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What are the worst plot holes you've found in a game's story?

Infamous 1
he apparently knew who the bad guy was going ti be and instead of just taking him out as a child gies through everything he does in the game
Did we play the same infamous? I haven't played it for several years now but I recall the plot being
Kessler, the bad guy, is you from the future..? He came from the future to make you stronger so that you would be ready to face a stronger opponent (the beast?) in the future. Unless you're talking about Kessler knowing who the beast was going to be and not killing him. No idea there. I guess that would make sense if he knew who the beast was.
I never got around to playing infamous 2.
 
The didn't start with ME3 though. ME1 already doesn't really make sense.
Saren's goal is to open the Citadel relay for which he apparently needs to be on the Presidium. Why does he need the Conduit to get there? He could just take the front door. Being a Spectre, he could probably send a bunch of crates packed with Geth just to make sure no one interrupts him. And even if he somehow needs the Conduit, he goes to Feros to get the Cipher from the Thorian, because the Thorian was around when the Protheans were around and knows their culture. But so were the Reapers, and the Collectors who started as indoctrinated Protheans. So with the Reaper brainwashing ability, shouldn't they be able to use that knowledge without the Thorian?

Dont you
expose Saren as a murderer and thats why he cant just walk in the front door?
 
The thing about time travel is that there will ALWAYS be plotholes, because it will always cause a paradox, with this knowledge you can make a time travel story pretty believable, ergo chrono trigger and zelda that you can accept it aslong as you dont try to think too hard about it.

Primer (movie, but still) managed to do time travel quite well, I think.
 
In Halo: Reach you
destroy the Corvette's engines then head to the bridge of the Corvette to make it fly towards the super carrier.

Even though you destroyed the engines 15 minutes earlier.
 
In the initial (unpatched) release for Fallout 3, you could be in the final chamber with a robot, a SuperMutant, and a ghoul, all of whom would be resistant to radiation. Yet your character had to make the sacrifice at the end.

The game made no allowance for your allies accompanying you at the end. And didn't bother explaining why they just sat there and watched as you walked to your death.

Not to mention the amount of rads you were taking should have been no problem for an end game character stocked on rad x and rad away
 
Infamous 1
he apparently knew who the bad guy was going ti be and instead of just taking him out as a child gies through everything he does in the game

Dead space 1
how 1 necromorph can take down a ship full of marines

infamous 1, sort of agree.

But dead space, I always thought there wasn't really a strong military presence on the ship, only scientists, miners etc.. (could be wrong, didnt really read those diaries).

So by the time the military showed up, they were overswarmed by necros.
 
The didn't start with ME3 though. ME1 already doesn't really make sense.
Saren's goal is to open the Citadel relay for which he apparently needs to be on the Presidium. Why does he need the Conduit to get there? He could just take the front door. Being a Spectre, he could probably send a bunch of crates packed with Geth just to make sure no one interrupts him. And even if he somehow needs the Conduit, he goes to Feros to get the Cipher from the Thorian, because the Thorian was around when the Protheans were around and knows their culture. But so were the Reapers, and the Collectors who started as indoctrinated Protheans. So with the Reaper brainwashing ability, shouldn't they be able to use that knowledge without the Thorian?

Neither Saren nor the Reaper knew what the conduit was, and Saren wasn't fully mind controlled when his specter status was revoked. The Reaper didn't want to risk getting taken out by the combined citadel fleet, so it wanted another way to get the Keepers back to normal without getting its hands dirty. It didn't really find it(Or maybe there was something on that planet that allowed it to?), found out that the conduit was just a portal, then bet everything on a last ditch effort to take the citadel by force. Or, at least, that's the way I like to think about it. As for Feros, yeah that doesn't make any sense.

infamous 1, sort of agree.

But dead space, I always thought there wasn't really a strong military presence on the ship, only scientists, miners etc.. (could be wrong, didnt really read those diaries).

So by the time the military showed up, they were overswarmed by necros.

If you listened to the logs, you'd find that
some of the necromorphs were being studied on the cracked part of the planet, then managed to escape and start making more necromorphs
Or at least that's how I remember it.
 
Heavy Rain.

