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What script changes were made in MGS1 that upset Kojima?

randomwab

Member
Wasn't Scott Dolph the main shit stirrer with the whole MGS1 localisation? As I remember, he was sent by Kojima to sit in during the MGS1 voice recording sessions, and reported every point of translation that wasn't 1:1 with Kojima's writing back to him. I remember hearing that a big deal was made of Blaustein wanting to change the "Do you think love can bloom even on a battlefield" line, which he believed was horribly cheesy. In the end, he caved and let it in and I believe it was the thing that got him disregarded by Kojima for all future games.

Such a pity too, because MGS1 has the best localisation of the entire series, and I do attribute that game having the best voice acting of the series to his co-direction. MGS1 Hayter will always be best Hayter.
 

Omega

Banned
The worst name in the whole series is "Big Boss", which sounds like something an eight year old would come up with. Or a non-native speaker.
sorry

the correct answer was: Para Medic

other correct answers would be Sigint and CQC (this "legendary" fighting style couldn't even get a real name)
 
Except that's exactly what he has done repeatedly in The Twin Snakes, Substance and Subsistence, to the point that all three are to now be considered to supersede the original versions. Snake doing a magic jump off the HIND-D's missiles is pretty close to Greedo shooting first in my book.

Only The Twin Snakes changes the original story in both presentation and story content. Substance and Subsistence may have performance changes, but the story and cutscenes are 99.9999999% the same as Sons of Liberty and Snake Eater. The VR Missions and Ape Escape/Boss Rush modes and cutscene viewers are more akin to bonus features in a Criterion Collection release.

In fact, depending on your PS2 hardware, Sons of Liberty is the preferred version to play pure MGS2 because there's no discernable codec lag like Substance had due to switching between the dual layers on the DVD. Snake Eater, of course, you better play the Subsistence version BECAUSE they fix the radio lag that was in original Snake Eater (Though I don't recall it being as egregious as the old OPM demo). The originals and rereleases of MGS are much more a case of a game getting patches and bonus DLC than basically trying to rewrite history in the way that Lucas has kept up his Star Wars revisions.
 

Dali

Member
american people have american accents. mei ling in the original MGS sounded like she'd taken six lessons at a conversation school in hong kong.
I worked with an Indian guy born and raised in the USA. You'd never know it by his heavy Indian accent though.
 

Catalix

And on the sixth day the LORD David Bowie created man and woman in His image. And he saw that it was good. On the seventh day the LORD created videogames so that He might take the bloody day off for once.
I'm guessing the use of "Zanzibar" instead of "Zanzibarland" was one of those changes that Kojima took offence to.

I can definitely see why Blaustein changed that name.
 

Dali

Member
I'm guessing the use of "Zanzibar" instead of "Zanzibarland" was one of those changes that Kojima took offence to.

I can definitely see why Blaustein changed that name.
Yeah knowing kojima's affinity for making up English words when perfectly good ones already exist I can see how a translator might butt heads with him. I mean I certainly wouldn't want something with my name on it looking like it was done by someone not fluent in English. That's how a lot of kojima's names come off. In the end it works out for the better though like the dubs of old Shaw brothers kung fu movies. They were terrible put they defined the experience and made the final product so much better.
 
Isn't Zanzibar a country in Africa? Why would some central Asian country take that as its name? Why not call it New York? Or Vienna? And yes "Big Boss" is basically saying "we couldn't come up with a real name for the last boss in our game so we'll just call him the big boss." Or maybe they should've called him "Tough Enemy" or "Bad Dude"

All these names are pretty lame...however in the context of the Metal Gear universe they do end up working.
 
sorry

the correct answer was: Para Medic

other correct answers would be Sigint and CQC (this "legendary" fighting style couldn't even get a real name)

Those are all definitely bad, but I still think Big Boss is worse than all of them except maybe CQC. Although while we're on the topic of MGS3, I think the funniest bit of an otherwise somber ending was when the guy goes YOU ARE ABOVE EVEN THE BOSS. I DUB THEE "BIG BOSS". Tears of laughter.

Isn't Zanzibar a country in Africa? Why would some central Asian country take that as its name?

IDK, why would some central Asian country take Zanzibarland as its name? How many central Asian states are African states with the suffix "-land"? In fact, how many central Asian states have the suffix "-land" at all? Is there even one? I see a bucketload of "-stans".

