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Where's the hype for Xenoblade Chronicles X?

I wouldn't say hyped but the game looks cool, I liked the combat in the original as well as the world design. The sense of adventure was amazing, in no small part thanks to the amazing music. Hearing the story is meh is kinda disappointing, even though I felt the original story was predictable anime stuff anyways. If the combat, mechs, traversal, loot and progression is all fun, I'm still in.
 
Eh they lost some credibility over the last few years but I remember people used to treat Famitsu reviews like gospel and a game getting quadruple 10s was a huge deal.

I think that kind of hype over famitsu reviews died down some time in the mid 00s, right abotu when Nintendogs got a perfect score :-P
 
This shouldn't be an issue for X, at least not for awhile. Xenoblade on Wii was only available at GameStop and directly through Nintendo, whereas this game is actually receiving wide distribution.

A demonstration of how fucked things are with Nintendo:

When a highly acclaimed game for Nintendo's best selling system is artificially constrained, while a middling-reviewed game for their worst selling system (That tried) is getting a full distribution run AND digital.
 
The RPG genre is scarse or non existent on WiiU , will get Xenoblade just to have one on the console , none hype just hope it does not sucks
 
Weren't impressions pretty negative (or at least mixed) in Japan as well?

Nope. The majority were positive. It was reviewed well in the major magazines. Had good word of mouth on Japanese message boards and enthusiast sites. And most import reviews were also good. (Though the negative ones seemed to have gotten more traction on English sites). The main complaint is that the story was spaced out too much (a lot of it takes place in the side quests) and that some felt it didn't surpass the original game.

Yeah, most Japanese press and gamers were positive about the game. It sold within expectations and never hit the bomba bin (in fact it is retaining its value quite well). It is also commonly regarded as one of the best RPGs of 2015.

But that doesn't make a good blog post...

"If I were to describe my 70 hours with Xenoblade X in one word, it would be “boredom.”

Now THAT is a blog post.

And it's the only one anyone remembers..
 
I'm definitely hyped. This game looks amazing. I loved Xenoblade and I'm replaying it on the 3ds, but by far the biggest detractor of that game was the shoddy graphics. The new one looks incredible and they're bringing back mechs! Between this and fallout 4 in a very happy gamer
 
A demonstration of how fucked things are with Nintendo:

When a highly acclaimed game for Nintendo's best selling system is artificially constrained, while a middling-reviewed game for the worst selling system (That tried) is getting a full distribution run AND digital.

To be fair to the company as a whole, the constrained inventory thing was limited to just one region, and now it's the same one that seems to be doing the most that they can for this new game, including GASP producing a far superior LE versus other regions.
 
Nope. The majority were positive. It was reviewed well in the major magazines. Had good word of mouth on Japanese message boards and enthusiast sites. And most import reviews were also good. (Though the negative ones seemed to have gotten more traction on English sites). The main complaint is that the story was spaced out too much (a lot of it takes place in the side quests) and that some felt it didn't surpass the original game.

Yeah, most Japanese press and gamers were positive about the game. It sold within expectations and never hit the bomba bin (in fact it is retaining its value quite well). It is also commonly regarded as one of the best RPGs of 2015.

But that doesn't make a good blog post...

"If I were to describe my 70 hours with Xenoblade X in one word, it would be “boredom.”

Now THAT is a blog post.

And it's the only one anyone remembers..

Also, yeah, I don't get why people latched onto THAT review so much.

Especially considering the guy who did that review was one of those guys who was yelling "Don't listen to the hype America, Xenoblade is a bad game!!!" for some reason.

To be fair to the company as a whole, the constrained inventory thing was limited to just one region, and now it's the same one that seems to be doing the most that they can for this new game, including GASP producing a far superior LE versus other regions.

...Probably in response to the outrage over them Fucking Up bringing the first game to North America? They stand to really hurt their cred with the RPG crowd if they did it TWICE.
 
No Wii U, no hype for me. :/
Moreover, I've yet to finish Xenoblade anyway, due to the ridiculous sidequests. I heard the sidequests in X is pretty similar, so I think that would be the dealbreaker for me.
 
Import impressions basically told me that Xenoblade Chronicles X is the exact opposite of what I wanted from a Xenoblade sequel. Cool for those that do want that, and I'm open to check it out if US impressions are super favorable, but that reduced my hype to zero.
 
Still a totally viable design choice regardless of year but ok sure.

While silent protagonists *can* be a good design choice in some games, I don't believe it is in games like this. Especially with how the cutscenes and story are presented. Your main guy standing around holding his dick and not saying anything while everyone talks around him is just jarring and out of place. It's also a departure from the narrative style of the series and it's not a choice that I think was a good one.