The entire game lets you see the thoughts of the characters. Then you find out the murderer is one of the characters, whose thoughts you have seen, and was not suffering from any kind of dissociative identity disorder, and the thoughts about him killing people just never came up. It was a really cheap and stupid way to create a mystery that doesn't even make sense in the game's own cheap and stupid logic.

This.

And of course, from the same game:
The father (don't remember his name) has weird blackouts and he wakes up with an origami figure in his hand, making him and the player think he is the killer.
That plot line never gets explained and they just ignore it for the rest of the game
 
For inFamous
Kessler didn't know who the Beast was. It just appeared and started mucking up the place. I think, at least.

MGS4

Microwave corridor. Snake had absolutely no reason to crawl through it.

Well....

It's not explained properly IMO, but Snake was a tad bit suicidal. At least that's what I got out of it, since his age and deterioration meant that this would be his final mission. Plus, Raiden said his suit could handle it, but after the beating it just suffered it would have been a bad idea to trust him to do that.
 
Tales of Hearts R
Kunzite conveniently doesn't tell anyone that Chalcedony's Soma can turn into a freaking flying machine which could have stopped half the problems in the game from happening if we could just fly in between places.
 
RE4
At the end of the game you find out that it was Saddlers plan all a long to let Leon take Ashley back to America where she can then spread the Las Plagas, but then why is everyone in the game trying to take her back? Surely once Leon finds her they should let Leon take Ashley back to America so Saddlers plan can follow through.

Because by that time, Leon knew that there was something wrong with the inhabitants, and given how zombie viruses and the like are a big deal in the RE universe, she probably wouldn't have been allowed near anybody important. So all they can do is try and stall until Leon is either dead or his Plagas is fully grown (preferably the latter) while keeping Ashley away in case he finds a cure (which he does).

In Prototype,
there's a part where Alex is being monitored on a camera by McMullen. McMullen blinks, and Alex literally teleports into the room. There is no teleportation ability, and it's never mentioned again.

Speaking of Prototype, how does the infection actually manage to spread? This may be less of a plothole than a gameplay issue, but the military is always seen stomping all over the infected whenever they aren't completely gimped for balance purposes.
 
Persona 4:
If Izanami gives Personas (in form of Izanagi) to people to watch them go mad with power (which is why the Protag, Adachi and Namatame never face their shadows), what happened to the protagonist's own Persona? Was he wielding Izanagi already prior to that for some reason? Did it transform into Izanagi?
 
The Legend of Zelda: the Minish Cap is basically entirely about the origin of Link's green cap, but then Link has it in Skyward Sword which takes place before MC, effectively making the entire plot of MC nonsensical.
 
I surprised and glad this one hasn't popped up yet as I actually kind of like it, Final Fantasy 8's
guardian forces (summons) erasing everyone's memory as they are summoned mentally or whatever and the main team doesn't realize they grew up @ the orphanage together with Edea/Matron until they get there halfway throughout the game
 
It needs a plot to have a plot hole.
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I surprised and glad this one hasn't popped up yet as I actually kind of like it, Final Fantasy 8's
guardian forces (summons) erasing everyone's memory as they are summoned mentally or whatever and the main team doesn't realize they grew up @ the orphanage together with Edea/Matron until they get there halfway throughout the game
Maybe the reason no one hadn't mentioned it was because it is not a plot hole.
 
Persona 4:
If Izanami gives Personas (in form of Izanagi) to people to watch them go mad with power (which is why the Protag, Adachi and Namatame never face their shadows), what happened to the protagonist's own Persona? Was he wielding Izanagi already prior to that for some reason? Did it transform into Izanagi?

I think you misunderstood what happened. She didn't give them a Persona, she awakened their ability to use one. The protag's persona was always going to be Izanagi, whether he met her or not, his ability to use a persona just wouldn't have awakened.
 
A specific game that bugs me, is Borderlands 2. While its story isn't very serious or to be taken seriously, it can at least try to make sense of some things [major spoilers]:

-Hyperion new U stations pretty much fuck up the whole story. Every angle you examine it from, there's always a counter angle. I REALLY feel this would have been better if it was a different manufacturer owning these, instead of Hyperion.

