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What can Sega do to succeed?

1. Make Shenmue 3
2. Create only one copy of it.
3. Run a live stream of it being crushed by a J-Pop star in a bikini.
4. Laugh at the nerds.
 
If I suddenly became CEO of Sega, what would I do! Oh my...

I'm willing to bet their JP dev side is a pathetic,technically deficient, bloated, inefficient mess. No one I know that's worked there has good stories to tell. They burn out their staff and constant team reorganization is a monster waste of money on top of harmful to the quality of product. I'd certainly do what I could to weed out crappy old upper managers that keep the creatives down. I'd make directors responsible for overtime they inflict on their underlings.

No more in-house engine dev. At least, not with the staff currently doing it. I'd most likely bring in Unreal Engine 4 for Yakuza, PC online games and harder core games. Simpler games that need to be on more platforms like Project Diva would move to Unity. Bring in Western staff to beef up workflows.
Take the creatives and break them into small teams, get them to rapidly prototype good games. Just be like Nintendo and create mountains of prototypes. Foster the creative spirit. Get new IPs and a new generation of creators experienced to ensure the future of Sega.

Port core games to PC as quickly as possible. Yakuza, Sonic, After Burner, etc.

Take fan surveys for HD remakes. Skies of Arcadia, all the Panzer games and JSR would top things.

Embrace the Atlus culture: make interesting quirky games within a limited budget that hardcore will keep buying. Don't expect Activision profits. Stop trying to compete with the usual AAA crap.
 
I have always saw SEGA as an arcade company more than anything else. I don't see the world embracing an arcade renaissance but I do see people warming up to V.R a lot more. My suggestion would be for SEGA to carve their own "arcade" type game experiences with their exclusive V.R game Headset/system.
 
So the back catalog returning is a pipedream, but you don't want Nintendo to control the IPs in the slimmest of chances the pipedream becomes reality or that PC ports of games you say no one cares about somehow move the needle?

Sounds like a terrible contradiction. Either there is hope or there isn't, pick one and stick with it.
Like I said, after Valkyria Chronicles having success, PC looks the best bet for future ports and remasters. Nintendo owned Sega shuts that down and it also shuts down the successful PC only games Sega own like Total War . What I meant to say was a pipedream is the new entries in those franchises that I would dearly love and wish I could fund if I was the president.

You mean to tell me that the company bankrolling Devil's Third and releasing a game where you kill monsters to feed their hearts to a teenage girl wouldn't release Yakuza or Virtua Fighter? If we are going to talk about Nintendo's supposed incompatibility with certain types of content, it doesn't get much more so than that. They're a company straining to change and doing it slowly. Sega's talent and IPs could simply help hasten that inevitable change. It's not like Nintendo not having that to work with is doing ANYONE any favors, by your own admission.
In that case I'd rather them bankroll them with Sega still as a separate entity like with Bayonetta 2. And I still see stuff like that and Devil's Third as outliers from the general trend. Yakuza certainly wouldn't get funded anyway as the Wii U ports bombed.

I'm very pessimistic about Sega its true but I'm even more pessimistic about them being owned by anyone else particularly a console platform. That goes for anyone as much as for Nintendo but I name dropped them because for some reason people always bring up "Nintendo should buy Sega" as if their super compatible in a way they don't with other struggling companies. I just don't see the huge crossover there. I fear we'd get even less Sega stuff then we do now, with the best developers remaining at Sega possibly just getting shunted over to work on some Nintendo franchise.

Edit: Now if Sega was literally about to die then I'd be more open to a buyout obviously. But it doesn't look that way yet, and I'd still prefer them remain multiplatform.
 
Its a miracle that they are still even existing! If it weren't for the large amount of donation given by one of it's top exec's (or chairman I think it was) it would have now been totally defunct....and all but a distant memory..
 
Question: People saying Shenmue 3, do you really think thats a good business move or are you just saying it to be funny?

I loved Shenmue as much as the next guy, I bought it for the dreamcast and second one for the Xbox.I would get a 3rd if they made it but I just don't see it saving Sega. If anything it would be a swan song. No way it would sell in numbers to be profitable let alone save sega. Plus could this Sega even make anything as good as Shenmue?
 
I really don't know where you're ideas about the relationship between Nintendo's audience and Sonic games; if sales are anything to go by (which most of the time, they are.) Nintendo's key demographic(s) and core fans love Sonic games regardless of whether the character is platforming or kart racing.
If anything I think there are probably a lot of Nintendo fans who feel that Sonic would be a lot better off as an exclusive Nintendo developed IP for a number of reasons.
The franchise is reasonably popular so it wouldn't be ignored, Nintendo's key audience(s) find the series appealing, many of Nintendo's devs are incredibly skilled and talented (especially at making platformers), Nintendo's devs have a wealth of valuable built-up knowledge about engaging game design, and (most importantly) they generally have around 3-5 years to refine/expand upon/throw out ideas until they have an appealing well-crafted product.
Seriously, as a low key Sonic fan I dream of a day when something like a "Sonic The Hedgehog Returns" by Retro Studios or a "Sonic 3D and Knuckles!" by EAD Tokyo is announce because it'll probably be pretty amazing.

