Neoleo2143
Member
The game pulls out all the stops in from the high level of how the overall world is presented to the low level of the dialogue.
The Line by Line dialogue is bar-none the best in a JRPG. Every line, text box and sound effect were considered to grant the best effect they could. And the result is that many characters are incredibly charismatic and unusually detailed despite many of the characters you fight having brief dialogue. Every piece of dialogue does something. And that's so valuable and incredibly rare, especially for videogames.
The chapter structure lends a natural pacing throughout the game that is absolutely and naturally filled with variety, from mystery stories to tension-filled tournaments. This keeps the story fresh constantly but it provides many ways to throw new mechanics and constantly mix up the situations that the player has to face in gameplay. Thus, the player is seldom likely to be bored from either angle of gameplay or narrative and the way the battle system is presented ties them both in a cohesive and clever manner.
The battle system's presentation itself as a stage play is extremely clever and many situations in the game provide twists on the formula as needed and helps to make every situation that much more convincing.
The mystery of Rogueport and how it unravels is a great tale as it grows increasingly screwed up as you learn more about the dark undersides of the world which contrast well with the clever and ever witty dialogue.
To be cliche, TTYD is the closest I've ever gotten to seeing a Shakespeare comedy in videogame form.
The Line by Line dialogue is bar-none the best in a JRPG. Every line, text box and sound effect were considered to grant the best effect they could. And the result is that many characters are incredibly charismatic and unusually detailed despite many of the characters you fight having brief dialogue. Every piece of dialogue does something. And that's so valuable and incredibly rare, especially for videogames.
The chapter structure lends a natural pacing throughout the game that is absolutely and naturally filled with variety, from mystery stories to tension-filled tournaments. This keeps the story fresh constantly but it provides many ways to throw new mechanics and constantly mix up the situations that the player has to face in gameplay. Thus, the player is seldom likely to be bored from either angle of gameplay or narrative and the way the battle system is presented ties them both in a cohesive and clever manner.
The battle system's presentation itself as a stage play is extremely clever and many situations in the game provide twists on the formula as needed and helps to make every situation that much more convincing.
The mystery of Rogueport and how it unravels is a great tale as it grows increasingly screwed up as you learn more about the dark undersides of the world which contrast well with the clever and ever witty dialogue.
To be cliche, TTYD is the closest I've ever gotten to seeing a Shakespeare comedy in videogame form.