Seeing the BS some of us put us through I doubt it actually.Deadly Joker said:Devs aren't gamers?
Seeing the BS some of us put us through I doubt it actually.Deadly Joker said:Devs aren't gamers?
[Nintex] said:Team Meat
The truth right there.
True that. No idea why people keep quoting it for.derFeef said:Huh, no one took the Game Pads away, I don't get the comment.
We're certainly diverging from them.speedpop said:True that. No idea why people keep quoting it for.
speedpop said:True that. No idea why people keep quoting it for.
Blue Ninja said:I've said it before: if the end of this generation is an indication of what the next gen is going to be like (especially on the Microsoft front), I'm going to defect to the master race.
But as of now, they're still there, which means that developers can include how many buttons they want in their games.Dr Eggman said:We're certainly diverging from them.
True but Team Meat just accentuated they strongly support buttons and diverging from them is bullshit. Maybe in a few years, buttons will be nonexistent.Djungelfrukt said:But as of now, they're still there, which means that developers can include how many buttons they want in their games.
Djungelfrukt said:But as of now, they're still there, which means that developers can include how many buttons they want in their games.
Dr Eggman said:True but Team Meat just accentuated they strongly support buttons and diverging from them is bullshit. Maybe in a few years, buttons will be nonexistent.
Vinterbird said:I much prefer Chahi's way of thinking instead of the way Edmund McMillen puts it. Seems like all he wants is what we've been stuck with for the last decade, and don't want to see what new types of interface and input-methods could bring to the world of gaming.
Well maybe I exaggerated it but a strong percentage might have motion controls or some other buttonless fad.Andrex said:Nah, that'll never happen. There will always be someone making a system with buttons. Even if Kinect technology had 100% of the kinks ironed out.
_Alkaline_ said:There are plenty of games on the system improved through its controls, just as there are many games made worse.
Dr Eggman said:Well maybe I exaggerated it but a strong percentage might have motion controls or some other buttonless fad.
Blue Ninja said:I've said it before: if the end of this generation is an indication of what the next gen is going to be like (especially on the Microsoft front), I'm going to defect to the master race.
thelatestmodel said:Link
Some very interesting and very different opinions here. Love Edmund McMillen's openness and Eric Chahi's "blame the artist, not the tools" viewpoint.
Not really. The second they're moved away from the actual screen where the action itself is, and perhaps isolated onto a controller (WiiU, perhaps?) then the experience gets better. But then you have to get over the disconnect of not having tactile feedback outside of haptics. For now, at least.FieryBalrog said:There's only so much you can do with touchscreens.
Only so much.
I'm an Xbot, though, so I'm mainly talking about Microsoft here. Their "Kinect for everything"-attitude is really turning me off of the Xbox brand, and I don't see myself switching to another console either.SolidSnakex said:The "end" of this gen sort of suggests that there's nothing to worry about (at least from Sony and Nintendo). Sony doesn't seem to care too much about Move, and their two biggest devs (PD and ND) avoided implementing Move features into their games. Nintendo's already gone back to a traditional controller setup. You can still use the Wiimote, but their main controller is traditional.
http://www.eurogamer.net/articles/2011-08-04-what-devs-want-from-the-next-gen-article?page=3Martin Edmonson, Reflections co-founder, currently working on Driver: San Francisco
If you're talking about the next generation of consoles - and nobody knows exactly when they're going to be - if you say we're coming into the twilight years of the current generation, surely, surely - please god! - there's got to be easy to use tools like there used to be in the old Sega Model 2 arcade boards, where you can build games very quickly without worrying about the technology.
Because we can't be doing this - we can't be building rendering and physics tech from the ground up any longer. I don't think we'll be doing that again - in fact, I'm sure we won't be doing it again. It's incredibly slow, incredibly expensive and time consuming and it's like reinventing the wheel with a slightly rounder wheel.
Buttons. Buttons and game pads. Just give me my f***ing game pad back.
I get the impression from the way he phrased it that it was about games REALLY improved by the controls, as in they just wouldn't be the same without them. The pointer's great for quite a few games and even the motion controls add a little something extra to some, but it's hard to think of many great Nintendo-developed games where they couldn't be recreated nicely enough on a standard control._Alkaline_ said:His argument is that Wii Sports is the only game on the system that is improved by its controls.
