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What is your single favorite area in a game?

Witcher 3 - all the locations from "Through Time & Space" + "Beyond Hill & Dale" quests.

They are all so wildly different from the rest of the game. The locations in TT&S feel so alien and the BH&D is just a dark twist on all the popular fairy tales we know.

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The forest temple in Ocarina of Time.

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Fantastic aesthetics, very strong atmosphere and eerie music, everything just comes together perfectly.
 
Lake Hylia from OoT, would just go there to chill as a kid.
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I did too, lol. It's crazy what extremely simple designs and graphics could captivate us back then. I truly thought Lake Hylia was so serene and beautiful.

I know I already had my pick (Beauclair, The Witcher 3) but recently I'm also very impressed and wowed by FFXV's Duscae region:

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I love the Ice Cavern level from Deep Duck Trouble on the Game Gear (and SMS).

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Loved the 8 bit music in that level coming from the small Game Gear speaker back then.
 
I don't have a single favourite area... there's just too many areas to pick from... but to choose a few...

Tomb Raider 2 - Wreck of Maria Doria (ball room)
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The entire water levels fucked with my mind when I was a child, but this room in particular extrapolates everything this game is. The enemies, the traps, the area look and design, and how exactly you proceed.

Silent Hill 2 - Woodside Apartments
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It doesn't matter how many times I play the game this location will forever be burned in my mind as the time that made me scared of playing horror games. Everything I love about horror games most likely came from this entire section of the game.

Final Fantasy 7 - Cosmos Canyon
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Just... something about this location. The lighting, the placement, the layout, the music... it makes me feel like I'm in an entirely new world.

Gah... there's literally hundreds I could pick from.
 
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Half Life 2 Chapter 7

The part where you take the car and drive along the coast

A few empty houses along the way .. a real desolate vibe. You're in a house then you hear the gunships. They let loose the combine (you hear them coming) and ball trackers. The trackers come down the chimey.

A really awesome part
 
That moment in RDR when you approach the mountain tops and enter the snow covered peak. Music kicks in and you see bears and snowfall. Jebus..
 
Glad to see so many FFIX mentions. That game really has some amazing locations. Personally i love Treno and Lindblum the most
 
Rabanastre in FFXII - it has a fantastic sense of place. It actually feels large enough to be the capital city of Dalmasca, and the different levels of the city kept it from feeling too pristine.
This is a great pick. Markets that somehow felt like markets, too, that always stood out to me.
 
Dobuita from Shenmue. Love the small town feel, most of of the business owners know Ryo it feels familiar but it also it also has a darker side which you find out when you go looking for sailors.

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Gohome Cavern in Plok
It's the second to last level (of easy mode) which takes place in a humid looking cavern located at a shore. For some reason I've always really liked this level. The brownish rocks, the moody early morning background at sea and especially the original stage music.
Since the game didn't have any level select codes or anything I've spent many saturday mornings as a kid playing through this game just to play through that level again, that's how much I liked it.
 
I'd have chosen Rapture, but I'm actually more in love with the idea of how that place must have been before everything went to shit.
Therefore I'll go with the G.F.S. Valhalla from Metroid Prime 3

if only it could've gone on a little bit longer...
(alternatively the infinite space universe, if that counts)
 
The Caverns of time in world of warcraft (especially hillsbrad).
Also, Mount hyjal when it wasn't officially out yet.
And all of Blackrock Mountain!
Edit: And omg stranglethorn.and karazhan!

BRB buying wow subscription
 
-Adelpha in Outcast.
-de´Arnise hold in Baldur´s Gate 2.
-Wake Island in Battlefield 1942.
-Los Santos in GTA: San Andreas.
-SSV Normandy / Normandy SR2 in the Mass Effect trilogy.
-Armadillo in Red Dead Redemption.
-Corvo Bianco in The Witcher 3.
 
In WoW, Duskwood always stood out. Later, probably Naxxramas and Temple of Ahn'Qiraj. Don't really have a single favorite area in that game, but a handful of standouts.