All these names are pretty lame...however in the context of the Metal Gear universe they do end up working.

That's just acclimatization. It's like how everybody totally doesn't notice how fucking stupid of a name XBOX is because we've been stuck with it for so long now.
 

Screaming Meat

Unconfirmed Member
A funny thing in the interview with the MGS2 translator is how she basically dismisses Kojima's writing as amateur:

Something Agness has been critical of is Kojima's writing ability, or rather his lack of it. Offering her free opportunity to speak, I asked what she felt, "I think he's very bad at character, and I think he's extremely conventional, as in non-creative, when it comes to plotting.
...
I don't think Kojima's a writer. The fact that he would even be considered one shows how low the standards are in the game industry. Nothing in MGS2 is above a fanfic level. He wouldn't last a morning in a network TV writers' room, and those aren't exactly turning out the Dark Tower series or The Wire."

But, just like how "dumb" the character names sound, I think in the context of the Kojima-universe the writing is fine.

Agness lost my sympathy when she compared The Wire to Dark Tower...
 
Isn't Zanzibar a country in Africa? Why would some central Asian country take that as its name? Why not call it New York? Or Vienna? And yes "Big Boss" is basically saying "we couldn't come up with a real name for the last boss in our game so we'll just call him the big boss." Or maybe they should've called him "Tough Enemy" or "Bad Dude"

All these names are pretty lame...however in the context of the Metal Gear universe they do end up working.
.....am I the only one who got the Big Boss reference.

220px-TheBigBossposter.JPG
 

jett

D-Member
They were all for the better, undoubtedly. MGS1 has the best script and best voice acting in the entire franchise by far.
 
I always thought that there were tons of stuff cut from two parts: the decoy octopus thing (yo I am the president of united fucking states of weapon*DIES BUT NOT REALLY*s) and whole disc two: "yo backtrack the whole game because there's no way we can fit this whole second part of disc two here".

The "get the sniper rifle" part is kinda weird too, but I guess that can be just video games backtracking^TM
 

rvy

Banned
As far as the topic goes, Kojima is an idiot. MGS is well-respected and fondly looked upon because the translation made sense/removed cringe-worthy stuff and VA was good. Nobody can tell me that if MGS 2 was translated by Blaustein, with all the freedom that he had for MGS, it wouldn't have made much more sense and benefited from it. Hell, we may have even gotten better VA for Raiden and a better performance from Hayter for Snake, seeing as they're not supposed to sound ridiculously different.

I don't care if you're changing the script when the original script is not as good as the localization, which is the case for MGS.

As far as the accents go, please. They gave the characters personality. TTS is boring as shit. And Greg Eagles is sorely missed as Gray Fox. I don't even know why they changed it for TTS, seeing as Greg reprised his role as Donald Anderson. I don't mind the cutscenes, since I'm a Kitamura fan. The original is still better, but I don't find the cutscenes in TTS offensive. I think they're funny. They kinda miss the point though. I also don't get the argument that they're like the rest of the series. The only over-the-top thing I remember from Snake was dodging a bullet in MGS2, which is a simple movement and him diving after Liquid and Ray. That's not the same as:

tumblr_mdck3saHqf1qedvo5o1_250.gif


tumblr_m2xzazC16a1qmjvtr.gif


And Agness is right about Kojima. He's a shit writer, not above fanfic level. MGS 4 is proof.
 
Unless I'm grossly misremembering it, the text and re-recorded voices in Twin Snakes were so bland in comparison to the original. Mei Ling lost her adorable accent!

Everyone lost their accents, Nastasha as well. Made it so bland and flavorless that, combined with the stupid "supposedly cool" cutscenes, made me abandon the game like half an hour in. What a disgrace.

On topic, I always felt that MGS1's localization was one of the best in gaming history, and incredibly superior to MGS2's for example, which was almost as bland as Twin Snakes'. MGS2 also had the unfortunate handicap of having two horribly uncharismatic voice actors for its protagonist and antagonist (Raiden and Solidus), whereas MGS1's Solid and Liquid were simply magnificent.
 

Korigama

Member
Meh, the Metal Gear games went and stuffed plenty of nonsensical Matrix esque cutscenes into them after MGS clear through MGS4. Its hard to argue that its out of place when the series jumped on the lol-wtf-matrix action scene bandwagon immediately following Twin Snakes.
It's less the issue that such cutscenes exist and more the fact that Snake was joining in with the over-the-top antics when he was always the more grounded one compared to everyone else around him (the most flamboyant thing he did in the original MGS1 was flipping out of the way of that tank blast).
 

