Came here to post this. JRPG's tend to have their own style, but it's not outside the realm of possibility that a JRPG resembles a Western-made RPG and vice versa.
Exactly.
Came here to post this. JRPG's tend to have their own style, but it's not outside the realm of possibility that a JRPG resembles a Western-made RPG and vice versa.
To put it simply, sure. Fire Emblem is particularly apt. If you threw away the maps of Fire Emblem and just lined up everyone (the combat animations included), it would look and play like a JRPG. My point here is that it is the map mechanics (i.e. movement and placement) usually fundamental to wargaming that separates something like Fire Emblem from Dragon Quest. In both cases they are still tactics games.
Again, I'm not sure what you are asking. Are you talking about how I use strategy choices/depth (i.e. what you do moment to moment in Fire Emblem) or strategy games? Or is it you don't understand how I differentiate action and strategy games as a whole (which isn't particularly important because I'm talking about games which play in a manner that is recognizably alike)? Given what you initially quoted you might be caught up in how I described "roll-playing" (in that case it doesn't matter if the combat system was based on wargaming or not, you can have role-playing use any type combat system as a vehicle). This is a bit too broad for me answer. Also a little too vague (for example you asked me about something I said in my definition of RPGs even though I didn't give one).
To put it simply, sure. Fire Emblem is particularly apt. If you threw away the maps of Fire Emblem and just lined up everyone (the combat animations included), it would look and play like a JRPG. My point here is that it is the map mechanics (i.e. movement and placement) usually fundamental to wargaming that separates something like Fire Emblem from Dragon Quest. In both cases they are still tactics games.
That is a terrible system to work from. Genres work best as exclusionary (other words: with distinction in mind).
Just because movie genres (though these may all simply be sub-genres) are confusing (and mind you, not particular helpful given a "genre film" is something often looked down upon by critics) doesn't mean videogame ones have to be. It probably doesn't help that inexplicably some genres are based on setting while others based on intended mood. I don't really care though, it doesn't necessarily affect arguments on videogames. Personally I'm not going to waste my time bridging my strong understanding of videogames to something I don't care to understand deeper.
Perhaps it's time to retire the term "JRPG."
Naturally, I disagree with your conclusion. I just posted the most consistent and meaningful way to use "JRPG". The phrase itself is irrelevant of course, but I'm interested in how it is used as a classification.
With this though, you've solved nothing. You just restructured the current problem. Your JRPG definition just says every Japanese game is a JRPG. Okay lol. Why not just call them "Japanese games"? If you did that would still leave us with people treating Dragon Quest and Dark Souls as the same thing when they couldn't be farther apart.
Do we classify games like Binary Domain and Vanquish as JTPS?
Nailed it.i reject the notion of whether a game is a wrpg or jrpg being based solely around which country the developers happened to reside in when making the game. If i go to eat sushi in Rome im not eating Italian food.
I don't see this as a problem. We have plenty of sub-descriptors that more readily identify what each game is.
Consider this hierarchy I just created:
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These games are all JRPGs, but are all clearly in different subgenres.
An RPG made in Japan. I don't understand why people are so adamant about arguing against that.
Epic story driven story
Epic huge monsters, summons
Epic charatcers
Epic open worlds to explore
There are not really many JRPGs left though, mostly linear ones like FF13
Bravely Default is my next big thing in JRPG
What if an RPG was made in Japan by a foreign company compromising of 60% gaijins & 40% Japanese employees?
Is it still considered to be a JRPG?
I agree with this, but I think KH and Tales of should be in Action RPGs, and everything made by NIS should be in the Garbage RPGs thing.
JRPGs are role playing games made in Japan for a Japanese audience. Ocasionally some are popular enough to bring to the west.
I would not consider a Japanese style RPG made in America to be a JRPG. They are made with specific American and/or European audiences in mind.
Oh? How would you tell that? Please define.
It's just my opinion, but I believe that companies outside of Japan cannot make a true Japanese RPG, but instead make Japanese style RPGs. I honestly don't know for a fact the target audience...
Remember that the J stands for Japanese STYLE and W stands for western STYLE and not necessarily the origin of said game.
JRPGs are linear story driven RPGs.
WRPGs are non-linear action driven RPGs.
Simple.
How about we drop the whole JRPG/WRPG thing and just describe RPGs based on the subgenre they belong to:
Dungeon Crawl - take a character or group of characters through a hostile environment. Exploration, combat, loot, and mapping (either directly or automatically) are fundamental.
Dragon Quest-like - town, overworld, dungeon. Battles take place on separate screen from the exploration aspects. Largely linear and townspeople say one line of dialogue. Used primarily towards the function of telling a narrative of adventure.
Open World - player has the freedom to engage in a variety of different quests at any time, at his own discretion. If there is a quest log, it's probably open world.
