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What would you like to see in Bloodborne 2?

A PC release. You did ask..

Serious talk from what I've seen of the original, it uses Demon Souls consumable system. That needs to go for the Estus Flask style heal.
 
I am not sure if we will see a Bloodborne 2 either (I hope so).

It is possible that maybe we will see something similar but gets released for all systems under a different name......kinda like how Dark Souls came from Demon's Souls.

Either way I would love to have a PC version.

If not 60fps on console

More variety of weapons and armor and magic

Trash the bell system and go to a sign based system that works

Make it darker and scarier
 
I don't want Bloodborne 2. If From want to make a sequel make another Dark Souls which is as good or better in almost every way, no reason to go back to Bloodborne. The main thing BB had going for it was that it was fresh and new, a sequel doesn't have that so no point.

If they do make BB 2 I really hope they at least change the setting.
 
Classes (complete with some classes that favour guns, some that favour blades, some that use dark magicks etc).

Estus Flask healing system.

Faster loading times on release (with item descriptions on the loading screens this time too instead of staring at black screens for ages).

Hub world filled with NPCs.

Or no Hub world at all this time, that'd be nice (just level up at the lanterns Dark Souls 1 style).

More NPCs in general.

Not make the design the exact same structure as BB (I like that they vary up their level design between games, personally).

Better PVP and more chances for invasions (I was never invaded at all on my first playthrough).
 
I personally would love a day night cycle similar to Dragon's Dogma or Simon's Quest. I remember in the promotional material they talked about the time of day changing, and I got exciting thinking it would be like one of the two games previously mentioned. It was great anyway but I'd love a "don't go hunting at night because that's when the real bad things come out" format. Also a couple towns with some NPCs and merchants paired with this would be beautiful.
 
1. Crazy armors please.
They came up with all of those steam-punk-like firearms (gattling gun lol) and only added like two types of armor. I know that in the Victorian period armor was not used in combat anymore, because it was useless against firearms, but we are fighting monsters with sharp teeth and claws and stuff most of the time in BB. It would've been great to see some exotic armor designs for said scenario.
Basically every class from Des and DaS would've fitted into Bloodbornes world.

2. Get rid of rolling completely. The side-step was fixing one of the biggest issues I still have with the Souls series but it was still existing in BB and encouraged to play without lock-on. Rolling looks stupid and is dumb. Please, try to come up with something else.

3. Chalice dungeons fuck off - just add some arenas for PVP and spend the time on more locations in base game. Or how about this? Arenas for Co-op for seperate Boss fights or some kind of Horde mode.

4. Animation overhaul: whip type of weapons still seem to have a much smaller range compared to enemies using it. I also don't like the tendency of your avatar aiming for the ground with some weapons. Don't know, something feels off about some weapons.

5. Now let's go totally crazy - drastic change:
a) free aim for firearms + totally new engine where enemies don't behave like we're used to.
b) melee weapons work like in Monster Hunter or Mount & Blade meaning you control the direction of your melee weapon with the analog stick.

6. No more health bars over enemies' heads. There has to be a better solution than covering those beauties with UI bs.

7. Gore...mutilation everywhere please. I'm not talking Gow or Doom levels of exaggerated gore, but this would work so well with point 5 +6
 
More armor and more weapons but not a lot more weapons. I love the idea of variations of a select few. But maybe 1 or 2 more to choose from.

Chalice Dungeons either need to be greatly improved or removed.

Other than that I don't have much. Thought it was near perfect. I guess get rid of those bells for online. That shit was terrible lol.
 
- Warping should be more like Dark Souls II and III. There's no reason to warp back to the hub every time you want to visit a new area, especially without near-instantaneous load times.

- If chalice dungeons return, add more variety the palette, and make them more rewarding. It's really defeating when you run the gauntlet only to receive chalice materials. More layouts and dungeon themes would keep things fresh.

- More radical game changes with higher insight.

- More options for different builds early in the game. Arcane should be robust enough that you can start the game "maining" it.

- A larger variety of weapons and armor scattered across the world, thus giving more incentive for exploration. The Old Hunters DLC got it right.

- Keep the blood gem system, but revamp it. Perhaps have a shop with set blood gems, but make the more interesting or powerful ones random drops. They should work like infusions in Dark Souls, except less annoying because you can swap them out without having to waste limited resources that you can't get back without farming for long periods of time.

- Toggle for chromatic aberration if they decide to use it again as part of the game's aesthetic. There's no reason not to give players a choice.

- Refill everything upon death.

- Make NG+ more interesting, or at least introduce a covenant that remixes enemy and item locations. I guess like the Champion's Covenant in Dark Souls II crossed with a Master Quest-style remix. You get some surprises and added difficulty. Imagine running across the Cleric Beast bridge, only to be attacked by Watchdog of the Old Lords.

