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Where Winds Meet |OT| Crouching Tiger, Hidden Dragon

I'm poor, I still haven't received my gold for creating the OT :messenger_loudly_crying:
Well, why start talking about money and gold right away? I'm not some kind of villain. I don't take the last of the poor people. It will be quite enough for me if you install and play for at least an hour in IN. :messenger_tears_of_joy:
You can always come to an agreement with me. :messenger_grinning:
 
I warned about this right away, if someone speaks Chinese and can translate, that would be great. I don't even want to touch it because the quality of Google translation from Chinese is so bad that it's better not to even try.

But there are reviews like this there too. :messenger_tears_of_joy:


On TapTap, you can also display a statistics graph and see average scores. Naturally, as is typical for online games, scores fluctuate depending on updates.

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But overall, the game confidently holds a 7-point rating throughout its life cycle.

P.S - Nankatsu Nankatsu уou can write me a PM, I'll send you all my findings :messenger_tears_of_joy:
How did they rate Black Myth Wukong for comparison?
 
You can join a poligamy sect and marry several wives. If they cheat on you, you can put a bounty on them for other players to hunt them down. I can see why some chinese can be triggered by this, given their NTR dramas.
 
You can join a poligamy sect and marry several wives. If they cheat on you, you can put a bounty on them for other players to hunt them down. I can see why some chinese can be triggered by this, given their NTR dramas.
I'm afraid to ask, is this the main reason you'll try the game? :messenger_tears_of_joy:
 
So, I just read on reddit that appearantly cosmetics don't rerun at all.

However, you can buy said cosmetics from other players, after the banner ends, but much more costly.

Interesting mechanic to say the least :messenger_tears_of_joy:

Seems like this game will go crazy with cosmetics:

The game's currency that can either be bought with real money or farm 1million per week (using energy). 1 orb cost around 34+million and the costume go for 70-90m

The prices in global might be around 14m per 1 orb during launch since the 34 million is from CN now.
 
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If the main issues are around MP shenanigans and cosmetics, I couldn't care less.

I wonder if that 7/10 rating is mainly due to MP or if there are some SP issues as well.
 


Scared Looney Tunes GIF by Cartoon Network Asia


Mayar Mayar wanna share an account? :messenger_tears_of_joy:

No Way Funny Meme GIF

I don't share my PSN account with anyone, not even with my wife. :messenger_tears_of_joy:

Premium Gacha

$670 dollars at max pity if unlucky.

Can be bought as F2P but you're lookin at 6+ months of saving
Jesus Fucking Christ, no thanks, I guess I'll pass. After Infinity Nikki, I'm not ready to do that for the sake of cosmetics. :messenger_tears_of_joy:
 
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If you go to the reviews on TapTap and run them through Google Translate (Again, I warn you, this is not my translation, I don't know Chinese, and Google is very bad for translating from any Asian languages)
People write that they did something with the store after the release, even though they promised something during the Beta (There is some kind of limit on some currency). But it's extremely difficult to understand what happened there due to the clumsy translation, which is one of the reasons I didn't want to post this, so as not to distort the information.

Review from a rank 100 person:
1w.jpg

2w.jpg

And then if you go down to the comments to this review...
3w.jpg

This might be one of the reasons why the game has a 7 out of 10 rating. Because if Chinese players aren't particularly happy with the store and grind, I wish European and American players the best of luck. :messenger_tears_of_joy:
The release will be soon, and we will all see it live.
 
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Sounds like the kind of game I might've been interested in (especially 10+ years ago when I would 'no-life' games) but reading about the gacha, currency systems and potential grind and/or time commitment just kills my interest.

 
These complaints about grind and time commitment. Is this for purely optional and cosmetic stuff or for story and character progression (skills etc.)?
If it's the former, I don't give a shit. The latter, I would mind to a certain degree. But still, even with only four or five hours I can play on console on weekends, the game has a pull on me... I want to dive in, even if it takes a long time to progress.
 
