Cindi Mayweather
Member
Well, Shin Megami Tensei IV was hardly a low budget game. It was probably one of Atlus's biggest budget games prior to Persona 5. Apocalypse probably reuses a lot more assets, but I still wouldn't consider that some sort of super low-budget thing.
Even then, I would contest that this is actually a change. Aside from Final Fantasy and Kingdom Hearts, JRPGs were never big budget affairs. Even during the supposed glory days, most of them were made on a fairly ordinary or even low budget, which makes sense as most of them didn't sell particularly great.
Visually JRPGs have advanced at a slower rate than some other genres, but mechanically they've continued to improve upon themselves. If you showed Trails of Cold Steel to someone from 15 years ago, they might not think the visuals were mindblowing, but they'd be very impressed with the mechanics of the game. On the other hand, if you showed Fallout 4 to a wRPG player from 15 years ago, they'd be blown away by the graphics but probably not find the game very fun and wonder why it wasn't an RPG. A lot of other genres would be a similar story, where the graphics have advanced more and more, but the mechanics have regressed further and further. I don't think that's a coincidence. Continuing to push graphics means a need to sell more and more games, which means simplifying everything in attempt to appeal to more and more people.
JRPGs have been able to maintain that spirit more than most other console games because they haven't raced for the biggest graphics imaginable and $70 million budgets.
SMTIV is low budget as fuck compared to what we got in the ps2 era. The game uses sprites instead of full on 3d models and features a lot of bad, inconsistent art.