Dark Octave
Banned
Leo. Even before I found out he was leader. I liked blue back then and swords are deadlier than all the other weapons in the group.
Agreed so very, very, very much. As much as I do like the NickToon, the IDW comic is more along the lines of what I was personally hoping for.The current comic art has them in Northhamton.
If anyone here is a turtles fan and isn't reading the IDW comic, they need to be. It's FANTASTIC.
Oh, and Turtles in Time is by far my favorite.
The DOS version was not only hard, it was outright unwinnable thanks to a level design goof resulting in an impossible jump:I remember playing the hell out of TMNT (NES) but on my PC (assuming DOS). Was super hard but I would've been extremely young at the time.
The DOS version was not only hard, it was outright unwinnable thanks to a level design goof resulting in an impossible jump:
it always felt like a shitty game they stuck the turtles into after getting the license, since it had all kinds of random no name enemies instead of stuff we actually recognized.
The DOS version was not only hard, it was outright unwinnable thanks to a level design goof resulting in an impossible jump:
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Teenage Mutant Ninja Turtles on the NES.
I think anyone who says Arcade, Turtles in Time have nostalgia goggles. Go back and play those now. They don't hold up at all. They require no skill, no thought, and could be played blind folded. They are boring.
Oh man, I had one of those. This pic makes me wish I still had it
Hehe I scrolled down looking for this picture as it is the correct answer. Spent so many quarters on this game at the arcade or Chuck E. Cheese back in the day.
With your continuity preferences, Manhattan Missions on DOS would be right up your alley then.
It's funny - people always say this, but, I never found the first one for NES so difficult. I mean, it was challenging, sure - but not the impossible game that so many people seem to have found it.
It's not my favorite Turtles game, but I enjoyed it very much as well.
main difficulty was the last stage and it really depended on CPU AI. In the last corridor sometimes lasers from the flying robots would shoot above you, if you pressed down. All of them! But other times they'd touch you slightly and you'd lose half the life bar. Again, all lasers! So you had to have at least two turtles with full life bar if that was the case, in order to survive till Shredder. Or else it was game over.
The DOS version was not only hard, it was outright unwinnable thanks to a level design goof resulting in an impossible jump:
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...WHAT. Please tell me there was a fix to this or jumps went farther than usual. :lolThe DOS version was not only hard, it was outright unwinnable thanks to a level design goof resulting in an impossible jump:
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I used to have this as a kid! ...I think I beat it, actually. Carried it on many a car trip, at any rate.
Teenage Mutant Ninja Turtles (NES)
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Teenage Mutant Ninja Turtles: Tournament Fighters (NES/Genesis/SNES)
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I have a Turtles in Time arcade cabinet, which is wonderful and my favorite turtles game to date. I can not make a comparison to the SNES version however, as I have not played it.
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