It's a massive generalisation, but I can see where he's coming from with this. I'd say the majority of the time when I see people claim that Nintendo should pick up Sonic, it seems like they want this to happen so that the games can then be remodeled into something quite far withdrawn from anything that the core Sonic fanbase actually likes/liked the IP for. Both EAD and Retro have demonstrated plenty of talent for creating more standard platformers... but Sonic is not one of these, either in 2D or 3D form.

In 2D the game's foundation is as much pinball as it is Mario, and I've never seen any Nintendo offering with a comparable underlying system. The only way I see this working out well, is if they simply use the system that was already in place for the classic titles, which then pretty much relegates their influence to only level design (three tiers / three difficulties)... which again is something that bears almost no resemblance to any Nintendo offerings, whilst Sonic Team themselves have actually demonstrated a pretty good understanding of this aspect in the 2D sections of Sonic Generations.

3D Sonic is even more questionable, as that's completely at odds with Nintendo's perceived strengths, and begins to lean heavily towards Sega's arcade roots, with fast twitch based gameplay, and racing game / speedrun style focus on course memorisation. Sonic also runs past a large amount of assets very quickly, compared to something like Mario or Donkey Kong. This is one of those cases where if Sonic were a Nintendo character, I would probably see it making more sense for them to actually draft in outside help from Sega (much like F-Zero GX) rather than the other way around.

What the Sonic franchise needs is Sonic Team to stick with what works and iterate on that whilst having ample time for each installment. Nintendo being a publisher for them may help with this, but the team itself does not need switching out for teams that have up until now demonstrated nothing to show that they're are suited for such a project.

The problem I have with most Nintendo fans that want an EAD Sonic or whatever, is that they seem to think that Sonic would benefit from being more like Mario. Sonic Team obviously has heard that loud and clear at some point, and likely resulted in Lost World, which plays to basically none of Sonic's strengths, whilst being incompatible with the strengths of the Mario franchise... it's basically a Halo 4/CoD situation, that benefits nobody really.

You mean to tell me that the company bankrolling Devil's Third and releasing a game where you kill monsters to feed their hearts to a teenage girl wouldn't release Yakuza or Virtua Fighter? If we are going to talk about Nintendo's supposed incompatibility with certain types of content, it doesn't get much more so than that. They're a company straining to change and doing it slowly. Sega's talent and IPs could simply help hasten that inevitable change. It's not like Nintendo not having that to work with is doing ANYONE any favors, by your own admission.

I think a key difference here is that Nintendo already has data on the market potential of something like Yakuza or Virtua Fighter, and it probably doesn't look very good. Especially so when you cross-reference that with the purchasing habits of those that own their console. I could very easily see Nintendo looking at both of these and thinking "yea... we may get to that someday long after we think F-Zero is worth bothering with again".
 
Sammy to sell sega to nintendo. If there is one company that will improve sega it's nintendo.

At first i was like Nintendo having control of sega would be terrible. Then i realized both companies love having games fans want they refuse to localize, so it would be a perfect fit for each other.
 
Question: People saying Shenmue 3, do you really think thats a good business move or are you just saying it to be funny?

I loved Shenmue as much as the next guy, I bought it for the dreamcast and second one for the Xbox.I would get a 3rd if they made it but I just don't see it saving Sega. If anything it would be a swan song. No way it would sell in numbers to be profitable let alone save sega. Plus could this Sega even make anything as good as Shenmue?

If Sega developed it smartly, I could see it as being a good move. There are small teams accomplishing amazing things! Don't make a brand new game engine for it. Re-use as much tech and background as you can from other games be it Yakuza, Binary Domain, whatever.

Start with 3-5 people. Prototype the living crap out of combat, combat transitions, etc. Plan out the story and all the branches it could take. I think it's doable but it'd take a level of dev savvy I don't see in Sega of Japan right now. Maybe the Atlus crew could do it. Yes. Give the Persona team a little diversion after P5. Unless they're psyched up to do P6 right after P5.

Though I'd start rebuilding the company with smaller scope games before jumping into Shenmue 3.

Though seriously, WTF happened with Sonic Boom. On paper, that's the sort of thing I'd want to do, except for that horrific crash and burn part.
 
No it wouldn't. If it would they would have done it. What makes you think there are millions of people that want to play SoA these days? JRPGs that aren't Final Fantasy aren't big money makers any more. The era you grew up in is over and never coming back.

