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Watch Dogs Legions Upscaled 4k on XSX

So that means ps5 wont be native either .. fuck yeah.
Seriously some people should look more often pc requirements for Ubisoft games. I continue to not understand where come that shock. I would be very surprised to see a native 4k game by them on both console.
 
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Seriously some people should look more often pc requirements for Ubisoft games. I continue to not understand where come that shock. I would be very surprised to see a native 4k game by them on both console.

It came as a shock for many when this gen didn't have 60 fps as standard.

And legit shocked over Xbox One having same res as Xbox 360 lol.
 
Seriously some people should look more often pc requirements for Ubisoft games. I continue to not understand where come that shock. I would be very surprised to see a native 4k game by them on both console.

many expected a 60fps mode. which would be easily doable honestly, no RT and dynamic resolution should be enough to push it to 60fps
 
IQ much better on the Xsx.

L5SLd0f.jpg
Not in this shot, the main difference here is the RT
Which we know the current gen versions don't have and this shot doesn't have the same conditions
but I've seen those effects in the current Gen versions, even though it's not RT it does the job.
 
Show me what it has then sir. I'm more than qualified to verify your assessment. 100% of you that tout the game having superior next-gen graphics can't name a single thing that makes it stand out. But in the FS2020 forum, we named several tech leading features that make that game look completely next-gen.

TELL me the tech milestones, not the screenshots, or back off and accept you do like the art direction (like you did with every last PS4 game last generation).

Show you? Like you failed to do when challenged what PC games look better than Demons Souls PS5. You're a troll. Nothing more.
 
The thing is that you are obsessed with little bullet points in the steam description rather than the overall look of the image.

As I stated before, I'm not in graphics, but I can mention things that impress me: the game looks to be making use of some sort of more advanced global illumination, the quality and amount of particles is very impressive, there are a lot of animations and details to the environment, the cloth physics, the higher resolution texture quality is there, the volumetric fog and how it interacts with light, much higher quality of assets including polygon counts, physics driven animation in the environment, such as rubble, etc.

But regardless, this is why people don't like you, you give out some stupid opinion based on the implementation of some feature that doesn't change the quality of the image but takes a high amount of computation time, when the actual game still looks average.

Think about it, you presume of some CV and of your presumed intellect (that attempt to get buddy buddy with nxgamer was pathetic, btw) and yet you care more about some sliders than what actually matters, the final image. And then you discount the work of extremely talented people with idiotic remarks like "oh, it's just art direction, the game". How much of an immature PC manchild do you have to be to be so ignorant?

Tell me more about the NX Gamer stuff haha?
 
many expected a 60fps mode. which would be easily doable honestly, no RT and dynamic resolution should be enough to push it to 60fps

Yeah but better graphics always sell for the casuals. There's still people saying your eyes can't see more than 30 fps anyway in 2020.
 
Which is why we can never have this discussion. If you are always going to play the "overall look of the image" card, then you just put the argument into "subjective" territory.




What advanced form? There is only 2 GI algorithms now. Light probes and RT. There is nothing else. How does it look more advanced? Compared to what game?



Marvel Avengers and Control have more. R&C has more.



What details stand out from the rest of other games? Taking any modern game into account. Use TLOU2 or Death Stranding as an example.



Can you show what is superior with this cloth physics? Why wouldn't Ghost be more applicable to this?



The fog interacts with light by being 'lit' by a lightsource.. but it has no self-shadowing. Look at the new game Black Myth for a better example of nextgen volume fog that interacts with light and self-shadowing. Hell, you can go back to Batman AK on PC for true volumetric smoke and fog using ray-marching.



I can add that to every single game that comes out. High quality assets with no actual data to back it up. It's not higher quality than the UE5 demo. So how can it be the best? Animation isn't anywhere near TLOU2 but yet it gets a pat on the back?



That's just it. I don't give a shit about whether people like me or not. I'm not here to win brownie points from a bunch of teenagers. The things that I mention actually DO make a significant change to the overall image quality. It's just that 1) It's not runnable on your box of choice and 2) your eyes aren't tuned like mine over artifacts in rendering. Of course you won't understand what I see.



I hope you don't think I was kissing anybody's ass on these boards. Remember, I already have my career bro. I made it already. AND with my fucked up eye that only focuses on a couple of sliders in a game. I don't need anyone's popularity on these boards.

Your fucked up eye explains a lot. You should have mentioned it way earlier. Now we know why you're delusional when it comes to Sony exclusives.
 
For VFXveteran, Miles Morales is more technically advanced than Demons Souls. For everyone else Demons Souls look better. Faxs
 
For VFXveteran, Miles Morales is more technically advanced than Demons Souls. For everyone else Demons Souls look better. Faxs

both can be true, and Demon's Souls doesn't look great because it uses groundbreaking tech it just looks good because Bluepoint have good designers.
 
many expected a 60fps mode. which would be easily doable honestly, no RT and dynamic resolution should be enough to push it to 60fps
If you look to the pc tab the solely Valhalla is very demanding for 60 fps. Of course if you are happy about the old console assets it's doable on next generation. But if they want to target the very high setting or enthusiast as named by Ubisoft, on pc requires a 2080 super to run just at 1440p for 60 fps. I don't really think 4k native at 60 fps is feasible on console knowing their engine
 
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DS looks better than any game so far IMO but it can't be compared to open world games. For example it doesn't need something like real time GI as everything can be baked in.
 
They will, this is just halo infinite all over again. Just because a developer is blatantly incompetent doesn't mean the hardware is not capable of delivering. Next year we'll see how every game runs at 4K 30 fps.

You are probably right. I have no doubt that MS will strive with native 4K/30FPS(maybe with dynamic resolution incorporated) with their first party line up. Sony I'm not too sure about. Does the PS5 have some hardware based checkerboard rendering like the Pro did?
 
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