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What do you want in Resident Evil 6?

Who? Playable cast entirely new, might meet up with some familiar faces during story.

Where?
a world in ruin a la the latest Resident Evil movie, maybe with some safe spots, but mostly shattered. Large part of the game is about getting true a huge metropolitan area alive, but there'll also be parts outside of the city and the city itself needs to be diverse. Grounded in reality - no Indiana Jones-like set design and sequences like RE4/RE5. Offer variety in focussing on four major location types: (1) overrun, burned, destroyed, shattered remnants of metropolitan area; (2) hastily build new safe compounds, more about opportunity and necessity then logic; (3) semi-serene countryside with some post-apocalyptic elements (4) sterile, ominous Umbrella facilities.


What?


- Next-level zombie dynamics. Confined areas have a limited amount of zombies and can be cleared for a time (repopulated after some time). Huge, open areas are all about avoiding detection (think The Walking Dead, first time Rick enters Atlanta. Attract too much attention and half the city will swarm after you. Make it (once again) about survival, a focus on ammo conservation. Implement a better system for (silent) melee takedowns and put bigger focus on silencers/silent weapons.

- Generally slow but tough zombies. Headshots really matter. Variety in dead-and-returned shamblers and alive-and-infected, somewhat fresher, faster zombies. Spice up the gore - zombies are all about truly terrific horror - don't do just bloody, pale corpses, make'm damaged. Could help in offering more variety in zombie variety in groups.

- Offer save havens. They can be like the old RE's save rooms, only the size of a small village. Designed around walled-off compounds like the FEMA constructions from Cronin's The Passage. Semi self-sufficient, survivors, where you get weapons, weapon mods, ammo and items. Improve and expand on the weapon modification system.

- More vertical variety in set design. Don't make it all about the ground level but offer levels where the player truly has to figure out how to travel higher up (from rooftop to rooftop, through ruined buildings, get to the top of a skyscraper) and lower (through sewers, metro system, sewage tunnels, submerged parking lots).

- Involve choking points in set designs (logical points where zombie mobs converge and congest) and offer a combination of optional risk/reward events around them, involving set-pieces involving big .50 cal guns and hundreds of zombies, to break up the tense 'I've only got 10 bullets left and there's 10 zombies between me and a safe place' moments.
 
I don't care about the who or where, but the last game has made it imperative to me that this game have a co-op mode on the level of RE5. That co-op was a blast and some of the most fun I've had this gen.

I know a lot of people will say they want it to be singleplayer, but I'll honestly not get it until it's cheap if it's more RE4 and less RE5. RE4 is been there, done that. Now build on the awesome multiplayer experience that was put in place with 5.
 
Who? Don't really care, Rebecca may be, or Claire. No redesign like Jill in RE5 please.
Where? modern city sounds like a good change of atmosphere to me.
What? No outsourcing shit, more horror please, don't really care about the story anyway. Keeping Co-op campaign is fine for me, i love full campaign co-op.
 
TheExplodingHead said:
Something along the lines of the alpha Re4 footage.

oh man, that shit looked so cool, this'd be awesome if

Infernal Monkey said:
Barry as the main character. In fact, Barry as the only character. All the enemies are also Barry.

The final boss is Barry.

FUCK NEVERMIND I WANT THIS
 
Who? Doesn't matter at this point because RE5's plot already ruined/killed the RE universe.

Where? Read my Who? statement.

What? Return to the mansion-like design/formula. The game doesn't have to take place in a mansion, it just has to be designed like one. Get rid of the boring campaign structure with shops between stages. Bring back keys and puzzles, and what I like to call 'wrap-arounds', etc. One of the best things about old RE games were the wrap-arounds. Say you get so far into the mansion/facility you begin to wonder what was behind a door you passed that was locked from way earlier in the game. The game should ultimately 'back door' itself so you make your way back to this spot.

Also, bring back A Rank runs. RE4 is great and everything, but there is no incentive to speed run the game. That was one of my biggest problems with RE4. There was no ranking screen, WTF!? In the end, without Mikami or Kamiya, I don't think we'll ever get a good, traditional RE game.
 
Who? Doesn't matter.

Where? Doesn't matter.

What? More like RE4 structure and pacing, it was perfect. RE5 was such a disappointment.

