sorryThe worst name in the whole series is "Big Boss", which sounds like something an eight year old would come up with. Or a non-native speaker.
Except that's exactly what he has done repeatedly in The Twin Snakes, Substance and Subsistence, to the point that all three are to now be considered to supersede the original versions. Snake doing a magic jump off the HIND-D's missiles is pretty close to Greedo shooting first in my book.
I worked with an Indian guy born and raised in the USA. You'd never know it by his heavy Indian accent though.american people have american accents. mei ling in the original MGS sounded like she'd taken six lessons at a conversation school in hong kong.
Yeah knowing kojima's affinity for making up English words when perfectly good ones already exist I can see how a translator might butt heads with him. I mean I certainly wouldn't want something with my name on it looking like it was done by someone not fluent in English. That's how a lot of kojima's names come off. In the end it works out for the better though like the dubs of old Shaw brothers kung fu movies. They were terrible put they defined the experience and made the final product so much better.I'm guessing the use of "Zanzibar" instead of "Zanzibarland" was one of those changes that Kojima took offence to.
I can definitely see why Blaustein changed that name.
sorry
the correct answer was: Para Medic
other correct answers would be Sigint and CQC (this "legendary" fighting style couldn't even get a real name)
Isn't Zanzibar a country in Africa? Why would some central Asian country take that as its name?
All these names are pretty lame...however in the context of the Metal Gear universe they do end up working.
A funny thing in the interview with the MGS2 translator is how she basically dismisses Kojima's writing as amateur:
Something Agness has been critical of is Kojima's writing ability, or rather his lack of it. Offering her free opportunity to speak, I asked what she felt, "I think he's very bad at character, and I think he's extremely conventional, as in non-creative, when it comes to plotting.
...
I don't think Kojima's a writer. The fact that he would even be considered one shows how low the standards are in the game industry. Nothing in MGS2 is above a fanfic level. He wouldn't last a morning in a network TV writers' room, and those aren't exactly turning out the Dark Tower series or The Wire."
But, just like how "dumb" the character names sound, I think in the context of the Kojima-universe the writing is fine.
.....am I the only one who got the Big Boss reference.Isn't Zanzibar a country in Africa? Why would some central Asian country take that as its name? Why not call it New York? Or Vienna? And yes "Big Boss" is basically saying "we couldn't come up with a real name for the last boss in our game so we'll just call him the big boss." Or maybe they should've called him "Tough Enemy" or "Bad Dude"
All these names are pretty lame...however in the context of the Metal Gear universe they do end up working.
It's in Document of MGS2.
Unless I'm grossly misremembering it, the text and re-recorded voices in Twin Snakes were so bland in comparison to the original. Mei Ling lost her adorable accent!
It's less the issue that such cutscenes exist and more the fact that Snake was joining in with the over-the-top antics when he was always the more grounded one compared to everyone else around him (the most flamboyant thing he did in the original MGS1 was flipping out of the way of that tank blast).Meh, the Metal Gear games went and stuffed plenty of nonsensical Matrix esque cutscenes into them after MGS clear through MGS4. Its hard to argue that its out of place when the series jumped on the lol-wtf-matrix action scene bandwagon immediately following Twin Snakes.
.....am I the only one who got the Big Boss reference.
A funny thing in the interview with the MGS2 translator is how she basically dismisses Kojima's writing as amateur:
But, just like how "dumb" the character names sound, I think in the context of the Kojima-universe the writing is fine.
EDIT - I've never seen that Liquid somersault gif. What part of the game does that come from?
After you activate REX and Liquid reveals himself to be "Master Miller". He jumps into REX after the somersault. I was laughing my way through the entire deal.
Yeah, being a walking dick joke allows us to take the character far more seriously.It's a name that lost context I think, since in the first Metal Gear game he was your supervisor over radio transmission so the name was fitting for that role. It's probably a good thing that the character is mostly known as Naked Snake now.
I worked with an Indian guy born and raised in the USA. You'd never know it by his heavy Indian accent though.
I've never actually played the full game through, but now I have to go and watch an LP because this is amazing. All his flips are accompanied by jet fighter sound effects!
Umm... no? Although I admit I was never sure if it was solely Kojima's horrible writing and he wasn't even thinking of the movie at the time or if it was his horrible writing doing another not so subtle reference to another movie to jarringly remind the player he likes movies and he's going to let you know it goddammit whether it's smoothly woven into the game or not.
