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What’s so bad about the Switch’s D-Pad?

No ones hands are small enough for the analog to be a problem. Come on now.

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I mean how couldn't I. You set me up for that.

Drat, you beat me to it. Small hand Trump.
 
I'm seeing a lot of people holding out for the Pro Controller - so I'm gonna go ahead and rip that band-aid off for you all.

The Pro Controller does not have a D-Pad.

You can press both left and right on it's 'D-Pad' at the same time. Meaning if you're expecting to play a 2D platformer traditionally, by putting your thumb in the middle and rocking left and right, you're gonna be triggering up and down inputs accidentally.

Presumably, I have to assume this was done to maintain parity with the Joycon, in that you can press opposite directions at once, just in case some games require that.

The good news is that the rest of the controller feels great! It has a fantastic weight and shape, and the sticks feel great and very sensitive, just like a Wii U Pro Controller's. And the buttons and triggers are even larger and more comfortable than the Joycon's.
 
It all boils down to people liking the concept of instantaneous local multiplayer or not. Pretty much liking it or not will tell if you're ok with compromising the D-Pad for that (I surely am)

But the thing is, the Pro Controller price is the whole problem. If they could get it waaay lower people wouldn't have this much problem since they would have an affordable option

Maybe a Pro Controller without the NFC and the HD Rumble?

Yup. I personally dont think the local multiplayer thing is worth barring off getting a decent Dpad behind a $70 controller. The console is expensive enough already.
 
The problem is it's not a D-pad!
Hopefully some company comes up with a some sort of membrane or cover that will mimic a traditional D-pad.
 
PSP had buttons instead of a real d-pad as well, and that sucked. And those were actually pretty close together buttons. The one on the switch looks way to far apart and poorly shaped, so not expecting the "dpad" to be worth a damn.

Oh man, fake news hitting gaming age.

I really hope Nintendo won't be shy about releasing other controller modules. Don't let us wait years.
 
Compromises can be stupid moves sometimes.
Sure. But is this one of those times?

I can't thing of a single game I've played in recent years that was unplayable without a proper d-pad.
That's the thing, some people are making claims but don't come with concrete examples and some times based mostly on prejudice towards a control method. The one i agree with the most right now is for a 2D Fighter, but thats pretty niche genre at this stage in time, sadly.

Most 2D platformers are limited to Left/Right movements so playing with the L Joycon directional buttons if you don't like the Stick for some reason might be serviceable.

Super Meat Boy.

Next.
Played that on PC with a 360 Pad using the Analogue Stick, no control issues to report. Have seen speed runners complete the game using a Keyboard also.
 
Diagonal movement on a dpad is already ass. That's why the analog stick was invented.

But not good for quick diagonals like quarter circles and dragon punch motions etc. in fighting games.

Honestly, I'd be surprised if SFII stays exclusive so people are probably just better off skipping that and waiting for it to pop up on PC or PS4 or wherever they already own a fight stick/fightpad.

Sure. But is this one of those times?

Time will tell if the local MP catches on. I have zero use for local MP period, much less with tiny pads on a small screen on a table, so it's not a compromise that will ever give me any benefit.

But it's a decade plus of me putting up with hardware I hate to enjoy Nintendo games, so par for the course. At least with this one I can stick the dock/tablet out of site, use the pro controller and pretend I finally got a plain console with a plain controller from Nintendo after I get over being butthurt at the price I had to pay for features I won't use. :D
 
No game is stupid enough to have 4 important functions mapped to buttons and make you press 2 of them at once? Have you owned any console post-SNES era?

I said buttons that are OPPOSITE each other. You can't even read my post.

EDIT: that gravity rush example you gave sounds incredibly poor designed. Even then, given that it sounds like a game that you need a ton of buttons for, you won't be able to play it anyway with just a single joycon as it lacks both sets of triggers.
 
I said buttons that are OPPOSITE each other. You can't even read my post.

No game is going to make you press X and B at the same time.

I am fairly sure some Tekken combos require you to press Triangle/Y + Cross/A at the same time. At least I recall some of that in Tekken 3
 
I am fairly sure some Tekken combos require you to press Triangle/Y + Cross/A at the same time. At least I recall some of that in Tekken 3

It's not terrible uncommon with fighting games, especially those that started in arcades. They're really designed to be played with a stick and buttons that are easy to press in various combinations.

To be fair, even there, stuff like that where it's a combo that aren't buttons next to each other (either side by side or above/below) are relatively rare--though they do exist as you note.
 
Even if the Pro controller was cheap it would still be a problem for people wanting to play the Switch on the go. No one on a subway or bus or sitting in a car is going to prop up the Switch and take out their pro controller. No one lying in their bed is going to do that either.

I guess that's fair, but still it's a price to pay for something I'll use like imo
 
I'm seeing a lot of people holding out for the Pro Controller - so I'm gonna go ahead and rip that band-aid off for you all.

The Pro Controller does not have a D-Pad.