Why would you think that? Games like Bravely Default, Fire Emblem: Awakening, Valkyria Chronicles (Steam version), Ni No Kuni... along with the rising brand-cache of Persona... show there's definitely a market out there who want a solid, quality RPG. And although Skies didn't necessarily sell too well (due to being on the 2 least successful game platforms of its gen), it still caries a certain cachet with hardcore gamers.

Make a new Skies in the Valkyria Chronicles engine, with a reasonable budget, release it on a variety of platforms, and it could make some nice money for the company. You don't need to spend FF-level money to make a good RPG, just have to rein yourself in (30 hour game instead of 60 hour game, no need for professional voice acting or fancy FMV), or be a bit more sneaky about hiding budget constraints with your game design (Persona 3-4).

Some other ideas:
-Release PSO2 in the west, seems like free money on the table.
-Quit throwing the baby out with the bathwater with regards to Sonic games. Generations was the first game they got about 90% right (that final boss fight non-withstanding...). Build off of that, release on all platforms.
-Persona 5 may very well be Atlus's biggest ever game. Leverage that shit.
-License out IPs to indie devs to make inexpensive, but good games. Imagine giving the Golden Axe IP to the Volgarr the Viking guys, or SOR to the SOR Remix guys, or a new 2D Sonic to Christian Whitehead, or Phantasy Star to Zeboyd?
-Continue with putting your classic games on DD platforms
 
I think a key difference here is that Nintendo already has data on the market potential of something like Yakuza or Virtua Fighter, and it probably doesn't look very good. Especially so when you cross-reference that with the purchasing habits of those that own their console. I could very easily see Nintendo looking at both of these and thinking "yea... we may get to that someday long after we think F-Zero is worth bothering with again".

I'm sure they did the same thing with Bayonetta 2. And that still happened, regardless of the market potential.
If you want an audience, you have to build it, it can't just magically come to you. Bayo2 and Devil's Third, as well as projects like The Last Story and Xenoblade last gen, are how they've been doing it now. A Sega IP and talent acquisition is a shortcutting (albeit expensive) way to do it, offset by a collection of franchises that ARE in their wheelhouse and DO make money (in spite of how terrible the games in those franchises have been for over a decade).
But I could definitely accept the idea of Nintendo-funded Sega projects to maintain the status quo, were it not for Sega basically shutting that option down with its recent business initiatives to move away from console gaming in near totality. At this point, even if Nintendo offered to bankroll for exclusivity, I doubt Sega would even think to say yes.
 
I think they should have a multi pronged strategy.

Try and release 1 to 2 big titles each quarter. This is things like Alien Isolation, Total war, Sonic Generations.

Focus on quality rather than quantity. Rushing out games will only hurt them further.

Continue to re-release games in HD. For example Skies of Arcadia Legends, Monkey Ball, and Shenmue on XB1/PS4/PC.

Also support mobile games of course
 
I think they would have to get out from under Sammy, but that's not possible at this point and probably never will be.

Didn't Sammy destroy all the teams at Sega because they hated the idea of it?
 
Re-release all their back catalogue in glorious HD on all digital platforms (XBL, PSN, Steam).

Use the Sonic Generations template for ALL future Sonic games. No gimmicks with werewolfs, wisps, whatever.

Bring to the West as much of their Japanese stuff, even if it hasn't been localised. Release the content on Steam and let gamers decide for themselves if they want to buy it, even if it's only in Japanese. Later on a patch or something could be released to bring English, French, German, etc menus, subtitles and/or subtitles to the game in question.

Shenmue III dammit!
 
Why would you think that? Games like Bravely Default, Fire Emblem: Awakening, Valkyria Chronicles (Steam version), Ni No Kuni... along with the rising brand-cache of Persona... show there's definitely a market out there who want a solid, quality RPG. And although Skies didn't necessarily sell too well (due to being on the 2 least successful game platforms of its gen), it still caries a certain cachet with hardcore gamers.

Make a new Skies in the Valkyria Chronicles engine, with a reasonable budget, release it on a variety of platforms, and it could make some nice money for the company. You don't need to spend FF-level money to make a good RPG, just have to rein yourself in (30 hour game instead of 60 hour game, no need for professional voice acting or fancy FMV), or be a bit more sneaky about hiding budget constraints with your game design (Persona 3-4).

Some other ideas:
-Release PSO2 in the west, seems like free money on the table.
-Quit throwing the baby out with the bathwater with regards to Sonic games. Generations was the first game they got about 90% right (that final boss fight non-withstanding...). Build off of that, release on all platforms.
-Persona 5 may very well be Atlus's biggest ever game. Leverage that shit.
-License out IPs to indie devs to make inexpensive, but good games. Imagine giving the Golden Axe IP to the Volgarr the Viking guys, or SOR to the SOR Remix guys, or a new 2D Sonic to Christian Whitehead, or Phantasy Star to Zeboyd?
-Continue with putting your classic games on DD platforms
Sega is probably going to concentrate most of their JRPG efforts through Atlus. Those titles have a loyal fanbase and modest development costs that play well with corporate forecasts. The resources that could have gone into the games you're proposing can be funneled to Creative Assembly and Relic instead. Those companies occupy a relatively unique niche in gaming, and their releases are higher profile as a result. Trotting out legacy IP might be a good idea for nostalgic gamers but it's not necessarily a winning business strategy. Maybe Sega can revisit these ideas after a few years, by then, they should be in a more stable position.
 