Boletarian Palace in Demon's Souls.

I guess Anor Londo in Dark Souls, although not for the level design, purely aesthetically. It's actually hard for me to name my favorite spots from that game and easier for me to think of all of the places I didn't care for.

The Medical Facility (Morgue) in Arkham Asylum.

Citadel (final sections of the game) in the first Mass Effect.

Tie between the Collector ship, derelict Reaper and whatever the ship that the Shadow Broker is on in Mass Effect 2.

 
Really loved running around here this year:
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Posting images with no name? Sick one brah.

I'd have to say Anor Londo from Dark Souls, specifically the main hall of the Great Cathedral, outside the O&S boss room.

Big shoutouts to Majula from DS2, Yharnam from Bloodborne and the lower shopping district in Persona4
 
Ironforge in World of Warcraft. Holy smokes that place was the shiz back in the day. Blizzard absolutely ruined it by only putting portals to Stormwind. That was where you went to hang in between leveling grinds and running instances and pvp. Sometimes pvp would find its way inside. I gawked at other player's high level gear from raids I couldn't even step foot in and showed off my sweet new mounts and pets from farming and rare drops. Yeah. Ironforge was amazing.
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Maybe highway 17 in HL2...... More recently the Clockwork Mansion and the Duke's mansion in Dishonored 2 are untouchable. I also love Arcadia in Bioshock
 
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Half Life 2 Chapter 7

The part where you take the car and drive along the coast

A few empty houses along the way .. a real desolate vibe. You're in a house then you hear the gunships. They let loose the combine (you hear them coming) and ball trackers. The trackers come down the chimey.

A really awesome part
HELL YES
 
To me, just about any free-roam central area or hub zone that Nintendo (and Rare) has ever produced. (Part of why the open world of BotW excites me).

Examples:
Peach's Castle | Super Mario 64
Kong Island | Donkey Kong 64
Clock Town | LoZ Majora's Mask
The Cove | Banjo Tooie
Windfall Island/The Sea | LoZ Wind Waker
Delfino Plaza | Super Mario Sunshine
City Trial Free Roam | Kirby Air Ride

Honorable (Non-Nintendo) Mentions:
Novac | Fallout: New Vegas
Megaton | Fallout 3
Blimp Rave | Just Cause 2
New York City | (Spiderman, Prototype, etc.)

(I'll update with pictures when I get the chance.)
 
Witcher 3 - all the locations from "Through Time & Space" + "Beyond Hill & Dale" quests.

They are all so wildly different from the rest of the game. The locations in TT&S feel so alien and the BH&D is just a dark twist on all the popular fairy tales we know.
Oh man, I LOVED these. It felt like travelling from planet to planet, and not knowing their histories made them even more mysterious. My favorite was the weird one with poison grass.
 
A few come to mind, but it's probably Adam Jensen's flat in Prague from Deus Ex : Human Revolution.

I'd never seen design like it before in a videogame. I liked the Blade Runner looks of the place, but also the mixing and matching of futuristic technology with antique pieces of furniture, old books and even the disassembled watches on his desk. It was all tied together by that wonderful gold and black colour scheme.

Years after I finished the game, I would still search pictures of the flat up online just to look at it. I'd also try to find lights and lamps that matched the aesthetic, on places like Etsy. (I've actually found one I like by Issey Miayake. It's a shopping list I'm unlikely to ever complete.)

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A bit out there: Tir Na Nog aka Another World from the MMORPG Mabinogi.

Back when the game was first released, there wasn't a story freely available so most people never reached this area. Eventually the story was released for free so more people could enter it. There were a number of conditions to get in, but the most memorable for me was that it had to be a Saturday. Someone needed to provide a special pass for a dungeon to get in. At the time the dungeon was inside a mining town that was I believe at the farthest point from the starting town, and since mounts cost real money, it took a bit of a trek to even get there.