-When you get to the middle of the game
lilith bluffs she can teleport sanctuary any time, and Jack buys it. Why? He has near unlimited loaders and resources. Just shoot some loaders into Sanctuary to wreak some havock, or shoot 1 or 2 mortars just to test if she's lying. Also, I think it's reasonable to assume with jack having a siren daughter, he'd know they don't have limitless energy and could just keep shooting at Sanctuary every time it lands.

-Related to the above, but near the end of the game:
jack takes lilith captive. Uh oh, Sanctuary can't move anymore. So, when the vault hunter leaves (because he wants to personally kill them I guess), why not blow sanctuary out of the sky to teach them a lesson? But he doesn't. He just leaves it. The argument I've heard is that "he wants you at your best" but I feel like while both motives work, him watching you suffer as he obliterates all your friends would be more his style than an honerable-ish final duel. (which he's a pansey and doesn't want to really fight you anyways after that spur of the moment anger)
 
Still trying to figure out those damn spiders from uncharted 3 and why it feels like I missed a game inbetween 2 and 3.

Yeah, what did the spiders have to do with anything ? Or what Lawrence of arabia had to do with anything. Or what francis drake and the whole "original 007" had to do with anything. Or why the big "secret society" ended up having no impact on the story, might as well have just called them "the bad dudes" because nothing about said society impacted the story. Or what happened to the original U3 Chloe model. Or why Ramses even existed other than for a filler chapter. Or why the villains
are after some magic items that let them control people's minds or make them hallucinate or something, when they already have that and have been shooting people with plot darts full of it whenever the mood strikes them.
 
Did we play the same infamous? I haven't played it for several years now but I recall the plot being
Kessler, the bad guy, is you from the future..? He came from the future to make you stronger so that you would be ready to face a stronger opponent (the beast?) in the future. Unless you're talking about Kessler knowing who the beast was going to be and not killing him. No idea there. I guess that would make sense if he knew who the beast was.
I never got around to playing infamous 2.

Yeah i mean it alludes to the fact that he knows who the beast will be...despite this i am a huge infamous fan
 
infamous 1, sort of agree.

But dead space, I always thought there wasn't really a strong military presence on the ship, only scientists, miners etc.. (could be wrong, didnt really read those diaries).

So by the time the military showed up, they were overswarmed by necros.

Sorry should have clarified...
when the valor (a military ship warned about an alien threat, opens an escape pod) the entire ship gets taken down by one necromorph
 
I think you mean BioShock Infinite, the thread.

Oh, God. Do not get me started on that shitfest that spawned a thousand Reddit threads so stupid people could convince themselves they are smart.

"You just don't you get it. Constants and variables!" Yeah, I get it, but fuck you, that is stupid as hell. Literal deus ex machina ending that people convince themselves was good storytelling, then prop the game up as "art."

And about that ending:
There are infinite realities, but if we drown you in this one, you die in all of them, but only the bad version of you? So dumb.

The fucking hero and the fucking protagonist are
supposedly the same person from different realities, but one is living in a floating city while the other is on the ground until he takes a rocket up there IN THE SAME REALITY. If the realities are separate and they are the same person, how in the hell could they possibly meet?

They can make robot servants, but somehow they have to fly in hated minorities to work shitty jobs? They couldn't just fly in more white people? Preposterous.
 
Has nobody mention Star Ocean 3 yet? The part where it's revealed that
everyone in their universe are just computer A.I being controlled by other special beings or something like that
kinda destroy itself AND its prequels.
 
Heavy Rain.

The entire game lets you see the thoughts of the characters. Then you find out the murderer is one of the characters, whose thoughts you have seen, and was not suffering from any kind of dissociative identity disorder, and the thoughts about him killing people just never came up. It was a really cheap and stupid way to create a mystery that doesn't even make sense in the game's own cheap and stupid logic.

That's not even the worst part. Not even by far

When you're in the pawnshop/antique store, one of Shelbys thoughts is "I wonder how Manfred is doing" or some such, despite the fact that seconds earlier he killed him. It's nonsense.
 
Nothing about ME3's ending made sense.

Ocarina of Time has a very clearly established vehicle of time travel: The Master Sword. Pulling the sword seals Link away for seven years (no actual time travel) and placing it back in the pedestal, which sends Link back seven years to the point of the original pull.

