Are you sure?
I don't see an original setting or character in sight when I look over the top games on the market now, Nintendo excluded. It's all the same water being treaded over and over again.
thats nice and all but all you literally gave me was an explanation that contradicted itself. What people want to say is that nintendo doesn't treat all their new ips equally to their existing ips, however Thats what's not being said. What's being said is that nintendo has no new ips. Adding a new goal post to an initial discussion doesn't do anything to change the initial viewpoint. It just makes people look sillier than they did before. You don't need to interpret for any other poster. We have people in this thread literally saying xenoblade isn't a new nintendo ip. People saying wonderful 101 isn't and by the same merit they're saying Pokemon and smash weren't either. It's laughable.
Not the best example but many times popular Nintendo characters are feature in new IP so that it sells.
What would sell better? Hank's Mansion or Luigi's Mansion. If a generic cowardly character named Hank was the hero of the game it still would be the same game and people would more likely consider it new IP (which is silly IMO) It is new IP because the gameplay is different. They characters don;t matter.
Dinosaur Planet is another example. It was an original IP that they threw Fox in so that it would sell better and they renamed it Star Fox Adventures. Still was a new IP even with Fox in it IMO
This is highly subjective but Gravity Rush, Tearaway and Freedom Wars have pretty unique settings.Are you sure? I don't see an original setting or character in sight when I look over the top games on the market now, Nintendo excluded. It's all the same water being treaded over and over again.
I find it amusing that we do see a lot of original IPs in the market that play similar and/or look fairly similarly to each other. In addition, .some of these games are story-driven and yet the stories are typically mediocre and convoluted, and not surprisingly, make for the low points of the game overall , and often with dull protagonists and other forgettable characters.
A lot of these games are mature but amateurish and immature in their content and execution. There's nothing wrong with enjoying mindless entertainment, but when so many of these mature games are lacking in good storytelling, interesting characters, something's just wrong and yet a lot of consumer just play them because their simply violent and fun to them when these games can be superficially shallow with the depth of a Legend of Zelda or Super Mario story. A good story doesn't consist of just a good intro and/or ending with flashy cut scenes to watch.
Well yeah, but those new IPs that use dull themes or gameplay get criticized for it.
To a degree, everyone ignores things that don't interest them. It's not what they're really talking about, and so Nintendo fans and non-Nintendo fans end up talking past each other over the subject.I definitely agree, but what you call a technicality I would call a very real issue: "core" gamers in general operate as if the games they don't personally care about don't exist.
My point was mostly made with regards to Disney. They are constantly changing the face of their company and reaching out to new markets. Nobody else in the entertainment industries are as good as Disney at bringing in new fans though, so it's not a point of criticism.Nintendo has heavily promoted new IP: sometimes it's not successful (e.g. Nintendoland) but sometimes it's very much so (e.g. Wii Fit, Nintendogs). We're really looking at a two-pronged problem; people don't just want new major, well publicized IPs, but specifically "core" IPs.
Nintendo makes new "core" IPs, but most are lower profile. Nintendo makes new major IPs, but most are casual. For a lot of people on GAF, if a game isn't a major new "core" property, that game effectively doesn't exist.
Yes, that is true. Still, I just find it funny how people ask for story-driven games, but we often see a contradiction between a character is initially portrayed and how they undergo a quick and dramatic change into violent killers. From what I hear, Tomb Raider and Uncharted are among such games.
Do people really even say that any more? I haven't heard that argument in years.
I think most people are talking about Nintendo EAD not second-party studios or third party exclusives.
Yes, that is true. Still, I just find it funny how people ask for story-driven games, but we often see a contradiction between how a character is initially portrayed and how they undergo a quick and dramatic change into violent killers. From what I hear, Tomb Raider and Uncharted are among such games.
However, I do perceive an issue of Nintendo never trying to reach the core gamers. Most notably, they seem to outright disdain dudebro gamers, which leads to the further isolation of their user base. And this leads us back to the issue in this thread.
