That was fun, again, except for that Zandetsu thing. It's like playing Ninja Gaiden, except having the same damn button-mashing QTE for every.single.enemy. DEAD-ON! DEAD-ON! BULLSEYE! DEAD-ON!
My own suspicion was Platinum Games came on board and said, "look, we know you really like the sword cutting thing, but there's a reason you couldn't build a game around it. It's one dimensional, extremely repetitive, and just not that fun to build a combat system around. We gotta cut it out."
and Kojima was like, "No. *trollface*"