I'm not defending his writing. I'm saying the Big Boss name was a reference to this movie. It's a given considering how much that guy loves movies.
Holy shit, Snake actually somersault kicks Metal Gear Rex in the foot and screams "KICK!" while he does it!
This makes me think the games in Japanese are probably even more indulging and mind bogging stupid.
I don't know that Kojima likes Bruce Lee movies. He's certainly never said that the name was homage to the movie either. If anything, its just young Kojima throwing around English terms to make cool-sounding character names. Which end up sounding cool only in his head.
This makes me think the games in Japanese are probably even more indulging and mind bogging stupid.
You'd be surprised. They make as much sense as they can in Japanese, considering it's the language and culture it was written with in mind.
The only good thing about that entire debacle is Cam Clarke laying down the law. What a boss VA. I had completely forgotten about the jet fighter sounds, it's so hilariously bad.
Here's the original for comparison.
I'm not defending his writing. I'm saying the Big Boss name was a reference to this movie. It's a given considering how much that guy loves movies.
That's more than a hint.Every single one of them? You find it totally unreasonable that a person raised in Chinatown by Chinese parents would have any hint of a non-American accent? She's not exactly unintelligible.
As a non english speaker (native) I found Big Boss a cool name
But again, I think that if I saw that name in my native language, I would find it stupid too
Only The Twin Snakes changes the original story in both presentation and story content. Substance and Subsistence may have performance changes, but the story and cutscenes are 99.9999999% the same as Sons of Liberty and Snake Eater. The VR Missions and Ape Escape/Boss Rush modes and cutscene viewers are more akin to bonus features in a Criterion Collection release.
As far as the topic goes, Kojima is an idiot...
...I don't mind the cutscenes, since I'm a Kitamura fan. The original is still better, but I don't find the cutscenes in TTS offensive. I think they're funny. They kinda miss the point though. I also don't get the argument that they're like the rest of the series. The only over-the-top thing I remember from Snake was dodging a bullet in MGS2, which is a simple movement and him diving after Liquid and Ray. That's not the same as:
http://25.media.tumblr.com/tumblr_mdck3saHqf1qedvo5o1_250.gif[IMG]
[IMG]http://media.tumblr.com/tumblr_m2xzazC16a1qmjvtr.gif[IMG]
And Agness is right about Kojima. He's a shit writer, not above fanfic level. MGS 4 is proof.[/QUOTE]
How do people still not know that Kitamura originally submitted cutscenes that were shot-by-shot faithful to the original MGS1 and that Kojima himself decided to turn those down and proceeded to opt for adding in crazy over-the-top Matrix/Kitamura-esque action...
[URL="http://en.wikipedia.org/wiki/Metal_Gear_Solid:_The_Twin_Snakes#cite_ref-5"]
Case in Point:[QUOTE]Kitamura created many of the game's cinematics to look identical to those in the original Metal Gear Solid, but upon inspection Hideo Kojima had him redo them in his own style.[/QUOTE][/URL]
Source:[URL="http://www.gamespot.com/boktai-the-sun-is-in-your-hand/previews/hideo-kojima-qanda-6029270/?page=2"]TTS Hideo Kojima Q&A
[QUOTE]Hideo Kojima: Mr. Kitamura really respected and honored the original work, so like the helicopter, the chopper flying up, the scene there is pretty loyal to the original scene. But then we said, "This isn't it. If we're going to have Mr. Kitamura do it, we want him to do it his way." So what you're not seeing now, but what you'll see later on in the game is totally different. You'll be shocked.[/QUOTE][/URL]
Hideo wanted Kitamura to direct so it's Kojima's fault alone because he was presented faithful MGS1-style cut-scenes but opted against them. My point is no one should use the cut-scene argument and blame Kitamura, blame the man at fault: Kojima.
are what separates the MGS universe from the dull realism of the Splinter Cell universe.
The two things are not necessarily paired. You don't have to be realistic just because you don't have dumb names.
But hey, we all know that SC:CT > any MGS any day of the week.
It's often said that Kojima needs an editor - sadly I think this guy was probably the closest we will get.
But hey, we all know that SC:CT > any MGS any day of the week.