Shrap
Member
What do you expect them to say in a PR video?Does that include the developers of the console?, as thats what they are saying in the S Reveal video. Same settings at a lower resolution. And the S has been designed to do just that.
What do you expect them to say in a PR video?Does that include the developers of the console?, as thats what they are saying in the S Reveal video. Same settings at a lower resolution. And the S has been designed to do just that.
Those suits at Microsoft just took a shit on next gen in their greed for both price and power. They always talked about how they wanted to do away generations and here is their shitty plan. It has been proven time and again how weak base consoles limit what can be done to stronger consoles. The SeX will never reach its full potential. Looks like Sony exclusives will be the only true representation of next gen. Buy more developers Sony! Secure more 3rd party exclusivity! Developers please boycott having to deal with this shitty machine so it gets removed from the market!
The XSX has 3 times the horsepower of XSS, and 4k needs roughly 4 times the horsepower over 1080p. If anything, the XSS at 1080p has more pure power than the XSX at 4k. Hense why Microsoft are highlighting 1440p for S, and not 1080p (i still think most games will be 1080p on XSS).The power gap is too big to just make the same game at lower resolution.
A lot of assets will need to be different between platforms, and that's a fucking hell.
I'm sorry but you have not convinced me it's not comparable. Am I supposed to take you on your word?not comparable since that port considered wizardy level of stuff. Not anyone can do that and there reason the devs handled the port get praised alot.
Angry?
I could care less if it's easier or not and switch is cpu bound in most instances, XSS will not be, theoretically.That was not easy, and it runs worse than console versions in many areas.
Because they are going to target the very likely lead platform - PS5. And once again, scaling up just introduces more development time and optimization.Why would they even consider that ? It is the other way round and much easier for them to go from S to X by just running at higher resolution, RT, textures or higher fps.
Where?Fact is the developers of the console are the ones saying same effetcs, same settings, at a lower resolution.
Well it was a full port by a whole team. Do you think multiplat developers will dedicate a team to make the Lockhart version of their game ?They put Witcher 3 on the Nintendo switch. 3gb of slow ass ram.... It's going to be ok
Its also common sense. So you're saying they are flat out lying?, so over the next few months,we will have devs come out saying how Microsoft lied etc?What do you expect them to say in a PR video?
I thought we were taking about potential developer concerns.I could care less if it's easier or not and switch is cpu bound in most instances, XSS will not be, theoretically.
In the S Reveal vid, its on the first page of the forum.Where?
Yes, they will have a dedicated team that works on the Xbox conversion. The api will handle most of the work and then they can go in and tweak to smooth trouble areas, you know, like every other multi-platform game.Well it was a full port by a whole team. Do you think multiplat developers will dedicate a team to make the Lockhart version of their game ?
So anytime new hardware comes out, it's usually a very, very painful experience. When hardware shows up, it's usually half finished or it's crashes a lot, and the API that the programming tools that we use, then usually not finalized or even worse, they can suddenly change halfway through development. And so suddenly you're having to pivot really quickly, but actually Series X has been a very smooth experience. So Microsoft has developed something that they called the game development kit, which is a new replacement. And actually it's going to be utilized on original Xbox One and Xbox One S and Xbox One X.
And that's how everything is going to be developed together, a unified product development all the way from Xbox one up to Series X, but making the most of the hardware features across the board. But there are actually benefits to that as well, so an Xbox one game that was developed before now, could now to perform better if it was made with the new game development kit. And it also has the ability to make use of low latency input, which really, really important for a racing game.
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But all in all, development on Series X has been more of the same, but just allowing me to stop and say, "Okay, my day to day toolset has not changed that much. It's still that familiar Xbox one experience, but now I get to make the most of all of the new toys."
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In fact, it's the best thing. I don't want new tools after make the most of the experience that I already have. I want to make the most of understanding how to get to the hardware, not having new tools blocking me from getting in the way of getting to that hardware. So having familiar tools, having a familiar interface, super important. So it's been a really smooth transition for us at Cheshire studio making the fudge.
Ah you mean the Pro Xbox totally unbiased casually featured devs?In the S Reveal vid, its on the first page of the forum.
I’m not sure what you are trying to agree because ports are hard to do and have a lot optimizations and big fix work.I'm sorry but you have not convinced me it's not comparable. Am I supposed to take you on your word?
Not game developers, the developers of the console itself.Ah you mean the Pro Xbox totally unbiased casually featured devs?
Sorry I stopped swallowing MS marketing BS long time ago.
Well that's one of the topics being discussed in here, my response was I don't care if it takes more work. Games take a lot of work, nothing new.I thought we were taking about potential developer concerns.
I get what you're saying, ultimately if the platform shows that if they put the work in and they sell a bunch of copies, they make lots of . If the publisher and developers see money to be made, they will do what is necessary. I don't think this is something as consumers we should be concerned about.I’m not sure what you are trying to agree because ports are hard to do and have a lot optimizations and big fix work.
