matrix-cat
Member
If you're going to have long battle animations, for the love of God make them skippable. Sessions seemed so cool n the early going, but by Chapter 4 when every attack in every battle goes for six Sessions it is so tedious.
Basically:
1. Unless you're making a VN, gameplay matters.
2. Go anime, but never go full anime.
I think Atlus have at least partly fixed the first point. The second point is getting me worried because in general Atlus are going more and more anime, judging from #FE and SMTIV Final.
Basically:
1. Unless you're making a VN, gameplay matters.
2. Go anime, but never go full anime.
I think Atlus have at least partly fixed the first point. The second point is getting me worried because in general Atlus are going more and more anime, judging from #FE and SMTIV Final.
I'm in front of the final boss door and this is why I haven't even tried it yet. I know it's going to be a slog.If you're going to have long battle animations, for the love of God make them skippable. Sessions seemed so cool n the early going, but by Chapter 4 when every attack in every battle goes for six Sessions it is so tedious.
I haven't finished #FE yet so I can't say for sure, but one element whose spirit I hope is present in Persona 5: using the LINE-style text conversations as a way to add bits of characterization outside the main story and side quests. I would love to see entire short conversations happen during downtimes, ex. traveling in the overworld. The tricky part would be making it work without the Wii U gamepad, but maybe you could have single lines pop up at the bottom of the screen, and if you wanted to read the whole conversation you could take out your phone and the whole screen would show up.
It's a small detail, but it's one of my favourite things about #FE.
"Don't make anime stuff I don't like" basically.What does full anime mean?
How is SMT4 Armageddon more anime than the first one?
-No calendar system
-Better dungeons (P5's don't looks as improved as I originally thought)
As for the topic itself, I adored how TMS actually involves every party member at all times. In persona I find myself picking a team and running with it, leaving the others to rot in reserve. TMS actually encourages you rouse everybody, and is balanced around you doing so, which means that the gameplay stays fresh longer as you end up with a much larger array of choices without having to put in extra work that never really gelled with how persona handles it's rpg elements to me.
Honestly, the big thing I want p5 to have that TMS has is bonus bosses for social links. The side quests in TMS are essentially social links, but many of them feature bonus bosses which rather than just a harder version of an enemy are normally big characters, since they're borrowed from FE.
No calender system ? What. Thats one thing i really enjoy about persona and part of what makes persona...you know...persona
How is SMT4 Armageddon more anime than the first one?
I loved how the Mirages were treated as part of the cast, with their personality, aspirations and interaction with their masters, the rest of the cast and their Mirages.
I expect nothing. Persona 5 has been in development for quite some time after all
For further installments, it's definitely dungeons and a way to shake up the combat.
Persona 5 already has better looking dungeons than what TMS#FE, so I don't think that's something to worry about.
This is more like it though. I liked picking a party and sticking with it as it made me put more thought into what team i would go into a dungeon with, but once i picked my team, it pretty much meant that the other characters would never get used due to low levels. Ive never used Naoto or teddie, and yosuke fell off almost immediately and im only going to be using those characters once i start my second playthrough
Never played TMS due to not having a wii u, but if they could balance persona 5 in a way to encourage swapping of party members that would be great.
Also would be nice to have bonus bosses or events like you said, similar to how maries worked in Persona 4 Golden
There's a childhood friend and a swimsuits so I guess that makes it completely anime?
Nothing, I thought TMS was just a worse Persona.
Not to work with Nintendo.
You do realize that if it wasnt for Nintendo that we still would be waiting for Atlus first HD RPG right ? Im glad that they got those Atlus Devs ready for HD development and hope we will get the next RPGs not too soon after TMS/P5.
Basically:
1. Unless you're making a VN, gameplay matters.
2. Go anime, but never go full anime.
I think Atlus have at least partly fixed the first point. The second point is getting me worried because in general Atlus are going more and more anime, judging from #FE and SMTIV Final.
Exactly. This is probably the main reason I'm not a fan of Persona(4 specifically). It's bloated and the story progression (=pacing) is too slow.Persona 2 managed just fine without having a repetitive calendar system and that game's pacing was all the better for it. The calendar takes ~45 hours worth of RPG and stretches it to 60+, requiring all sorts of restrictions on other gameplay systems and slowing the story to a crawl.
To be fair, Catherine, even though it wasn't an RPG, was P Team's first foray into HD development to prep them for Persona 5. Things just took a lot longer afterwards.
Exactly. This is probably the main reason I'm not a fan of Persona(4 specifically). It's bloated and the story progression (=pacing) is too slow.
I have not played TMS yet though so I don't know if it is better in that regard(I hope it is). Will likely start playing it soon.
Mainline SMT is like the last bastion of good non-anime JRPGs for me
Nocturne has 3 childhood friends, I guess that makes it the most anime of all?