These complaints about grind and time commitment. Is this for purely optional and cosmetic stuff or for story and character progression (skills etc.)?
There's no information here, Chinese version and the Global version may differ. And unfortunately, we won't know until the release. Right now, all the information we have is based only on the Chinese version, which is one year old. But it's a free-to-play game, so we expect some pitfalls in any case. They have to make money somehow.
 
There's no information here, Chinese version and the Global version may differ. And unfortunately, we won't know until the release. Right now, all the information we have is based only on the Chinese version, which is one year old. But it's a free-to-play game, so we expect some pitfalls in any case. They have to make money somehow.
The only comparison I have is with Path of Exile 1 and 2. Both free to play (even though the early access of 2 is paid of course), but the mtx store isn't intrusive. It's the best example of a working f2p title, so they can make money with cosmetics only. I don't mind grinding for optional stuff, unless it's really useless without paying money (say you'd have to play 1.000 hours just to pay for 1 new outfit for example with in-game currency). Grinding for story or character progression is something else entirely if it becomes too tedious and you can suspect that the mechanics are designed in a way that it's only feasible with real money investment.
I mean, it's f2p, so I'll test the game either way.
 
so they can make money with cosmetics only.
This is only possible if you have a loyal fan base that regularly makes purchases. Paying for the infrastructure and servers for online games requires significant and ongoing expenses, and that's not even including the costs of developing new content, localization, voiceovers, salaries, and other expenses.
 
This is only possible if you have a loyal fan base that regularly makes purchases. Paying for the infrastructure and servers for online games requires significant and ongoing expenses, and that's not even including the costs of developing new content, localization, voiceovers, salaries, and other expenses.
Yes and you reach that level of community by developing a good game with great content, a clear vision and a team that can implement new content in a reasonable time frame.

Most studios aren't able to because their priorities are with stuffing their own pockets, not with the product itself.
The prices in PoE1&2 are quite high, which is necessary I guess and scares off quite a lot of people. But it seems to work for them. But GGG are working their asses of since the beta days and are almost always delivering quality content with their own vision and design philosophies.

If the mtx are predatory and the grind is only there to push you into the mtx system, the game won't sustain itself in the long term. If the priority is with the game content itself and the mechanics are deep and engaging, I think they can get away with only cosmetics because the people will happily support the studio.
 
I'm more concerned about the combat system and weapon balance.
From what I've seen and read so far, weapon balance is very uneven. In fact, the game favors weapons with the fastest attack animations (I could be wrong). Spears, in particular, seem to be the worst weapon type in the game due to their extremely slow attacks and animations. And naturally, weapons are divided into types: for PVE, PVP, and raids.
 
This is only possible if you have a loyal fan base that regularly makes purchases. Paying for the infrastructure and servers for online games requires significant and ongoing expenses, and that's not even including the costs of developing new content, localization, voiceovers, salaries, and other expenses.
Forced socialization make wonders
Most people don't buy costumes because they are loyal. They buy it because their characters are seen by others and they want them to be special.
It works wonders in both PvP (LoL, Fortnite) and PvE (many MMO)

In DNA which is also "mostly cosmetics" central square of city is forced coop (and some dungeons are coop recommended) and it itch to customize to not be "default newbie look"
 
Forced socialization make wonders
Most people don't buy costumes because they are loyal. They buy it because their characters are seen by others and they want them to be special.
It works wonders in both PvP (LoL, Fortnite) and PvE (many MMO)

In DNA which is also "mostly cosmetics" central square of city is forced coop (and some dungeons are coop recommended) and it itch to customize to not be "default newbie look"
The problem with what you wrote is that it only works in an ideal world. And the examples people usually give are of the PoE, Warframe, LoL, Fortnite — no one has been able to replicate the success of those games.
 
