Chuckpebble
Member
There was a scathing article I read last week about the PS4 unviel. Eh. But it did make a point that I agree with: the limitations of a medium encourage creativity.
Yes.
No tutorial, no hand holding and high difficulty forced devs to be creative.
For example, autoupdating saidequests journals. In older times, you had to talk with people again, or write down everything to keep track of a game. There were no autoopening doors, autoreloading guns, autochanging them, autoimproving terain, autobuilding, autoaiming, autoequiping best armour, or even knowing which is best without trying, no autohealing, no autosaving, you name it.
It merely sounds like you had a very narrow circle and therefor missed tons of things. What of (J&C) RPGs, where do they fit in these phases? Or FPS that have generally been relatively big since Doom yet came in quite diverse varieties and still allowed other genres to exist widely enough to not have you calling it the FPS + era? Space sims? Tycoon games? Strategy games?Pretty much
It was platformer,football,racing game
Then Fighting game,football,racing game
Now it's FPS,football,racing game
The Saturn/PSX/N64 era is where creativity peaked
Nostalgia.
Shooters now are like platformers in the 90's.
Yes. Due to stricter technical limitations (f'rex. the music and sfx team of old was between 2 and 3 people; today it's at least 6, more if using live orchestra), most of the creative input had to go in places like storyline, mechanics, plot, setting etc.Were older games more creative?
I say yes for Japanese games and not so much for Western games. Now its seems to be the other way around.
Platformers were all pretty much the same.
I'd say newer games are more creative by far. The problem is that retail games aren't nearly as cheap to make as they were 20 years ago, so not a lot of publishers take the risk in publishing something new or risky.
Nuh-uh. Doom, RotT, Heretic, Strife etc. were a lot more diverse in terms of gameplay and setting than all the cookie-cutter mee-too CoD-esque covershooters of today.Having 5 COD clones is better than having 20 DOOM clones.
Yeah this pretty much. If you haven't played most of those games as well as others like Thief 1&2 (which let's be honest most didn't), play them and they'll make you wonder what the fuck happened in the last 7-10 years.
That aside, FPS from the early 90's are way less creative than FPS today. Having 5 COD clones is better than having 20 DOOM clones.
Wolfenstein 3D was created 21 years ago. Of course an FPS today is going to appear more "creative" because tons of innovations in hundreds of FPS have been made during the course of that time period.