Because, wait for it, why on earth would you invest major effort into something only a fraction of the market would even be able to switch on, and even smaller would actually do.doesn't seem like a huge difference
There actually is a wow factor, this vid doesnt show the ifferences that well imo.doesn't seem like a huge difference
edit: nvm i see the reflections on the cars and water. Still nothing crazy though I guess later implementation will have more of a wow factor
There actually is a wow factor, this vid doesnt show the ifferences that well imo.
I'm currently watching someone play the game with RT off, and i watched CohhCarnage play the game earlier with RT on full. The difference is quite staggering, and i'm someone who is NOT sold on RT.
There was a part ealier with Cohh, where he drove down this street with a ton of glass store fronts, and his verhicle was beibng reflected all over the place, at different angles in different windows. It really was quite impressive.
everyone with low enough criteria to buy it...I am sure that everyone will be impressed by it when it is implemented half as well on PS5.
Sony has PS4 games that look much more impressive than this, imagine what they'll do on PS5.I am sure that everyone will be impressed by it when it is implemented half as well on PS5.
Cant find the specific part i mentioned, but watch this from 1:09 to see what it looks like after rain. A ton of relections.If theres some kind of clip and you could share that would be appreciated!
Because, wait for it, why on earth would you invest major effort into something only a fraction of the market would even be able to switch on, and even smaller would actually do.
It will be the same story with CP2077.
Sony has PS4 games that look much more impressive than this, imagine what they'll do on PS5.
Realistic shadows. The shadows are too dark with RTX off.Do I have to notice something with the guy on the tunnel??? I must be dumb...
If it was for me... devs could do workarounds to not use it at all... and I would never notice.
i really hope amd will deliverBecause, wait for it, why on earth would you invest major effort into something only a fraction of the market would even be able to switch on, and even smaller would actually do.
It will be the same story with CP2077.
In some decades with 100-200TFs GPU we will see full ray-tracking.Ray tracing on consoles will be like on lowest setting compared to a PC? Right?
I mean we will never see 100% ray tracing on them.
Horizon, GoW.Which ones are that
Are you for real, son?I mean we will never see 100% ray tracing on them.
Nah. The userbase with RT hardware will grow more and more.Because, wait for it, why on earth would you invest major effort into something only a fraction of the market would even be able to switch on, and even smaller would actually do.
It will be the same story with CP2077.
It's still ridiculous to me how much performance is wasted on such a tiny, minimal visual improvement that is just a gimmick currently. I really hope developers will soon forget this and bring us real nextgen visuals like the UE5 demo.
The reflections are nice for sure, but some of the other scenes?
I haven't heard about that it looks that good because of raytracing yet. Good if true. Though my point is that I hope developers will find a way to spend the nextgen consoles' power budget more efficiently to wow us instead of wasting on such marginal improvements like the above, regardless if they use raytracing or not.that UE demo also only looked as good because of raytracing. their Lumen tech uses software based raytracing AO and GI, also spoiler, they currently work on an efficient way to expand lumen to include raytraced reflections on smooth surfaces, they already support it for rougher reflections that don't need much detail.
the only tech that can realistically bring a next gen feeling from this point on is raytracing.