Continue to re-release games in HD. For example Skies of Arcadia Legends, Monkey Ball, and Shenmue on XB1/PS4/PC.
There was a rumor awhile back that Sega China had nearly complete HD ports of both SOA and Shenmue but canned them due to the underperformance of previous DC ports across PSN, XBLA and Steam.
 
sörine;151054544 said:
There was a rumor awhile back that Sega China had nearly complete HD ports of both SOA and Shenmue but canned them due to the underperformance of previous DC ports across PSN, XBLA and Steam.
i don't think that really holds water. why can near-complete ports for a relatively low cost, low risk digital release? i think a load of rumours about that have cobbled together into "fact"
 
sörine;151054544 said:
There was a rumor awhile back that Sega China had nearly complete HD ports of both SOA and Shenmue but canned them due to the underperformance of previous DC ports across PSN, XBLA and Steam.

I heard this too. That's why I think people who think releasing old games will somehow save them are totally wrong and just engaging in wishful thinking.

i don't think that really holds water. why can near-complete ports for a relatively low cost, low risk digital release? i think a load of rumours about that have cobbled together into "fact"

But why would they have stopped with HD rereleases unless it was losing them money?
 
I dont know, I dont think we will see Sega again from the late 80s and 90s again. These days I dont think they will use other franchises than Sonic again. I know how sad the Sega fans must feel, because if Sega kept rocking on like Nintendo did (in software), we would have gotten a new Dragon Force, another awesome Shinobi game, more original IP from them like they used to make, Shenmue 3. But nowadays its a dream to see that Sega back.
 
But why would they have stopped with HD rereleases unless it was losing them money?
other games on the release slate to focus on/incoming restructuring (including reducing workforce and moving offices)/waiting for the new consoles to establish and the old ones to die off. pick one or all of them, because they're probably all true in some way.

making and losing money on a fully digital product like the sega heritage collection is not as black and white as it is with retail. there's no used market for digital games, and they never lose shelf space, only mindshare (which they can gain back by putting it on sale). i don't believe that those games lost money at all in the long term
 
I should point out that the rumor wasn't that the Dreamcast Vintage Collection was losing money, only that the games weren't meeting projections. Killing the initiative was probably more about resource allocation than anything, I believe Sega Studio China's been heavily involved in mobile games and asset creation for PSO2 since.
 
Unlike other IP SEGA games have never really been good at adapting them to the current market imo. Sonic is dead in the water for instance. I'm talking about old school stuff, it's sad but arcade type games at the house don't do well for the most part these days.

SEGA Rally, Virtual Fighter and stuff like that might be doable. Is like to see them make a Shining Force 4 or Panzer Dragoon Saga 2 for consoles but otherwise I can't think of much.
 
Ask Miyamoto to develop a Ecco game. Im pretty he would do something sweet out of it.

Sega need to take their good franchise and make games with em. Plain and simple. More games like Sonic Generations in 2d.

Seriously i dunno. They got good license in their pocket, but they are not using them.
 
I'm sure they did the same thing with Bayonetta 2. And that still happened, regardless of the market potential.
If you want an audience, you have to build it, it can't just magically come to you. Bayo2 and Devil's Third, as well as projects like The Last Story and Xenoblade last gen, are how they've been doing it now. A Sega IP and talent acquisition is a shortcutting (albeit expensive) way to do it, offset by a collection of franchises that ARE in their wheelhouse and DO make money (in spite of how terrible the games in those franchises have been for over a decade).
But I could definitely accept the idea of Nintendo-funded Sega projects to maintain the status quo, were it not for Sega basically shutting that option down with its recent business initiatives to move away from console gaming in near totality. At this point, even if Nintendo offered to bankroll for exclusivity, I doubt Sega would even think to say yes.

There really isn't much that these situations have in common. Bayonetta was a game that gained great word of mouth after release, and eventually went on to sell over a million units. As a new franchise there was plenty of potential for a sequel to then go and outperform the original (something I'm completely convinced it would have done, had it been released on the same platforms as the original). It was also very likely to have had substantial work invested into it before Nintendo picked it up (same could probably be said about Devil's Third). Yakuza and Virtua Fighter aren't like this at all. They're not new IPs with undetermined potential. They're both series that have plenty of data showing that they've peaked in the past, and are unlikely to show and real growth in the future.