Dali

Member
.....am I the only one who got the Big Boss reference.

220px-TheBigBossposter.JPG

Umm... no? Although I admit I was never sure if it was solely Kojima's horrible writing and he wasn't even thinking of the movie at the time or if it was his horrible writing doing another not so subtle reference to another movie to jarringly remind the player he likes movies and he's going to let you know it goddammit whether it's smoothly woven into the game or not.
 
There are good arguments to be made about how TTS' crazy cutscenes spoil the idea that single-handedly infiltrating a heavily-guarded base and taking out a team of commandos walking talk on foot was supposed to be difficult for Snake (seriously, if he could walk on missiles why didn't he just backflip straight to the Metal Gear hangar and punch the warhead to death or something?). My biggest problem with them was that they just have shitty choreography. Some action directors have a good sense of motion and flow, of when to use slow motion and when to hold back because the speed and fluidity is the whole point. Other action directors are named Ryuhei Kitamura. Seriously, that guy sucks. Characters jump up into the air and follow completely unpredictable trajectories, he choreography is rote and boring, and he just flips the slow-mo switch at random. Guy's a hack.

So glad they didn't let him work on any of the other Metal Gears. The choreographed fights in MGS3 and 4 are legendary. I still get shivers thinking about Raiden throwing and kicking his sword into the ground to create a bouncing, whirling, portable shield against Vamp's throwing knives. How does someone come up with that? Glorious.

EDIT - I've never seen that Liquid somersault gif. What part of the game does that come from?
 
I wasn't offended by Twin Snakes either, but I thought that MGS1 was better produced. However, both pieces work just as well in the end. This whole heated debate on which version is legit has always left me scratching my head.
 
Hideo Kojima is a game director first, writer second. I think it is kind of silly to go about how bad the writing in these games are, because in the end, they serve a purpose. Hearing Kojima say that games are a service, and aren't art, gives the impression that he writes these stories to appeal to an audience instead of trying to write his own "great epic." I get the feeling that people assume that Hideo Kojima doesn't know any better, but maybe the reason he always wants to stop making Metal Gear games is that he thinks that they are as stupid as other people do.

Either way, I enjoy them, cutscenes and all. Though I enjoy melodrama and slower paced games in general.

Edit: Also, I always enjoyed the theory that TTS is the "legend" of what happened at Shadow Moses, and the PS1 game is the "reality."
 

News Bot

Banned
A funny thing in the interview with the MGS2 translator is how she basically dismisses Kojima's writing as amateur:

But, just like how "dumb" the character names sound, I think in the context of the Kojima-universe the writing is fine.

She's right, though. Kojima's writing is completely amateur. The only thing that really sets him apart from a lot of others in the industry is that he writes a lot and does quite a bit more research, but the actual quality of his work is questionable at the best of times.

A lot of video game stories are enjoyable though, so good writing or not, they get the job done. Likewise with movies.

That said, MGS1 has one of the best localizations in a video game and while there are some questionable decisions, it's an all-round solid job.
 

rvy

Banned
EDIT - I've never seen that Liquid somersault gif. What part of the game does that come from?

After you activate REX and Liquid reveals himself to be "Master Miller". He jumps into REX after the somersault. I was laughing my way through the entire deal.
 
After you activate REX and Liquid reveals himself to be "Master Miller". He jumps into REX after the somersault. I was laughing my way through the entire deal.

I've never actually played the full game through, but now I have to go and watch an LP because this is amazing. All his flips are accompanied by jet fighter sound effects!

EDIT - Holy shit, Snake actually somersault kicks Metal Gear Rex in the foot and screams "KICK!" while he does it!
 
Almost every single cutscene change in Twin Snakes is awful. I can think of one I liked.
Ninja kicking ass in the hallway.
I laughed my way through most of the game.
 

renitou

Member
It's a name that lost context I think, since in the first Metal Gear game he was your supervisor over radio transmission so the name was fitting for that role. It's probably a good thing that the character is mostly known as Naked Snake now.
Yeah, being a walking dick joke allows us to take the character far more seriously. :p
 
I worked with an Indian guy born and raised in the USA. You'd never know it by his heavy Indian accent though.


