So now that Battleborn is a cadaver, I'm sure that Gearbox will start work on Borderlands 3 soon, if they aren't already doing so.
I always thought the series had potential to achieve excellence, but there are so many missteps made in both games, and I'm hoping Gearbox gets the chance to improve upon those flaws and really knock it out of the park this time.
Personally, I feel that the biggest problem is the writing.
The "humor" in both games have been the very definition of hit-and-miss. Many of the side-quest contain the comedic writing that really lands, like that encounter with the robot who wants to be human or Claptrap's Birthday Party.
When the jokes do miss, which is about fifty percent of the time, they can be absolutely awful and overly-long, made worse by the inability to skip dialogue or cut-scenes (another major issue), a problem that only intensifies in a game built around replays.
Hearing that the lead writer on Battleborn left the studio is somewhat comforting, but I doubt he was the sole person responsible for the series' worst moments.
The series' problem of having to return to quest givers in order to turn in quests is also a tedious experience. Were there a fast travel option available from the in-game map, this would not be a huge problem, but it has been far too common to end up in a zone without a fast travel point, meaning a long trek back to that particular NPC was necessary.
Shared Loot online is another problem online. Games like Destiny and The Division have already rectified this issue, and I'm hoping Gearbox is wise enough to include, as online play with randoms is unplayable when drops are shared.
This might be bad luck in my own personal experiences with the games, but I have found the drop rate in both games to be unfair. In the 100 or so hours I've played in BL2, I've only ended up with one legendary weapon. For comparison, I had my first legendary drop within the first hour of Diablo 3 on PS4. Why brag about how rad the guns in the game are when ninety percent of them are common garbage?
Including Armor drops, as in Destiny, could be an interesting addition to the series, and could provide a layer of character of customization that isn't there at the moment
Improving the audio feedback on combat seems like an obvious choice. Both games lack the proper audio and visual feedback in combat that Destiny and The Division now provide. The weapon in Battleborn also felt and sounded weak, which is worrying. Gearbox really needs to beef up the guns this time. Oh, and hit-markers please!
How would the rest of ya'll go about improving the series?
I always thought the series had potential to achieve excellence, but there are so many missteps made in both games, and I'm hoping Gearbox gets the chance to improve upon those flaws and really knock it out of the park this time.
Personally, I feel that the biggest problem is the writing.
The "humor" in both games have been the very definition of hit-and-miss. Many of the side-quest contain the comedic writing that really lands, like that encounter with the robot who wants to be human or Claptrap's Birthday Party.
When the jokes do miss, which is about fifty percent of the time, they can be absolutely awful and overly-long, made worse by the inability to skip dialogue or cut-scenes (another major issue), a problem that only intensifies in a game built around replays.
Hearing that the lead writer on Battleborn left the studio is somewhat comforting, but I doubt he was the sole person responsible for the series' worst moments.
The series' problem of having to return to quest givers in order to turn in quests is also a tedious experience. Were there a fast travel option available from the in-game map, this would not be a huge problem, but it has been far too common to end up in a zone without a fast travel point, meaning a long trek back to that particular NPC was necessary.
Shared Loot online is another problem online. Games like Destiny and The Division have already rectified this issue, and I'm hoping Gearbox is wise enough to include, as online play with randoms is unplayable when drops are shared.
This might be bad luck in my own personal experiences with the games, but I have found the drop rate in both games to be unfair. In the 100 or so hours I've played in BL2, I've only ended up with one legendary weapon. For comparison, I had my first legendary drop within the first hour of Diablo 3 on PS4. Why brag about how rad the guns in the game are when ninety percent of them are common garbage?
Including Armor drops, as in Destiny, could be an interesting addition to the series, and could provide a layer of character of customization that isn't there at the moment
Improving the audio feedback on combat seems like an obvious choice. Both games lack the proper audio and visual feedback in combat that Destiny and The Division now provide. The weapon in Battleborn also felt and sounded weak, which is worrying. Gearbox really needs to beef up the guns this time. Oh, and hit-markers please!
How would the rest of ya'll go about improving the series?