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What would you like to see in Bloodborne 2?

Boss Souls where you can craft weapon, armor set, special transformation. That would be cool. As much as im currently liking dark souls 3, there is like too much weapons, armor in it, when i Bloodborne, i think just a bit more would be good and maybe having just a bit more option would make it more interesting.
 
Ideally i'd rather not exist

One of the main reasons I like Bloodborne and think of it as my favourite 'Souls' game is that it is different. The slight change in formula, combat approach and setting were a welcome boon after the similar style of Demon's and the Dark games.

I'd like to see them do something that's a bit more fresh.
 
Yes it is. Saying it's not souls because it doesn't have souls in the title doesn't mean it's not souls. If they didn't mean Bloodborne they wouldve said no more Dark Souls Games, everyone already knows demons is dead.

Has From ever called Bloodborne a Souls game, ever? They have similarities, sure, but they have pretty stark differences. Feels like you're jumping to conclusions.
 
Going to repost some ideas I had for BB2 from another thread on the subject:

People talking about a sequel to Bloodborne and what Miyazaki could do with the themes and ideas and gameplay, well all I can say is one big, no HUGE thing he could do involves the level design and one very important idea, Non Euclidean geometry. I'm talking MC Escher on Meth and Acid at the same while have a nightmare design of the levels.

Something along the lines of these:
Rylehbg.png


and of course because Berserk is such a big influence, something like this scene:
latest


One moment you are walking on a regular floor and head through an ominous archway and somehow you are now in another totally different part of the room walking along what should be the ceiling. Now populate it with creatures and monsters as twisted as the geometry and that genius Miyazaki touch and you've got a dream game of mine.

Expanding on my non Euclidean Geometry idea for the level design of certain areas could involve the use of gravity and what direction its "pulling" you in. So you could fall off a walk way connecting two disparate points with a vast drop between them but instead of just falling to your death if you do it in the right spot perhaps the gravity from another section of the level running along a far wall "grabs" your character as they pass through that section of the level and drags them sideways to a new surface that is technically "down" in this part of the level. Similar I guess to the weird physics work in a game like Portal.

Would make finding certain secret paths and areas a lot more interesting than just riding an elevator with open sides and looking for a break in a wall or a window to step out onto. Could even combine this with a boss battle where you have to lead it around a level, dropping off ledges and jumping onto the walls or ceiling to avoid its attack and target its weak areas. Could also make for some really interesting enemy encounters as instead of werewolves on falling chandeliers you have enemies leaping from one section of the level to a completely different one to attack you.

The idea is flexible and crazy as you want to get with it and someone like Miyazaki could really blow us away with the kinds of secrets and such you could pack into a game with that kind of level design.
 
  • 60 FPS
  • Better Covenants
  • Better summoning system
  • No magic/spells
  • Miyazaki directing
  • More trick weapons (and they are still viable)
  • Teleporting from lamp to lamp
  • Chalice Dungeons need a major rework if they're going to stay
 
- An Estus type healing system where you don't have to farm

- No teleporting between Lamps

- Levelling up at lamps

- Firelink shrine (Das1) type hub which is actually part of the world

- Interconnected world (Well more so than the first)

- More variety in locations and looks

- More builds/weapons.
 
According to Verendus, two more games are coming from From Soft for PS4.

One is another Bloodborne and the other something different.
 
Yes it is. Saying it's not souls because it doesn't have souls in the title doesn't mean it's not souls. If they didn't mean Bloodborne they wouldve said no more Dark Souls Games, everyone already knows demons is dead.
Bloodborne doesnt need a sequel, it's my second favorite game after Ds3 but just because it's a good game doesn't mean we need another, some things are better left alone and we've explored as much of that world as we really need to. A distant successor based on the great ones in a different world? Sure maybe but we don't need Bloodborne 2.

Not we. I never asked for Dark Souls 3. I wanted Bloodborne 2 instead. From and Sony better be working on it.
 
Not level design wise though, as far as I know.

I heard DkS3 is less interconnected to other areas, that's mainly what I'm talking about, more like BB in a sense that is is a big area with not so much exits/entrances, but just 1 or 2. DkS1 had a ton connections between areas, even some areas where just hubs to connect other areas. I heard in DkS3 there isn't that.

I'm not really sure though since I haven't played the game and I haven't spoiled anything yet.

also, I really don't see a problem in any design choice there.
 
ugh....



UGGGGHHHHHHHH...




now I see why From never wins when they make a Souls game.. may be it isn't a good idea to make BB2
Mind you, I'm more than willing to play BB2 is it's largely similar to BB1 with some upgrades here and there but I'd be more appreciative if they changed the formula a bit. What I want is for them to build on the core gameplay and give people more options and not some superficial moves like weapons arts in DS3.
 
Armor with worthwhile stats

Build diversity. You can KINDA do an arcane/bloodtinge focused run but they are extremely one-note and generally not nearly as good as a standard quality build (Vit, End, Str, Dex).