^this. And you see much of the same with young people who come from Arab, Jewish, and Latino families as well. People just talk out of their asses about issues they have no idea what they're talking about.

Anyone without a clue should try visiting Little Havana in the Miami district. Alot of the second and third generation Cuban American I have met speak with that same distinctive accents that their parents did before they had immigrated to the States. That tends to happen when you're raised within a heavily ethnic household, and grow up in heavily ethnic communities.

Alot of the third generation asian Americans who are brought up in Asian "Chinatown" communities speak that way themselves, especially when their school districts reside within those communities. On top of that, because many families are tradition bound, they tend to be conservative and insular by nature. Alot of the friction that exists today between the young and the old within that community is because many of them want to establish their own cultural identity within the U.S. and don't want to be honor bound by the outdated values of their parents or grandparents.
 
Umm... no? Although I admit I was never sure if it was solely Kojima's horrible writing and he wasn't even thinking of the movie at the time or if it was his horrible writing doing another not so subtle reference to another movie to jarringly remind the player he likes movies and he's going to let you know it goddammit whether it's smoothly woven into the game or not.

I'm not defending his writing. I'm saying the Big Boss name was a reference to this movie. It's a given considering how much that guy loves movies.
 

rvy

Banned
I'm not defending his writing. I'm saying the Big Boss name was a reference to this movie. It's a given considering how much that guy loves movies.

I don't know that Kojima likes Bruce Lee movies. He's certainly never said that the name was homage to the movie either. If anything, its just young Kojima throwing around English terms to make cool-sounding character names. Which end up sounding cool only in his head.
 
I don't know that Kojima likes Bruce Lee movies. He's certainly never said that the name was homage to the movie either. If anything, its just young Kojima throwing around English terms to make cool-sounding character names. Which end up sounding cool only in his head.

Kojima is a movie nut. Hell, I think almost everyone from Asia adores Bruce Lee movies.

He has made some questionable naming choices, but Big Boss must have been from the movie.

This makes me think the games in Japanese are probably even more indulging and mind bogging stupid.

It's so, so easy for something to get lost in translation.
 

Syril

Member
You'd be surprised. They make as much sense as they can in Japanese, considering it's the language and culture it was written with in mind.

I heard that the MGS3 translation had some issues relating to that, like a scene where Snake radios his support to ask who Adam and Eve were, yet the phrase "kuwabara kuwabara" was used repeatedly without explanation. Is that true?
 
Blaustein provided a check against Kojima's craziness and animu nonsense. After MGS1 (after Blaustein left) the games went downhill into full anime cliches and utter stupidities. No one dared make changes to script and they simply bablefished the entire Japanese scripts into English. Because Kojima.
 

randomwab

Member
The only good thing about that entire debacle is Cam Clarke laying down the law. What a boss VA. I had completely forgotten about the jet fighter sounds, it's so hilariously bad.

Here's the original for comparison.

Jesus, the difference in the "Why did you disguise yourself as Master?" line between the original and TTS perfectly demonstrates everything that's wrong with Hayter post-MGS1. He was far more natural in the first game, but has been hamming it up ever since. Honestly, I'm glad he's gone from MGSV. Same way Splinter Cell sorely needed Ironside out the fucking door too.
 

Dali

Member
I'm not defending his writing. I'm saying the Big Boss name was a reference to this movie. It's a given considering how much that guy loves movies.

And I'm saying yeah I realized it could have been a reference to the movie, but I wasn't sure if it really was or just his weird naming thing happened to coincide with the name of a movie.
 

sibarraz

Banned
As a non english speaker (native) I found Big Boss a cool name

But again, I think that if I saw that name in my native language, I would find it stupid too
 

Dali

Member
As a non english speaker (native) I found Big Boss a cool name

But again, I think that if I saw that name in my native language, I would find it stupid too

Personally I think most all of the enemy names and Big Boss sound very stupid. But they are perfect video game names and I think they are perfect in that context. Kojima is a great video game maker. The stuff he writes is perfectly suitable for video games and adds to the fun factor and overall enjoyment of them. Would I read a book written by him? Fuck no. But characters like Psycho Mantis and Para Medic - while sounding like they are ripped from a Saturday morning cartoon - are what separates the MGS universe from the dull realism of the Splinter Cell universe.
 
Big Boss sounds cool in Japanese because English words are cool.

It's kind of how Maximus Rector might sound cool in English... but once you realize it literally translates to "large leader"...... not so much.

