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SpongebobSquaredance
Unconfirmed Member
Very subjective, but you can at least point out broken or lazy and repetitive level design.
On the other hand, a game can have levels that are visually generic but really well implemented in the gameplay loop and are just fun to traverse and vice versa. So bad level design to me is, when the world is both boring visually (with lots of repeating assets) and doesn't offer much in terms of gameplay.
On the other hand, a game can have levels that are visually generic but really well implemented in the gameplay loop and are just fun to traverse and vice versa. So bad level design to me is, when the world is both boring visually (with lots of repeating assets) and doesn't offer much in terms of gameplay.