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What do you want in Resident Evil 6?

la_briola said:
this.

I'm shocked that only one person in this thread hates it like me.
tumblr_ljvsywz3iM1qd5tiuo1_500.gif
 
I think that Resident Evil needs to be put away for a few years yet. We all need to forget about it and then fall back in love it.
 
I want attaché cases, the sentence "We don't know where Sheva is", a playable Albert Wesker and a veritable Jill sandwich.

Bonus points if there's a mansion.
 
Style: Alot darker than the last RE, similar to the first games. As many other people said, they should try to take inspiration from Dead Space and build a similar creepy atmosphere where you never know what could happen next.

Gameplay: They should keep the action packed gameplay from RE4 (RE5 was too much action), but should tone down on the amount of ammo you receive so you still have some sort planning/fear of running out of ammo and dying. Dead Space also did the gameplay aspect right, so they should take inspiration from that. While Co-op was good in RE5, it takes away alot of the atmosphere in RE, which is being alone in a scary environment. They could have an 1-2h extra co-op mode (Similar to Ada's mission etc. in RE4) where you can play with a co-op partner, perhaps they could release additional co-op missions in the form of DLC.

Story: No more Las Plagas/Uroboros etc please. Bring back the t-virus and the classic zombies. The story were fine in RE1-RE4, but went total shit in RE5 (especially how it ended). I would also prefer if the story took place in a remote town Northwestern US/Western Canada which has a natural creepy environment (Twin Peaks, Silent Hill, Alan Wake etc.). Similar to RE4, but more "civilized" and closer to RE1.
 
ULTROS! said:
So basically, what do you want in RE6? Just make sure you are able to answer the who, where, and what questions (or you can add anything whatsover).

Who?Barry Burton & Leon

Where? Port & Mansion Complex and laboratory (new one like RE2 not a rotten one like REmake) somewhere on Europe.

What? REmake style. Fixed cameras, prerended -or not- graphics and pivot gameplay, storyline after RE CV. or Gaiden -RE4 and 5 never existed- pick up RE4 beta?.

Oh please and make human characters like this art-style:
EZlmC.jpg

Do not use anabolized steroid space marines alla Gears Of Wars, thanks.
 
Who: Leon, Claire, Ada, and Hunk as a villain similar to Krauser

Where: New mansion in a secluded snowy town that is slowly thawing out and previously frozen monsters are breaking free (introduces a time element like Dead Rising but not as strict)

What: Zombies, and unique types of zombies similar to Left for Dead. Also, there should be a mechanic involving barricading doors and windows in areas so that hordes of zombies cannot break through.

Wish: Level up system where you can choose to increase stats and abilities, deep gun customization, improvised weaponry that isn't goofy, trap and barricade construction, improved melee combat system, improved movement controls that offer traversal and/or vehicle sequences. As for Mercenaries, 4P online co-op and loot drops that includes but is not limited to hats and jackets.
 
I want two sliders in the options menu, one that says 'survival' and one that says 'horror'. The survival adds difficulty and lowers the ammo you find, while horror changes blood and lighting (possible enemy speed). You can just slide them to where ever the heck you wanted.
 
I know! Capcom should announce RE6, set up a devroom to solicit fan input, hold a character design contest, and then after a year or two they should cancel it because not enough people participated in the devroom.
 
BobTheFork said:
I want two sliders in the options menu, one that says 'survival' and one that says 'horror'. The survival adds difficulty and lowers the ammo you find, while horror changes blood and lighting (possible enemy speed). You can just slide them to where ever the heck you wanted.

Ammo restrictions are a terribly lazy way to make a game more difficult.

Just make the game hard to begin with.
 
IF it was a mix of RE5 and RE4 than that would be good but I love both games equally and can't wait to play RE6 whenever it's released.
 
Who? I'd personally age Sherry Birkin a bit by advancing the series timeline a bit past 2009, give her an Aya Brea/Olivia Dunham type personality and start a new chapter of the series around her. She's got ties to key people in the main cast, but not to the point where she couldn't stand on her own with some backstory (along with the Wesker Report stuff) to fill in that missing time. RE fans would already know her motivations for going into that line of work and wanting to stop zombies/monsters/etc. (her parents, Claire's influence).

Other than that, yeah, update the gameplay, take some inspiration from Dead Space and bring some of the horror back.

