Subarushian said:
Okay, I can see its use in dedicated fighting games. Happy?
Though I love all the assumptions thrown around about what games I have and have not played from ignorant juniors and members alike. Nice when people debate the person and not the points.
I never said you were close minded, at least directly.
However games like Monster Hunter 2, Devil May Cry, Yakuza, Streets of Rage, etc. wouldn't work without falling mechanics.
Falling Mechanics:
1. Allow the player to 'reset' without taking additional damage (IE, invincibility frames) Again, Lost Planet is an exception to this rule. When you're on the ground in most games, you can't take additional damage.
2. Allow enemies to gain better positioning around the player
3. Encourage the player not to run into shotgun blasts, but allows them a little leeway if they do take damage, as they can recover.
Falling mechanics are very important in many games, but their exclusion in certain games is fine. It's just different design philosophy. Lost Planet may have broken falling mechanics, but other games don't.