Yakuza plateaued long ago, and has no pull outside of Japan whatsoever. There have been more than enough entries to draw out a very clear trajectory here. It doesn't have the potential Bayonetta 2 had, and worse still the Wii U saw a release of Yakuza 1 & 2 HD in Japan, which flopped spectacularly. This release was apparently a sales experiment, and needless to say, the results weren't exactly positive.

Virtua Fighter hasn't seen a completely new entry in a decade, and it's most recent revision had muted impact despite being given away as a PS+ title. Nintendo's also already seen Tekken (a far larger, comparable IP) go mostly ignored on their console compared to the other platforms it released on. Strong third party support needs to be established before attempting to pull exclusives for ongoing IPs, because in many cases there's significant overlap within genres. If a fan of fighting games will need to purchase the competition's console for the next Tekken, Dead or Alive, Soul Calibur etc, then securing Virtua Fighter as an exclusive will do more harm to that franchise than it will be a benefit to Nintendo's platform.

There are a lot of steps Nintendo would need to make long before stuff like this would make any sense... and I would be very wary of the motivations of anyone that'd want to see these kinds of scenarios happen, as I'd have my doubts that they really have the IPs best interests in mind.
 
There really isn't much that these situations have in common. Bayonetta was a game that gained great word of mouth after release, and eventually went on to sell over a million units. As a new franchise there was plenty of potential for a sequel to then go and outperform the original (something I'm completely convinced it would have done, had it been released on the same platforms as the original).

Except it didn't. If you're going to bring up "analysis of market potential" to show how Nintendo would have no interest in Sega games that underperform in sales, this is a prime example, if not THE prime example, that shows there are other considerations that have to be made beyond that. It was a mindshare opportunity, plain and simple.

It was also very likely to have had substantial work invested into it before Nintendo picked it up (same could probably be said about Devil's Third).

Yeah... on other platforms. When you move to a new platform, not all the work is universally carried over. There's still an opportunity cost that has to be factored in, and they still don't market themselves.

Yakuza and Virtua Fighter aren't like this at all. They're not new IPs with undetermined potential. They're both series that have plenty of data showing that they've peaked in the past, and are unlikely to show and real growth in the future.

Yakuza plateaued long ago, and has no pull outside of Japan whatsoever. There have been more than enough entries to draw out a very clear trajectory here. It doesn't have the potential Bayonetta 2 had, and worse still the Wii U saw a release of Yakuza 1 & 2 HD in Japan, which flopped spectacularly. This release was apparently a sales experiment, and needless to say, the results weren't exactly positive.

So you're now using these titles as specific cases instead of rough touchstones to make a broader point? OK. In that case, yeah, you're right, Yakuza specifically might not survive the transition with continued output. It's a good thing that it's not the only IP Sega has, despite their recent output suggesting the contrary.

Virtua Fighter hasn't seen a completely new entry in a decade, and it's most recent revision had muted impact despite being given away as a PS+ title.

Oh gee, a revision of a 5-year-old game not having the same traction as a new release? Can't imagine why not.

Nintendo's also already seen Tekken (a far larger, comparable IP) go mostly ignored on their console compared to the other platforms it released on.

You mean the launch title Tekken game that had already been released on every other console months before, consoles that people likely already owned for several years? Yeah, can't imagine what happened there.

Strong third party support needs to be established before attempting to pull exclusives for ongoing IPs, because in many cases there's significant overlap within genres. If a fan of fighting games will need to purchase the competition's console for the next Tekken, Dead or Alive, Soul Calibur etc, then securing Virtua Fighter as an exclusive will do more harm to that franchise than it will be a benefit to Nintendo's platform.

How much more harm can be done to a franchise that, by your own admission, hasn't seen a full re-iteration in almost 10 years? Honest question.

Let's also keep in mind that Nintendo's already-existing titles and some 3rd-party titles don't appear to suffer being separated from other games in their genre. Didn't stop Xenoblade from being the most lauded RPG of the generation and earning a sequel, for instance. TatsuCap exceeded expectations on Wii despite its extreme dirth of fighters and was confirmed a commercial success by Capcom in spite of it being on a single platform. Outside of that, SFV is exclusing to PS4, despite there being a fighting game audience on Xbox One, as well. So I have trouble seeing how separation from other platforms with a selection of games in the same genre is inherently a bad thing.

Specific to Virtua Fighter, as long as Nintendo partners with an arcade company like Bandai Namco (which we know they have done in the past with great success), Virtua Fighter can still live on in arcades, so nothing is lost there except console multi-plat.

There are a lot of steps Nintendo would need to make long before stuff like this would make any sense... and I would be very wary of the motivations of anyone that'd want to see these kinds of scenarios happen, as I'd have my doubts that they really have the IPs best interests in mind.