It is not a free change the resolution deal lol
So a port just shows how trouble it is to work in different platforms at the same time.
Like other dev said... it is now 10 instead of 9 platforms they need to work on.
More work, more time, more costs... which dev will be happy with that?
Yeap but there is a catch here... no publisher/dev will increase the dev time or budget to work in a addictions platform.I get what you're saying, ultimately if the platform shows that if they put the work in and they sell a bunch of copies, they make lots of . If the publisher and developers see money to be made, they will do what is necessary. I don't think this is something as consumers we should be concerned about.
Everyone saying "it is designed to have the same visual fidelity as the Xbox Series X just scaled down in resolution" has no idea.
I could see that being a concern. That's scenario brings up two points for me. One being that it is on the publisher if they want to release a half assed game. Which in the short term hurts customers but in the long term hurts their cred with the fans.Yeap but there is a catch here... no publisher/dev will increase the dev time or budget to work in a addictions platform.
A yearly CoD will release in time no matter if 8 or 10 platforms.
So how they manage that? Crushing work, non-fixed bugs, half-finished games, etc.
So yes it affects consumers.
So they will create another full-time job team just for for the console that will have the less owners ? This won't happen. No, they'll keep the same number of people and they'll just put less time in the others version.Yes, they will have a dedicated team that works on the Xbox conversion. The api will handle most of the work and then they can go in and tweak to smooth trouble areas, you know, like every other multi-platform game.
Man that is sales talk. Marketing.Change title from "DEVELOPERS" to "CONCERNED TROLLS"
Armchaid devs on the other hand....
No that's not how game development works, that's why I didn't say literally anything that you just paraphrased me saying. They don't have to create a new team, they use their existing teams. The same teams that already do game conversation like literally every other port ever made, but you are acting like that is outlandish.So they will create another full-time job team just for for the console that will have the less owners ? This won't happen. No, they'll keep the same number of people and they'll just put less time in the others version.
This is how game development works. We have seen this for instance in the last Trials Rising from Ubisoft. More versions meant much less polish on each versions compared to their previous game.
Change title from "DEVELOPERS" to "CONCERNED TROLLS"
Armchaid devs on the other hand....
they are making an xbox exclusive. crossfire single player.I still think Remedy is making a PS5 exclusive game. I wonder if this developer working on this unannounced game is only making it for PS5 (PC too maybe.)
It's been designed to target the same visual fidelity as the XSX but at a lower resolution. Where's the problem?
If MS have done their job right and allows devs to determine whether it's an XSS or XSX based on a simple flag, there should be no issues at all.
They put Witcher 3 on the Nintendo switch. 3gb of slow ass ram.... It's going to be ok
VRS, ML upsampling, Direct storage, Sampler feedback. All technologies implemented at a hardware level. There is a reason Microsoft waited for AMD to be able to implement them into their SOC.If all games are 4k or nearly 4k on xsex, there is no major problem.
If games in the future run 1080p-1440p on xsex, see the problem?
It forces devs to 4k on xsex or sub 1080p on xses, that is the problem.
Difficult to drop resolution if it is already lower than 4k but upscaled, without going to 540-900p territory or really low visual fidelity.
It's been designed to target the same visual fidelity as the XSX but at a lower resolution. Where's the problem?
If MS have done their job right and allows devs to determine whether it's an XSS or XSX based on a simple flag, there should be no issues at all.
Not saying he's wrong but what do you expect the beard guy who works for Microsoft to say in a vid that's promoting the XSS? I'd be far more interested in what some of the high end independent developers think if there able to speak freely on this. I don't want them aiming for native 4K on XSX and PS5 too much if it's going to be so wasteful.Well the beard guy in the S Reveal vid says its very easy for devs to downscale from XSX to XSS, and has been designed in that way.
I'm sure most devs will be fine with this.
The GPU more or less scales with the graphic options (less pixels, draw distance, worse shadows, etc.) but the memory bandwidth is less clear. While the image buffers will be smaller, everything else is the same. The models, assets, etc. all have to be moved around in memory and is the same on both S and X, so we have a bottleneck on the S. You might see 60fps on X and 30fps on S.
I feel like this idea that a developer can spend all of its time creating the best X version possible, and then one day just click a "Lower resolution for S version" button is so naive it borders on stupidity.
But hey, I am not a software engineer. Maybe it's as easy as forum posters claim. And maybe this console didn't just become the starting point for all 3rd party development for the entire new generation.
Assets will not be different. They will use the lower common denominator in the XSX and PS5.The power gap is too big to just make the same game at lower resolution.
A lot of assets will need to be different between platforms, and that's a fucking hell.
Craig is the result of that.Assets will not be different. They will use the lower common denominator in the XSX and PS5.