I gotta admit I wasn't that concerned about SS holding back SX but after Billy Khan's tweet, it's a bit worrying. His comments are not to be sniffed at. That's a lead engine programmer of DOOM/DOOM Eternal.
I find it interesting how it's become a "4K box" verse a "1080p box". Microsoft's messaging has really been effective on this one.
What happens if a developer -- like anyone using Unreal 5 -- decides to output in 1440p or 1080p on the PS5 and X because they're pushing nanite or have a novel lighting solution they want to exploit that takes a lot of shader performance up? What resolution will it run at on the S then? What experience will that provide? What else will have to be cut in order to get something running on the S?
I think these are serious questions that could hinder developers ability to craft the types of games they desire.
I agree. The Xss is going to sell well and that will mean the install base is going to dwarf the XsX. I've been saying it for a while but HI should have been an XsX exclusive, a true flagship game but now we all know why it looks so crap: gamepass/Xss.
Multiplats may suffer now as a result but it's not all doom and gloom...the switch 2 is going to have a say in this too and if it sells well (assuming it is more powerful than the Xss) then it gives devs an optional platform to sell to.
Kinda interesting that X wants to be the most powerful and the most weak at the same time lmao.
In the longterm I expect PS5 to provide some incredible fidelity, CGI level shit because of it's fixed config and because of the 1st party talent, like it or hate it, TLou2 was produced on 1.84 flops with 5mb of ram and that is seriously impressive for obsolete and dated hardware.
Xss could be the indie king or something...the mainstream won't care until they realise they can't play X/Y/Z on it.