Yeah, now that Sega Sammy is completely scaling back their arcade and console development year over year until it's gone and the developers are totally scattered to the winds, better that franchises and IPs go unused entirely than to see some actual opportunity to do something with them. What could I have been thinking? I should preserve the sanctity of their complete irrelevance instead, my mistake. That sounds like a much superior idea.
 
Do you think this was a wise decision for Sony? I'm certainly happy about it, but I don't think it'll sell. I'd love to be wrong.

Even if it doesn't make them money, I think it's a wise decision simply because it's great fan service.

I don't think this is so much a case of the games having no sales potential anywhere else... more that they simply don't on Wii U (especially for PS2 ports). I think both Xbox and PC gamers would be far more receptive to the Yakuza series, simply because unlike Nintendo's general audience the audience for story-driven GTA styled games, is actually likely to have picked up one of these systems in the first place.

Yakuza to Nintendo's crowd is significantly less of a match than Rare on Xbox ever was. It's one of the (many) reasons I don't like the idea of Sega being owned by Nintendo, outside of Sonic Team... far too many of their IPs would be completely screwed by the combination of audience incompatibility, and lower userbase overall.

Very Japanese games with only English subtitles are the opposite of what I'd consider "Xbox compatible."

Even PC is pretty unlikely though. The Wii U was an easy, low risk port because they could limit it to a Japan release but PC would require a localisation and I seriously doubt Sega would do that for a series they deem to be a failure in the west. They're probably better off keeping it on PlayStation and getting Sony to fund localisations (which they will hopefully continue to do with future installments).

Anyway, as much as I'd love to say "remaster all these games I love/want to play," localise all these series I love and revive all these other series I love, I think the direction Sega are moving now is probably the best they can do at the moment.

Sure, I wouldn't be surprised if we get remastered versions of Shenmue 1 and 2 at some point but if it happens, I'm betting it'll be because another company (probably Sony) actually funded them. Sega just doesn't seem like they have much interest in digging through their Dreamcast catalog now, which is a shame, as it makes my hopes for a Skies of Arcadia HD port pretty unlikely (let alone my dream of a complete and localised Shining Force 3).

Following on the success of the VC PC port, I could see that series being revived though. Porting it over to PS4 would probably be a smart move because they could then follow that with PC/PS4 remastered versions of VC2 and 3.
 
Here's a few things off the top of my head that I dream would happen:

Xbox One / PlayStation 4 / PC:
  1. PSO 2 (worldwide release / console debut of this version of PSO)
  2. Skies of Arcadia 2
  3. Sonic Generations 2
  4. Jet Set Radio Future 2
  5. Shenmue 3
  6. Sonic All Stars Racing 3
  7. Daytona USA 3

PlayStation 4 / PC:
Valkyria Chronicles 4

PlayStation 4:
Yakuza 0 (worldwide release)

Playstation 3:
Yakuza 1 & 2 HD (worldwide release)
Yakuza Kenzan (worldwide release)

WiiU:
Nights 3

Xbox 360 / Xbox One / PlayStation 3 / PlayStation 4 / PC:
  1. Streets Of Rage Remake (the fan made game actual official release)
  2. Shenmue 1 & 2 HD
  3. Skies of Arcadia HD
  4. PSO BB HD (as a free to play reincarnation)
  5. Panzer Dragoon Collection HD (Original, Zwei, Saga, Orta)
  6. Planet Harrier HD (Console / PC release for once)

Vita:
Valkyria Chronicles 2 & 3 HD (worldwide release)
Phantasy Star NOVA (worldwide Release)
PSO 2 (worldwide release)

3ds:
Shining Force Rebirth (new shining force for once)
Phantasy Star 5
 
Stop betting on the wrong horse, i'm looking at you, nintendo...

They shouldn't have made any exclusive games with them, imo :) Sony with Ratchet and Clank, and Activision with other stuff show that you dont need to be nintendo to succeed on "platformish childish games", by making exclusive deals with nintendo whose fans only think of nintendo, they started digging their own grave (but the game themselves weren't even good, but they kind of forgot what made Sonic games special)

Instead of improving the formula of Sonic Generations, they went with a dumb route...

They are also digging their own grave by not releasing PSO2 in the west, it looks like they want to fail so hard or something, which is a real shame as the sega fan i've always been :(

Nintendo doesn't look like a good fit for SEGA, imo, SEGA has always been highly ambitious and innovative :)
 
There really isn't much that these situations have in common. Bayonetta was a game that gained great word of mouth after release, and eventually went on to sell over a million units. As a new franchise there was plenty of potential for a sequel to then go and outperform the original (something I'm completely convinced it would have done, had it been released on the same platforms as the original). It was also very likely to have had substantial work invested into it before Nintendo picked it up (same could probably be said about Devil's Third). Yakuza and Virtua Fighter aren't like this at all. They're not new IPs with undetermined potential. They're both series that have plenty of data showing that they've peaked in the past, and are unlikely to show and real growth in the future.