I just find it funny people ask for story-driven games and then stuff like Heavy Rain or Gone Home come out and get heavily criticized since they are story-driven.Yes, that is true. Still, I just find it funny how people ask for story-driven games, but we often see a contradiction between how a character is initially portrayed and how they undergo a quick and dramatic change into violent killers. From what I hear, Tomb Raider and Uncharted are among such games.
We are back to semantics I see. When I say Nintendo isn't trying to create new franchises, I mean the studios that Nintendo owns aren't making new franchises. Whether are not Nintendo owns the IP and a third party studio is developing the game or Nintendo is just publishing the game, all of that is superfluous to what I've been saying.
Nintendo did not make W101. Platinum, the studio, made W101. That is not to be confused with me saying W101 isn't a Nintendo game - it is. But I don't understand the confusion when I say Nintendo didn't make W101. Microsoft owns the rights to TitanFall and published the game, does that mean Microsoft MADE TitanFall? No, a third party developer named Respawn did.
I want Nintendo, as in their studios, to try to make some new franchises. When people say Nintendo doesn't make new IP, the probably mean the studios Nintendo owns generally works on the same existing franchises instead of trying to make a new one.
And these are just the high-profile games.
To a degree, everyone ignores things that don't interest them. It's not what they're really talking about, and so Nintendo fans and non-Nintendo fans end up talking past each other over the subject.
My point was mostly made with regards to Disney. They are constantly changing the face of their company and reaching out to new markets. Nobody else in the entertainment industries are as good as Disney at bringing in new fans though, so it's not a point of criticism.
I think most people are talking about Nintendo EAD not second-party studios or third party exclusives.
Tomb Raider to a greater degree than Uncharted. Uncharted is going for Indiana Jones pulp.
Tomb Raider is going for a serious survival story but the characterization and gameplay sometimes feel very much at odds. But doesn't have to be that way, of which the most immediate example is The Last of Us.
Second party is just another arbitrary title. For all intents and purposes it's still considered first party since the main corp owns the IP. The thing is we don't even have to go that deep. EAD isn't the only in-house studio from nintendo.I'm not sure why people dismiss the second-party stuff, given how hands on Nintendo is with them and that they're funding them in the first place. That something like Eternal Darkness didn't originate from a bad dream Miyamoto had seems inconsequential in the face of Nintendo being confident enough to make a game like that happen for Silicon Knights.
Can you prove that the people who asked for story-driven content are the same as those who complained about Heavy Rain? Or do you just like to paint broad, silly strokes?I just find it funny people ask for story-driven games and then stuff like Heavy Rain or Gone Home come out and get heavily criticized since they are story-driven.
Please stop. You are now talking absolute bollocks."I didn't succeed at trying to derail the thread, so I didn't try to derail the thread." Impeccable logic. Basic common sense dictates that the discussion happening right now is centering on games that aren't just Mario or Zelda or Pokemon or something, so what point is there to try and complain about how people don't use the phrase "new IP" correctly? It's just tone/wording policing that has no benefit to actual constructive discussion.
This is kind of a spin-off thread from the Nintendo-Mario vs. Sega-Sonic treatment comparison thread. It got me wondering about why people think Nintendo doesn't make new IPs. In recent years, they've put out...
- Xenoblade Chronicles (Wii, 2012): A badass JRPG so far & hailed as one of the best JRPGs in recent years. Hell, Shulk got in Smash & Xenoblade is getting a Wii U sequel this year. I'm pretty sure Xenoblade is a franchise on the rise. Okay sure, I just started, but I'm loving what I'm playing so far. You guys can argue that Xenoblade is just a continuation of the Xeno franchise that Monolith Soft made under Namco, but the fact that Nintendo is continuing with the Xenoblade brand does help it earn its IP stripes in its own regard.
