The thing is that you are obsessed with little bullet points in the steam description rather than the overall look of the image.
As I stated before, I'm not in graphics, but I can mention things that impress me: the game looks to be making use of some sort of more advanced global illumination, the quality and amount of particles is very impressive, there are a lot of animations and details to the environment, the cloth physics, the higher resolution texture quality is there, the volumetric fog and how it interacts with light, much higher quality of assets including polygon counts, physics driven animation in the environment, such as rubble, etc.
But regardless, this is why people don't like you, you give out some stupid opinion based on the implementation of some feature that doesn't change the quality of the image but takes a high amount of computation time, when the actual game still looks average.
Think about it, you presume of some CV and of your presumed intellect (that attempt to get buddy buddy with nxgamer was pathetic, btw) and yet you care more about some sliders than what actually matters, the final image. And then you discount the work of extremely talented people with idiotic remarks like "oh, it's just art direction, the game". How much of an immature PC manchild do you have to be to be so ignorant?