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What's "gunplay"?

Nessus said:
If people want realistic guns in every game, then the gunshots should be louder than anything else, drowning out voices, background music, everything, and leave the character temporarily half deaf after every exchange. Muted gunshot sound effects aren't always a bad thing.
This has to be one of the best compromises any first or third person shooter could have in relation to realistic shooting mechanics. Most video game firearms don't even come across as loud as a .22, let alone anything they might be trying to depict on screen.

Gunplay obviously has different definitions to different people, potentially hampering reasonable discussion. F.E.A.R. is a clear example of outstanding firearms mechanics; every weapon is unique and different, translating well to their real-world counterparts. Nothing has been nerfed, so the pistol can be just as deadly as the assault rifle; just the same, there's not really any gun that's blatantly overpowered, either.

While not trying to be realistic, Gears of War also has fierce weapon mechanics. There was criticism that enemies don't react to being shot; this is bullshit, and anyone who has played Quantum Theory knows that. Locust recoil with a predictable amount of Lancer machine gun fire, they cower and stutter when pelted with the Gnasher shotgun, and get blown into satisfying giblets with the Hammer of Dawn. They give the impression of enemies with a thick leathery hide that's not easily penetrated, but there's no doubt they react when fired upon; much more "realistically" than human bullet sponges do. It's only when you play a spectacularly shitty game like Quantum Theory that you realize how much Epic got right. For those who haven't partaken, enemies in QT literally don't react to any fire, and disappear in a puff of smoke when thwarted. Simply breathtaking.

Guns in Gears have recoil like they're forty pound armaments held by muscle-bound linebackers. The Lancer recoils some, but it will never go haywire. The considerably smaller Gorgon Burst Pistol has a scattershot recoil one would expect from such a weapon. Within the context of the in-game environment, everything makes sense.

Another game worth noting is Kane and Lynch 2: Dog Days. The game is built around heated exchanges under cover with wildly inaccurate weapons characterized by realistic recoil. People complained that they couldn't easily headshot people with a .38 snubnose at ten yards. Well, I've got news for you, those things are hard enough to aim and fire period, let alone at something shooting back at you. Ever hear of police or gang shootouts where fifty shots are fired and maybe a handful actually hit their target? That's Dog Days for you. As to how this helps or hinders a game, that's debatable, but I suppose it's another example showing not everyone truly wants realistic firearms in their games.
 
vocab said:
The sound in BC2 is horrible, half the guns feel and sound like toy guns. It's got that source engine syndrome where you can't hear shit half the time. Compared to BF2, and 2142, bc2 is just lack luster, and the gun play isn't that great, nor is the vehicle combat. The only thing Bc2 does right is explosions.


What the fuck man, the sound is fucking amazing in BC2.
 
The Interrobanger said:
I never played FEAR, but I didn't love [the gunplay in] FEAR 2. Did they change anything from the first to second game?

I haven't played any of the FEAR games, but from the looks of Youtube vids, there seems to be a big difference from the first to the second game.
 
Count me in the camps that loved the gunplay in FEAR and KZ2. There not much remarkable about KZ2, outside of graphics, but shooting was so simply satisfying that I adored it.
 
Killing Floor feels fantastic. Especially when it drops into ZED time and you can appreciate the weapons in all their glory. I'm surprised it hasn't been mentioned yet.
 
Fallout-NL said:
What the fuck man, the sound is fucking amazing in BC2.
Its pretty good, but they did way too much with the dynamic volume imo. Its very aggressive. Anyone who thinks War Tapes sounds better than Hi Fi either doesn't have a good system or doesn't have an ear for accurate sound recreation. I believe it makes it so that something is always occupying the loudest volume range. Its really distracting for me, because it causes strong shifts in the volume of any sound, if a stronger one occurs while its happening. So you'll hear gunshots at one volume, then an explosion goes off near you and all of the sudden the gunshots go to half-volume. Its distracting and inaccurate.

MoH's sound design is more subtle with doing this kind of thing, and from my experience it demands that you turn the volume up louder than most games because it keeps the levels more natural and isn't constantly trying to create a loud sound environment like BC2's War Tapes does. Listening to MoH's single player (what I'm talking about here) and then the multiplayer (by Dice with similar sound to BC2) really highlights this. The SP is a lot more dynamic.

I don't believe I'm mistaken here, but if anyone has any corrections toss 'em out.
 
BobsRevenge said:
Its pretty good, but they did way too much with the dynamic volume imo. Its very aggressive. Anyone who thinks War Tapes sounds better than Hi Fi either doesn't have a good system or doesn't have an ear for accurate sound recreation. I believe it makes it so that something is always occupying the loudest volume range. Its really distracting for me, because it causes strong shifts in the volume of any sound, if a stronger one occurs while its happening. So you'll hear gunshots at one volume, then an explosion goes off near you and all of the sudden the gunshots go to half-volume. Its distracting and inaccurate.

MoH's sound design is more subtle with doing this kind of thing, and from my experience it demands that you turn the volume up louder than most games because it keeps the levels more natural and isn't constantly trying to create a loud sound environment like BC2's War Tapes does.

I don't believe I'm mistaken here, but if anyone has any corrections toss 'em out.


War tapes to me is like a filter that applies it self after the initial gun shot to enhance the loudness to a gun shot. It's really distracting.

Moh also has "some" directional sound, so hearing people behind you already puts it self ahead of BC2.
 
Looking forward to Killzone 3's gunplay more than anything so far in early 2011. Dual Shock 3 or SMG / sharpshooter Move + EyeToy control schemes. Pretty innovative stuff with options for everyone.
 