- Improved PVP and an arena for those who like that sort of thing.

- More NPCs if they don't detract from the tone of the game.

- Go full-blown Lovecraft.
 
As much as I love the game I don't want a sequel, it stands perfectly well on it's own.

Don't want to see them falling into the trap I feel they did with dark souls sequels again; relying too much on callbacks to the original and failing to forge their own identity.
 
I really hope when people ask for more weapons they mean more trick weapons and not your good ol DS weapons and their reskins because they have no business in my BB

they should at most bring back the 26 weapon from BB1 and make brand new 20+ trick weapons for BB2

DS weapons and shields can stay there.
 
Today I learned that there are some people who do not want a sequel to Bloodborne.

teh fuck

I think it's more that people are afraid they'd be disappointed by a sequel. I mean if you told these guys that From secretly made an amazing BB sequel with a great new story and incredible weapons and by the way it's out tomorrow they'd be falling out of their chairs trying to preorder it.

Anyway, for me the gameplay is the story of these games. The idea that they shouldn't make a sequel because it wouldn't make sense for the story is pretty lol to me. Stories are for books.
 
A better blood vial system.

This right here, although it became less of an issue after they raised the inventory capacity limit.

I would also appreciate more combat options/build variety. I love the weapons in the game, but regardless of which you use, you kind of have to play the game in one particular way. Fleshed out magic/ranged options would be nice.

Most importantly, though, I want better performance. 60 FPS on the NEO would be glorious, but even a locked 30 FPS without the awful frame pacing would make a huge difference.
 
I am not sure if we will see a Bloodborne 2 either (I hope so).

It is possible that maybe we will see something similar but gets released for all systems under a different name......kinda like how Dark Souls came from Demon's Souls.

Either way I would love to have a PC version.

If not 60fps on console

More variety of weapons and armor and magic

Trash the bell system and go to a sign based system that works

Make it darker and scarier

Sony supposedly has a deal for 2 more Ftom exclusives. No need for workaround sequels. I know the port beggers are hoping that is what happens though.
 
I don't want Bloodborne 2. If From want to make a sequel make another Dark Souls which is as good or better in almost every way, no reason to go back to Bloodborne. The main thing BB had going for it was that it was fresh and new, a sequel doesn't have that so no point.

If they do make BB 2 I really hope they at least change the setting.

Your logic though...
 
I don't want a sequel either. I have faith that they could do something equally and even more cool in a whole another setting. I want something totally different in terms of aesthetics. I see another DS or BB as a missed opportunity to be stunned by a whole new mythos and visual style. I would of course be happy to play a new well made DS and BB but I would be ECSTATIC to play a well made new thing.
 
60fps with zero frame pacing issues. Everything else is already perfect for me. Don't slack on the stellar art style/environment either.
 
I think it's more that people are afraid they'd be disappointed by a sequel. I mean if you told these guys that From secretly made an amazing BB sequel with a great new story and incredible weapons and by the way it's out tomorrow they'd be falling out of their chairs trying to preorder it.

Anyway, for me the gameplay is the story of these games. The idea that they shouldn't make a sequel because it wouldn't make sense for the story is pretty lol to me. Stories are for books.
I agree with the first part. The reason I don't necessarily want a Bloodborne 2 isn't because I disliked BB, in fact it is one of my favorite games, it is because I feel it stands so perfectly on its own. That said if BB2 was announced I would no doubt get it and have a great time with it, it's just I would like to see something else. But maybe I am wrong and there is still a lot more to say in the BB world.
 
Some bosses made for co-op would be so damn cool. Fighting together with someone against bosses now makes it way too easy, even though it's still fun.
 
I dont get why people would want chalice dungeons removed entirely, especially when they're entirely optional. They just gotta learn from their mistakes and make them better. Chalice dungeons that arent convoluted in terms of knowing how they work, making them more varied, and perhaps adding some more items instead of just rehashes of old weapons would instantly make them a lot better.
 
I dont get why people would want chalice dungeons removed entirely, especially when they're entirely optional. They just gotta learn from their mistakes and make them better. Chalice dungeons that arent convoluted in terms of knowing how they work, making them more varied, and perhaps adding some more items instead of just rehashes of old weapons would instantly make them a lot better.

I guess I'd rather take the human resources that Chalice dungeons would need and put them into bettering other areas of the game.
 
I want too much:
- Smarter camera, farther from the character
- Less messy level design, remove those obstacles with weird bounding boxes from the way
- Make the game playable without mandatory visceral attacks
- More than 2 viable builds
- No farming, and yet more items variety
- Stable 30fps, can't ask for more on current consoles
 
Most of the game to be set on an alien spaceship/world with only the start of the game being set in the original Bloodborne world. Don't show or hint this in any videos or previews.
 