- The Wonderful 101 (Wii U, 2013): Easily one of my favorite games of last year. It was an insane experience & quite the rewarding one too with its deep combat. It may be a tough nut to crack in terms of the learning curve, but damn is that nut delicious. A shame more people didn't buy it.
- Splatoon (Wii U, 2015): Okay, so Splatoon isn't out yet, but it's already looking to be a creative spin on the first person shooter genre. One that I can't wait to dive into. Plus Splatoon is actually from Nintendo EAD, which is apparently part of the complaints of Nintendo's apparent lack of new IPs.
- Code Name S.T.E.A.M. (3DS, 2015): Another game that's not out yet but it has potential, more so given that Intelligent Systems is behind it (the guys who gave us Fire Emblem, but I don't really need to say that on GAF). I'm growing more curious about this game by the day & look forward to playing it.
- Rhythm Heaven (DS, 2009): I vaguely remember playing Rhythm Heaven, but I do remember all the fun I had with this game. It was probably one of my favorite rhythm-based games in recent years.
And these are just the high-profile games. There are others like Dillon's Rolling Western, Pushmo, HarmoKnight, & a few others are also noteworthy IPs Nintendo has established recently. So what do you guys think, GAF? Is this enough, is the criticism for the supposed lack of new IPs justified (& why, of course)?
You've got two games that aren't made by Nintendo's first party, two games that aren't out yet, and a game you vaguely remember playing from 2009.
Not making much of an argument here.
Let me guess, you think Monolith is not first party?
It's the assumption of the day.
You've got two games that aren't made by Nintendo's first party, two games that aren't out yet, and a game you vaguely remember playing from 2009.
Not making much of an argument here.
You've got two games that aren't made by Nintendo's first party, two games that aren't out yet, and a game you vaguely remember playing from 2009.
Not making much of an argument here.
For the Xbone/PS4, it's closer to "Microsoft/Sony don't have the exclusives that interest me." It's a statement that may make sense on a personal level, but it's meaningless when applied to business because exclusives tend to be relatively unimportant selling factors.I feel like "Nintendo has no new IP" suffers from a similar problem as "XB1/PS4 has no games" in that both of them are bastardized versions of their initial intent.
"Nintendo has no new IP that I like/want"
"XB1/PS4 has no games that I like/want"
The thing about dudebro gamers is that the games that appeal to them will appeal to a lot of other gamers as well. I dont' even play dudebro games, but it's still obvious that they're an extremely important market segment.I'm totally not a dudebro gamer. But Nintendo is losing me, precisely because I no longer care for Mario. And despite its attempt to appeal to all ages, they are not gaining new fans because they're not developing with the ages. Mario has some lasting appeal but despite their best efforts it still remains a product of time (like all things).
I won't dispute that. I find that that narrowness of focus is a major reason I don't like reading articles from the gaming press.I agree to an extent, but I think the degree matters. I think "core" gamers are particularly likely to ignore the things they don't like. Not always, of course; but more often, in my experience.
Nintendo could stand to learn a lot from Disney. Then again, so can everyone else.Yes, I definitely agree that Nintendo is no Disney. Disney has proven much more adept at handling their brand. They are more flexible and more capable of marketing a variety of products with different pedigrees.
I was about to say something like this. Does a new IP have to be crafted solely by the hands of Yamauchi's blood descendants themselves to count as a Nintendo game? I don't get why people are drawing the line where they are.The team that made the game is meaningless, Nintendo owns the IP. Heck, Nintendo owns Monolith 100%. It's their developers, on their payroll working on their IP. Nintendo owns 100% of Monolith, this can't be stated enough. Monolith is as much of Nintendo as EAD lol.
I mean what you're saying is an IP has to be hand created by Miyamoto in the bowels of Nintendo's corporate HQ and developed 100% in that HQ to be a "new IP by Nintendo." Making such a ridiculous argument eliminates characters like Diddy Kong and Kirby as Nintendo characters lol. Pokemon, Kirby, and Donkey Kong Country aren't Nintendo IPs, guys /s.
