"Matching quality of the past" isn't something you do by having the same people work on it either.they should match the quality of the past first
before thinking about going forward
"Matching quality of the past" isn't something you do by having the same people work on it either.they should match the quality of the past first
before thinking about going forward
Your Fate/Zero agenda knows no bounds.Quite a number actually. In fact, one of them is airing this very season, and it does have ZERO in the title.![]()
I still don't understand the hate for Vaan and Penelo What was wrong with them other than not contributing much to the plot. I thought they were far more harmless than some of the FFXIII characters.
Vaan's personality was just kind of bland. I don't think he imparted much of an impact on the story good or bad.
I think he would be less hated if he was less shirtless.
http://i.imgur.com/aopLH.jpg[IMG]
[IMG]http://i.imgur.com/liGSb.jpg[IMG]
[IMG]http://i.imgur.com/tsbpB.png[IMG]
I think it's just the usual THE NEWEST FF IS THE WORST FF EVER.
FF fans have very, very selective memories, and also are somewhat homophobic.[/QUOTE]
Hey now, I was speaking for what others seem to think, I have no problem with Vaan really (the first line of my post)
I never heard much about Penelo. Was she really that... Non-existent?
Hey now, I was speaking for what others seem to think, I have no problem with Vaan really (the first line of my post)
Vaan's personality was just kind of bland. I don't think he imparted much of an impact on the story good or bad.
I think he would be less hated if he was less shirtless.
Didn't work for this guy:
http://images3.wikia.nocookie.net/finalfantasy/images/thumb/4/42/Snow_alternate_outfit.jpg/300px-Snow_alternate_outfit.jpg[img][/QUOTE]
Well here's the thing. Vaan's personality is forgettable, I don't remember his role much at all.
Snow's "Hero!" schtick...sticks with you.
I guess what I'm saying is that the hate against Vaan seems sorta superficial, against Snow maybe a tad less so.
I dunno, every has their opinions.
I was suggesting this back on GBA. I think it's a little late to get started now, lol.
The sad part is Blue Dragon and Lost Odyssey were my two favorite RPGs of this gen. They felt like more Square Enix games then Square Enix games actually did. That is the direction Final Fantasy should be going in.
Either Square goes back to basics or the series will continue to run itself into the ground.
And by going back to basics, I'm not talking about re-releasing the Golden-Era Final Fantasy titles every fucking year for whatever handheld is currently on the market.
They need to take a long, hard look at what made the older games the complex-yet-charming adventures that they were.
My thoughts exactly.
Except the word "charming". That word means nothing.
The sad part is Blue Dragon and Lost Odyssey were my two favorite RPGs of this gen. They felt like more Square Enix games then Square Enix games actually did. That is the direction Final Fantasy should be going in.
Barrett is 1000 times better and more cooler than Vaan. Vaan was a nobody.
The LAST thing I want them to do is to make a FF7remake...
SE cant recognise a good game from a 30 hour tunnel right now, so if they were to make a FF7remake the would just waste it. Just leave it for some better time.
IMO the next logical step would be to find another director, another musician (the current one doesn't fit this gen), and make a FFXV that is bold and original in gameplay.
Is Crystal Chronicles dead?
Cause I love the CC series. Its everything that FF should be to me, except the battle system
Its about kids over coming immense odds, adventuring with friends, and FANTASY.
And these badass motherfuckers.
I would buy whatever system the next CC came out on.
I wasn't implying you did...just a general commentary on the community. The amount of people screaming GAY at Vaan's pic was the biggest cry since...they saw Tidus' pic and screamed the same thing.
There's guys in this thread whining about the prettyboy clothing but it's been that way since FF1.
I don't think it is about the design or being shirtless or not. He was just subpar. Way worse than every other character. Brought the whole experience down for me. Penelo was there only for Vaan. You remove Vaan, *poof* Penelo disappears.
FF12's cast was >--< this close to being perfect. Vaan and Penelo denied that.
How does Versus look anything like Final Fantasy X? From a visual point of view, they are very different games. They have completely different atmospheres. Even Noctis gives off a completely different vibe than any Nomura main character before, so he probably won't annoy people like characters like Tidus, Snow etc. do (even if his looks don't win people over).The same youthful Japanese aesthetics that people have been complaining about with the FF brand since X came out ten years ago.