Rework the blood vials. Either carry fewer, or change the way they heal. Right now they are way too strong for how many you can have; and they trivialize getting the other types of vials.

Better weapon progression. Current BB suffers from the grand majority of the weapons in the game, including most of the more unique ones, being obtainable only after you are well over halfway through the game. I'd like to see a progression that wasn't so progress-gated; maybe favoring exploration instead.

Blood gems are an interesting idea but they just don't have the same impact as the more traditional upgrade/infuse system. Plus grinding for good ones sucks.

No more chalice dungeons plz :( If they do come back have fewer of them and just focus on the premade ones with unique boss fights.

Make the lanterns work like DS bonfires in that you can respawn enemies and access storage from them. I didn't really mind having to go back to hunters dream to teleport and level up but they'd be convienent as well.
 
According two Verendus, two more games are coming from From Soft for PS4.

One is another Bloodborne and the other something different.

Pretty sure he didn't say anything about another Bloodborne game, only that FROM and Sony will make two more games.

Better PvP, NG+, and a PC version since it will be developed by the b-team.

Bloodborne is owned by Sony, if a sequel is made it won't appear on PC either.
 
- An Estus type healing system where you don't have to farm

- No teleporting between Lamps

- Firelink shrine (Das1) type hub which is actually part of the world

- Interconnected world

- More variety in locations and looks

- More builds/weapons.

This doesnt make sense for the world/lore of Bloodborne. The Hunters Dream is not a physical location.
 
Yes it is. Saying it's not souls because it doesn't have souls in the title doesn't mean it's not souls. If they didn't mean Bloodborne they wouldve said no more Dark Souls Games, everyone already knows demons is dead.
Bloodborne doesnt need a sequel, it's my second favorite game after Ds3 but just because it's a good game doesn't mean we need another, some things are better left alone and we've explored as much of that world as we really need to. A distant successor based on the great ones in a different world? Sure maybe but we don't need Bloodborne 2.

They only make souls like games so far. Can't see them do anything else which is fine.
 
These games need a boss rush mode.

At least I would like some kind of "temporal bell" item that allows me to refight bosses by ringing it in their area.

Usual stuff for sequel, though
-Longer game
-More NPC quests
-More costumes that aren't tied to NPC
-Refine chalice dungeons and make them easier to co-op.
 
Bloodborne 2 . . .

How about a slower pace, maybe more weapons, perhaps a shield? Armor that matters? More fantasy and less gothic horror?

JK DONT CHANGE A THING JUST MORE BLOODBORNE.
 
I want:

-60 FPS on neo
-Better Chalice dungeons
-Dark Souls 1 tier level design
-Better net code (:lol)
-Shit like Cuthulu,Yog Sogoth and nyarlathoptep as bosses
-Magic or at least some alternative to magic (better fire arms would be great)

You can't honestly tell me you think areas like Demon Ruins, Tomb of the Giants, and Lost Izalith are better than even the worst areas in Bloodborne.

Bloodborne is a far more consistent game than Dark Souls 1, in my opinion.
 
According to Verendus, two more games are coming from From Soft for PS4.

One is another Bloodborne and the other something different.

the info was that there were 3 exclusive games in production, one of the was BB, another one was presumably a JRPG which people somehow assumed it was Bloodborne 2, I don't agree a JRPG confirms it is BB2.

the third is a mystery.

You can't honestly tell me you think areas like Demon Ruins, Tomb of the Giants, and Lost Izalith are better than even the worst areas in Bloodborne.

Bloodborne is a far more consistent game than Dark Souls 1, in my opinion.

there are also areas like Valley of Drakes which were... really meaningless.

not attacking DkS1 design, it is really good, but yeah, some things have their flaws
 
Better chalice dungeons. I was really upset they gave us those damn dungeons. Such a great game, but that put a really bad taste in my mouth.

The chalices should have been entirely new areas to explore.

Also, I would have loved more weapons specifically speaking better upgrade weapons. I didn't like that upgraded weapons were just +1s or +2s (so forth and so on). It would have been nice to ascend a weapon to something unique (similar to DS1).
 
The best bloodborne 2 for me is the one that doesn't exist.

Just like souls, if there's nothing more to say or really new themes to explore past the initial game, then it doesn't matter all the mechanical improvements you can get. It'll just be padding and pandering.

Let's have something completely new instead of encouraging fromsoft of being a one trick pony. As much as i love them, getting tired of these yearly souls game and yes BB is a souls game in anything but name, and people clamoring for sequels without caring about substance
 
You can't honestly tell me you think areas like Demon Ruins, Tomb of the Giants, and Lost Izalith are better than even the worst areas in Bloodborne.

Bloodborne is a far more consistent game than Dark Souls 1, in my opinion.

Yeah, Dark Souls 1's level design takes a bit of a dump from Anor Londo onwards honestly.
 
Hell yes. Some thoughts for the game:

Resting at lamps. I was never really bothered on release but my brother was playing Bloodborne and I helped him with the Blood-Starved Beast and I wanted some Vials but I couldn't rest and I was completely flabbergasted coming from DS3.

