ViewtifulJC
Banned
Still don't like the damn zandatsu thing spine grabbing animation. Feel like I'm going be doing that shit waaaaaay too often, again and again and again and again
Still don't like the damn zandatsu thing spine grabbing animation. Feel like I'm going be doing that shit waaaaaay too often, again and again and again and again
Question about this -- if you don't want to do the spine-grabbing "zandatsu" or whatever, can you just drop out of "blade time" and see your sliced-up foe immediately crumple/explode? Would be useful, for those times you'd rather keep the pace of combat smooth and relentless.Then just don't hit the button to grab spines unless you think you need to. In fact, if you hit the bull's eye but don't grab the spine, the enemy will drop this game's equivalent of a Ration.
Yes.Question about this -- if you don't want to do the spine-grabbing "zandatsu" or whatever, can you just drop out of "blade time" and see your sliced-up foe immediately crumple/explode? Would be useful, for those times you'd rather keep the pace of combat smooth and relentless.
LOL, I like to aim for the top ranks, too, but if I'm really that annoyed by an animation, I could find it within me to suffer a "B-rank."Sure, but seeing that B-Rank at the end makes me feel like a big failure. And who knows how important it is on higher difficulties.
I want to pre-order this game, but I'm not sure which version to get. For some reason I remember reading that the 360 version runs better, maybe from the demo? Does anyone know if there is a definitive version?
Is this still a point of discussion? Just play on whatever's more comfortable for you, or the console on which you can show off to the most friends. I really hope "definitive version" isn't a thing next gen...I want to pre-order this game, but I'm not sure which version to get. For some reason I remember reading that the 360 version runs better, maybe from the demo? Does anyone know if there is a definitive version?
Up until now, most games that had dismemberment systems only allowed things to be cut in a predetermined fashion. Slicing the enemy in two, for example, would usually mean simply creating one animation of the upper body separating from the lower half.
We, however, have given the player freedom. We dont know where theyre going to cut. They could choose to cut off a leg or an arm they could cut horizontally, vertically, diagonally
At the starting stages of development, there were different ways we tried to express this endless amount of possible reactions through procedural animations. Heads would fly or just plop off without relying on any canned animations.
Ultimately, though, these programmed reactions just couldnt cross the threshold to become something we thought fully conveyed the intensity of the action, so we decided to undertake the slow, daunting task of creating animations for every thinkable dismemberment possibility.
Wed cut the enemy one way, add an animation, cut from a different angle, add another animation, repeating this process until the end of development, until we eventually were satisfied with the array of reactions we were able to get from each enemy.
Si there any 60fps video to download?
I want to pre-order this game, but I'm not sure which version to get. For some reason I remember reading that the 360 version runs better, maybe from the demo? Does anyone know if there is a definitive version?
Woah. All the footage I've seen so far makes the dismemberment and cutting look so smooth and randomized (as opposed to predefined), I honestly thought they were employing some sort of procedural animation technique. If they did animations for every cut possible that's a crazy amount of work.
Woah. All the footage I've seen so far makes the dismemberment and cutting look so smooth and randomized (as opposed to predefined), I honestly thought they were employing some sort of procedural animation technique. If they did animations for every cut possible that's a crazy amount of work.
Then just don't hit the button to grab spines unless you think you need to. In fact, if you hit the bull's eye but don't grab the spine, the enemy will drop this game's equivalent of a Ration.
That makes sense. A really good explanation, thank you.It still is, I think. The code that dictates the location of the dismemberment is still procedural and free. You can chop an NPC at any angle you like, and they'll dismember appropriately. What they're talking about is the animation set, and the way NPCs react to dismemberments.
Originally they tried a procedural animation system, which would mean backing some animation code would be a physics driven animation system that would dynamically react to dismemberments. Kind of like the way Euphoria animations characters in Rockstar games.