Just me thinking out loud, though. Feel free to call me crazy.
 
we.are.the.armada said:
Who: Leon, Claire, Ada, and Hunk as a villain similar to Krauser

Where: New mansion in a secluded snowy town that is slowly thawing out and previously frozen monsters are breaking free (introduces a time element like Dead Rising but not as strict)

What: Zombies, and unique types of zombies similar to Left for Dead. Also, there should be a mechanic involving barricading doors and windows in areas so that hordes of zombies cannot break through.

Wish: Level up system where you can choose to increase stats and abilities, deep gun customization, improvised weaponry that isn't goofy, trap and barricade construction, improved melee combat system, improved movement controls that offer traversal and/or vehicle sequences. As for Mercenaries, 4P online co-op and loot drops that includes but is not limited to hats and jackets.
Bravo sir
 
Who: Don't care

Where: Don't care

What: No coop. A properly paced single player experience with the trademark aiming system, slow speed and inventory managment/economy from resident evil 4. In addition to this there needs to be some surprising and creative gameplay aspect that feels fresh. Possibly closely moderated semi-openness in the spirit of games like arkham asylum and the riddick games? Possibly changes to control mechanisms that achieve the same feel with a different system?
 
Who? Don't really care.

Where? Mansion please!!!

What? The same deal of zombies/monsters, if they could just be aware that zombies do move much faster now, that would be great ;)


Controls: like Dead Space is a must have, it's the best controls for this type of game. Best controls period I would say.

UI: again something like Dead Space, or something similar, meaning: I want to enjoy 100% of my TV, or if they really want to put indicators everywhere, make them discreet, or something that fades after xx seconds. A smart designed UI and again the one from DS was just awesome (the idea of using your character as part of the UI, I find it brilliant) and frees space on the main screen

Inventory: needs improvement, no idea as I'm typing this

Set: please give us back a huge Manor/Mansion to explore, and something with lots of creepy undergrounds at some point!

Mood: I understand RE, since 4, went toward a more action paced game, but could we get back the "scary" please? Seriously...

Co-op: make it special, not just the solo that you can play with another person, puzzles should be different etc... Why not new story elements added to the main one when you play with the second character or something like that?
 
Who? Don't Care

What? RE4 camera/controls, but survival horror instead of action game

Where? A very small town + the surrounding wilderness, all probably ramping up to a secret Umbrella lab found in a mansion in that wilderness.

I'd really like to see the excellent RE4+ camera/control setup brought combined with the excellent survival-horror of RE0-CV. Improvements to the controls to allow for moving and shooting, and since players would be far more accurate, and since this is supposed to be a scary game, I would like to see a serious limit on the amount of ammo in the game (RE1 levels of ammo scarcity here).

I think it'd be interesting to have the town mostly open from the beginning of the game (with the exception of plot-based locations, which could easily be barricaded off by locked doors or burning cars or whatever; issues which you resolve to progress when the time comes), similar to some of the Silent Hill games. Most of the houses and shops around town would be explorable, and may even contain bullets, healing items, or something else of value (there's always an opportunity to have a currency system for upgrades), but the town would have an endless supply of respawning enemies, and the interior environments would also have enemies, though non-respawning. Making this a trade off of ammo and safety for exploration and potential found goodies.

To prevent having hundreds (or even dozens) of buildings to explore, which would get old very fast, I envision the town as being one of those tiny, central-US towns that are little more than a stretch of highway and maybe one or two cross roads. A place where the whole town only has two traffic lights, and the population is only a few hundred. I specifically thinking of a town I visited once in Arkansas, which consisted of a barber shop, a general store, a Dairy Queen, a few other shops (most of which appeared abandoned), and a trailer park. My imagined RE town would be slightly more than this (actual houses, larger environments on the scale of RE2's police station, where the majority of the gameplay would take place). A destroyed trailer park would help explain why there are so many zombies around a place which would otherwise have a minimal population.

Anyways the openness might greatly subtract from a Survival Horror experience. Or it might make the game feel like something other than Resident Evil. I readily admit that these ideas might not work, but I think it'd be a cool thing for Capcom to try (at least internally). You'd have a small, open town to explore, but there'd also be several large locations where you spend most of your time, like RE2 or CV. I would like to see the return of the doors which are all locked by one of four types of keys, so that when you discover one of those keys its a big deal, and there's a reason to go back to old locations (like the Card Suit keys in RE2).