The problem with Xenoblade is that non-Nintendo fans barely know it exists much less that it's made by a Nintendo subsidiary. And really, even if people knew the truth, what difference does it make? Nobody really cares whether Nintendo makes a couple of games like that.The team that made the game is meaningless, Nintendo owns the IP. Heck, Nintendo owns Monolith 100%. It's their developers, on their payroll working on their IP. Nintendo owns 100% of Monolith, this can't be stated enough. Monolith is as much of Nintendo as EAD lol.
The problem with Xenoblade is that non-Nintendo fans barely know it exists much less that it's made by a Nintendo subsidiary. And really, even if people knew the truth, what difference does it make? Nobody really cares whether Nintendo makes a couple of games like that.
The problem with Xenoblade is that non-Nintendo fans barely know it exists much less that it's made by a Nintendo subsidiary. And really, even if people knew the truth, what difference does it make? Nobody really cares whether Nintendo makes a couple of games like that.
Some of the largest system pushers last generation were Nintendogs, Wii Fit, and Wii Sports, all new IP. In fact, all of those IP are bigger than anything Sony has ever created.
You can mock him, but it's an important point and a reality that drags all of the big three down. They create or help create new IPs and leave them to die with no marketing or visibility. Then people say, "LOL SONY?!? It's all Uncharted!" or "LOL MSoft?! It's all Halo and Gears?! or in this case, "LOL Nintendo?! It's all Mario and Zelda!"I don't see the goalposts anymore.
That is to say, they need to add to not merely support titles but also add to their legacy. Add to their brand association. Add to their market mindshare.Nintendo needs new Franchises, and it needs to stand behind them 100% like they have for their legacy franchises.
I don't see the goalposts anymore.
An IP isn't a "real" IP if it isn't about a badass character in a grim, realistic universe doing cool things.
This is what people are talking about: a "core" AAA game. That's what the people who are complaining want: a game that is simultaneously 1) made for the "core" audience, and 2) gets a massive budget and 3) gets a huge marketing push the way Halo does or the way Uncharted does, making them "event" titles.
Splatoon looks like a very fun game but it'd be lucky to cross a million units lifetime and it's probably not going to be Nintendo's next big thing. It'll just be a fun game to hold everyone over until Zelda comes out.
Lack of 3rd party support has led to 1st party being scrutinized.
We need a list of all on Nintendo's in house named teams. Not all of them are EAD.
Honestly, I don't think anyone really cares whether a particular game is owned by Nintendo or not. What they're actually talking about is what kinds of games Nintendo seems to promote, and whether those games suit their personal tastes. It'd be one thing if Nintendo were to make a game like, say Portal and promoted it to high heavens, and then supported it with other games that reach the same kind of audience. But they don't do things like that. They'll make games like Xenoblade, barely advertise it, and then have no follow up.
And yet...who outside of the core gamers know who he is? He's not a Nintendo associated character yet. The brand isn't seen as a deeply Nintendo one yet because of it's unknown status.Xenoblade is represented in Smash, got an Amiibo, gets rereleased for new 3DS and gets a full blown sequel for WiiU.
No follow up. Just lol
And yet...who outside of the core gamers know who he is? He's not a Nintendo associated character yet. The brand isn't seen as a deeply Nintendo one yet because of it's unknown status.
I'm believe the criticism is that Nintendo is not very good at world building anymore and just tossing out "Nintendo doesn't make new IPs" is the first thing that comes to mind when people try to express that.
I love Nintendo but I'm not going to get absorbed into the lore of Pushmo, Dillion or Nintendogs.
And yet...who outside of the core gamers know who he is? He's not a Nintendo associated character yet. The brand isn't seen as a deeply Nintendo one yet because of it's unknown status.