Silent Protagonists have their place, but this game shouldn't have been one of them.

Still hyped for the game though, have the SE pre-ordered from Best Buy.
 
Dark Souls and Bloodborne would like to have a word with you.

Those a story structure like Xenoblade and a story structure like Dark Souls / BB aren't comparable in the slightest.

You'd be slightly closer if you said Half Life 2.

You'd be pretty close if you said White Knight Chronicles.
 
My hype died when I saw GIFs/video of the game's combat, which is very MMO/wonky real-time movement + highly unresponsive enemies.

sounds like xenoblade.
Awesome.

I'm hyped until I still see myself not buying a Wii U :(
Well I don't have a current gen console yet so it's not about port begging :p
 
Those a story structure like Xenoblade and a story structure like Dark Souls / BB aren't comparable in the slightest.

You'd be slightly closer if you said Half Life 2.
Well he just said that silent protagonists don't work in 2015 in general.
 
While silent protagonists *can* be a good design choice in some games, I don't believe it is in games like this. Especially with how the cutscenes and story are presented. Your main guy standing around holding his dick and not saying anything while everyone talks around him is just jarring and out of place. It's also a departure from the narrative style of the series and it's not a choice that I think was a good one.

Silent Protagonists have their place, but this game shouldn't have been one of them.

Still hyped for the game though, have the SE pre-ordered from Best Buy.

But apparently people think that being able to make space Rihanna is more important then having a main character that is actually relevant and has a place in the main story. Not claiming that silent and/or customizable characters don't work in game, just that they aren't what I want/why I play any of the Xeno games.

I also have my SE pre ordered from Best Buy with a backup one at Gamestop.
 
Still very much hyped for it, gonna be one of the few games I jump into immediately upon release these days. But I'm not as hyped as I was upon the initial reveal:

-Bebpo's impressions deflated the hype a tad, the thing I loved about Xenoblade was that it combined huge, sprawling worlds with an interesting, focused storyline. This one sounds like it's much more sidequest driven at the expense of a core storyline. Bebpo is definitely someone I trust when it comes to RPG impressions, even if there are times we differ on opinions.

-When XBX was announced, there were few, if any next gen RPGs in the pipeline (I think just the oft-delayed FF15). Since then, we've had announcements for a gorgeous-looking new DQ, a new SO, KH3, Ys 8, Nier 2, Exist Archive, Project Setsuna, Tales of Berseria...
 
But apparently people think that being able to make space Rihanna is more important then having a main character that is actually relevant and has a place in the main story. Not claiming that silent and/or customizable characters don't work in game, just that they aren't what I want/why I play any of the Xeno games.

I also have my SE pre ordered from Best Buy with a backup one at Gamestop.

I really cannot understand anyone who would want to make "Space Rihanna" over having a Cohesive Narrative Presentation and Story in a game like this. Like, seriously cannot understand them on a fundamental level.
 
On my list of things to worry about in games, the player character talking or not is pretty low on the list. But that's just me o3o
 
I really cannot understand anyone who would want to make "Space Rihanna" over having a Cohesive Narrative Presentation and Story in a game like this. Like, seriously cannot understand them on a fundamental level.

Honestly I just assume the people that were super excited over that aspect were the same people who then complained about how bad the combat looked/thought the game was going to be like monster hunter. IE people who didn't enjoy/play the first game at all and were just caught up in the hype at the time and that mech gif that was posted everywhere.
 
I don't mind the silent protagonist thing. It's not something that generally bothers me if a game is fully voiced, partially voiced or not voiced at all. You can still have a cohesive story and narrative regardless.
 
A demonstration of how fucked things are with Nintendo:

When a highly acclaimed game for Nintendo's best selling system is artificially constrained, while a middling-reviewed game for their worst selling system (That tried) is getting a full distribution run AND digital.
You're trying waaaaay too hard.
 
I don't mind the silent protagonist thing. It's not something that generally bothers me if a game is fully voiced, partially voiced or not voiced at all. You can still have a cohesive story and narrative regardless.

It bothers me in every scene when everyone else is talking and your guy just sits there with his thumb up his ass and says nothing. That's not cohesive to me at all.

The only time that should ever happen is if the character is an actual Mute person and even then they should be emotive and communicative in other ways. I think that'd be a pretty interesting experience if someone actually tried that in a game with a typical jrpg cutscene presentation.
 
...Probably in response to the outrage over them Fucking Up bringing the first game to North America? They stand to really hurt their cred with the RPG crowd if they did it TWICE.

Well, yeah, but I don't keep holding SCEA in low esteem because of them passing on publishing Demon's Souls for the reason they did. NOA is making right here in a very positive way, and I'm more than happy to take it at face value.
 