I still don't see how Versus is so horrendous looking to western gamers that they simply can't like it. The game looks almost nothing like any Final Fantasy before so using Final Fantasy X as some kind of example how it can't be appealing to western gamers (especially when X has plenty of fans in the west and is one of the best selling games in the franchise) is kind of dumb.There's certainly much less problem than XIII, but again: topic of discussion involves things that can appeal to a Western audience rather than simply fail to offend.
Gah, maybe it's not exactly the same as XII, but it's SIMILAR. You talked about having a world where the fields were of similar scale as the rest of the game and where you had some freedom to go where ever you want to but with a tighter narrative push forward. Versus' world might be divided into bigger areas, but the footage we've seen makes it pretty clear XII has been a big influence on itWhat I'm talking about in the point you're arguing here is very much a specific approach to world design that Versus isn't taking. The approach Versus does take may well be great, it's just not the same.
How? It's YOUR position that has no evidence to back it up, other than the "long" development time. Nomura has discussed the progression of Versus XIII's development many times and even from the small snippets we've seen, there's been CLEAR progress (as in, the January 2011 trailer looks significantly better than the teaser they showed in the Summer of 2010). They've talked how they've implemented the new lighting system, finished the locations of the game, how they've handled cutscenes in a new way, how they are adding new gameplay features etc. That doesn't sound like a game that's in development hell (which, again, would mean that the game isn't advancing at all or it has had numerous iterations, none of which have worked and they would've needed to begin it all over again). Versus XIII's development might've advanced slower than they had anticipated, but that isn't "development hell", it's just slower progress and nothing to get so negative about.Because there's not much use arguing point-by-point with a position that's so far gone from reality.
3 years isn't incredibly long.Versus has every hallmark of a project in development hell, from the incredibly long development window
Type-0 had the same kind of "lack of specifity regarding its schedule" for the general public, yet suddenly they announced it's just 6 months away (though, with an eventual delay). That game was in no kind of development hell and neither is Versus. They've both had a similar kind of development schedule, the only difference being that Versus is a PS3 game and simply because of that developing it takes longer.through the complete lack of specificity regarding its scheduling
That's just the way Square Enix hypes their games (though sure, they've taken it to the extreme with Versus). At first it's silence, then maybe 4-6 months before release they start revealing stuff about the game at a growing pace, eventually having spoiled about 90% of the games by the time the games are released.from the vagueness about the game's content
Again, there are reasons for this, reasons that other games have suffered from as well (though, given that Versus has been the game that comes after everything else, it's been Versus that has always had to step aside from the spotlight), from the marketing department not wanting games like Versus to overlap the marketing of releases that are closer to being finished & shipped, to them wanting to pick a date and basically prepare a spectacle out of the whole shindig. They say they've already picked the date for when they'll blow the lid of Versus XIII's silence, so I'm guessing they are planning something big. It just didn't happen to be Jump Festa (probably because XIII-2 had barely been released and they announced the date of their next big game, KH3D)to its repeated no-shows at public events.
Except we've actually SEEN Versus 1,5 years ago already, and again 11 months ago in surprisingly polished state considering how far it still was from release, and the trailer was showing more than just the intro with plenty of different kind of scenarios & gameplay mechanics, unlike XIII's which showed very little. How is it so hard to understand that they've just had a different approach to Versus XIII's development and mostly due to that it has taken so long? It's not the train-wreck that XIII still was a year before its release, neither did the director jump off the ship in the middle of the project. It's been advancing steadily. Perhaps slower than they initially thought it would, but it's still been advancing steadily. You're trying to create drama where there probably is none.More specifically, it's getting exactly the same treatment as Square-Enix's previous vaporware projects like XII and XIII, where initial impressions are strung along for years and tiny pieces of information are meted out to hide the fact that the game is way behind the state it ought to be in.
You are ignoring facts when making these development hell arguments, facts that make it pretty clear that it's not in any kind of development hell. I'm not saying they haven't had any problems or obstacles with the development, but that's just normal for any game of Versus XIII's scope & ambition, or hell, just game development in general.To argue with a straight face that Versus is not in development hell is nothing short of videogame Stockholm syndrome. You cannot possibly be examining the situation with a critical eye and draw this conclusion.