Arcane and Bloodtinge: I understand they did not want make a carbon copy of Souls games but there are a lot of things you can do with Arcane and Bloodtinge. With Arcane, since it deals with mystic tools, incorporate more powers from Great Ones instead of just Ebrietas. One where you shoot Amygdala lasers or shooting Icicles ala Rom. Obviously there will be more Great Ones so I'd like to see this build expanded on. In regard to Bloodtinge, a lot of bosses had Bloodtinge like powers that the player could've had access to. Creating a sword from the player's blood, blood pillars that is similar to Queen Yharnham's attack. An aoe attck similar to force within from Dark Souls and so on. There are so many things From can do with these two stats and I hope to see it expanded on.

Weapons: I really like the weapons in Bloodborne and all I ask is make even more creative one. The Pizza Cutter and Simon's Bowblade are some of the best weapons creatively speaking. So imaginative. I also would like to see more ranged guns similar to Snipers. If you don't want players to cheese so much, then up the QuickSilver bullets usage.

NPC: I'm hoping for more NPC's that the player can interact with and do quests for. I feel that we should talk to more Hunter's that are also from far away lands.

Covenants: There should be more covenants than just 3 and they should not be indistinguishable. Hunters of Hunters is a great concept and should Hunt invading hunters. There could be covenants devoted to Great Ones and Covenants devoted to Beasthood. From should go all in and create some sort of covenant that covers hunters who turn into beasts.

These are some of my thoughts and I'd like to see others.
 
Has From ever called Bloodborne a Souls game, ever? They have similarities, sure, but they have pretty stark differences. Feels like you're jumping to conclusions.
They don't need to? Souls games are defined by certain design aspects and mechanics which are generally accepted by the community and From. In the same way Demons Souls and Dark Souls are Souls Games but not because they have souls in the title, because they share those aspects as does Bloodborne. But I mean if you and others are going to ignore that simply because there isn't a souls in the title that's fine too.
Also whether you want/ or "need" if doesn't change the chances of it happening. Miyazaki has already expressed his disinterest in continuing this style of game and if he doesn't want to do it it's not happening. He runs From soft now.
They only make souls like games so far. Can't see them do anything else which is fine.
You know they've existed long before Demon Souls right?
 
Mind you, I'm more than willing to play BB2 is it's largely similar to BB1 with some upgrades here and there but I'd be more appreciative if they changed the formula a bit. What I want is for them to build on the core gameplay and give people more options and not some superficial moves like weapons arts in DS3.

but how can you say there are no options? I mean, just an example, the weapons itself has 2 forms with really different movesets and attributes, it is a choice of ours if we use them, hell, even a choice when we use them.

I would love if there is a kind of weapon art for each mode in BB2, but the combat itself is really deep as it is.

DkS in comparison has only one defined moveset, no variations, I don't get why BB would need more variety as it is.
 
Going to some ideas I had for BB2 from another thread on the subject:

This pic is so effing cool. I don't know if it will be too disorienting for the player and difficult to understand. Of course Miyazaki is talented enough to maybe make this kind of level design work but god my head is spinning looking at this image. I wonder if it is possible to coherently design a level that looks like this!
 
You can't honestly tell me you think areas like Demon Ruins, Tomb of the Giants, and Lost Izalith are better than even the worst areas in Bloodborne.

Bloodborne is a far more consistent game than Dark Souls 1, in my opinion.

Apart from the hub being geniusly part of the world I agree

each individual level design in BB is better than each individual level design in DS1 with the exception of Frontier imo.
 
I want:

-60 FPS on neo
-Better Chalice dungeons
-Dark Souls 1 tier level design
-Better net code (:lol)
-Shit like Cuthulu,Yog Sogoth and nyarlathoptep as bosses
-Magic or at least some alternative to magic (better fire arms would be great)

Bloodborne level design >>>> Dark Souls 1 by a large margin
 
Just gimme more of the same. Fix chalice dungeons because I want good gems but they suck pretty bad.

Please just let Bloodborne expand its universe. It's a fucking masterpiece and it just needs minor tweaks and more content.

BB's lower weapon count where every weapon is totally unique is much better than Souls-style weapon classes imo, so make some even crazier trick weapons.

Oh and fuck yes to boss weapons.
 
We are getting a spiritual successor that might be multiplat(like demon souls>dark souls) at a minimum. Game might be at 2 million on PS4 by now.
Game passed 2 million when old hunters dropped.

We've had 2 insiders telling us about a multi game contract between Sony and From.

You fellas keep dreaming about a multiplat Bloodborne
 
I'd actually enjoy some long range weapons like rifles similar to the bows and other long range weapons in Dark Souls. Could be both main and offhand weapons and if you wanted you could go around dual wielding guns. Though I'd be more interested in a long range aspect, maybe even sniping enemies or aiming for specific weak spots on bosses and the like.
 
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