Check out Metro Exodus or Cyberpunk for decent RT implementation. I'd say Metro has the best one so far but I may be misleading.Hey, someone with more experience with RT games... is that a good implementation of RT?
There definitely seems to be RT Reflections, but not a lot of RT Lighting, right? I could be wrong here as I am not that familiar with RT.
I've seen games that use fake reflections way better than thisI've seen games that use RT reflections look a lot better than this.
I've seen games that use fake reflections way better than this
Spec Ops sequel confirmed.RT for just the reflections is a huge waste IMO, as it's seen only in specific scenario like puddles or glass, which I'm afraid will be for the next-gen what open world was for current-gen, there will be puddles and skyscrapers everywhere, even on a desert, just so the devs can check out the RT box on their "to do" list.
Are you the Art Director of CDPR to know such information?
There are no signs of that so far. (hint: UE5 demo)Something that was once a theoretical and not feasible thing, is now going to be mainstream
UE5: Demo.This game is supposed to run even on last gen consoles.
Say you are "whatever Director" of CDPR.
How much % of effort would you invest into RT that:
1) Is hard to develop
2) Has major impact on performance
3) Can be run only by a fraction of customers
Please tell me.
There are no signs of that so far. (hint: UE5 demo)
UE5: Demo.
Any gameplay that is superior to 2 years ago, DLSS 1.9/2.0!?! As much as you flaunt AMD, id imagine you'd have a real life demo by now?! Wanna share any GAMEPLAY instead of downplaying superior tech? Any REAL LIFE stuff??
BH nonsense would not be answered.
Learn to distinguish between your arse and arse of Jensen, don't feel hurt when he is.
Yes, demo. Of what tech comes next in one of the most popular game engine.
Tech "superiority" exists only in your head, today's RT is about huge unwieldy problematic to change structures and lots of tricks to denoise the output, and, worst of all, with unpredictable performance hits. (this is citation from actual RT presentation, not something one nobody on reddit told some other nobody)
EPIC supports hardware RT since UE4.
Yet they didn't bother using it for UE5 demo.
Oh, and it was damn impressive too:
Reminder: we are talking about zounds of developers feeling orgastic about possibility to mess with hardware RT in their games.
This statement has ZERO facts to support.
However, my post wasn't even about "ease of development" issues of RT, merely on market penetration part.
I've missed the answer to " How much % of effort would you invest into RT".
Outside of indie or low performance games (like Minecraft), this is not happening for either consoles or PC until at least the next generation. Even then I doubt it. Full path tracing is crazy computationally expensive.I wish we see more of path tracing like nvidia marbles v2 demo. Where the whole scene has that CG look.
RT effects only on reflections seem boring.
Let's not get lost in semantics.01011001 told me UE5 looked that good because of RT, yet I haven't heard about that. So what's the truth?
BH nonsense would not be answered.
Learn to distinguish between your arse and arse of Jensen, don't feel hurt when he is.
Yes, demo. Of what tech comes next in one of the most popular game engine.
Tech "superiority" exists only in your head, today's RT is about huge unwieldy problematic to change structures and lots of tricks to denoise the output, and, worst of all, with unpredictable performance hits. (this is citation from actual RT presentation, not something one nobody on reddit told some other nobody)
EPIC supports hardware RT since UE4.
Yet they didn't bother using it for UE5 demo.
Oh, and it was damn impressive too:
Reminder: we are talking about zounds of developers feeling orgastic about possibility to mess with hardware RT in their games.
This statement has ZERO facts to support.
However, my post wasn't even about "ease of development" issues of RT, merely on market penetration part.
I've missed the answer to " How much % of effort would you invest into RT".
Let's not get lost in semantics.
UE5 demo didn't use hardware accelerated RT.
"Rays" were cast way before RT has become a buzzword:
Shadertoy
www.shadertoy.com
EPIC's words:
"Lumen uses ray tracing to solve indirect lighting, but not triangle ray tracing," explains Daniel Wright, technical director of graphics at Epic. "Lumen traces rays against a scene representation consisting of signed distance fields, voxels and height fields. As a result, it requires no special ray tracing hardware."
Inside Unreal Engine 5: how Epic delivers its generational leap
Epic's reveal of Unreal Engine 5 running in real-time on PlayStation 5 delivered one of the seismic news events of the …www.eurogamer.net
This is also the answer to "but can't you use hardware RT to accelerate it", the structures they are operating are different from what NV RT works with.
