Vick
Member
The low texture quality, the non-existent AF, the low res shadow maps & short render distance, they all are very obvious as they are in every Assassin's Creed this gen.
This is not something to be dismissed as "grass spam", this is a mindblowing feat which leaves you in awe during the entire playthrough thanks to its physics, shaders, shadowing and wind pattern and which would lead to severe compromises in other areas on any platform.
And LOD management is a generation above AC even for the simple reason you don't see that absolutely hideous, borderline broken pop-in in this game, at all.
Texture resolutions (but not the PBR), anisotropic filtering and shadows are indeed the weakest aspect of the presentation.
and then you also have the low FOV so you can't really see shit and the character takes up 1/3rd of the screen (as is tradition on consoles)...
I mean.. why this level of hyperbole? The FOV obsession unless talking about FPS like RE7 is such a niche and opinable matter that i'll never be able to understand.. i think for instance that Horizon video you posted absolutely awful in terms of composition.
I was playing The Evil Within 2, really good looking game when confined in interiors. Then it opens and you're surrounded by 360 era and static grass and bushes, that also appear within three meters from the player.Well, the art style is nice, certainly, but it's clear that even 1st party can pull off no special magic in open world games compared to the general multi-plat players. The hardware is just too damn weak.
On the same platform Ghost of Tsushima, despite being an open world, despite having dynamic time of day, despite having much more complex mechanics and systems at play, feature that previously mentioned grass and renders it at X200 the distance. So beyond the realms of possibilities of common games that GoT initial footage has been called for years by PC gamers "clearly PS5 footage".
Already happened. Have yet to try it though.Will be cool to see it on PS5 with a patch
Yeah.. GoT with X16 AF, PCSS and proper water simulation..Or better yet, on PC, where it can shine best.
But does it need these things to be impressive AF? No.
I know you are purposely ignoring what's been posted already, but i'll repeat myself anyway:Hype is what happened , from Sony fanbois and they adjust the shit out of the photo mode and post those pictures.
"I made every single one of my screenshots without any filter nor DOF modifications or TOD and whatnot since i still had to stop and take a picture every five minutes, if i also had to waste time in Photo-Mode i'd be still playing the game. Only reason i used PM for most shots is because of the better angles and due to the motion blur on the constantly moving vegetation."
Here baby, all In-Game.
Dying to criticize the game's visuals? Talk about the lack of anisotropic filtering on base PS4, of better water interaction or soft shadows.