Yakuza plateaued long ago, and has no pull outside of Japan whatsoever. There have been more than enough entries to draw out a very clear trajectory here. It doesn't have the potential Bayonetta 2 had, and worse still the Wii U saw a release of Yakuza 1 & 2 HD in Japan, which flopped spectacularly. This release was apparently a sales experiment, and needless to say, the results weren't exactly positive.

Virtua Fighter hasn't seen a completely new entry in a decade, and it's most recent revision had muted impact despite being given away as a PS+ title. Nintendo's also already seen Tekken (a far larger, comparable IP) go mostly ignored on their console compared to the other platforms it released on. Strong third party support needs to be established before attempting to pull exclusives for ongoing IPs, because in many cases there's significant overlap within genres. If a fan of fighting games will need to purchase the competition's console for the next Tekken, Dead or Alive, Soul Calibur etc, then securing Virtua Fighter as an exclusive will do more harm to that franchise than it will be a benefit to Nintendo's platform.

There are a lot of steps Nintendo would need to make long before stuff like this would make any sense... and I would be very wary of the motivations of anyone that'd want to see these kinds of scenarios happen, as I'd have my doubts that they really have the IPs best interests in mind.
I agree with you, but i think you are overestimating the power of bayonetta. The game was very overshipped to get that one million figure, got bad initial sales to make them only medĂ­ocre after a while and in Japan,where the game did quite well, the Xbox userbase crattered a while later.

So i don't think it would be a lock to see bayonetta doing better than the first. In fact, it could even do quite worse. Vanquish didnt got to the million and anarchy reigns probably didnt got to the 100k ww.

If bayo 2 was anlock to the even better, Sega would greenlit the sequel in a minute. Also, from the looks of it, the game that platinum worked on sega and the one that got release were quite different l, so i dont think that they used a lot of stuff.

But i agree. I dont think it would make sense for nintendo to buy sega at all.
 
I've been pretty happy with Sega of Europe's output for some time now. Alien Isolation, the Valkyria port for Steam, reliable releases of lower budget RTS and sports management games. The occasional Sega racing release, which never seems to quite find a big enough audience to keep them coming along.

The mobile + digital route could work out just fine, if it's in line with what Europe's been doing since 2004 starting with the excellent OutRun 2 Xbox port.


I feel that Sega of America has been the video gaming equivalent of Mel Brooks' "The Producers", in that they seem eager to cut their losses and ship what's left to make some revenue when things go south. Colonial Marines, Sonic Boom, the CoH 2 expansions that no-one's been asking for. Even moderately successful efforts like JSR HD seem to have been given just enough rope to hang themselves with, with regards to future porting opportunities.

For SoA to be downsized, I'm not surprised at all. I know there's good people there and they've been trying some things that seemed good on paper, but there's been a lack of something, perhaps oversight, that keeps their output feeling lousier than it should.


Japan has been on track to downsize and pair down by focusing on an otaku audience for some time now. I also get a feeling that several Sonic games would turn out just a smidge better if they cared to delay and polish them, but it seems they'd rather release what they have to generate a certain quarterly profit.

It'd be nice if Japan didn't show a certain level of hostility towards certain elements of their western fanbase, like with the Youtube takedowns and their attitude towards fan based translation patches as infringing their copyrights.

OTOH, the M2 ports for PS2 and 3DS have been excellent. If nothing else, Japan seems to treat a certain portion of their back catalog with the respect it deserves.


PSO 2, well, I don't think today's Sega could really maintain the infrastructure for a proper release of that game. For all the Destiny comparisons, part of what made Destiny's launch work well was that they constantly tested their infrastructure and put forth a giant investment in servers to ensure that they wouldn't run into the same problems as Diablo III or the occasional WoW expansion release.

I believe either Sega's going to have to find a third party to handle server maintenance and share revenue and profits with them, or they're going to have to keep PSO 2's western audience small and justify working within those limits. And somehow, I don't see the frequently conservative Sega of Japan being ambitious enough to consider the latter case.
 
If Nintendo wanted to buy an ailing midsize publisher to capitalize on their core IP, Capcom makes a lot more sense than Sega. Their big games (MH, RE, DMC, SF) are more relevant than anything Sega has today outside Sonic and their R&D/technology seems to be in much better shape too. Even someone smaller like Koei Tecmo would probably be a smarter buy than Sega at this point.

Although the idea of Sammy selling off Sega Japan (while holding on to Atlus and the Sega West groups) is pretty interesting. I could see Microsoft still being interested. Or maybe Take 2?
 
sörine;151096214 said:
Although the idea of Sammy selling off Sega Japan (while holding on to Atlus and the Sega West groups) is pretty interesting. I could see Microsoft still being interested. Or maybe Take 2?

