Brood War is one of those games that I find myself returning to at some point almost every year. Sure, the player base has shrunken considerably since its glory days, but there are still some people on there trying to preserve the custom maps legacy that Starcraft 2 failed to carry on with its poorly designed Arcade. I personally don't believe that we'll ever see anything quite like the UMS mapmaking communities that kept Battle.net thriving from Starcraft's release all the way through the day SC2 came along and shit all over everything. For over a decade, one could log onto Battle.net and be greeted with an embarrassment of choices when it came to UMS maps of all different types. It was such a long, sustained outpouring of creativity from the community, and really it was a testament to the ease-of-use of Blizzard's editors at the time. That and how easy it was to test and distribute new maps on Battle.net 1.0, especially compared to how they mishandled it with Bnet 2.0.
So anyway, I'm getting back into Brood War UMS maps again and I thought it'd be fun to hear from everyone who was part of the "scene" when it thrived. What were your favorite types of UMS maps to play?
My favorite types of maps to play in Brood War were RPG maps. Stuff like Kyprion Pact, Legends Open RPG, Aracahn's Call, Fate and Destiny, Legend of Mana, Keys of Enlightenment... etc. The list goes on and on, and my RPG maps folder on my HDD is absolutely packed with choices. What's crazy is how complex these maps got as mapmakers' collective skills grew over time. To this day there are dedicated individuals on sites like StarEdit Network cranking out RPG maps with complete dialog tree systems, skills, inventory with consumable items, mini-games, fully-faceted stat progression and management... etc. It's freakin' nuts.
Other than RPG maps, I really enjoyed golem maps, sniper paintball maps, and SCV football. Lots of great memories from playing in SCV and Sniper leagues.
I'll quote an old post of mine on this subject to help jog your memory of the kinds of maps that came out of the UMS boom of the early 2000's:
The list goes on and on, and all of these are still as much fun today as they were then. Since SC2 failed to draw the same kind of support from the community, you sadly won't be able to find these experiences anywhere else.
- Custom mapping was so hugely popular in SC1 that it spawned several genres and game types. Long after non-hardcore competitors tired of the game's core RTS gameplay, they were able to log onto Bnet and sample arguably the widest variety of user-made content in the history of PC gaming. The support for UMS maps was huge and lasted for years, so the selection available today is astronomical and packed to the gills with quality, unique experiences.
- As the years rolled on, mapmakers' third-party tools and methods were refined, resulting in game types that were increasingly more sophisticated and distant from the RTS base of the game. Even though mapmaking for SC1 is upheld by only a few talented people today, the output from them is incredibly rich and deep. RPG maps made in recent years tend to have full inventory systems, usable items and spells, customizable character stats and abilities... etc.
- To help jog your memory, here's a brief list of some classic game types that exist in the world of UMS in Brood War:
- Madness: EVOLVES, Blood, Golems, Rancher maps, Bunker Warz
- Conquest: World War, LoTR, War for Hyrule, Civilization, Diplomacy
- Survival: Zombie Hotel/Raccoon City, Starship Troopers, Protect Bob, Test of Survival, Protect the Queen
- Assault: Heaven and Hell, Helm's Deep, Braveheart, Dynasty Warriors, Normandy
- Warrior: DBZ maps, Aeon of Strife, DotA, Dynasty Warriors, Hero Arena, Hero Wars
- RPG: Kyprion Pact, A Day at School, Legends Open RPG, Padorath's Return, Final Fantasy maps, Metal Gear Solid, Diablo, RP maps, Crash RPG, DragonLance, Winterglades, Spellsword, Morrowind, Elements, and too many others to list.
- Paintball: Sniper Elite, Team Fortress, Commando Wars, Assassinate the President, Laster Tag, V-TEC Paintball, 007 Arena, Counter-Strike
- Bound Maps: Thousands of variations on the same concept
- Obstacle Courses: Race maps, Jail Break, Red Light Green Light, Follow the Leader, Run Zergling Run, Dodge the Rapist
- Games: SCV Football, SCV Hockey, Chess, Minesweeper, Pac Man, Puzzle Aventure, Mario Party
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Okay, so you want to get back into UMS in Brood War but no longer have your vast collection of maps from your glory days with the game. No problem. Here are some resources that will help fill out your map collection in no time:
- Starcraft | Nibbits - If it's individual maps that you're looking for, Nibbits is a great place to start. They have thousands of UMS maps that can all be sorted by date and/or genre, and their database is easily searchable as well.
- StarEdit Network - One of the longest-running sites of its kind and still home to the most dedicated mapmakers out there. Their site houses years worth of UMS maps in an searchable database, complete with descriptions, comments, and reviews.
- Scmaps.net Archive Collection - This site houses over 18000 UMS maps that can all be downloaded at once via their archive or selectively from the site. The person who compiled this archive has done the great service of eliminating duplicates and filtering out junk. While this collection by no means has every map that you'd want to play, it's still a fantastic preservation of the UMS legacy that Brood War will eventually have left behind.
- Renaka's SC Maps Collection - For you collectors out there who just want it all, this is the place to go. Renaka's site provides map packs separated by category with sub-categories therein. All maps have been renamed to simply list alphabetically, eliminating all of the little tricks that mapmakers used to use to make their maps appear at the top of your list. A tremendous amount of work had to have been put into compiling this massive, organized collection. You simply can't go wrong by downloading all of these map packs to cover all bases.