That, beside the "why would you" point.
Note that EPIC is not the first to roll out non DXR RT demo either, here is Crytek on Vega56:
Nah, at least snake oil is useful in rdr2.Ray tracing may be the biggest scam since snake oil.
Sucking up all the salt from the naysayers. Who's seriously against advancement in graphics. Something that was once a theoretical and not feasible thing, is now going to be mainstream. Wtf is wrong with people?
At this point, are you even surprised for any extent? Brainwashing is in full force in every medium.what's up with Ubisoft's trash WOKENESS
did anyone notice theNON-BINARY-PURPLE-HAIRED-PART-FAG-Lesbo as NPC
RT for just the reflections is a huge waste IMO, as it's seen only in specific scenario like puddles or glass, which I'm afraid will be for the next-gen what open world was for current-gen, there will be puddles and skyscrapers everywhere, even on a desert, just so the devs can check out the RT box on their "to do" list.
Right.This is a bit too techy to me. So what I understand is, Epic's raytracing is different than in WD Legion and it needs no raytracing hardware. So basically hardware used efficiently. Right?
Apart from Minecraft, yes it has.raytracing has been a nonfactor in gaming so far imo.
Word.Well i know one thing for sure with or without RTX this game looks like fucking garbo
Can't wait for games to look like that demo. I think it's a missed opportunity not releasing that demo for the consoles. I know it will be on PC but have we heard about anything about console release?Right.
Context: UE5 demo, EPIC Lumen.
Can't wait for games to look like that demo. I think it's a missed opportunity not releasing that demo for the consoles. I know it will be on PC but have we heard about anything about console release?
The UE4 demo (Elements was its name maybe?) is quite comparable to Doom Eternal and I think they have surpassed that, even at 60 fps. And that was not a playable demo either. I'm trying to be positive about this, even if we haven't seen anything really nextgen besides that UE5 demo.They said they are not going to turn it into a game.
And going by how previous demos vs actual games, we are unlikely to see something as cool, bar, perhaps, Sony exclusives.
Is that Gretchen Whitmer on your profile pic?Prolly already quite demanding for what it is.
I thought I replied to someone else, my bad.People don't care for half-assed rtx implementation that probably steal time and resources that can be better used elsewhere like improving other part of the graphic.
On pc is different but how many people have a 3080-3090 that can sustain a decent use of rtx (with dlss)??
The majority of people are gonna enjoy rtx on their console for this gen, and the rtx on console is mostly trash and ultra limited.
We are just not ready yet for raytracing, nvidia pushed out their gpus but we are light years from fully raytraced games, for now it's just more work for devs that have to create 2 illumination\shadow methods for every game.
And i have a rtx capable gpu at home and i'm gonna buy a 3080 in a couple of months, so mine is not even an hate speach or a fox and the grape situation.
Dlss 2.0 is a far bigger deal at the moment imo.
Lena Meyer-LandrutIs that Gretchen Whitmer on your profile pic?
BH nonsense would not be answered.
Learn to distinguish between your arse and arse of Jensen, don't feel hurt when he is.
Yes, demo. Of what tech comes next in one of the most popular game engine.
Tech "superiority" exists only in your head, today's RT is about huge unwieldy problematic to change structures and lots of tricks to denoise the output, and, worst of all, with unpredictable performance hits. (this is citation from actual RT presentation, not something one nobody on reddit told some other nobody)
EPIC supports hardware RT since UE4.
Yet they didn't bother using it for UE5 demo.
Oh, and it was damn impressive too:
Reminder: we are talking about zounds of developers feeling orgastic about possibility to mess with hardware RT in their games.
This statement has ZERO facts to support.
However, my post wasn't even about "ease of development" issues of RT, merely on market penetration part.
I've missed the answer to " How much % of effort would you invest into RT".
Which one looks better y'all?
Which one looks better y'all?
A)
B)
This guy peddles fud like a cyclist, so imagine picking the worst of these two, and calling it superior.
If you don't believe me check this out, to see his extremely biased thread, that backfired worse than any thread in 2020.
4k upscaling in Death Stranding: DLSS 2.0 (NV only) vs FidelityFX (cross-plat)
With major Big Navi announcement coming in 3 days, let's fight over upscaling tech, before it becomes much more important, shall we? What resolution? I find the "delivers... 4k" trend, started by known types, very annoying. No matter how many buzzwords are surrounding some technology, upscaling...www.neogaf.com