No ones hands are small enough for the analog to be a problem. Come on now.
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I mean how couldn't I. You set me up for that.
Drat, you beat me to it. Small hand Trump.
No ones hands are small enough for the analog to be a problem. Come on now.
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I mean how couldn't I. You set me up for that.
It all boils down to people liking the concept of instantaneous local multiplayer or not. Pretty much liking it or not will tell if you're ok with compromising the D-Pad for that (I surely am)
But the thing is, the Pro Controller price is the whole problem. If they could get it waaay lower people wouldn't have this much problem since they would have an affordable option
Maybe a Pro Controller without the NFC and the HD Rumble?
Separate buttons for each direction, diagonal movement would be ass
PSP had buttons instead of a real d-pad as well, and that sucked. And those were actually pretty close together buttons. The one on the switch looks way to far apart and poorly shaped, so not expecting the "dpad" to be worth a damn.
Sure. But is this one of those times?Compromises can be stupid moves sometimes.
That's the thing, some people are making claims but don't come with concrete examples and some times based mostly on prejudice towards a control method. The one i agree with the most right now is for a 2D Fighter, but thats pretty niche genre at this stage in time, sadly.I can't thing of a single game I've played in recent years that was unplayable without a proper d-pad.
Played that on PC with a 360 Pad using the Analogue Stick, no control issues to report. Have seen speed runners complete the game using a Keyboard also.Super Meat Boy.
Next.
Diagonal movement on a dpad is already ass. That's why the analog stick was invented.
Sure. But is this one of those times?
No game is stupid enough to have 4 important functions mapped to buttons and make you press 2 of them at once? Have you owned any console post-SNES era?
I said buttons that are OPPOSITE each other. You can't even read my post.
No game is going to make you press X and B at the same time.
I am fairly sure some Tekken combos require you to press Triangle/Y + Cross/A at the same time. At least I recall some of that in Tekken 3
Even if the Pro controller was cheap it would still be a problem for people wanting to play the Switch on the go. No one on a subway or bus or sitting in a car is going to prop up the Switch and take out their pro controller. No one lying in their bed is going to do that either.
I can't thing of a single game I've played in recent years that was unplayable without a proper d-pad.
Is this true?I'm seeing a lot of people holding out for the Pro Controller - so I'm gonna go ahead and rip that band-aid off for you all.
The Pro Controller does not have a D-Pad.
You can press both left and right on it's 'D-Pad' at the same time. Meaning if you're expecting to play a 2D platformer traditionally, by putting your thumb in the middle and rocking left and right, you're gonna be triggering up and down inputs accidentally.
Presumably, I have to assume this was done to maintain parity with the Joycon, in that you can press opposite directions at once, just in case some games require that.
The good news is that the rest of the controller feels great! It has a fantastic weight and shape, and the sticks feel great and very sensitive, just like a Wii U Pro Controller's. And the buttons and triggers are even larger and more comfortable than the Joycon's.
I have been reading and watching impressions for half an hour now and there is NO source for this.Is this true?
I'm going to need to see a source for this. All other impressions of the Pro Controller just say the D-Pad is good.I'm seeing a lot of people holding out for the Pro Controller - so I'm gonna go ahead and rip that band-aid off for you all.
The Pro Controller does not have a D-Pad.
You can press both left and right on it's 'D-Pad' at the same time. Meaning if you're expecting to play a 2D platformer traditionally, by putting your thumb in the middle and rocking left and right, you're gonna be triggering up and down inputs accidentally.
I'm going to need to see a source for this. All other impressions of the Pro Controller just say the D-Pad is good.
I play FIFA with an analog stick, while it's heretic for friends I play with. A great analog stick can replace a dpad as far as I'm concerned. So I wish Switch joy-cons have the same precision as Wii U ones.I get your point, but I'd hope a company designing a controller might aim a touch higher than games merely not being unplayable with their input device.
I had to beat that with the analog because 360's dpad is gutter trash tier.Super Meat Boy.
Next.
I'm no diehard nintendo fan, nor am I defending this per se, but you do realize the only reason they did this is so the other joycon can be used a standalone controller. So really, I wouldn't call this a stupid move by nintendo, if anything, it was a compromise to make those joycons work as separate controllers.
I think it's pretty much a guarantee that a larger number of customers will appreciate the out-of-box local mulitplayer as opposed to the number that malign the four-button D-Pad. Something tells me only enthusiasts would take issue with that, and they're probably already getting a Pro controller anyway.Its a bad compromise. Just say you can only play two players via Pro controller or adhoc mode.
Kneecapping the joycons themselves just so you can sell them separately is a very Nintendo like thing to do and that's the problem
So to fix an issue for fighting games in co-op that definitely can't change input requirements to match the device, you gimp the system for all other games that would be better off with a d-pad? When that solution doesn't even solve the problem fully and you'd still be better off buying another controller with a d-pad for multiplayer fighting games.
Where do people come up with this stuff? No proof provided?I'm seeing a lot of people holding out for the Pro Controller - so I'm gonna go ahead and rip that band-aid off for you all.
The Pro Controller does not have a D-Pad.
You can press both left and right on it's 'D-Pad' at the same time. Meaning if you're expecting to play a 2D platformer traditionally, by putting your thumb in the middle and rocking left and right, you're gonna be triggering up and down inputs accidentally.
Presumably, I have to assume this was done to maintain parity with the Joycon, in that you can press opposite directions at once, just in case some games require that.
The good news is that the rest of the controller feels great! It has a fantastic weight and shape, and the sticks feel great and very sensitive, just like a Wii U Pro Controller's. And the buttons and triggers are even larger and more comfortable than the Joycon's.
I'm seeing a lot of people holding out for the Pro Controller - so I'm gonna go ahead and rip that band-aid off for you all.
The Pro Controller does not have a D-Pad.
You can press both left and right on it's 'D-Pad' at the same time. Meaning if you're expecting to play a 2D platformer traditionally, by putting your thumb in the middle and rocking left and right, you're gonna be triggering up and down inputs accidentally.
Presumably, I have to assume this was done to maintain parity with the Joycon, in that you can press opposite directions at once, just in case some games require that.
The good news is that the rest of the controller feels great! It has a fantastic weight and shape, and the sticks feel great and very sensitive, just like a Wii U Pro Controller's. And the buttons and triggers are even larger and more comfortable than the Joycon's.
Well that's odd since FIFA is designed to use an analog stick for player movement.I play FIFA with an analog stick, while it's heretic for friends I play with. A great analog stick can replace a dpad as far as I'm concerned. So I wish Switch joy-cons have the same precision as Wii U ones.