But Platinum scrapped it and instead opted for custom animations, I'm guessing relative to dismemberment positions. So, like, you can chop off an arm in as many ways you can think, but there will be one or two canned animations set for a 'threshold' of the dismemberment. Like, chop an arm off anywhere between the shoulder and elbow, and even though it will dismember correctly based on your cut, the reaction animation from the NPC will be the same.
Yeah, I think it would be much better if you could shorten or skip the spine grab animation somehow. Really my only complaint based on what I've seen of the combat.Still don't like the damn zandatsu thing spine grabbing animation. Feel like I'm going be doing that shit waaaaaay too often, again and again and again and again
There's a very good comparison of the demo's already.
http://ps360.ldblog.jp/archives/53826280.html
- 360 version tears more but has a small frame rate advantage.
- PS3 version has better video cutscenes (most of the cutscnes are recorded video files)
- 360 version has better visual effects for moves and stuff.
- PS3 version of the demo had a severe crashing bug, but I don't think that's something that'l carry over into the final game.
- The police says 'deadly force is authorized' only to put away their weapons and take out their sticks... makes no sense.
- The police says 'deadly force is authorized' only to put away their weapons and take out their sticks... makes no sense.
This. If you were a sadistic asshole, wouldn't you prefer to beat someone with an electrified bar rather than shoot them? This isn't even video game logic. It just makes sense.You're not the first to note this and I'm not sure why people are fixating on this silliness. It's a pretty cliché chain of events. They don't mean planned deadly force. They mean "we're cunt cops and we're going to beat you to death".
As annoying as the pause for the zandatsus can be, when you are playing it's pretty much a breather moment for the person playing. If you ever played the ps2 Shinobi games the moments where the death scenes take place were pretty much your only moments of rest and god damn was it a relief
Some pictures of Kojima at the Dubai press event.
Damn this guy has come far. People almost treat him like a god.
YES
Tate is a great comparison.
There's a feeling of satisfaction when you pull it off that I think keeps it from getting stale, much like Tate throughout Shinobi.(which was like, the only thing to Shinobi's combat)
It's a great game when you get the hang of the mechanics/difficulty.You didn't play PS2 Shinobi, Fimbulvetr?
Saved yourself some frustration
What's Tate?
Okay, hearing a positive comparison to Tate from PS2 Shinobi is a massive relief. That freakin' game was right next to MGS2 in terms of games I played the hell out of back in Junior High. I'm feeling a little better about Zandatsu now.YES
Tate is a great comparison.
There's a feeling of satisfaction when you pull it off that I think keeps it from getting stale, much like Tate throughout Shinobi.(which was like, the only thing to Shinobi's combat)
Just occurred to me. This'll be slightly annoying, for the alternate costumes. Hardly a major problem though.
So yeah, finally started playing that ZOE demo on PS3 a few days back ....and discovered that crash bug that I guess everyone else knows about T__T
I thought they patched that. Oh well, they're putting up the demo on PSN on Tuesday. Hopefully, it's pre-patched. I don't think they would overlook it.
Trying to attack the gekkos in blade mode triggers the bug
Whoa.http://www.youtube.com/watch?v=2SzzwKLOWOM
the animation that occurs when he successfully clears all enemies on the screen
your goal is to get it every encounter throughout the course of the game and to do it on bosses killing them in the least amount of hits as possible(1 hit possible on most)
comparable to Zandatsu in that it's something that definitely is tiring to watch in videos, but in gameplay it's really satisfying.(especially when you pull off some of the riskier ones in the late game)
You didn't play PS2 Shinobi, Fimbulvetr?
Saved yourself some frustration
On the other hand, that's some pretty sexy shit.http://www.youtube.com/watch?v=2SzzwKLOWOM
the animation that occurs when he successfully clears all enemies on the screen
your goal is to get it every encounter throughout the course of the game and to do it on bosses killing them in the least amount of hits as possible(1 hit possible on most)
comparable to Zandatsu in that it's something that definitely is tiring to watch in videos, but in gameplay it's really satisfying.(especially when you pull off some of the riskier ones in the late game)