Competitive gameplay.
I will be using SWTOR as a basis. In SWTOR the story is set around a struggle between the Galactic Empire and the Republic for galactic control. It plays a roll in your story as you level, in end game raids and In PvP it is confined to Warzones and a timed open world event on a specific zone.
There is no impact to doing any of these things, no matter how skilled or unskilled you are. The world or the universe never changes.
What I want, is for this conflict to actually have an impact in the universe the game is set in.This I feel can be done effectively in a wide array of ways, that are not unfathomable to implement.
So, for the conflict to change an otherwise static universe (think on how tragic that statement is, an entire universe, that is simply static.) You can do things, like add in a system that tracks questing completion rates on a given planet, monsters killed, planetary specific objectives completed, and then simply compare faction rates and award whichever faction with simple things like XP bonuses, or Stat increases. Nothing groundbreaking, but something to add to a planet to make it more lively. You can take that further and actually change the world itself!
If the Empire is there and players are doing more for that planet than the other faction, they open up a new line of quests and objectives, geared toward gaining dominance of a planet, starting from zone to zone until you have a lasting impact on the way that planet functions. Not entirely, but to a degree that would make the time investment worthwhile.
To expand on that, you could for example have one of the SiS or Imperial Agent sub factions begin a quest chain involving influencing planetary rulers to side with your faction. This can be achieved with an arching story quest chain, but also involves dynamic events, resource gathering, and open world PvP - per zone.
As you complete these objectives, the world around you reacts and is impacted in various ways by your faction. So, when you have ruling influence on say, the planet Tatooine, you see more Imperial presence throughout the planet.Conversely, as the faction that has lost, you get a sub series of quests to begin to resist the ruling faction, and take the planet back.
Gaining majority influence on a planet yields small scale bonuses to that faction on that specific planet, and more importantly, begins to yield bonuses in that specific galaxy, depending on how many planets you have ruling influence on.
These planetary conflicts can reset week to week, and add to the galactic influence your faction has on a monthly basis. If your faction has ruling influence on the majority of the galaxy, you should feel it. The universe should too.
Smaller scale, and not specific per se to SWTOR. I want dynamic open world PvP.
You take a zone, and allow players to build towns, cities, bases, and allow them to fight for control. So, if you feel like just being a business owner, you can without fear of being run out of town, per town/city setting or per server type, so PvE servers you can hug it out and trade, and on PvP servers you can raid and take over.
I will be using SWTOR as a basis. In SWTOR the story is set around a struggle between the Galactic Empire and the Republic for galactic control. It plays a roll in your story as you level, in end game raids and In PvP it is confined to Warzones and a timed open world event on a specific zone.
There is no impact to doing any of these things, no matter how skilled or unskilled you are. The world or the universe never changes.
What I want, is for this conflict to actually have an impact in the universe the game is set in.This I feel can be done effectively in a wide array of ways, that are not unfathomable to implement.
So, for the conflict to change an otherwise static universe (think on how tragic that statement is, an entire universe, that is simply static.) You can do things, like add in a system that tracks questing completion rates on a given planet, monsters killed, planetary specific objectives completed, and then simply compare faction rates and award whichever faction with simple things like XP bonuses, or Stat increases. Nothing groundbreaking, but something to add to a planet to make it more lively. You can take that further and actually change the world itself!
If the Empire is there and players are doing more for that planet than the other faction, they open up a new line of quests and objectives, geared toward gaining dominance of a planet, starting from zone to zone until you have a lasting impact on the way that planet functions. Not entirely, but to a degree that would make the time investment worthwhile.
To expand on that, you could for example have one of the SiS or Imperial Agent sub factions begin a quest chain involving influencing planetary rulers to side with your faction. This can be achieved with an arching story quest chain, but also involves dynamic events, resource gathering, and open world PvP - per zone.
As you complete these objectives, the world around you reacts and is impacted in various ways by your faction. So, when you have ruling influence on say, the planet Tatooine, you see more Imperial presence throughout the planet.Conversely, as the faction that has lost, you get a sub series of quests to begin to resist the ruling faction, and take the planet back.
Gaining majority influence on a planet yields small scale bonuses to that faction on that specific planet, and more importantly, begins to yield bonuses in that specific galaxy, depending on how many planets you have ruling influence on.
These planetary conflicts can reset week to week, and add to the galactic influence your faction has on a monthly basis. If your faction has ruling influence on the majority of the galaxy, you should feel it. The universe should too.
Smaller scale, and not specific per se to SWTOR. I want dynamic open world PvP.
You take a zone, and allow players to build towns, cities, bases, and allow them to fight for control. So, if you feel like just being a business owner, you can without fear of being run out of town, per town/city setting or per server type, so PvE servers you can hug it out and trade, and on PvP servers you can raid and take over.