The Not-RPG - a game from a different genre which has RPG trappings without fundamentally leaving its genre boundaries. This confuses people into thinking that everything is an RPG. Is Secret of Mana an RPG? Fire Emblem? Dark Souls? River City Ransom? No, but they have RPG elements, thus people don't know what the hell is going on.
An RPG made in Japan. I don't understand why people are so adamant about arguing against that.
No, Fire Emblem is a tactics game with RPG elements. I can see how you'd be confused though. Happens to a lot of people.Fire Emblem is most certainly an RPG.
No, Fire Emblem is a tactics game with RPG elements. I can see how you'd be confused though. Happens to a lot of people.
jRPG and wRPG don't specify the developer but the style. Both kinds started around the same time but in different regions, so the naming convention started.
jRPGs tend to have parties.
jRPGs tend to be turn based.
jRPGs tend to have loads of plot and exposition.
jRPGs tend to have a linear dungeon structure and story.
wRPGs tend to have a single player character.
wRPGs tend to be real-time.
wRPGs tend to be open world.
wRPGs tend to have you tell your own story through game mechanics.
If you play a lot of RPGs, you'll realize that very few games blur the lines, and if they do, you'll probably just call them by their subgenre. I.e. Fire Emblem is a sRPG, not a jRPG.
So an SRPG? The other definition seem pretty solid though, where would you put FFXIII and Valkyrie Profile?
In the trash.
I'm so sorry.
Both of those games have very little in the way of towns or overworlds - or really anything to do outside of going through dungeons. FFXIII, however, had dungeons that are literally a straight line, so while I argue that it belongs in the dungeon crawl category, I would also suggest that it is, in fact, a terrible dungeon crawl who has put narrative and cutscenes ahead of gameplay. Maybe FFXIII belongs in some sort of Arena category, which consists of a series of linear battles and little else.So an SRPG? The other definition seem pretty solid though, where would you put FFXIII and Valkyrie Profile?
Because every other genre is categorised by how they play, not where they are made.
JRPG imo = turn based, party based rpg. No distinction based on where it was made. The name JRPG is because it resembles classic Japanese role playing games like Final Fantasy, Pokemon etc.
Both of those games have very little in the way of towns or overworlds - or really anything to do outside of going through dungeons. FFXIII, however, had dungeons that are literally a straight line, so while I argue that it belongs in the dungeon crawl category, I would also suggest that it is, in fact, a terrible dungeon crawl who has put narrative and cutscenes ahead of gameplay. Maybe FFXIII belongs in some sort of Arena category, which consists of a series of linear battles and little else.
Those games are open world in that you can engage in a variety of different "quests" simultaneously or at your own discretion. Planescape, for example, might have one large area, but six or seven different story arcs going on it. Icewind Dale is more linear and combat/dungeon orientated, but it's been a while since I played it.Fair justification. What about games like Baldur's Gate, Planescape: Torment, Icewind Dale, Fallout 1/2, Neverwinter Nights 1/2? They aren't really open-world like Morrowind/Oblivion/Skyrim/Fallout 3. Are they under dungeon crawl?
An RPG made in Japan. I don't understand why people are so adamant about arguing against that.
Both of those games have very little in the way of towns or overworlds - or really anything to do outside of going through dungeons. FFXIII, however, had dungeons that are literally a straight line, so while I argue that it belongs in the dungeon crawl category, I would also suggest that it is, in fact, a terrible dungeon crawl who has put narrative and cutscenes ahead of gameplay. Maybe FFXIII belongs in some sort of Arena category, which consists of a series of linear battles and little else.
An RPG made in Japan. I don't understand why people are so adamant about arguing against that.
An RPG made in Japan. I don't understand why people are so adamant about arguing against that.
The Lord of the Rings: The Third Age is a JRPG, and it was not made in Japan.
In other words, there are actual game mechanics that fall in that genre. It isn't just a term for country of origin.
Except that it is. Otherwise you are literally calling the word "Japanese" a genre, and then creating a definition around that based on your own pre-conceived notions. Do people not see how absurd this is?
Except that it is. Otherwise you are literally calling the word "Japanese" a genre, and then creating a definition around that based on your own pre-conceived notions. Do people not see how absurd this is?
No, Fire Emblem is a tactics game with RPG elements. I can see how you'd be confused though. Happens to a lot of people.
Except that it is. Otherwise you are literally calling the word "Japanese" a genre, and then creating a definition around that based on your own pre-conceived notions. Do people not see how absurd this is?
Are jrpgs not just rpgs made in japan?
Does Crimson Gem Saga and MagnaCarta count as JRPGs? The were developed in Korea though.
No, it's a tactics game. For instance, Jagged Alliance, Rebelstar Tactical Command, X-Com, and Fallout Tactics all have RPG trappings, and yet they are most certainly not JRPGs.So a SRPG. Which can also be classified under JRPGs.