Here's my Dream Match suggestion: Trade Sega Japan, Yakuza, and a license to make Sonic games to Take 2 for some significant money and the Myth: The Fallen Lords IP with distribution rights. Give Myth to Relic.

It's absolute madness, but I'd love to see what comes out of that mess.
 

Bayonetta isn't a "prime example", simply because there was only a single data point relating to it. There was nothing to draw a pattern from, other than fan enthusiasm for the title (and Platinum in general, who everybody seemed to want a piece of). Both Yakuza and Virtua Fighter have numerous data points tracking a visible pattern. It's completely different, and bares no resemblance to any choice Nintendo seems to be making in regards to choosing what to fund. Pretty much all their choices are for new IP, with the potential to grow into something larger. I can't think of a single offering funded by them that maps similarly to funding a new Yakuza or Virtua Fighter. And yes, whilst we're specifically discussing Yakuza and Virtua Fighter here, I believe that far more than those two franchises wouldn't survive the transition.

You may not think much more harm could be done to something like Virtua Fighter, but I disagree completely. Being acquired by Nintendo immediately prevents any potential future ports to platforms like Steam (and likely would result in everything currently on there along with PSN/XLA being pulled immediately). You'd also have Virtua Fighter permanently tied to a console manufacturer that seems reluctant to ever ship their console's with a standard controller well-suited for such a game, and if the FGC and other fans of the genre don't move over to Nintendo's console to play it, it can never be ported anywhere else. Virtua Fighter suffered in the past being tied to a failing console (VF3 Dreamcast), and benefitted immensely by the move to PS2. The Dreamcast at least had a built-in audience for such a title..

It's easy to say that something like Tatsunoko vs Capcom exceeded expectations, when we have no idea what those expectations even were. All we do know is that it wasn't anywhere near any of Capcom's other offerings for the HD twins (afaik it's the only retail Capcom fighter last gen not ship a million). SFV is also incomparable, due to that strong third-party support I mentioned. Someone picking up a PS4 for Street Fighter V is basically only missing out on Killer Instinct as an alternative... not every other game the genre entails. Exclusives to established IPs make sense... but only after you get your general support for established IPs sorted out first, otherwise people are likely to ignore your minority for the majority elsewhere.. which hurts the IP being made into an exclusive.

Basically, whilst the current situation with Sega is pretty bad, I still believe things could be a lot worse. It's one thing for a company to sit on the IPs because they don't have the means to continue producing them as they've done in the past. It's a completely different thing to have those IPs held by a company who's audience is likely to be completely unreceptive to them, whilst removing the option for any other platforms (such as mobile or PC) that would make some of them more feasible. I'd rather Sega die out, and have each IP picked up by various studios/publishers that fit them, rather see them bought in their entirety by a company with no use for pretty much everything they have, and a million of their own dormant classic IPs that'd be placed in line ahead of them. I wouldn't really expect someone who hasn't bought a single Sega game since 2008 (as if they've made nothing worthwhile since) to understand any of this though...

Very Japanese games with only English subtitles are the opposite of what I'd consider "Xbox compatible."

True I guess. I was thinking more in terms of the style of game, and its presentation. Being subs-only is going to be a substantial issue regardless of platform (as the PS3 releases have already shown), but I'd imagine a digital-only release would probably be worthwhile on the other platforms. If we're talking about Japan specifically, then yea, only Playstation makes any sense really, as Xbox is a non-entity there.
 
The Sega of the Mega Drive or Dreamcast era is gone. We need to accept that. Most of its classic franchises just don't have enough broad appeal in today's AAA market. We won't be seeing anymore Panzer Dragoon or Shinobi. Yakuza 0 could very well be the last new console game it puts out for a long time.

We might see like a Shining Force mobile game. Maybe Sega's sports franchises will be salvageable in the future. I wanna hope we might see Virtua Fighter 6 one day. There are however things today's Sega can still do that at least make good sense in the market:

--Don't fuck with Atlus. Atlus has a stable niche that's probably steadily growing. Let it maintain that.

--Release Phantasy Star Online 2 in western territories. What the fuck Sega. It even fits into the company's F2P/PC/DD plan for the future.

--Consider releasing PSO2 on PS4. This would have made a lot more sense before Destiny came out. It could still prove to be a neat F2P alternative though. These kinds of games still aren't very common on consoles.

--Continue re-releasing classics digitally. This might be part of Sega's "digital" plans. Hopefully Valkyria Chronicles was successful enough to justify Skies of Arcadia on Steam.

Other than that just focus on what they've been doing with Creative Assembly and the other western PC developers under its wing.
 
1: Stop rushing game development.

2: Don't turn away from the modest profits from niche or low budget titles.

3: Take advantage of classic IPs, even if it's only in the dorm of low budget titles.

4: Focus on quality, and build a solid reputation.
 
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