I've always wondered why its so hard to make a good d-pad? There are obviously examples of good d-pads, why don't their designs get re-used? Doesn't seem like it would increase costs significantly.
Well no reason to repeatVita and Sega Saturn.
Vita and Sega Saturn.
It's alright but much too stiffD-pad on the Wii U pro controller is pretty pretty good.
DualShock 4.
I like the circular indentation in the middle.
The NGPC's D-Pad/Stick hybrid was pretty awesome. Would have loved to see it become standard.
It was awful for fighters though
*Drools*
true but it's terribly uncomfortable for super turbo. left my hands aching!Hawt.
The Saturn 3D controller had a pretty good d-pad as well, now that I think of it.
hmm there a difference between the vita and vita slim dpad?
Also is there a way to use the Saturn controller on PS3?
I'm looking for a pad to use exclusively for fighting games and want to venture outside of the standard dual shock 3.
Vanilla Ps1, the one without analogs .
microswitches = awful for fighters?
explain yourself
You've lost it buddy.It was awful for fighters though
Vita and Sega Saturn.
Dualshock2 is when it got mushy with pressure sensitive buttons on all buttons.Did they change the D-pad when they added the analogues?
My pick : Wii Classic Controller Pro
Did they change the D-pad when they added the analogues?
Wow I'm surprised to see so much praise about Vita's dpad, I think it's good for a portable device, but for me it's waaay behind than Snes, Wii classic controller, Wii U Gamepad, Wii U Pro Controller and Sega Saturn.