Seven years forward, seven years back, with only backward time travel actually possible. Time is a "river" that can be traveled up and down. It is a singular flow. Zelda explains this to Link.

When Link defeats Ganon, he hands Zelda the Ocarina of Time and it is revealed that she has, and has presumably always had, the ability to travel back in time via the Ocarina itself. She uses this incredible, unfathomable, and previously unaccounced power to send only Link back in time to before the adventure began.

Which she could have done at any time. She is completely alone with Link on many occasions throughout the game never asks for the Ocarina of Time back so she can use her incredible magic to travel back in time and prevent the entire crisis from happening in the first place.

Of course, if she did this, there would be no game. Which is why using the Ocarina to send Link back to the beginning breaks the whole game's story. Because it was all pointless. Link didn't have to do any of this. Nobody did. Zelda could have saved Hyrule at any time but didn't.

It doesn't really help that after the events of Ocarina of Time all timelines are doomed anyway. Since Link is now absent from the Adult timeline (which is now, inexplicably, its own universe despite the game clearly establishing a singular flow of time), he abandons the Child timeline to disappear in Majora's Mask, and in the "failure timeline", which also makes no sense, it's self explanatory.

She couldn't send him back until that timeline was saved from ganondorf. Had she, Link might have saved a different timeline super easy, but that specific timeline would have remained doomed. Events that come later (i.e wind waker) were out of her control.

Not a plot hole.
 
This one is almost too easy but...

Aliens: Colonial Marines
Stasis Interrupted makes a point of retconning Alien 3's opening by saying Hicks survived and the body found was that of some random guy pushed into the cryotube. Apparently, this was in the heat of an action scene with gunfire everywhere. As we can see in Alien 3's opening montage, the ship's alarm is going off and the cryotubes are ejected with no sound of gunfire, therefore making their retcon void and non cannon (like the rest of the game). Therefore Aliens: Colonial Marines has too many plot inconsistencies, one that specifically changes the previous established cannon and it's not to be considered cannon despite what Fox initially said.
 
Most platformers are have complete bullshit plots...Spyro 2: Riptos Rage was just the worst...

They kidnap Spyro, force him to save their world, while charging him money on his way and making him do stupid tasks like FUCKING POPCORN CRYSTAL or race them...I mean for fuck sake you kidnapped Spyro to HELP you...you could at least give him the supplies to solve your problems.

Probably didn't need spoilers for that...but I guess just to be on the safe side if anyone wanted to delve into the rich plot of....Avalar. Fun platformer though.

Just screw every NPC in Spyro besides sparks.
 
i don't need to have something wrong with my eye to touch my face or head. I touch my face and hair every day without a reflection for no reason. Are you telling me sigma wouldn't notice wrinkles or his long white hair and never once even touched any part of his body in every single timeline he went to? It's just too much to swallow in order to make the twist work

And the water thing, I don't remember if this is the case but can you go up to the water beforehand while the lights are on? Cause then it would be a plot hole

Well, those aren't plot holes. They're contrivances made in favor of a twist, which is a very different thing.

It seems like a lot of people in this thread are confusing plot holes with plot twists.
 
3rd Birthday also known as Plot Hole: The Game

Just read this summary made by MechaX

The game stars Aya Brea, a superwoman who enjoys extended youth despite being a 30+ year old cop and has superpowers thanks to her magical mitochondria. Unfortunately, mitochondria does not come up once in this game, so you just kind of have to infer it/played prior games in the series.

So now you have Aya Brea fighting tentacle monsters that can warp through space and time called "The Twisted." They seem to pour out of a gigantic organic tower that spontaneously erupted in NYC called "Babel." Naturally, some government team recruits Aya Brea and forms the "Counter Twisted Investigation" (consisting of Aya, a jiving black dude named Cray, a woman named Gabrielle, her guide named Hyde, and a computer hacker named Blank) to fight them, led by some FBI dickhead that doesn't trust Aya due to her powers. However, instead of fighting them conventionally, the government somehow builds the "Overdive" System, a computer program that sends Aya's consciousness back in time in order to possess random members of the National Guard in order to fight the Twisted that way. Whenever Aya possesses someone, it only appears to be Aya for gameplay purposes; to everyone else, it's just the same military dude. (We will let slide how this makes no sense in combination with the game's damage "gimmick" where if Aya gets damaged enough, you can potentially strip her to some shreds of her torn clothes and her bra and thong). This "send Aya back in time" plan never works.

