thelatestmodel
Junior, please.
Link
Nathaniel Chapman (Obsidian) -
Edmund McMillen (Team Meat) -
Nathan Vella (Capybara) -
Martin Edmondson (Reflections)-
Eric Chahi (From Dust / Another World legend)-
Some very interesting and very different opinions here. Love Edmund McMillen's openness and Eric Chahi's "blame the artist, not the tools" viewpoint.
Nathaniel Chapman (Obsidian) -
One thing that is tricky with the next gen, and is beginning to be tricky with this gen, is that [the platform holders] seem to be splitting and going in their own directions with features. You have Move, you have Kinect, the Wii, and Wii U now.
Edmund McMillen (Team Meat) -
Buttons. Buttons and game pads. Just give me my f***ing game pad back.
Nathan Vella (Capybara) -
Since were working outside of the 3D norm - using hand-animated 2D HD visuals - our texture sheets take up a massive amount of video RAM.... More RAM means more textures fitting in memory, which in turn means we can go even crazier with the 2D HD we love to make.
Martin Edmondson (Reflections)-
Because we can't be doing this - we can't be building rendering and physics tech from the ground up any longer. I don't think we'll be doing that again - in fact, I'm sure we won't be doing it again.
Eric Chahi (From Dust / Another World legend)-
Oddly, I dont have any specific demands. In fact, my philosophy is more about adapting to existing technology, because there is always a way to create something original. As long as it is simple for the developer to programme and easy for players to use!
Some very interesting and very different opinions here. Love Edmund McMillen's openness and Eric Chahi's "blame the artist, not the tools" viewpoint.