch but it wasn't as good as the original version yet. I'm interested on the PC version only by the way.

Camera was fixed pretty quickly (release day or day after). It's a little annoying and is still not quite the same as the original, but I haven't had any real issues with it. I'd characterize it more as "different" than "worse", but I'm not very picky about the camera.

I'm not even sure in what ways it's different, exactly. I think its default position is just different (more directly overhead and less zoomed out) which makes some areas feel different from how they used to.
 
Can't play the game for too long on the PS4 or it just starts going crazy. Textures start glitching up, controls stop working and then I just have to close the application and start over again.

This has happened twice already during battles.

Guess I give up for now. Really don't expect this to get patched any time soon. Real bummer. Wanted to play the game to hold me over till Fallout 4 launches. Might just start a New Vegas playthrough.
 
Can't play the game for too long on the PS4 or it just starts going crazy. Textures start glitching up, controls stop working and then I just have to close the application and start over again.

This has happened twice already during battles.

Guess I give up for now. Really don't expect this to get patched any time soon. Real bummer. Wanted to play the game to hold me over till Fallout 4 launches. Might just start a New Vegas playthrough.

Weird, I am 12-15hrs in on PS4 version and have never experienced any of this. My experience has been silky smooth with only 2 or 3 instances of framerate issues (Usually when walking around smoke).

Maybe try restarting your PS4 (as opposed to sleep mode) or rebuild your database.

I love this game and can't get enough of it. Hit a bit of a dead-end last night (or so I thought) but finally found an area of the map that I had not explored and was able to progress. The first 6 hours I had no clue what I was doing or what anything meant. was just flying blind. Luckily made it through the AG center after losing a few party members. Since that time things have clicked and I am enjoying it even more. My party is pretty strong at this point and I am comfortable with how to use each one in battle. I am guessing something game changing will come and completely flip things back to my party being weak again haha
 
Right. So.

Need cat litter. Visit Rodia. Farmer sez he'll give it to me, among other things, if i help him
kidnap his gold digging wife. Stuff Happens and i eventually manage to show him that he was being conned, at which point he thanks me, gives me a bomb, and proceeds to fuck off back to his previous husband.

bububu muh cat litter...

Apparently he only gives it to you if you help him kidnap his wife and THEN show him that he was being conned.


Bad scripting, ho!

Also a high science skill makes these robot battles hilarious. Shame that it comes at a party xp cost.
--
Also BS that i can't tell pistol pete that i pretend to swindle the big bad after a while with an ass check in order to retain him in the party.
-
Oh hey, both lexcanium AND pistol pete disappeared from Santa Fe Springs. Fml.
 
I got my copy today on X1. I created my party, with one of the guys with the raised in the circus perk. Now I have a guy running around
dressed as a clown.

Is there anyway to make him just wear his normal clothes? As funny as it is, I can see myself getting over it very quickly.
 
Ok fuck this. Despite my earlier post I stuck with the PS4 build and just hit a wall. Both of my saves are bugged to the point where they crash the console back to the OS.

I should have switched back to PC when I said I would.

Great game, but the timing of this and my frustration with losing 20 hours of gaming means I won't be coming back for a few months. Annoying as fuck since I was really in a groove and when it's working it scratches that itch almost nothing else can.
 
I got my copy today on X1. I created my party, with one of the guys with the raised in the circus perk. Now I have a guy running around
dressed as a clown.

Is there anyway to make him just wear his normal clothes? As funny as it is, I can see myself getting over it very quickly.

Nope, you're stuck with that clown costume.
 
Ok fuck this. Despite my earlier post I stuck with the PS4 build and just hit a wall. Both of my saves are bugged to the point where they crash the console back to the OS.

I should have switched back to PC when I said I would.

Great game, but the timing of this and my frustration with losing 20 hours of gaming means I won't be coming back for a few months. Annoying as fuck since I was really in a groove and when it's working it scratches that itch almost nothing else can.

If that's even close to being widespread, I must assume they will patch it. Any noise being made about it on support forums / social media? Really wanted to try this on PS4.
 
So is the companion bug fixed yet? I stopped playing once I read about it but there does not seem to be any patching going on. I mean yea they fixed the camera bug but that was it lol
 
they said "balanced" did they make it so the first enemies you can actually hit and dont get destroyed?

They don't seem to have changed the tough difficulty early on. Even Angela Deth has only ~60% chance in the best of circumstances to hit the first tough enemy (
frog in radio tower cave
).

Best bet for that fight is probably just to use explosives if you can. And just after that to go to Highpool when you have to make a choice.
 
they said "balanced" did they make it so the first enemies you can actually hit and dont get destroyed?