Once you completed the dungeon you would enter a portal that took you to Tir Na Nog, another world, which was essentially a dark world version of the starting area of Tir Chonaill. There were only few NPCs in the area that sold some medical supplies like bandages. It was essentially a ghost town version of the peaceful starting area, with zombies inhabiting the nearby cemetary. Most of the enemies both inside and outside of the dungeon could one hit kill just about anyone in the game. The entire time you were there was essentially a race to complete the dungeon against dwindling resources, as you couldn't purchase things to revive party members and you couldn't repair equipment. If you screwed up too much you'd have to try again a week later after restocking supplies.

The goal was to reach and complete "Albey Dungeon", which housed Glas Ghaibleann, the final boss for one of the early story archs. The dungeon was in the same location as the easiest dungeon in the game. It was filled with monsters that could pretty much one hit kill you, especially Gargoyles which were extremely fast and had a decent amount of HP. Glas Ghaibleann at the time was actually somewhat difficult; his health regened too fast to harm him conventionally, you needed to wound him to deal permanent damage. The only way to do that was with: a) an Archer, which would require a crap-ton of arrows and most people didn't have high enough skill levels to make that efficient, or b) to kill the gargoyles surrounding the boss. Once you killed them you needed to burn passes they held which would make you temporarily invulnerable and deal all wound damage, so you could progress against Glas.

At the time it was one of the most difficult dungeons in the game, so I would spend time with friends sitting on the dungeon entrance and helping people complete the dungeon. People wanted to finish it to unlock a special transformation that they would be able to do once per day, which made them much more powerful.

The area was also known as a great area to level up a skill called "Windmill", which was one of the best skills in the game for any player. People would windmill zombies in the cemetary for hours, which were extremely slow but also very strong and had a lot of HP.

Its mostly my favorite area because of all that nostalgia, but also because the dark setting was a strong contrast to the relatively upbeat atmosphere throughout the rest of the MMO. Unfortunately its hard to capture that in pictures.

Doorway to Another World
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Tir Na Nog (Basically only picture I can find)
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Albey Dungeon entrance:
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Glas Ghaibleann
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Great thread OP.

I'll stay with the WoW theme. WoW had such a sense of place, with the different zones each having their own distinct vibe. Playing it for the first time was amazing back in 2004. I started playing from the beginning shortly after launch after reading the impressions on GAF Prime.

That said, my selection of Goldshire will tell you what a WoW dilettante I was (never got past level 30 with any character). I liked to just mess around rather than grind for XP. My favorite thing to do was hang out in Goldshire as a naked guy on the Feathermoon RP server. It's not what you think - I RP'd a beggar who would ask people for spare change outside the Goldshire tavern, and buy booze with it. I also made him a left-wing pacifist firebrand who would shout things like "STOP THE KOBOLD HOLOCAUST" and "WHY DO YOU PEOPLE SPEND ALL DAY KILLING HELPLESS ANIMALS FOR GOLD? CUI BONO? and "DOWN WITH A SYSTEM WHERE ONLY MURDERERS PROSPER."

I was a student at the time, so I'd boot up WoW, have my guy sit outside by the tavern while I studied. I'd look up every once in a while when it got crowded to try and stir up trouble. Sometimes random people would sit with me, ostensibly to hear my teachings and for me to buy them drinks. I got some really funny reactions - some people would be irritated and we'd do extended back and forth about my character's plight and why I couldn't make any gold myself. I explained that I was a pacifist and so could not kill anything, thus rendering me a penniless beggar. Some people would tell others not give me any money because I just drank it all away.

I quite playing for a couple of years after I graduated, and then re-subbed and went right back to begging at the tavern. A level-capped guy remembered my character from me playing right after launch and gave me a lot of gold. The beggar character had more gold than my "real" character who I tried to level up.
 
In general, anywhere in Wow would be my favorite place to be. I'd probably rate Pandaria as my favorite followed very closely by Northrend. Karazan and Molten Core as my 2 favorite raids of all time. Ironforge, as mentioned above, as my all time favorite major city or hub in WoW, followed closely by a tie between Dalaran and Shattrath.
 
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