You do fight Chtulhu.

This doesnt make sense for the world/lore of Bloodborne. The Hunters Dream is not a physical location.
I'm pretty sure it is a physical location; the Lovecraft influence basically means all of the "dreams" are physical.
 
A completely different setting that alludes to the first one, mostly.

I've said it before but what I want is a setting / time period inspired by Escape from New York, The Warriors, Double Dragon, Final Fight and Mad Max / Fist of the North Star.

Think New York-ish / Gotham-ish skyscrapers, alleys and streets with smoke coming from manholes, fires burning in barrels, crooked traffic lights and burned out cars, flickering neon signs, stores, and gargoyles and statues adorning some buildings and squares. You'd fight gang members, drugged up crazies, drug lords etc and instead of blood administration as administered by the church to cure stuff, the blood = life system is to cure impure toxic blood caused by drugs / infuse such blood to gain powers (which perhaps might still be handed out by a church or an evil governmental organisation even). Hunters would now be the mythical characters that try to stop the spread of drugs and impure blood, sometimes by empowering themselves with the same stuff to fight fire with fire.

Weapons could be transformable machetes, lead pipes, baseball bats and other things found in old beat 'm ups and the movies mentioned above that are now "Bloodborned up." The guns could be more modern guns with a similar function. It would be set in the same world as Yharnam but many years later and in a different region of that world.

Other than this setting change, Miyazaki directing would definitely be a plus. As would a more interconnected DS1 style world and less emphasis on blood vial grinding (by allowing more stock or a bigger container at the home base to tap from).
 
A completely different setting that alludes to the first one, mostly.

I've said it before but what I want is a setting / time period inspired by Escape from New York, The Warriors, Double Dragon, Final Fight and Mad Max / Fist of the North Star.

Think New York-ish / Gotham-ish skyscrapers, alleys and streets with smoke coming from manholes, fires burning in barrels, crooked traffic lights and burned out cars, flickering neon signs, stores, and gargoyles and statues adorning some buildings and squares. You'd fight gang members, drugged up crazies, drug lords etc and instead of blood administration as administered by the church to cure stuff, the blood = life system is to cure impure toxic blood caused by drugs / infuse such blood to gain powers (which perhaps might still be handed out by a church or an evil governmental organisation even). Hunters would now be the mythical characters that try to stop the spread of drugs and impure blood, sometimes by empowering themselves with the same stuff to fight fire with fire.

Weapons could be transformable machetes, lead pipes, baseball bats and other things found in old beat 'm ups and the movies mentioned above that are now "Bloodborned up." The guns could be more modern guns with a similar function. It would be set in the same world as Yharnam but many years later and in a different region of that world.

Other than this setting change, Miyazaki directing would definitely be a plus. As would a more interconnected DS1 style world and less emphasis on blood vial grinding (by allowing more stock or a bigger container at the home base to tap from).

The setting change you described would make me not want to touch Bloodborne with a 10ft pole. To each their own.

I wish for a return to the same universe, either closer to the spread of the sickness of the beasts, or far into the future when things have decayed further/ a different part of the universe. Same lovecraftian fantasy, but perhaps more open/diverse settings.
 
A story that isn't told through item descriptions.

Since that isn't how the story is told, I assume you want them to undermine the fantastic story and make it more dialogue and exposition focused...? Why not just play another game series that tells the kind of storys you like the way you like?

On another note, I want them to try again with the chalice dungeons. Don't abandon them, but they need to find a way to give them more variety. Beast transformation would also be a great idea,
 
I just want a magic/arcane based build with real spells and maybe magic created trick weapons or something. Everything else can go however From deems it.
 
  • 60fps on Neo.
  • More equipment.
  • More build variety.
  • Actual covenants.
  • An actual magic build that is decent.
  • No Chalice garbage.
  • Infinite Vials in storage (replenish 20 ata time, like the Estus).
  • Not having to go through 2 loadings, just warp somewhere.
  • Hud that automatically goes away when unused, like Dks2 & 3.


So basically, change everything that made it different to the Souls games.
 
Stable frame rate and correct pacing, nothing would make me enjoy it more.
 
I don't see this happening. It will meet the same destiny than Demon's Souls. The Sony launch exclusive Souls game.

Wait for the other Souls successor when PS5 come out.
 
I don't see this happening. It will meet the same destiny than Demon's Souls. The Sony exclusive launch Souls game.

Wait for the other Souls successor when PS5 come out.

Yeah, no. Bloodborne is the direct result of Sony realizing they misread the global market's interest in Demon's Souls.
 
In retrospect I almost complete ignored guns.

Towards the end I used the cannon, but that whole aspect was wasted on me. Rarely parried/interrupted. Basically I two-handed Ludwig's greatsword 99% of the time.
 