Towards the end of the game you'd end up exploring the forest around this small town. I imagine environments not unlike Alan Wake's, but less linear. Enemies here would include mutated wildlife, and of course more of Umbrella's lab creations (as we're now getting closer to the laboratories). I could see this as being a truly frightening part of the game, as you try to sneak through the forest at night, hoping to disturb as few of the creatures as possible to conserve ammo and health. I would want these creatures to have a little AI going on behind the scenes, so that they might behave 'naturally', perhaps attacking and consuming each other, or maybe even giving the player the ability to injure one mutated animal and using it as a diversion which other creatures might swarm upon and consume. Going along with this AI, also, would be the fact that causing noise (such as by firing a gun) would attract unwanted attention, so there would need to be silent weapons and maybe some other methods of creating noise to draw attention away from you, such as by throwing a rock or whatever.

Finally, after some cog puzzles and whatever else, we arrive at a mansion or complex in the forest. Perhaps its a prison, built to help bring in money for the local township. A prison would actually be a decent environment, given the many locked doors and sprawling corridors in could present (not to mention your devilish rooms with the mirror on the one wall, through which something will inevitably burst). But behold, in the bottom of this prison, we find the Umbrella lab, where the conclusion will take place. A big boss battle, an escape sequence, an explosion, and an cutscene, followed by a credit roll.

It would be a reboot that takes the best of the old and the best of new, and a little bit of added inspiration from some of the other great games out there. It would probably get slammed for not being "RE enough" by both camps, but I think it'd be a great new direction for the series.
 
Who: Claire mostly, but I'd take the whole cast. Should be a huge send off with a story closing all the threads. Cameos abound, etc.
What: I would like more survival horror, with Dead Space controls. I think anyones kidding themselves that the series is going back to tank controls or the old games aesthetics. You know, it should be the last story RE. A proper end of the world type scenario that has the gang killing the virus once and for all.
Where: Anywhere is fine. Maybe Paris or something getting all zombified.

I just don't want Leon "No thanks, Bro" Kennedy fighting giant midgets.
 
Sennorin said:
Ideally, it´d be a "reboot" that ignores RE5.

I don't think RE5 affected the main storyline that much. All it really did was introduce a new character (Sheva) and
kill Wesker (YEAH RIGHT ;O).
 
Super crazy japanese cheezyness. More like 5 than 1-4. Jill and Chris in Hawaii on their honeymoon, then something goes wrong and zombies appear. RE5 game system.
 
Andrefpvs said:
I don't think RE5 affected the main storyline that much. All it really did was introduce a new character (Sheva) and
kill Wesker (YEAH RIGHT ;O).

Actually, the game more of tried to integrate the relation between RE0 to RE4
one part of the game mentioned how the viruses evolved from RE0~3 to REC:V to RE4, and mentioned how the Las Plagas and Uroboros interrelate/combined with the Progenitor (mother) virus, namely the mother virus of the T, G and Veronica viruses.
 
Infernal Monkey said:
Barry as the main character. In fact, Barry as the only character. All the enemies are also Barry.

The final boss is Barry.

Seconded, also his alternate unlockable outfits need to be a mankini, a zangiev cosplay, and his gladiator outfit from the 3rd game.
 
Who: Scoidan Marlz, the spunky son of a Zetan scientist who has gone missing on a routine mission to investigate the disappearance of radio signals from Earth. Main character exudes tons of 'tude, perhaps visualized in the form of a backwards baseball cap

Where: Earth, where all life has become infected. 154 (and a half) years after RE5.

What: Open world where you, as an alien being in a pimped out space ship (with tank controls), detect faint traces of technology and attempt to investigate mansions the world over in order to find your father.
 
Less muscles and shootan and more like RE1-2-3-CVX-4Beta.

I could dig a Resident Evil in middle ages, with some undead cursed witches, some daemons as the bosses and some old fasioned puzzles. S.T.A.R.S. of the Vatican, you exorcise the evil
 
Who? Certainly Jill/Barry, but would be happy with anyone except Leon.

Where? Maybe a Lab base in Antarctic that had you traversing across the snow, ending up in the main base, and eventually deep underground, ice caves old military areas ending up in a lab etc.