You can press both left and right on it's 'D-Pad' at the same time. Meaning if you're expecting to play a 2D platformer traditionally, by putting your thumb in the middle and rocking left and right, you're gonna be triggering up and down inputs accidentally.

Presumably, I have to assume this was done to maintain parity with the Joycon, in that you can press opposite directions at once, just in case some games require that.

The good news is that the rest of the controller feels great! It has a fantastic weight and shape, and the sticks feel great and very sensitive, just like a Wii U Pro Controller's. And the buttons and triggers are even larger and more comfortable than the Joycon's.
Is this true?
 
There are people who finish games with Guitar Hero guitars and dancing mats. Let's avoid silly arguments, lol.
 
I'm seeing a lot of people holding out for the Pro Controller - so I'm gonna go ahead and rip that band-aid off for you all.

The Pro Controller does not have a D-Pad.

You can press both left and right on it's 'D-Pad' at the same time. Meaning if you're expecting to play a 2D platformer traditionally, by putting your thumb in the middle and rocking left and right, you're gonna be triggering up and down inputs accidentally.
I'm going to need to see a source for this. All other impressions of the Pro Controller just say the D-Pad is good.
 
I'm going to need to see a source for this. All other impressions of the Pro Controller just say the D-Pad is good.

Yep, I'd ignore that post.

Plenty of videos demoing it and saying it feels like the standard great Nintendo d-pad.
 
I get your point, but I'd hope a company designing a controller might aim a touch higher than games merely not being unplayable with their input device.
I play FIFA with an analog stick, while it's heretic for friends I play with. A great analog stick can replace a dpad as far as I'm concerned. So I wish Switch joy-cons have the same precision as Wii U ones.
 
I'm no diehard nintendo fan, nor am I defending this per se, but you do realize the only reason they did this is so the other joycon can be used a standalone controller. So really, I wouldn't call this a stupid move by nintendo, if anything, it was a compromise to make those joycons work as separate controllers.

Its a bad compromise. Just say you can only play two players via Pro controller or adhoc mode.

Kneecapping the joycons themselves just so you can sell them separately is a very Nintendo like thing to do and that's the problem
 
Its a bad compromise. Just say you can only play two players via Pro controller or adhoc mode.

Kneecapping the joycons themselves just so you can sell them separately is a very Nintendo like thing to do and that's the problem
I think it's pretty much a guarantee that a larger number of customers will appreciate the out-of-box local mulitplayer as opposed to the number that malign the four-button D-Pad. Something tells me only enthusiasts would take issue with that, and they're probably already getting a Pro controller anyway.
 
So to fix an issue for fighting games in co-op that definitely can't change input requirements to match the device, you gimp the system for all other games that would be better off with a d-pad? When that solution doesn't even solve the problem fully and you'd still be better off buying another controller with a d-pad for multiplayer fighting games.

My point being one solution is all-inclusive of potential control designs at some perceived cost of comfort, one excludes certain control design possibilities which then forces every single game designer to go "Well now we need to solve this thing each and every time we try to do something on Switch"

Nintendo decided to go with the solution that doesn't exclude anyone.
 
I'm seeing a lot of people holding out for the Pro Controller - so I'm gonna go ahead and rip that band-aid off for you all.

The Pro Controller does not have a D-Pad.

You can press both left and right on it's 'D-Pad' at the same time. Meaning if you're expecting to play a 2D platformer traditionally, by putting your thumb in the middle and rocking left and right, you're gonna be triggering up and down inputs accidentally.

Presumably, I have to assume this was done to maintain parity with the Joycon, in that you can press opposite directions at once, just in case some games require that.

The good news is that the rest of the controller feels great! It has a fantastic weight and shape, and the sticks feel great and very sensitive, just like a Wii U Pro Controller's. And the buttons and triggers are even larger and more comfortable than the Joycon's.
Where do people come up with this stuff? No proof provided?
 
I'm seeing a lot of people holding out for the Pro Controller - so I'm gonna go ahead and rip that band-aid off for you all.

The Pro Controller does not have a D-Pad.

You can press both left and right on it's 'D-Pad' at the same time. Meaning if you're expecting to play a 2D platformer traditionally, by putting your thumb in the middle and rocking left and right, you're gonna be triggering up and down inputs accidentally.

Presumably, I have to assume this was done to maintain parity with the Joycon, in that you can press opposite directions at once, just in case some games require that.

The good news is that the rest of the controller feels great! It has a fantastic weight and shape, and the sticks feel great and very sensitive, just like a Wii U Pro Controller's. And the buttons and triggers are even larger and more comfortable than the Joycon's.

What? Your reasoning makes no sense. Why the fuck would a single controller d-pad need parity with Joy-con face buttons.

The gamepads d-pad can be pressed in fully as well but I never had any issues with accidental multiple inputs in games. Did you test this on the pro controller and on which games? (I don't believe you).
 
I play FIFA with an analog stick, while it's heretic for friends I play with. A great analog stick can replace a dpad as far as I'm concerned. So I wish Switch joy-cons have the same precision as Wii U ones.
Well that's odd since FIFA is designed to use an analog stick for player movement.
 
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