My number one problem with Bloodborne was that the final 1/4 of the game was very anticlimactic, especially compared to how fantastically DSII climaxed. It blew it's wad and fizzed out.

I actually don't mind how their were less weapons than the Souls games. They all seemed interesting and had character to them, via the transformations. I also don't mind there not being much magic, as I DO want BB to differentiate itself from Souls, but It'd be cool if they could make some more interesting guns as a replacement.
 
I'd like to see a Soulsborne game where there's more focus on NPC characters. Have more open-ended NPC sidequests and main quests. Make them denser, make them have more options, make them matter more, make them have more drama.

The game progression should stop being this: area > boss > area > boss > area > boss.
 
Lean even harder into those incredibly tense horror levels like Upper Cathedral Ward.

Do something more with armor sets beyond the +/- 10pts to certain attributes along a perfectly linear balance line. Might be hard to tune since there is a pretty minimal equipment burden penalty in this game, which I think they should continue to embrace. Maybe more aux effects?

Dumb stuff: L3 to jump option, no (accidental) motion control gestures.
 
So basically, change everything that made it different to the Souls games.
What are you talking about? The only thing i'm asking be "lifted" from Souls games, that isn't already in the game, is the estus recharge system, for vials.
And farming vials is a very common complaint, btw.
And the HUD thing, which is just an evolution of "hide hud" that's already in BB.

Everything else (Covenants, magic etc) are already in the game, i just want them to flesh them out, because in BB they're trash.

The remaining demands have nothing to do with Souls (unless you think warping from the lantern is the only thing separating BB from Souls, or that more equipment automatically means "knight armor sets").

Trick weapons, health regain, dashing, lore, general aggressive vibe of monsters, no shields, guns for parries, blood theme, etc etc, are all things that would remain, and are what differentiate the two games.
 
  • 60fps on Neo.
    [*]More equipment.
    [*]More build variety.
    [*]Actual covenants.
    [*]An actual magic build that is decent.
    [*]No Chalice garbage.
    [*]Infinite Vials in storage (replenish 20 ata time, like the Estus).
  • Not having to go through 2 loadings, just warp somewhere.
  • Hud that automatically goes away when unused, like Dks2 & 3.

If I want to play Dark Souls, I'd play that.

If anything, From should take the ideas from BB and expand on that to make them even more fleshed out for the sequel.
 
the reason there isn't a 'good' magic build is because magic is related to the great ones, and the game doesn't become cosmic horror until after halfway through. it's channeled through artefacts of the great ones.
 
If I want to play Dark Souls, I'd play that.

If anything, From should take the ideas from BB and expand on that to make them even more fleshed out for the sequel.

Did you purposefully ignore the post above yours?

Alright, let's go point by point:

More equipments - how is this in any way shape or form lifting from Dark Souls? Did the game become Dark Souls, when they added new equipment in the DLC?

More build variety - as above, the game has some build variety already, push it more, so it doesn't feel like i'm playing the same character in different shades, it's got nothing to do with being Dark Souls, i'm not asking for great shields and shit.

Actual covenants
- the game already has covenants, they're just called "Oaths" and they're shit, do better "oaths", nothing to do with being Dark Souls, again.

Actual magic build that isn't shit - as above, the game already has "magic", it's just called "Arcane", and they make for pretty poor build, expand on it, doesn't have to copy Dark Souls.

No Chalice garbage - Chalice are garbage, because it's lazy copy pasted level design, that gets tedious after 2 runs, it has fuck all to do with being or not being Dark Souls, it's bad because it goes against what makes these games good: Well crafted and carefully designed levels and encounters; something that is very true for Bloodborne, as well.

Infinite vials in storage - the only idea that would really be lifting from DkS, but i'm not the only one complaining about the completely pointless farming, and that's because it adds nothing of value to the game.
It's not risky, it's not challenging, it's not interesting; it's pure time wasting, and just plain bad design.
Even if you can just buy vials with souls, in relatively little time, it doesn't make the mechanic any less flawed and pointless.

the reason there isn't a 'good' magic build is because magic is related to the great ones, and the game doesn't become cosmic horror until after halfway through. it's channeled through artefacts of the great ones.

It's not like they didn't bend lore to fit gameplay before.
They make up the lore, after all.

Having such a poor "magic" buiid, is one of the reasons why the game is so lacking in replayability.
 
Kind of ambitious in terms of changes that we've seen in souls games but what the hell:

a. Boss battles that can be climbed and scaled similar to Monster Hunter and SoTC. Offering larger scale monsters and new interesting climbing mechanics.

b. More ways of traversal in general. The Bloodborne playable character is already very nimble, why let a simple tiny ledge stop me from exploring? Let me vault over, shimmy across edges, stick my weapon into a craggy rock and reach new areas.

C. No grinding vials. Ever.
 
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