What? Back to Survival Horror, either with the full Lost in Nightmares mechanic, or back to single player, Stop and Shoot, Storage Chest all the good stuff ;)
 
Who: New guy/girl (with some cameos).

What: Darker atmosphere, dead space controls, and i want coop mode back (as extra missions at least)

Where: I don't care.
 
Retcon RE5 completely and make it more like the version of RE4 that got scrapped. So old school gameplay with some of the RE4 elements in there. Protagonist can be Claire since Leon seems to be getting a lot of spotlight lately, put puzzles back in the game, don't shoehorn co-op in again that shit is horrible, and make it in a more confined area were you feel all alone like in the old games. Tank controls all okay if the static camera is maintained.

Anything that doesn't fit in line with the older games wont be purchased by me.
 
make it and action/ADVENTURE game again

i want to explore, solve stupid puzzles, manage inventory, feel helpless

oh so, you know..make it an actual fucking survival horror game
as far as i'm concerned the only games to REALLY do this are re1 and remake
 
WHO? | Adult Sherry Birkin, later joined by Old Man Barry.

WHERE? | Chernobyl-ized Raccoon City with a hint of Escape from New York.

WHAT? | Refined Resident Evil 0 with all the puzzles and exploration of Resident Evil 2.
 
Radogol said:
WHO? | Adult Sherry Birkin, later joined by Old Man Barry.

WHERE? | Chernobyl-ized Raccoon City with a hint of Escape from New York.

WHAT? | Refined Resident Evil 0 with all the puzzles and exploration of Resident Evil 2.
This actually sounds pretty good. I tip my hat to you sir!
 
Resident evil needs to just keep going in the comedy horror direction. It used to be a horror series first, with some comedy, but it hasn't been that in a while. If capcom wants to make something that is scary they should just make a new series.
 
tsab said:
Less muscles and shootan and more like RE1-2-3-CVX-4Beta.

I could dig a Resident Evil in middle ages, with some undead cursed witches, some daemons as the bosses and some old fasioned puzzles. S.T.A.R.S. of the Vatican, you exorcise the evil
I might be okay with this, but no daemons.
 
charsace said:
Resident evil needs to just keep going in the comedy horror direction. It used to be a horror series first, with some comedy, but it hasn't been that in a while. If capcom wants to make something that is scary they should just make a new series.
They should have done that with the new stuff. RE was pretty well established as a survival horror before the recent games.
 
Who? Leon + Sherry and Ada

Where? Raccoon City Ground Zero: set thirteen years after the viral outbreak.

What? Leon got informed by the president that an un-identified group is researching the remains of the city. He goes to investigate and it seems to be Tri-Cell who own a strain of the G-Virus and are looking for more clues about it. Leon is discovered and knocked out. He wakes up in a grand American forest which is inhabited by B.O.W's by Tri-Cell and he would make an excellent test subject. It all goes downhill from there...
 
RE4/5 style without any worthless locations like islands, deserts and as already mentioned, without useless characters like Sheeva (or Shi(e)va? lol), entire BSAA crap etc..

The best chars are obviously Claire, Ada and Leon (+ Jill (ass only)). Most of the people want them. Im no exception. Capcom fucked up Chris so bad, dont even know if it's wise to add him in future titles with such tiny muscles.

Plot is the hardest part. Cant recall any RE title with adequate scenario. First 3 were simple and tolerable. Virus outbreak in local city, survivors etc. They should just stick to something similar (another city with remains of T/G virus or Plagas). That bullshit in RE5 with Uroboros and old fool with flowers made me laugh. RE4 is a different story. Overall plot is crap, but at least the cutscenes are awesome and Leon itself makes fun of the game with some dialogue lines due to the lots of clichés.
 
1. Fluid Controls
2. Bring back the Horror
3. Episodic Content (Epilogue, Prologues, Side Stories)
4. Return of Co-Op (scary survive the level co-op... not third person shooter co-op)
 
Who? Anybody is fine, really.

Where?
Wherever they want, but a new scenario (kinda like the original idea they had in mind with Africa for Resident Evil 5, with the whole heat factor thing...) would be appreciated.

What? LESS fucking shooter/action elements, MORE horror. And single player ONLY, please.
 
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