Do not want? Co-op. Ugh.


RE is like a champion athlete that is past their prime. I'll always be interested in what they do next but in my heart I know that it's never going to equal or surpass it's past achievements.
 
brandonh83 said:
yeah but it was nice when it actually used to try. I have felt uneasy playing RE before; it's silly and more action driven, but the series used to have some dignity with the horror aspects.



oh god

you know that's another thing about it, as stupid as the story was in the earlier games, at least it was coherent with it. it was all about "taking down Umbrella!" when RE4 came out, any level of consistency was fucking decimated with an even dumber plot.

You understand. Let's be friends.
 
It feels like we have one of these threads every month lol.

Who - Someone completely new.

What and where - A zombie outbreak occurs in various locale's and you've been tasked to lead a team to find out why it's happened/help people who can be saved because you've dealt with this before or something but it was all covered up etc. bla bla only you and the top brass knows about it. There's settings like a rural small town, a mall, a police station, library, a mansion etc. places that are eerie, isolated, and can utilize atmosphere to the highest degree. But they have to be modern enough that people can relate to the environments and have a unique feel towards them.

When - Preferably a short time after the events of RE1, so there can be a possibility of a young Chris and/or Jill being on your team or something. (If they don't reboot the whole thing which I wish they would do)

My ideal thing would be to reboot RE completely but that won't happen so i'll go with what i've said. The protagonist who you're playing as would have to die and some bat shit crazy stuff happens that leave a mark on Chris and Jill, which is why they leave the police force bs for a long period of time until returning in RE5. (If you want it to be part of the canon or w/e but the canon is already butchered).
 
I would like to see a new cast, survival horror game with dynamic elements that change with each playthrough.

Maybe something will burst through a door, maybe the second run a dog bursts out of a vent instead
 
I've lost faith in Capcom after their recent output and what they're doing with key franchises (DMC for example).

Just revitalise the gameplay system we got from RE 4, no co-op, and bring it back to what I loved about the original games. Especially the first two games (RE 1 / Remake and 2). Zombies (fast and slow), creepy atmosphere and true survival horror.

As for settings, I wouldn't mind as long as it works. And the story, minimal please. So much cheesy crap in the last few games. Albert Wesker turned into one of the worst videogame villains I've ever known.

Also, bring back the moody music. Examples:

Resident Evil (Remake) - Neptune Tank
Resident Evil 2 - Marshalling Yard (Second Half)

God I love those two games. 3, Zero and 4 are decent. CV and 5 are very bad.
 
Zombies. Umbrella. Real survival horror. Drop dead gorgeous pre-rendered environments.

That's Resident Evil in a nutshell, and that's what I want. No far fetched fantastical bullshit, no plaguas or whatever crap it's called, no censorship because someone cries about "racism" - go back to the roots that gave the series such success and give me a scary zombie game.
 
Frost_Ace said:
Who? Barry and Chris

Where? In a bed.

What? SEX.

that would be so hot
I am still kind of surprised by the huge gay following Resident Evil has. Then again, it's a very liberal series regarding LGBT elements. The...ahem...not unattractive male action hero types with the unintended (?) homoeroticism,
Alfred wearing women's clothes
in CODE:Veronica, the openly transsexual villain in Dead Aim (who even gets a full sex change over the course of the game). Although it's really weird stuff altogether, heh.

EDIT: How'd I forget Brad Renfro as Leon S. Kennedy?
 
Who? Claire & Rebecca or Chris & Leon. (With appearances by Sherry, Bruce & Fong Ling.)

Where? Somewhere scary.

What? Less actiony, more survivaly.
 
Who? New characters.

Where? A series of islands could be cool, but I don't think the setting matters much.

What? Not a reboot. No tank controls. It should set up a new, ridiculous storyline, with existing characters showing up eventually. More survival elements, maybe like in Snake Eater. You have to ration ammo, find food and shelter, etc.
 
Who? anyone not pumped full of steroids

Where? in a city like 2

What? actual survival horror, searching for supplies, carefully managing bullets and herbs, no merchants around every corner willing to sell you infinity rockets
 
just update the controls. dead space is a good start, with a dodge move of some kind. i like the game as survival horror or action blockbuster so i'm cool either way.
 
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