Oh yeah get all the staff to play the transcendent Final Fantasy IX with its mass-exploration, captivating world of lunacy, absolute clusterton of secrets, civilisations and optional quests, brave art style, stunning music and likeable characters.
Make them think "My God, we made this".
Then make them play Final Fantasy XIII to really hammer the point home.
FF12 only had two good, well developed characters (Ashe and Balthier). Basch and Fran were hardly any more important to the story than Vaan, and by and large don't do much of anything either. People tend to let Basch slide because he's cool looking, has a cool attitude, and people think it's wrong that Vaan replaced him as the main character (even though Basch was actually a replacement main character for Balthier). Fran is nothing more than Balthier's Penelo.
I'd be fine with gambits returning, just not having to buy or unlock them as you go. That was pointless.
He directed and produced FFXII: ZIJS.
Ito is currently working on a large unannounced project, he was promoted to producer/ director by Wada after FFXII and, if I'm not wrong, that means he has his own team now.Hirotuki Ito would be a fine choice to direct, but since Kitase and co. have stuffed him into a closet I guess that's not an option. We're stuck with Toriyama's vision of (bad) story-driven gameplay verus Ito's more balanced vision.
?Vinci said:it amazes me that folks have no issue with it using virtually the same art style
Ito is currently working on a large unannounced project, he was promoted to producer/ director by Wada after FFXII and, if I'm not wrong, that means he has his own team now.
That was more than four years ago, man.
Rumor: Square Enix to announce Final Fantasy XV at E3 2012
The rumor stated that the game would be announced at a special Square Enix E3 2012 press conference and that the game would be seeing a launch across multiple platforms. This includes the PC, Nintendos Wii U, Sonys PlayStation 3 and Microsofts Xbox 360.
Source.
Was posted at the Wii U thread.
And to answer duckroll, apparently the Final Fantasy XII International Zodiac Job System Ultimania is where this came from. Or so says wiki, however reliable that might be. Could just be completely made up.
Oh, you mean that everyone looks like models?Pyrrhus said:He means the pointy-chinned, plastic-skinned Japanese underwear models with feathered hair thing.
Rumor: Square Enix to announce Final Fantasy XV at E3 2012
The rumor stated that the game would be announced at a special Square Enix E3 2012 press conference and that the game would be seeing a launch across multiple platforms. This includes the PC, Nintendos Wii U, Sonys PlayStation 3 and Microsofts Xbox 360.
Source.
Was posted at the Wii U thread.
Is the site related to this guy, who was banned by duckroll? http://www.neogaf.com/forum/showpost.php?p=33659193&postcount=747
How does Versus look anything like Final Fantasy X?
Gah, maybe it's not exactly the same as XII, but it's SIMILAR.
How? It's YOUR position that has no evidence to back it up, other than the "long" development time
Didn't work for this guy:
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Didn't work for this guy:
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It's a German word that has worked its way into English: http://en.wikipedia.org/wiki/Über
And the complete lack of meaingful public showings of the game, and the lack of anything but vague pronouncements about content, and the lack of even a vague release window. The treatment of Versus as a project closely mirrors the exact treatment XII and XIII got -- i.e. sporadic "reveals" focused mostly on pre-rendered imagery and thematics that string along the audience but give no concrete information to judge progress on. People were having this exact same argument about XII in 2005 with the exact same type of information supporting the game's smooth development -- it wasn't true then and it is extremely doubtful that it is true now.
Does anyone know if they still follow the multiple production team format? FFXII was Product Development Division 4 with Matsuno at the head, right? Has that team done anything since? Tactics Ogre?That's interesting but seems odd at the same time, because in interviews that I read regarding the Zodiac Job System release of FFXII, Ito complained that the re-release had no extra original content that people usually expect from International re-releases because he had basically no staff and no team. He basically worked on tuning the gameplay changes himself, with a skeleton crew, and there was no one available at all to make new assets, areas, monsters, etc. He also said that he was the one leading the entire project because he was the only one available to do anything for the release at the time.
That doesn't sound like a promotion to me, and there's no indication that he's been working on any new project at all, much less a large scale one. After FFXII:I ZJS, he worked on supervising the remake of the systems in FFIV DS and tuning the boss battles. He didn't direct or produce that, so I'm not really inclined to believe that his role on FFXII:I ZJS was something that carried forward to future projects. Let's not forget that the game also bombed.