After a spectacular failure of her first mission, she returns to the present time and learns that her dickhead FBI boss disappeared, somehow. Her guide, Hyde, is still alive and tells Aya to go back in the past again to fight more Twisted. During this mission, it is revealed through a flashback that Gabrielle actually died a few months ago. Aya does so, fails again, and comes back to the present to find out that Cray was killed offscreen three days prior, and Aya needs to go back in time to save Cray. Also, dickhead FBI Boss is alive again and threatens to kill Aya because her powers are dangerous. Hyde talks him down and convinces Aya to go back in time to save Cray. Oh yeah, Gabrielle is alive again. Aya does not sweat the details, nor does the game really explain or hint why she's alive.

Aya goes back in time three days to help out a random SWAT team and to save Cray somehow. Gabrielle is still alive and decides to be Aya's guide. Aya gets as far as destroying the Babel, but it turns out that there are multiple Babels that house a big shitload of Twisted tentacle monsters. In the present, dickhead FBI boss uses sleeping gas to knock out the team because... he wanted to send Aya to her death for... reasons. Also, Gabrielle turns into a Twisted and Aya is forced to kill her. In present day, Gabrielle wakes up, and is about to kill FBI boss, but she suddenly vanishes because Aya killed her three days prior when she turned into a Twisted. Man, what can Aya possibly do when considering that FBI boss is about to get his way and remove his most feared obstacle to [insert goal here], Aya Brea!?

... Aya travels back to the present and Cray (who is alive again despite how Aya did nothing to really save him) informs Aya that FBI Boss suddenly disappeared and Aya can do whatever the fuck she wants. That's all the explanation you get; he's just gone from the story after this point. The datalog implies that he was literally kidnapped by Russians. At this point, Hyde tells Aya to go overdive into a National Guard team that attacked Babel last and Cray has a hissy fit because of the idea of using Aya for warfare (?!). She attacks the Babel and there is a very bizarre subplot of past-Cray killing the National Guard team, impersonating the Captain, and threatening to kill Aya so he can be with his daughter again or some shit. Past-Cray tells Aya to look for her sister Eve, who Aya doesn't really remember. Past-Cray merges with the Babel and dies, and Present Cray disappears.

And then, suddenly a timeskip occurs. Aya is now rooming with a Parasite Eve 1 character, Maeda!
Too bad he is a complete and total creeper and borderline predator.
Oh yeah, Aya's team was wiped out off-screen when Aya got done with that Past-Cray/Present-Cray nonsense by Kyle, the Parasite Eve 2 equivalent of Carlos from Resident Evil 3. Kyle now has superpowers for some reason. Aya goes off and hijacks a random National Guard member (Maeda has an Overdive system of his own set up in his apartment living room somehow), fights Kyle (who turns into a super-twisted called a "High One"), and all Babels across NYC merged into one massive structure called the Grand Babel.

In the Grand Babel, it is revealed that the true villain all along was Hyde! He manipulated Aya to fight and kill the Twisted just so that the Babels would eventually merge or something, which would create the Grand Babel (which is actually an Overdive System itself, somehow), just so he could go back to a place called "Time Zero." Hyde is also a "High One" Twisted too. Aya beats Hyde, and follows him back into Time Zero, who Hyde boasts as the "birthplace of the Twisted."

It turns out that Time Zero is actually point where Aya was going to marry Kyle. But that was cut short when a random SWAT Team busts in and kills both Aya and Kyle. But remember Eve? Yeah, Eve (the same Eve from Parasite Eve 2, who was actually a child clone of Aya who was designed to control humans who mutated into grotesque forms due to out of control, artificial mitochondria) was also in attendance. Due to the shock of seeing Aya die, Eve spontaneously got the power to Overdive; she Overdived into Aya, which in turn shattered Aya's soul. The fragments of Aya's shattered soul created the Twisted tentacle monsters which could travel time and space (and killed humans indiscriminately). Also, Hyde, Cray, and Gabrielle just happened to be at this wedding despite how Aya did not really know any of them yet. Because they were there, the shattered fragments of Aya's soul turned them into High One Twisted! So you were not playing as Aya all along, but her underage adopted clone sister in a 30 year old's body. Eve/Aya fights and beats Hyde, and Eve/Aya gets the chance to travel back to the start of Time Zero!