Like almost all of these game, the first few levels are the hardest. By the time I reached level 12ish (out of 50) I was casually murdering everything and I just got more lethal from there. My medic stopped leveling his support skills because they weren't needed. Toughest thing I ever came up against by end game simply acted as an excuse to use all the explosives I'd stockpiled by that point. Big old robot left a big old blast crater.

So suck it up at the beginning. Game is fine, unless you're terrible at these kind of games.
 
Like almost all of these game, the first few levels are the hardest. By the time I reached level 12ish (out of 50) I was casually murdering everything and I just got more lethal from there. My medic stopped leveling his support skills because they weren't needed. Toughest thing I ever came up against by end game simply acted as an excuse to use all the explosives I'd stockpiled by that point. Big old robot left a big old blast crater.

So suck it up at the beginning. Game is fine, unless you're terrible at these kind of games.

I havent played in a few months I will go back now that it is DC.
 
They don't seem to have changed the tough difficulty early on. Even Angela Deth has only ~60% chance in the best of circumstances to hit the first tough enemy (
frog in radio tower cave
).

Best bet for that fight is probably just to use explosives if you can. And just after that to go to Highpool when you have to make a choice.

Way the game announced Highpool and Ag center being urgent, i assumed that most people headed to those places first. Guess that's why i just stomped the frog.

Didnt have perception high enough to detect the badger cave, tho.
 
Like almost all of these game, the first few levels are the hardest. By the time I reached level 12ish (out of 50) I was casually murdering everything and I just got more lethal from there. My medic stopped leveling his support skills because they weren't needed. Toughest thing I ever came up against by end game simply acted as an excuse to use all the explosives I'd stockpiled by that point. Big old robot left a big old blast crater.

So suck it up at the beginning. Game is fine, unless you're terrible at these kind of games.

This probably wont go well to people new to the genre on consoles though and they wont suck it up,after numerous deaths,they will just quit and move on spreading the negatives around...then the dev will never make games like this on console saying it didnt sell well...

Didn't read all the thread,Isnt there an easy mode...?
 
This probably wont go well to people new to the genre on consoles though and they wont suck it up,after numerous deaths,they will just quit and move on spreading the negatives around...then the dev will never make games like this on console saying it didnt sell well...

Didn't read all the thread,Isnt there an easy mode...?

I think most RPG fans in general are used to the game being hard at first and getting easier (this is pretty much true for all RPGs I find, not just CRPGs). And I'm pretty sure this game is only going to attract those who are interested in an RPG in the first place.

Anyways, once you pass Ag Center it's pretty easy. Except for finding the finicky way to get the
Rail Nomads to make true peace
*grumble*.
 
I made it back to this part of the game yesterday. Managed to spoiler in the original game. We'll see if I can repeat that in the Director's Cut.

Except you are playing on PC and apparently on PC you can just type
both
and get the good ending. They leave out the option to type in your own response in the console version >:( (Which seems to be the most reliable way to do it. Otherwise you are at the whim of whatever finicky series of things you have to do and not do to get the dialogue option to spawn). And that's frustrating cause from all the research I've done, it really seems what you were supposed to do was type out the word and you can't do that in the console version. If they were going to rely on some quests making you type things out, why couldn't they have put that option in the frikking console version? It wouldn't have been hard. Make it so that if you press L3 (which otherwise doesn't seem to be used when you are in dialogue) and it brings up the on screen keyboard.

At this point I wish it wasn't even an option so I could just let it go. But since it is, I really want to get that option. (I'm really bad about wanting to get the option I feel is the best outcome in RPGs. To the point I can't even get myself not to go look at a spoiler if I am wondering if I got the best option and will go back and redo if I learn I didn't). Honestly I've never seen any quest be that finicky about doing everything absolutely right to the point that no one really knows (I mean I've done everything I've read to do or not do and it still won't do it for me). Makes me wonder if the problem isn't that it's just another bug and at this point unless that bug is fixed just not possible. Either that or it's designed like P.T.'s end game was and no one can truly figure out what you are supposed to do and everyone having their own superstition on what makes it work.
 
Since I couldn't get passed the
turrets
at the prison I went on, did most of the
Mad Monks/DBM quest-line (still need to go to silo 7), reached Damonta, killed Tinker, got a Tank Tread
, went back to the Prison,
installed it into the robot facing those turrets
and... nothing.
The robot doesn't give me the organic/inorganic option, just some "please try again later" message
and I never got an option for
some sort of dog plague cure mentioned in walkthroughs.

I hate having unresolved quest-lines in RPGs. :(
 
Was reading about the companion bug; does it affect everyone? Can I avoid by just keeping the same party members for as long as possible?

I read that saving in the ranger citadel can cause the issue, which I have already done.
 
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