Kojima writes western style stories with eastern (especially Japanese) flares... These flares don't really sit well with most westerners because they sound so ridiculous. The only real saving grace is that the MGS series beyond 1 have all been pretty bat-sh*t crazy and therefore it kinda works.


Also, I don't think anyone will disagree that Kojima's writing isn't that great... just above fanfic level... but there are plenty of terrible fanfics that are worth reading for camp alone and are quite popular. Just because you don't like a style of writing and it's generally referred to as "bad" doesn't mean it's not successful in it's own way. Hell, Hollywood is pretty much based on that principle.
 

jsnepo

Member
Only The Twin Snakes changes the original story in both presentation and story content. Substance and Subsistence may have performance changes, but the story and cutscenes are 99.9999999% the same as Sons of Liberty and Snake Eater. The VR Missions and Ape Escape/Boss Rush modes and cutscene viewers are more akin to bonus features in a Criterion Collection release.

In Substance, that's not true. There are additional cutscenes in the Substance version that is not present in SOL. As for the campaign's gameplay and aesthetics, the thermal vision is improved and radios can be shot even if the enemy is knocked out.
 
As far as the topic goes, Kojima is an idiot...

...I don't mind the cutscenes, since I'm a Kitamura fan. The original is still better, but I don't find the cutscenes in TTS offensive. I think they're funny. They kinda miss the point though. I also don't get the argument that they're like the rest of the series. The only over-the-top thing I remember from Snake was dodging a bullet in MGS2, which is a simple movement and him diving after Liquid and Ray. That's not the same as:

http://25.media.tumblr.com/tumblr_mdck3saHqf1qedvo5o1_250.gif[IMG]

[IMG]http://media.tumblr.com/tumblr_m2xzazC16a1qmjvtr.gif[IMG]

And Agness is right about Kojima. He's a shit writer, not above fanfic level. MGS 4 is proof.[/QUOTE]
How do people still not know that Kitamura originally submitted cutscenes that were shot-by-shot faithful to the original MGS1 and that Kojima himself decided to turn those down and proceeded to opt for adding in crazy over-the-top Matrix/Kitamura-esque action...

[URL="http://en.wikipedia.org/wiki/Metal_Gear_Solid:_The_Twin_Snakes#cite_ref-5"]
Case in Point:[QUOTE]Kitamura created many of the game's cinematics to look identical to those in the original Metal Gear Solid, but upon inspection Hideo Kojima had him redo them in his own style.[/QUOTE][/URL]
Source:[URL="http://www.gamespot.com/boktai-the-sun-is-in-your-hand/previews/hideo-kojima-qanda-6029270/?page=2"]TTS Hideo Kojima Q&A
[QUOTE]Hideo Kojima: Mr. Kitamura really respected and honored the original work, so like the helicopter, the chopper flying up, the scene there is pretty loyal to the original scene. But then we said, "This isn't it. If we're going to have Mr. Kitamura do it, we want him to do it his way." So what you're not seeing now, but what you'll see later on in the game is totally different. You'll be shocked.[/QUOTE][/URL]

Hideo wanted Kitamura to direct so it's Kojima's fault alone because he was presented faithful MGS1-style cut-scenes but opted against them. My point is no one should use the cut-scene argument and blame Kitamura, blame the man at fault: Kojima.
 
are what separates the MGS universe from the dull realism of the Splinter Cell universe.

The two things are not necessarily paired. You don't have to be realistic just because you don't have dumb names. But hey, we all know that SC:CT > any MGS any day of the week.

;)
 

Dali

Member
The two things are not necessarily paired. You don't have to be realistic just because you don't have dumb names.

It's not just the names I was referencing in that line, but the characters themselves. Fat guy on skates blowing things up, cyborg ninja moms, telekinetic s&m freak, levitation by bumblebee... yeah.

But hey, we all know that SC:CT > any MGS any day of the week.

;)

And thus the trajectory of this thread was altered forever, lol
 
It's often said that Kojima needs an editor - sadly I think this guy was probably the closest we will get.

Agreed :(

Kojima's ego is unstoppable at this point, especially since he's basically keeping Konami afloat.

If you had ever told me Kojima would be fucking with Castlevania...

But hey, we all know that SC:CT > any MGS any day of the week.

In terms of pure stealth gameplay, I can't argue with that.
 
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