So the SWAT comes in, shoots up Aya, but before the SWAT can kill Eve, Aya gets up and headshots every single SWAT guy in the room. Aya gets up just fine despite being riddled with bullets (and there is no explanation for this). Instead of simply just taking Aya to a hospital, Aya says that she needs to be killed by Eve anyway. To this day, like the SWAT Team appearing out of nowhere with no explanation (some people speculate that Hyde overdived into himself in the past in order to arrange the sequence of events that would turn himself into a High One), people still do not know why Aya even needs to die at this point when considering that Aya is still alive, thus there's no danger of Eve forcibly overdiving into Aya's body. Eve and Aya switch bodies and Eve (in Aya's body) shoots Aya (in Eve's body). Thus, the twisted are never formed and an underaged Eve (in Aya's body) marries Kyle in Aya's place. Huh.
 
Oh, God. Do not get me started on that shitfest that spawned a thousand Reddit threads so stupid people could convince themselves they are smart.

"You just don't you get it. Constants and variables!" Yeah, I get it, but fuck you, that is stupid as hell. Literal deus ex machina ending that people convince themselves was good storytelling, then prop the game up as "art."

And about that ending:
There are infinite realities, but if we drown you in this one, you die in all of them, but only the bad version of you? So dumb.

The fucking hero and the fucking protagonist are
supposedly the same person from different realities, but one is living in a floating city while the other is on the ground until he takes a rocket up there IN THE SAME REALITY. If the realities are separate and they are the same person, how in the hell could they possibly meet?

They can make robot servants, but somehow they have to fly in hated minorities to work shitty jobs? They couldn't just fly in more white people? Preposterous.

The game certainly has some flaws in its plot, especially after Burial at Sea, but how Booker and Comstock meet is pretty thoroughly explained,
 
Professor Layton vs. Ace Attorney - The entire goddamn ending.

The main twist of the game hinges on the idea that the fictitious Labyrinthia is all a government-sanctioned setup for experimenting on some kind of bullshit mind-control substance and that everyone who's been "murdered" turns into a backstage operative that holds up the make-believe. This twist asks us to believe that the entire 8 hours have been a pointless charade where we're to believe that people can be blinded towards giant fucking objects that are important to the plot, never mind the fact that the object in question is a gigantic clock tower in the middle of town. Suppose that you're to buy into the theory that it could be "cloaked", how the hell has it been there for years without anyone even bumping into it? Let alone any of the gigantic machinery and cranes that are revealed to be hidden in plain sight to operate the "magic"?

One of the worst twists I've ever seen associated with Ace Attorney and a twist that manages to somehow be nonsensical even by Layton standards.

THIS. I didn't think of it plothole as much as I thought it was
really really stupid. Getting two and from Labyrinthia seemed beyond stupid too.
 
Other M.

The only thing that would have made sense about it is a twist that revealed the girl in the suit all this time wasn't really Samus but a girl who looks like her (apart from an extra mole) who stole her power suit and posed like Samus.

In fact, that's how i assume it went by.
 
Low hanging fruit, but WoWs latest expansion, Warlords of Draenor is the biggest clusterfuck story wise that I've ever seen (albeit, I've not actually played the game and it's less "Plot holes" and more just AWFUL story telling with dev's handwaving stuff away).

So Garrosh goes back in time to start his Iron Horde business and rather than making the expansion accessible via the Caverns of Time, you know, the area specifically designed to deal with all that time travel hand-wavey stuff, they make it so that the Dark Portal takes you to the past and to access the present Outlands you need to go through the Caverns of Time. It's the most redundant plot decision I've ever seen and it makes me unnecessarily angry.

Oh, and on the subject of bad time travel plots, Bioshock Infinite :|

Game was SO good until they decided to take risks that their writing chops couldn't handle. (Please devs, unless you have an INCREDIBLE writing team, don't put time travel in your stories, you WILL ruin it).
 

