Dreams-Visions
Member
Are Any of those coming to PSVR?
developers like money so I should hope so. Unless the porting process is more difficult than expected, I expect to see almost all games on all 3 major platforms.
Are Any of those coming to PSVR?
But it's VR. I don't think people die when they are killed... in VR.
Is there any game that take advantage of "Binaural 3D sound"? Maybe some kind of chose your own adventure where you can play with your eyes closed.
remember this guy?
he's almost certainly faking it. why? idk just because lol. i read on wikipedia what happens when you're scared and it sure isn't that, nobody flops around like magikarp when they're actually scared in real life, it's science fact
but for real bro if this is your most hated thread then... welcome to your very first GAF VR thread! you're gonna have a great time here
The interrogation chamber is a great psychological exercise that can help you determine how you'd physiologically respond to frightening situations.
If you close your eyes and use headphones, you are LITERALLY in that chamber. I urge every last one of you to try it out and see how you react, and then come back here and tell me if the woman in that video is 'faking it'.
I don't want to join in this discussion. But I just rolled my eyes in real life and wanted to mention that because you think who would ever roll their eyes for realLook, I'm sure VR is an incredible experience and I'm sure it will evoke a lot of genuine emotions. But this is the VR equivalent of a trailer reaction video. The overly theatrical reactions by people trying out a new technology who know they're on camera do not impress me.
I can foresee a lot of comments of sonyers faking videos of PSVR...No way this is real. It's not even PSVR!
I don't want to join in this discussion. But I just rolled my eyes in real life and wanted to mention that because you think who would ever roll their eyes for real
the chance of her tripping over the cord kept me shaking on my sit while watching this
dope as fuck though
That looked really fun.
I can't freakin' wait. I'm going to break so much stuff.
.they gonna have to put like a special label and warnings on horror games heh
.
This is for a non VR game, VR horror games will absolutely have to include disclaimers for things like this. Generally VR games will also need disclaimers for any kind of extreme nausea, and stuff you may knock over and break, personal injury because you can't see etc — if devs/publishers want to protect themselves from lawsuits.
They also may or may not need them for games that make you piss or shit your pants
Sadly this did absolutely nothing for me and I REALLY wanted it to.
Unfortunately, I have no way to experience VR so I'll not be able to understand - not for a long while anyway.
Can someone explain to me exactly how it feels? Is everything 3D? Can you tell distance from closeness? Does it really feel like you are there?!
Curious as to how literally I should be taking this statement.
Did you not feel uncomfortable when he whispered in your ear?
I'm not just talking about fear. I'm talking about physiological responses; 'feeling a presence behind you', tingling sensations, change in heart rate, etc.
Absolutely. Way back in 2013 when I got my oculus rift DK1, I played minecrift which was a mod to make minecraft work on the oculus rift. The resolution was terrible but when you were close up to blocks they felt crazily solid and real, like you could run your fingers over them.
I guess it just didn't sound real to me and I can't really tell you why. I don't know if it was the voice acting putting me off or something but honestly I felt very little (I did think the sound effects were well done though).
I'm obviously not immune to those sensations though. Horror games scare the hell out of me just from atmosphere alone. Even the awful ones.
Man, wish I could try this shit out. :/
Nah. I still think people play it up due to being recorded. Gotta go viral brehs. I'll happily eat crow if a VR game makes me go into the fetal position.
Well that's interesting. Were you wearing headphones (that worked in both ears) and were your eyes closed?
Binaural effect only works in stereo, and your environment needs to match what you're hearing, otherwise the visual information overrides it, which is why it's best to keep your eyes closed.
Here's a worthwhile test. Can you tell the difference between the sound with the headphones on vs off? If you can't, I'd say that your experience would be very, very rare.
the chance of her tripping over the cord kept me shaking on my sit while watching this
I hope this shit is actually scary because no regular game has ever scared me before. Maybe because I love horror stuff too much that I'm totally desensitized to it. I find it totally baffling when someone is too scared to play something like Alien Isolation, Amnesia, or Soma. Not that I'm trying to brag about my lack of fear in such games, especially considering that I have a lot of real life fears that give me crippling anxiety.
i.e., it sounded like they were walking around me, but in terms of a more substantive reaction nothing happened.
But this is the main idea, I think. You were alone in you room but with your eyes closed and the Binaural sound, you "heard the people walking around you and had a general idea if the sound was far or getting closer.
This, combined with visual feedback and after you're absorbed in the game might be enough to make people feel fear in a horror game.