The problem with what you wrote is that it only works in an ideal world. And the examples people usually give are of the PoE, Warframe, LoL, Fortnite — no one has been able to replicate the success of those games.
I played several, like 5-7, Chinese MMO where main source of income was cosmetics
For Moba (lol, dota, smite) - it's a primary monetization scheme
For f2p shooter (CS, 1st descendants, Finals, Fortnite, Delta force, OW2 etc) it's also usually primary

It's very widespread and some genres where for balance it's hard to sell "gacha" for characters skins are a good source of income, especially if it's environment where players see each other all the time
 
I played several, like 5-7, Chinese MMO where main source of income was cosmetics
I've also played a lot of Chinese and Korean MMOs, but if we're talking about Chinese MMOs, none of them have achieved widespread popularity outside of China. Most of these games don't rely on their own stores, but rather on their publisher releasing several free-to-play titles and supporting them as a whole, rather than as a single project. Some projects simply survive thanks to sales in the Chinese region.
 
Though I'm mostly a solo player this is one of the few exceptions where the MP sounds as exciting as the main campaign with so many crazy ways to troll other players. There's a scam sect that gives you karma/boost for scamming other players through fake rewards messages and stealing their money. Of course, you risk getting demolished if they find you.

Though you can "hide" switching to story mode, if they report you to public security, the guards will chase you as soon as you enter a city.
 
Same here but people say its really good and the game is free so why not trying and see
Need to watch some gameplay but there must be a reason why i completely forgot about this thing...

I'm not really hopefull when it comes to chinese free games...
 


Where Winds Meet reviewed by Jarrett Green on PC, also available on PS5.

Perhaps there's a version of Where Winds Meet that isn't throttled by the storm of its own lofty aspirations. It has a great understanding of what makes wuxia such a compelling subgenre of fantasy fiction, bleeding into the vibrancy of it's characters and the flair of its combat. But it becomes clear pretty quickly that the attempt to shove as many kinds of experiences into one game – open world adventure, action-heavy MMO, musical rhythm game, card battler, etc. – only ensures that none of these elements reach their full potential. Instead, Where Winds Meet is an amusement park where every ride is being run at half speed, and the sugary treats at the concession stands come with piles of paperwork to complete before you can chow down.
 
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Black Myth Wukong is sitting at an 81 on MetaCritic and Wuchang Fallen Feathers is sitting in the 70s and both of those were great games that were highly regarded by actual gamers.

I can't help but wonder if maybe there's a bit of anti-Chinese developer bias with reviewers because Chinese developers won't bend the knee to the woke West, and I wonder if this game is going to suffer from some of that as well?
 
Black Myth Wukong is sitting at an 81 on MetaCritic and Wuchang Fallen Feathers is sitting in the 70s and both of those were great games that were highly regarded by actual gamers.

I can't help but wonder if maybe there's a bit of anti-Chinese developer bias with reviewers because Chinese developers won't bend the knee to the woke West, and I wonder if this game is going to suffer from some of that as well?
BW - siting on 9.4 on TapTap in China
Wuchang - 5.9
Where Winds Meet - 7.4

Do Chinese players also have anti-Chinese developer bias?
Well, we must not forget that the Review is nothing more than the opinion of one person, and you do not necessarily agree with it. :messenger_sunglasses:
 
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BW - siting on 9.4 on TapTap in China
Wuchang - 5.9
Where Winds Meet - 7.4

Do Chinese players also have anti-Chinese developer bias?
Well, we must not forget that the Review is nothing more than the opinion of one person, and you do not necessarily agree with it. :messenger_sunglasses:
Or, they simply have better taste.

Wukong is one of the finest games of this generation and absolutely deserves 9.4
Wuchang is one of the worst Soulslike games I've ever played, 5.9 seems accurate
Where Winds Meet looks to be a great game but I highly doubt it'll reach Wukong standard and I hope it's not Wuchang territory either so 7.4 is a good "in between".
 
Maybe, who knows?

I can tell you that Wuchang is one of the best games I've played this year. I'd rate it in the high 80s, not low/mid 70s.
Read the comment above. Everyone has different tastes and preferences. And that's perfectly normal, we're all different. Some games will appeal to most people, and some won't. But the main thing is that you like the game because you're playing it.
 
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