There are plenty of games on the system improved through its controls, just as there are many games made worse.
thelatestmodel said:Edmund McMillen (Team Meat) -
Buttons. Buttons and game pads. Just give me my f***ing game pad back.
The closer we can get to building a single nice object and using it in the engine, it makes the workflow more efficient for the artists. If you look at some of the source art for Marcus Fenix, we have five million polygon versions of him that have every scar modelled and all of the detail, that we then process down to normal maps and render on a ten thousand polygon model. There's a certain point at which we're just utilising things we've already built. We're just utilising them more efficiently.
We're getting closer and closer with every generation of hardware to being able to just use those source objects, which will be great from the artists' point of view because they'll no longer be bound by quite the same restrictions. There will always be challenges we have to overcome and workflows we need to devise and learn how to use, but every step forward gives the artists more freedom in those respects.
Deadly Joker said:Devs aren't gamers?
mclem said:I have to say: Godfather may have been a mediocre game, but it was *so much* better with Wii controls. It just gelled perfectly.
And the same goes for Kinect. That thing is a piece of garbage. There is absolutely nothing good for it. It's a joke. It's a f***ing joke. It doesn't make any f***ing sense. It's painful because they justify it by saying 'a lot of people bought it', but that's just marketing.
[Nintex] said:Team Meat
The truth right there.
[Nintex] said:Team Meat
The truth right there.
Better hope for lossless PCM audio instead.dragonelite said:And when the 2 platforms have 25 gig plus optical storage devices im scared of the games filled with shitty cutscenes.
You can't expect gamers or game developers to get excited about a fitness 'game'. That's a lifestyle application where the Kinect would be better off built into a TV or set top box, not a games console. Hell, you could create a Kinect style box that only played Zumba and it'd sell well but I doubt it would sell to 'gamers'.1-D_FTW said:Only a half truth. The biggest issue is that it sucks. But if you could actually create a Kinect without the obvious flaws, it would open up huge territories. Fitness games are the obvious. Having a virtual trainer 24/7 is a killer app that rivals anything. Whether or not the technology can ever get there (in the near future) is debatable, but it's not a terrible concept. It's just lousy execution (which is the problem with all motion this gen. But early 3D graphics sucked too. I'm glad they weren't abandoned because 2D had easier times with framerates.)
shagg_187 said:4GB RAM for consoles. GODAMNIT, RAM is cheap! Fuck the peasent-ranged 256MB!!!
AniHawk said:isn't it really the opposite? i thought the job of a designer was to solve problems. mcmillen's demonstrated quite clearly he's not in the realm of most other developers, so this isn't actually directed at him, but totally closing your mind to the possibility that one thing may offer (oh it's just a marketing gimmick) is doing yourself a disservice. i think the problem with kinect is the same that's been problematic with most motion control games, and it's that they barely scratch the surface of what you can do. they've been copying wii sports style gameplay for half a decade (and nintendo's guilty of this too). i'm not sure what the possibilities of a kinect-only game are, but i wouldn't close my mind to the possibility of something amazing waiting in the wings there.
SmokyDave said:You can't expect gamers or game developers to get excited about a fitness 'game'. That's a lifestyle application where the Kinect would be better off built into a TV or set top box, not a games console. Hell, you could create a Kinect style box that only played Zumba and it'd sell well but I doubt it would sell to 'gamers'.
SolidSnakex said:The biggest problem with all motion controls is that they aren't as accurate as traditional controls. Controls are probably the most important part of any game. A game can still be great if the graphics or sound are bad, but bad controls? It's pretty much over for that game. Why should gamers or developers embrace controls that aren't accurate?
Mael said:How about they try to find what gamers want for the future instead of what devs want?
One thing that is tricky with the next gen, and is beginning to be tricky with this gen, is that [the platform holders] seem to be splitting and going in their own directions with features. You have Move, you have Kinect, the Wii, and Wii U now.
carroto said:If I had asked my customers what they wanted they would have said a faster horse.
Henry Ford
Most people don't seem to mind input lag, ghosting and other fantastic features of budget LCDs, so I wouldn't be shocked if people would embrace a control device that isn't as accurate as a standard controller.SolidSnakex said:The biggest problem with all motion controls is that they aren't as accurate as traditional controls. Controls are probably the most important part of any game. A game can still be great if the graphics or sound are bad, but bad controls? It's pretty much over for that game. Why should gamers or developers embrace controls that aren't accurate?
Pureauthor said:What I want:
No more stupid region-locking.