If I want to play Dark Souls, I'd play that.
If anything, From should take the ideas from BB and expand on that to make them even more fleshed out for the sequel.
Did you purposefully ignore the post above yours?
Alright, let's go point by point:
More equipments - how is this in any way shape or form lifting from Dark Souls? Did the game become Dark Souls, when they added new equipment in the DLC?
More build variety - as above, the game has some build variety already, push it more, so it doesn't feel like i'm playing the same character in different shades, it's got nothing to do with being Dark Souls, i'm not asking for great shields and shit.
Actual covenants - the game already has covenants, they're just called "Oaths" and they're shit, do better "oaths", nothing to do with being Dark Souls, again.
Actual magic build that isn't shit - as above, the game already has "magic", it's just called "Arcane", and they make for pretty poor build, expand on it, doesn't have to copy Dark Souls.
No Chalice garbage - Chalice are garbage, because it's lazy copy pasted level design, that gets tedious after 2 runs, it has fuck all to do with being or not being Dark Souls, it's bad because it goes against what makes these games good: Well crafted and carefully designed levels and encounters; something that is very true for Bloodborne, as well.
Infinite vials in storage - the only idea that would really be lifting from DkS, but i'm not the only one complaining about the completely pointless farming, and that's because it adds nothing of value to the game.
It's not risky, it's not challenging, it's not interesting; it's pure time wasting, and just plain bad design.
Even if you can just buy vials with souls, in relatively little time, it doesn't make the mechanic any less flawed and pointless.
the reason there isn't a 'good' magic build is because magic is related to the great ones, and the game doesn't become cosmic horror until after halfway through. it's channeled through artefacts of the great ones.
It's not like they didn't bend lore to fit gameplay before.
They make up the lore, after all.
Having such a poor "magic" buiid, is one of the reasons why the game is so lacking in replayability.