Games that I feel have the best gunplay = Uncharted 2, Bad Company 2, F.E.A.R., Killzone 2, Counter-Strike: Source


Killing is so satisfying in these above games and the guns handle well and differently from one another unlike other games where you can spray down half the weapons with barely any recoil.
 
Count one more for F.E.A.R. having the best gunplay. Shooting people in that game is just FUN. The guns have weight and feel powerful. Also, I love the few seconds after a gunfight when you can hear the last shells hitting the floor and see smoke/debris everywhere.

So good!
 
I'm baffled that people are saying that the Uncharted 2 gunplay is great while Gears of Wars' is bad. I always thought Gears of War gunplay is way better.
 
It's weird that some people in this thread thought that Gears of War's weapons felt weak or had terrible sounds..they must have used exclusively the Lancer because the feel and sounds of weapons like the shotgun, sniper rifle, magnum, pistol or the hammer of dawn are freakin' great - of course the awesome gore helps a lot on making the weapons feel powerful...too bad the gunplay on Gears 2 turned to shit.

Some other games that also have great gunplay IMO:

  • Resident Evil 4 & 5 (just for Hydra alone)
  • F.E.A.R.
  • Vanquish
  • Battlefield: BC2
  • Black
  • Halo: CE & Reach
  • Doom 1 & 2
 
Games with INCREDIBLE gunplay:

FEAR

Max Payne games

Killzone 2

Common denominator here is BULLET impact. What happens if you hit an enemy? All these games do that incredible well and all their hit animations are really well done.
 
This FEAR circle jerk has me intrigued. Is it worth picking up on consoles or should I just dream of the day I can play it on a good PC?
 
Lostconfused said:
Enemies being bullet sponges is the whole point of the game. The game is balanced around having to spend most of the clip to bring down a single enemy.

And? Game still has shit gunplay. Spit wad machine guns that enemies don't even react to when getting hit and entire clips needed to bring them down? Multiple shotgun blasts to bring down an enemy at close range at times? Punching has more ooomph than the guns, which is sad.

So many good examples in this thread of games with excellent gun play.
 
Sill4 said:
This thread is proof that there is no definition of "Good" Gunplay.

Entirely based on an individual's preference.
So it's like basically everything else on earth that you can attach a "good" or "bad" label to?
 
reKon said:
Games that I feel have the best gunplay = Uncharted 2, Bad Company 2, F.E.A.R., Killzone 2, Counter-Strike: Source


Killing is so satisfying in these above games and the guns handle well and differently from one another unlike other games where you can spray down half the weapons with barely any recoil.
I like your taste. I would add C.S 1.5-1.6.
 
BattleMonkey said:
And? Game still has shit gunplay. Spit wad machine guns that enemies don't even react to when getting hit and entire clips needed to bring them down? Multiple shotgun blasts to bring down an enemy at close range at times? Punching has more ooomph than the guns, which is sad.

So many good examples in this thread of games with excellent gun play.

Gears has unique gunplay that sets it apart from the crowd. I'd actually argue that the gunplay is GoW's claim to fame, but most people say it's the cover system.

Enemies react BIG TIME when shot. Charging locusts can be stopped in the middle of a bumrush with concentrated fire, and will reel back when hit. The normal sized locusts can have their aim disrupted when they reel back.

The whole "empty whole clips" thing is exactly the point of the game. You play as these huge beefy armored dudes with default bullet hoses and you throw out as much lead as you can. You can concentrate fire on legs to take enemies down to their knees quickly, their head for a quick kill, but the body takes a lot of damage.

Big dudes like Maulers and Boomers are just straight bullet sponges. They react visually when shot, but it doesn't disrupt their attacks afaik.

Gears has unique, well though out gunplay that sets it apart from the shooter crowd (or at least, it did). If your not in the mood to blast away at an enemie with dozens of bullets, don't play it, you'll hate it. Doesn't make it "shit".

Monroeski said:
So it's like basically everything else on earth that you can attach a "good" or "bad" label to?
Not true, buttsex with space aliens has been scientifically proven to be good 10/10. You cannot argue this.
 
How has this thread become so long without the Left 4 Dead series?! L4D has some great gunplay the weapons are damn fun espcially with all the visual damage your guns cause (shooting out bowels, limbs, chunks of zombie heads). no matter the unrealistic recoil but for me gunplay means how much fun a shooting game is. For me L4D is below UT2k3 and on par with FEAR.
 
vocab said:
Just speaking the truth
Just speaking your opinion I suppose. But DICE's audio work on Bad Co 2 is outstanding in my opinion. It might not be the most realistic, but I haven't been in a battlefield, I don't know what it would sound like. But playing that game with a decent cinema set-up really "puts you in there" like nothing else.

Oh, and SoF sucks. :D
 
No Dead Space in this thread? I thought Dead Space's Plasma Cutter "felt" fantastic and when you powered it up and got good with the alt fire you were a surgeon. Biggest surprise for me about Dead Space was how much I enjoyed it's gunplay.
 
-NinjaBoiX- said:
Oh, and SoF sucks. :D

It's not even in my top 30 list. Say what you want, I really could care less about those games when it comes to single player. I only praise the fun multiplayer to both games, and the attention to detail on the gun sounds, how they shoot and how limbs fly off. I'll take that game over any other modern day dude bro shooter.
 
CoD4 still has the best gunplay of the modern CoD's

Gears is pretty good too, weapons defidentely have a feeling of weight and kick to them
 
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