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Where are the FPS games on the 3DS?

I've been wondering that myself. The touchscreen is perfect for aiming. The only thing better is mouse aiming.

Edit: Wait, Wii-mote aiming is better too.
 
n-space wanted to make modern warfare 3 on 3DS back in 2011, they got told to make it for DS instead

Having them make a CoD on 3DS would be worse than not having one at all to me. I'd rather just not have the game than a sub-par experience. They were fine as DS developers, but I expect more on the 3DS.

I just hope that HVS might bring back Conduit 3DS (I know it isn't going to happen)...
 
it might as well not have

I played COD Vita and once they patched multiplayer it was actually really really fun.
I just wish that developer had been given more time, it was a very smooth game gameplay wise.
Still, Killzone does crush it.
As for the 3DS doing FPS, I don't know. Prior to the XL I couldn't even play my 3DS longer than 20 minutes, it cramped my hands really bad.
 
Having them make a CoD on 3DS would be worse than not having one at all to me. I'd rather just not have the game than a sub-par experience. They were fine as DS developers, but I expect more on the 3DS.

I just hope that HVS might bring back Conduit 3DS (I know it isn't going to happen)...

What if it was an original COD?
 
If you want shooters on a handheld, buy a Vita. It has Killzone, Uncharted and Unit 13, all good to great shooters. Resistance is pretty medicore and Call of Duty is pretty bad.
 
Or shooter games.

The DS had several and some, in my opinion, were pretty decent. Metroid Prime Hunters was a pretty fun arena shooter (though a bad Prime game), the Call of Duty games weren't too bad, the Renegaade kid games were decent and I thought that the Brothers in Arms game was pretty good.

The touchscreen is good for shooter games like these (better than a analog stick) and the improved hardware could really benefit full 3D games such as FPS or shooters.

So where are they? I guess there's Kid Icarus (I guess debatable) or MGS3 but there should be more.

You've got to be fukcing kidding me... every single FPS on the DS was terribad... extremely terribad. There wasn't a single one that was even decent, and I seriously don't get why people like that Metroid DS game. That piece of shit gave me fucking cancer.

FPS games on the 3DS would work about as well as they did on PSP with the face buttons, and spectacularly with the accessory extra slide pad... but the DS games sucked completely.

touchscreen controls? god the DS made me despise Nintendo... they ruined so many games with the goddamned forced touchscreen/stylus bullshit...
 
First-person shooters on the 3DS would go about as well as they did on the PSP: horribly. Shooters need two analog sticks to work. Aiming with the face buttons just doesn't cut it, and auto-aiming just feels too easy. Don't get me started on how much I hate games that put half of the character control on the touchscreen on the DS...
 
You've got to be fukcing kidding me... every single FPS on the DS was terribad... extremely terribad. There wasn't a single one that was even decent, and I seriously don't get why people like that Metroid DS game. That piece of shit gave me fucking cancer.

FPS games on the 3DS would work about as well as they did on PSP with the face buttons, and spectacularly with the accessory extra slide pad... but the DS games sucked completely.

touchscreen controls? god the DS made me despise Nintendo... they ruined so many games with the goddamned forced touchscreen/stylus bullshit...

hope you get well soon dawg
 
Dementium 2 was a great game on the DS. Ran at 60 fps and had better controls than every dual thumbstick shooter ever made. I'd like to see more games in that vein for the 3DS, but 60 fps graphics seem to be like kryptonite for the system, so I doubt it'll ever happen. Even the pseudo-sequel Renegade Kid is working on is only 30 fps.
 
The touch screen allows for better accuracy and faster aiming. I don't understand why anyone wouldn't want that. Do Vita shooters not have the option for touch screen aiming?
 
The touch screen allows for better accuracy and faster aiming. I don't understand why anyone wouldn't want that. Do Vita shooters not have the option for touch screen aiming?

No, the Vita uses a capacitive touch screen, which is completely unsuitable for anything requiring accuracy compared to the DS's resistive screen . Not to mention your finger would constantly block the action on the screen.

Some Vita (and 3DS) shooters do use gyro, which is a million times better than a thumbstick as far as accuracy is concerned, (not to mention it doesn't force you to take your thumb away from the face buttons), but it's not really suitable for making large adjustments unless you're standing up or sitting in a swivel chair or something.
 
I dont understand how some people think touchscreen shooting is even viable? It just doesn't work.. It's not precise enough and you obscure the whole screen

Shooters don't belong on a handheld imo. Never did, never will do.
 
That thumbstrap was the shit! That thing was great for fps games on ds. It even made starfox command a little more bearable.
 
I dont understand how some people think touchscreen shooting is even viable? It just doesn't work.. It's not precise enough and you obscure the whole screen

Shooters don't belong on a handheld imo. Never did, never will do.

DS shooters used the stylus on the bottom screen as a mouse-like thing. Gameplay happened on the top screen. Neither thing you just described happened.
 
why would you want to play a shooter on the 3DS/DS when you are basically limited to movement and a trigger? I liked Dementium and Moon, but that was not the platform I would want to play those on.
 
why would you want to play a shooter on the 3DS/DS when you are basically limited to movement and a trigger? I liked Dementium and Moon, but that was not the platform I would want to play those on.

The touch screen can be used for more than just aiming.

No, the Vita uses a capacitive touch screen, which is completely unsuitable for anything requiring accuracy compared to the DS's resistive screen . Not to mention your finger would constantly block the action on the screen.

Some Vita (and 3DS) shooters do use gyro, which is a million times better than a thumbstick as far as accuracy is concerned, (not to mention it doesn't force you to take your thumb away from the face buttons), but it's not really suitable for making large adjustments unless you're standing up or sitting in a swivel chair or something.

I don't know why I didn't think of the issues touch screen aiming would have on Vita. RE:R used gyro aiming but, yeah when you needed to make big turns it was less than ideal.
 
It's impressive how many people feel that an analog stick is inferior to the DS FPS control scheme; considering how much faster and accurate it is. It's like using a mouse.

I find it much easier to use the touch screen than an analog stick to aim. You have much better control and mobility on a touchscreen vs an analog stick.

Here's a game I played a long time ago when I was into Metroid Prime: Hunters:
http://www.youtube.com/watch?v=AHtSw46AwZs

Yeah, I get wrecked but I probably couldn't have done all that moving and aiming on an analog stick.
 
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