But that's the entire point. The Starchild is a midguided AI built in times of "chaos" and now is not needed for newer cycles as synthetics and organics learnt to have peace. Shepard is the solution. Sure, pre-DLC it was a bad deus ex machina, but with Extended Cut & Leviathan the ME3 ending is quite good from a narrative standpoint.
 
The Legend of Zelda: the Minish Cap is basically entirely about the origin of Link's green cap, but then Link has it in Skyward Sword which takes place before MC, effectively making the entire plot of MC nonsensical.

The green cap thing is an extremely small part of the story ::rimshot::. By this logic, the entire plot of Ocarina of Time is nonsensical because it gave an origin for why Link wears a green tunic and cap but he already has them in Skyward Sword and Minish Cap.
 
It has to be the huge hole in the antagonist's premise in Mass Effect 1. Saren and the conduit is downright comical.

Saren, is a SPECTER which is like a badass government sanctioned enforcer of the greater good/stability of the galaxy. He has access to everything at his finger tips. The citadel is a place where any sentient being can can pretty much waltz right into -- so someone like Saren could have even more free reign over any authority figure except for the councilors...

So knowing all that, this guy decides instead that he needs to find something called "The conduit" which is a back door into the citadel... again, he can freely walk onto literally anywhere on the citadel... but off he goes on this wild goose chase that serves as the main driving point for all the action that occurs throughout the entire game.
 
Building on this:
If you defeat Demise in the past, then there is no Imprisoned to keep sealed. So there is no reason for Zelda to nap in that golden crystal for next 1000 years or whatever it was. Really the ending of Skyward Sword rendered the entire game moot at worst or split the timeline again at best.

The entirety of SS is a causality loop, meaning everything that happened flowed into everything else.
Link killing Demise and then sealing what was left of him in the MS, is what created the Imprisoned that he fights later and then finally destroys with the Sky Keep, meaning that during the last battle, it is technically the first time that Demise/The Imprisoned ever fought Link in terms of the chronology of the game, while it's technically also the fourth time that Link has fought him. Furthermore, Ghirahim abducting Zelda, is actually crucial to the plot, as without Demise being reborn, he would have never been sealed and became the imprisoned, and then later crushed by the Sky Keep. Basically keep in mind that the Gates of Time do not send people to a specific point in time, rather a certian number of years earlier to whatever current time it is, so if you went through it on Tuesday in the year 2001, you'd come out on Tuesday in the year 1001 for example. This means that in the Era of Hylia, at the end of the game when Link leaves the Master Sword, both the MS and the Goddess Sword exist in tandem till the day in which Link pulls out the Goddess Sword for the first time. Now, as for the Dragonfruit or whatever, that's a little harder to explain away as it's an example of a gameplay element taking precedent over the story of the game. However, if we view it as two different places rather than time periods, then we could say, that the tree both existed and didn't exist at the same time, and that by observing the fruit, Link willed it to exist or something like that, or some quantum entanglement stuff. I don't know.

As for MM, that's not really time travel, it's more time regression, in which there are not multiple timelines, but just one in which Link keeps writing over and over, till we get to what we assume is the canon timeline, in which everyone is saved.

Finally for OOT in regards to the thread. Zelda doesn't send Link back with the Ocarina, partly because you don't even get the Ocarina till after she fled Hyrule Castle, and on top of that the only moment in which she could have used it except for the end, was when Ganon was still very much in power, so it'd be pointless.

For the third split. For all intents and purposes it's a copout, lots of the timeline wasn't meant to connect, and the lore was never meant to be taken as serious as it is, so of course there'd be a gap in the lore of the first several games and the newer games. Basically the whole thing is using the multiple worlds idea of there being a universe for every outcome, but ignoring that that's a whole different thing than the timeline in OOT.
 
Heavy Rain.

The entire game lets you see the thoughts of the characters. Then you find out the murderer is one of the characters, whose thoughts you have seen, and was not suffering from any kind of dissociative identity disorder, and the thoughts about him killing people just never came up. It was a really cheap and stupid way to create a mystery that doesn't even make sense in the game's own cheap and stupid logic.
I agree. It also killed replayability completely.
 
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