I am hyped for this game. I will preorder it. I will buy it.

An offline, single player MMO is exactly what I have been looking for. We should have more of these. Thank you, Nintendo.
 
I'm hyped for this game but usually stay out of threads for games that I already know I am going to get unless there is something to talk about.

If Nintendo wants some conversation about the game they better start giving people something to talk about.

Where are the ads, dev interviews, pre-release features on youtube, etc?
 
Nope. The majority were positive. It was reviewed well in the major magazines. Had good word of mouth on Japanese message boards and enthusiast sites. And most import reviews were also good. (Though the negative ones seemed to have gotten more traction on English sites). The main complaint is that the story was spaced out too much (a lot of it takes place in the side quests) and that some felt it didn't surpass the original game.

Yeah, most Japanese press and gamers were positive about the game. It sold within expectations and never hit the bomba bin (in fact it is retaining its value quite well). It is also commonly regarded as one of the best RPGs of 2015.

But that doesn't make a good blog post...

"If I were to describe my 70 hours with Xenoblade X in one word, it would be “boredom.”

Now THAT is a blog post.

And it's the only one anyone remembers..

I'd certainly like to see your sources.

"Reviewed well in the major magazines." What major magazines that do reviews?

"Good word of mouth on Japanese message boards and enthusiast sites." What sites are you even talking about?

"Most import reviews were also good." How many import reviews were there even?

You say that "most Japanese press and gamers were positive," as if you know what you're talking about, but the rest of your post makes me think you're making this all up.
 
Watching treehouse demonstrations pretty much confirmed what I was nervous about with this game: lovely environments, exploration is fantastic, skells are incredibly fun, but I don't like the combat. :-(

Will probably pick this up anyway, but I'm wayyyyy more excited for Fallout.
 
I don't mind the silent protagonist thing. It's not something that generally bothers me if a game is fully voiced, partially voiced or not voiced at all. You can still have a cohesive story and narrative regardless.

I've said this a lot in other X threads, but it's more the fully customizable part of the character that makes it so they have no real set identity in the game then it is the silent part. I mean think of all the really good silent protagonists in jrpgs and like all of them are still set characters who the story revolves around.

Really going off topic now into something that's been discussed to death in other threads so backing off of it though.
 
There's multiple huge releases coming out this holiday and 2016 is looking good , you can't expect 12 wii u owners to generate that much hype.
 
I was going to buy a Wii U for it but after some of the things I've heard about it now I'm not so sure. I adored XC but it seems X took some things in the wrong direction.
 
It bothers me in every scene when everyone else is talking and your guy just sits there with his thumb up his ass and says nothing. That's not cohesive to me at all.

The only time that should ever happen is if the character is an actual Mute person and even then they should be emotive and communicative in other ways. I think that'd be a pretty interesting experience if someone actually tried that in a game with a typical jrpg cutscene presentation.

Emoting could be much better I agree. Even Link shows expression and arms moving when "talking" in scenes to other characters like in Skyward Sword.

I've said this a lot in other X threads, but it's more the fully customizable part of the character that makes it so they have no real set identity in the game then it is the silent part. I mean think of all the really good silent protagonists in jrpgs and like all of them are still set characters who the story revolves around.

Really going off topic now into something that's been discussed to death in other threads so backing off of it though.

Like an MMO?
 
There are more in the official import OT though.

I get a feeling this will be like FF Type-0 all over again. A lot of people were hyped and say it's the next best FF and people who imported it were so-so with it but people didn't listen. :P
Well, Type-0 has the element of taking YEARS to come out over here and possibly just being a better fit for handhelds only to be completely kept away despite fairly marginal improvements. Years of anticipation can really warp expectations (may be interesting to see how Trails in the Sky SC is received in the long run on that note, but that had a framework in the form of FC to temper expectations), whereas Xenoblade X is just another hyped up, anticipated game, albeit within niche circles rather than mainstream ones.
 
The ONLY negative review or impression I've seen is the Kotaku one from the person who didn't even like Xenoblade Chronicles. That impression has zero credibility.
 
I was hyped, by April this year, then they announced the release date, then i read some impressions, im not as hyped anymore, and Xenoblade is my favorite RPG game.
 
It's kind of fallen off the radar relative to other concerns and the Kiseki storm. I'd like to grab it at release if everything works out though, especially now that I checked and saw the LE is still available at Best Buy.
 
My hype died after I played it. Personal problems with the game which may or may not be shared by others. I hope you guys enjoy it more than I did. It's a cool game.
 
Where is the hype? Well I don't think there has to be an hundred thread about the game. It's been a long wait and the game is going to make an awesome conclusion for the WiiU.

I'm ultra hyped about m'y spec édition pré ordder
 
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