Every game should be that, just happy and cheery good fun. I don't want stress in my gaming experience, I already get that from real life! I want pure feelgood escapism!
lol
Did absolutely nothing for me either for what's it worth. It just sounded so unbelievably cheesy, if I had to guess I would say English was their second language (the quality/realism was that bad). To be clear, my brain was still interpolating the source of sounds, i.e., it sounded like they were walking around me, but in terms of a more substantive reaction nothing happened. Complete lack of tension.
But this is the main idea, I think. You were alone in you room but with your eyes closed and the Binaural sound, you "heard the people walking around you and had a general idea if the sound was far or getting closer.
This, combined with visual feedback and after you're absorbed in the game might be enough to make people feel fear in a horror game.
I'm not trying to argue that people can't feel fear in VR scenarios, just that this particular video/experiment didn't stimulate anything in me because of quality problems. If the point of the video is just to demonstrate how your brain can physically map audio that is otherwise stereo, you could do that with just beeps and boops.
I think the visual side of things is essential in order to 'trick' your brain, much more so than sound. Sound augments it to another level, but you need that all-encompassing POV of VR in order for your body to 'buy' it.
I was about to say something similar to this.
I am getting really tired of all the shooting, dark & dreary, zombie apocalypse, bazooka gun blazing, battle-duty armoured warfare, blood & gore, oooooooOOO-spoooooky, hacking slashing boom boom every day game that we have been seeing for over 15 years! This medium provide a great opportunity for more imaginative, happy and bright fun gaming that provides a heart-lifting immersive experiences that we could unwind, dive into and transport ourselves away from the real world. Not get stressed and make our heart rate beat 3 million mph which causes us to become mentally exhausted and not overly eager to immediately re-engage the same experience. I'm not saying these games shouldn't exist for it would be idiotic for myself nor anyone else to believe so, but what I especially want to see from the western games industry (as I believe we would definitely get it from Japan even though it won't be in great number due to how small the industry is over here in comparison to the west) are more varieties of fun gaming into the fold instead of the same ol' regurgitated shit.
You speak as if there were no games like that.
There are games like that. It's not the fault of the devs who do those games that they don't sell. Tearaway comes to mind.
'Physically mapping out audio' in your brain is a pretty huge deal when your brain is convinced that it's real. Now maybe hearing sounds move around you in real life as your eyes are closed does nothing for you, but it would do something for a lot of people, and immersion is a key factor in those people having legitimate physiological and emotional reactions to VR.
There's a huge difference between closing your eyes in real life and closing your eyes and hearing the limited audio of a recording with bad acting. Your ears are going to pick up a much larger range of sounds in real life than the dialogue + sound effects of a recording+headset combination. And while I'm no biologist, I think that our visual senses heavily predominate over our aural ones. Again, not trying to say VR is not immersive, just that I think you need the visual effect to truly get what you're looking for. Yes, this mechanism aids immersion, but I'm not sure it's any more valuable or effective than a good surround sound setup in the same circumstances (or any form of sound really).
With good VR audio, you can easily close your eyes and pinpoint the source of audio all around you. Especially surprising is easily telling if a sound is above or below you.
Your good surround setup would need something like 21+ speakers to even have a hope in replicating the range of directions that VR audio does.
You can also easily tell what the sound design is lacking - in technolust I moved away from a sound source walking down a hallway. I could easily tell that the audio wasn't been effected by the expected acoustics of the hallway and room - only attenuated by distance.
There's a huge difference between closing your eyes in real life and closing your eyes and hearing the limited audio of a recording with bad acting. Your ears are going to pick up a much larger range of sounds in real life than the dialogue + sound effects of a recording+headset combination. And while I'm no biologist, I think that our visual senses heavily predominate over our aural ones.
With good VR audio, you can easily close your eyes and pinpoint the source of audio all around you. Especially surprising is easily telling if a sound is above or below you.
Your good surround setup would need something like 21+ speakers to even have a hope in replicating the range of directions that VR audio does.
You can also easily tell what the sound design is lacking - in technolust I moved away from a sound source walking down a hallway. I could easily tell that the audio wasn't been effected by the expected acoustics of the hallway and room - only attenuated by distance.
With good VR audio, you can easily close your eyes and pinpoint the source of audio all around you. Especially surprising is easily telling if a sound is above or below you.
Your good surround setup would need something like 21+ speakers to even have a hope in replicating the range of directions that VR audio does.
You can also easily tell what the sound design is lacking - in technolust I moved away from a sound source walking down a hallway. I could easily tell that the audio wasn't been effected by the expected acoustics of the hallway and room - only attenuated by distance.
I think this is more I'm talking about. It's like, the closer it gets to real, the more you notice deficiencies and the more negative impact those deficiencies have.
Wait it wont sound good through a surround sound setup I have to wear special headphones?
Imagine a Resident Evil VR game... REmake VR.... Silent Hill VR?
My god.